Commented 18 years ago2006-02-26 21:05:20 UTC
in vault item: Alternative OriginComment #11007
(HL) When i start new game this shows up, Host_Error:EV_precache file events/crowbar.sc missing from server.... blargh? Sumone tells me whats going on i wanna play this.
Commented 18 years ago2006-02-26 05:07:52 UTC
in vault item: cs_edificeComment #11002
Pros: +Love the detail (Pictures, paintings, bookshelves, glass, plants, lights) +Very nice architecture (outside, indoor lights etc) +Custom Texures = Very nice! +Nice Curves +I like the little chimneys +Indoors are excellent +Loved how its side routes only to get inside. And how you gotta break in +Sweet Layout +Should have good gameplay
Cons: -Railing texture inside doesnt look like it fits in... -A room of crates!?!? (Got fed up making good rooms ay?) -How can a car get onto that street and where would it go? (Add dispacements like a street that the player cant get to) -Urinals very high up and big (Not very realistic) -Coulda been completely custom textures...
Commented 18 years ago2006-02-26 03:08:05 UTC
in vault item: Choreographed sceneComment #11000
Choreographed is spelt wrong This is good, i never really knew how to do this in HL2 so i avoided complicated scenes, this will help. Hopefully we'll see more HL2 maps with talking and acting in them.
Commented 18 years ago2006-02-25 21:23:24 UTC
in vault item: cs_edificeComment #10996
Pretty sweet map. Nice graphics and lighting. I love how you rounded off he corners of the walls, although I can't say you would really notice it too much when you're playing it. The r_speeds weren't too bad, either. Just a tad too high for my taste. I liked the custom textures, too.
But what's up with all the doors only opening one way? I got stuck several times from that.
And what's the place supposed to be anyway? A house? It's got a public-ish bathroom (with urinals high enough to stick your head in), an office, a theater type place, a library, some advertisements on the walls, a fireplace, some industrial looking rooms with crates in them, and it's set in some inner-city ghetto. I can't say this really looks like anything I've ever seen.
You should change the skybox too. That one that comes with half-life is just ugly, in my opinion.
Commented 18 years ago2006-02-24 15:27:16 UTC
in vault item: dm_controlComment #10981
I agree with most of what G_KID said.
I only disagree about the big fat ugly vent thingy, that didn't look right. I dunno, this map just plays so boring. The gameplay doesn't feel right. 1 more thing, the glass is a one time happening, poeple that join in the middle of the game don't even know that there were glass!
Commented 18 years ago2006-02-24 14:30:35 UTC
in vault item: Breakfloor_FinalComment #10978
hehe well I actually spent more time on it than I intended because I used the original for reference, but ended up building it from scratch because it was so messed up. I also put in place tking (team killing) protection for the start of the round incase of lag on a slow server, so setting up things like that and building on the original was tedious work for such a simple concept. Thx
Commented 18 years ago2006-02-24 13:57:51 UTC
in vault item: Gunz And ScienceComment #10977
lol, 116 downloads. Not even I would download this map. But, I'll keep this map on TWHL until I get 11 maps, when I remove this one, I'll have 10 even.
Commented 18 years ago2006-02-24 12:27:41 UTC
in vault item: dm_controlComment #10973
Wow.. This is really nice, tons of improvement after the 1st beta.. **************************** + Architecture. Great looks throughout, the corridors weren't too dull, due to the nice supports/pipes/other detail. The main rooms looked great, although I found the glass room a bit repetative.. Maybe it's the glass? It could also use some detail/computers/crates? in the area behind the glass too.. The generator was great, although maybe you could have made some small grating windows, which would show some rotors/other stuff in the generator. + Ambience. WOW! Seriously.. You've placed like 2 amb_generics for each room! That really added alot to the atmosphere.. Good show, ol' chap. + Layout. Not too complex, not too large, not too confusing.. Pretty good, I think. ********************** +/- Texturing. The textures were ok, although some areas weren't too good (like the glass room). The generator's texture could have been stretched and rotated a bit to hide the pattern. The custom textures were nice, though. +/- Weapon placement. Some weapong are too close to each other, there's not enough ammo. I liked that not all of the weapons are easily accessable, although overall it wasn't perfect. +/- Gameplay. The layout is great, although the weaker weapon placement would make the gameplay average. +/- Lighting. A bit dull, I think. You could have altered the lighting in the glass room, perhaps some coloured lighting? ************************ Overall - a great map. The secret areas were nice and the snark cave was pwnage.. ^^ I'd give 4 stars, since this still needs a little tweaking. Great work..
Commented 18 years ago2006-02-23 20:10:42 UTC
in vault item: dm_controlComment #10967
Things are nice enough on this map, but there is something missing. Partially I think because it doesn't have a stronger central theme. Sort mishmash of sorts. If all the rooms/areas had something more in common, and the layout was more fluid and intuitive, i think it would be much better.
That said, there are some excellent elements to this map. Superb detail in many areas, Superb use of ambients--did you use env_sounds as well?--, and nice lighting made this map a treat to run through. The central glass area was very nice my favourite, and second I loved the generator room too.
Texturing was very clean, but also pretty blah in many places. Architecture was clean but a bit lackluster--not including the detail stuff.
+Nice secret/hidden stuff +Snark cave! +R_speeds were quite respectable +monsters! lol. +nice use of decals +creative weapons placement
Going 4 Stars on this for the detail and excellent bits, but this map needs some poishing still imo. Can't speak about gameplay since I have not played yet!
Commented 18 years ago2006-02-23 19:19:14 UTC
in vault item: de_pariahComment #10964
yes i built it with 40 players in mind, and it runs best with 40 people but my regular server that i wanted it played on has 50 players so i added the extra spawns in so the map gets played. it still works fine in my opinion and you can always stay inside if your pc cant handle loads of people on screen. it even plays very well on 5 v 5 servers as it turns into a deathmatch arena type map.
Commented 18 years ago2006-02-23 19:12:19 UTC
in vault item: dm_controlComment #10963
Hmm, it was okey, I wouldn't say great though.
+Some parts where quite detailed. +Weapon placement was okey, not bad, no real faults, although perhaps make a certain uber weapon in a harer place to get, with some kind of catch to getting it. +Vent above the largeish glass room was a nice touch. +The corridor with the yellow stripes was very nice.
+/-The lighting was okey, not great, could of done with a larger variety of colours than standard white really.
-The texturing could of been bumped up a bit, it all looked quite samey. -I didn't like the glass room at all, the glass was way too thick for my liking. -The hole in the wall to get to the AR was a bit poor really, needed some kind of trimming. -Some rooms needed a lot more detail and attention, such as pillars sticking out, shaped ceilings, decals, gratings on floors etc. -Needs a focal room I think, although that room with the generator was neat, there needed to be something to draw people there, which relates back to my point above, with the uber weapon being somewhere with a catch, liek a trap etc. and in the room where people will be drawn to it, thus large fire fights.
Quite a good map overall, although I can't say I like it to be honest, nothing really wrong...just some maps are fun to play in, but this kind of lacks a certain fun factor.
Commented 18 years ago2006-02-23 19:03:31 UTC
in vault item: dm_controlComment #10962
Just by judging from the picture I see Black Mesa Meh I would try it but my game is broken as you know...So I guess 4 stars is fair as you seem to have gotten better...You say you can't do architecture well look at THAT floor
Commented 18 years ago2006-02-23 04:33:55 UTC
in vault item: Dream1_ver3Comment #10958
Thanks for 5 star review!
This is the first map that I uploaded here and yeah, it has many things to tweek. [one day I will install HL1 and repair everyting. :)]
BTW, did u guys played map Someplace Else by Alan Foster? That man is a king... [he also made Minerva mod for HL2] If I ever made map that is almost near to his, I will be happpiest man alive
Commented 18 years ago2006-02-23 01:50:10 UTC
in vault item: aim_scouts-ajComment #10957
Yikes!
Well, I thought this map was ok, I mean it's an AWP map come on...
-increase your max distance--the walls disappear on the other end. -Architecture is blocky and boring -it's weird that you fall "through the road" make it a gorge or something.
Other than that I don't think the lighting is so horrible for what it is, and the rest of it is cleanly done, if lackluster. I don't mind that it's just scouts--I love the scout!
Commented 18 years ago2006-02-23 01:42:12 UTC
in vault item: aim_mp5_65Comment #10956
Cleanly done, interesting concept with the "underrooms". Stairs are strange but okey. Use textlights instead of point lights. Only use pointlights if you need a flickering or something like that. Rotating bushes = weird! The outwalls looked rather nice...
I shall fix the spelling error.
Thank you for your comment.
The texturing is poor, most of the textures are badly aligned.
The sky is default.
The max.view distance is too small.
The architecture is poor.
This is utter crap... even for a remake. :
+Love the detail (Pictures, paintings, bookshelves, glass, plants, lights)
+Very nice architecture (outside, indoor lights etc)
+Custom Texures = Very nice!
+Nice Curves
+I like the little chimneys
+Indoors are excellent
+Loved how its side routes only to get inside. And how you gotta break in
+Sweet Layout
+Should have good gameplay
Cons:
-Railing texture inside doesnt look like it fits in...
-A room of crates!?!? (Got fed up making good rooms ay?)
-How can a car get onto that street and where would it go? (Add dispacements like a street that the player cant get to)
-Urinals very high up and big (Not very realistic)
-Coulda been completely custom textures...
All in all an excellent CS map, 4/5 Stars.
This is good, i never really knew how to do this in HL2 so i avoided complicated scenes, this will help. Hopefully we'll see more HL2 maps with talking and acting in them.
"Control"
from
James Bond : Goldeneye (N64)
(yes i can predict the future)
But what's up with all the doors only opening one way? I got stuck several times from that.
And what's the place supposed to be anyway? A house? It's got a public-ish bathroom (with urinals high enough to stick your head in), an office, a theater type place, a library, some advertisements on the walls, a fireplace, some industrial looking rooms with crates in them, and it's set in some inner-city ghetto. I can't say this really looks like anything I've ever seen.
You should change the skybox too. That one that comes with half-life is just ugly, in my opinion.
3 stars.
Burn to a cd and mail
its stated when you submit a map
None the less, it was decently funny.
I only disagree about the big fat ugly vent thingy, that didn't look right.
I dunno, this map just plays so boring. The gameplay doesn't feel right.
1 more thing, the glass is a one time happening, poeple that join in the middle of the game don't even know that there were glass!
3 stars.
Look forward to it!
and YES! the rotatig brushes will be gone! (replaced withe models)
Has nobody yet figured out what this map is based on?
Not the textures, but the layout is very similarly based to a certain game level..
Not even I would download this map.
But, I'll keep this map on TWHL until I get 11 maps, when I remove this one, I'll have 10 even.
And you didn't just make a square room! I like I like....
I don't see anything wrong with it and the textures are fine...My only concern is how long it took you to make?
****************************
+ Architecture. Great looks throughout, the corridors weren't too dull, due to the nice supports/pipes/other detail. The main rooms looked great, although I found the glass room a bit repetative.. Maybe it's the glass? It could also use some detail/computers/crates? in the area behind the glass too.. The generator was great, although maybe you could have made some small grating windows, which would show some rotors/other stuff in the generator.
+ Ambience. WOW! Seriously.. You've placed like 2 amb_generics for each room! That really added alot to the atmosphere.. Good show, ol' chap.
+ Layout. Not too complex, not too large, not too confusing.. Pretty good, I think.
**********************
+/- Texturing. The textures were ok, although some areas weren't too good (like the glass room). The generator's texture could have been stretched and rotated a bit to hide the pattern. The custom textures were nice, though.
+/- Weapon placement. Some weapong are too close to each other, there's not enough ammo. I liked that not all of the weapons are easily accessable, although overall it wasn't perfect.
+/- Gameplay. The layout is great, although the weaker weapon placement would make the gameplay average.
+/- Lighting. A bit dull, I think. You could have altered the lighting in the glass room, perhaps some coloured lighting?
************************
Overall - a great map. The secret areas were nice and the snark cave was pwnage.. ^^
I'd give 4 stars, since this still needs a little tweaking.
Great work..
I give it a 4 because it was rather short.. i would've liked to see the aftermath.... you know.. after freeman opens the portal... Nice job though
That said, there are some excellent elements to this map. Superb detail in many areas, Superb use of ambients--did you use env_sounds as well?--, and nice lighting made this map a treat to run through. The central glass area was very nice my favourite, and second I loved the generator room too.
Texturing was very clean, but also pretty blah in many places. Architecture was clean but a bit lackluster--not including the detail stuff.
+Nice secret/hidden stuff
+Snark cave!
+R_speeds were quite respectable
+monsters! lol.
+nice use of decals
+creative weapons placement
Going 4 Stars on this for the detail and excellent bits, but this map needs some poishing still imo. Can't speak about gameplay since I have not played yet!
4 Stars
+Superb Texturing an lighting!
+Superb use of ambients and use of env_sounds!
+Great performance, though I think you had wpolys to spare for more detail in spots.
+Interesting layout.
Superb work!
5 stars
+Some parts where quite detailed.
+Weapon placement was okey, not bad, no real faults, although perhaps make a certain uber weapon in a harer place to get, with some kind of catch to getting it.
+Vent above the largeish glass room was a nice touch.
+The corridor with the yellow stripes was very nice.
+/-The lighting was okey, not great, could of done with a larger variety of colours than standard white really.
-The texturing could of been bumped up a bit, it all looked quite samey.
-I didn't like the glass room at all, the glass was way too thick for my liking.
-The hole in the wall to get to the AR was a bit poor really, needed some kind of trimming.
-Some rooms needed a lot more detail and attention, such as pillars sticking out, shaped ceilings, decals, gratings on floors etc.
-Needs a focal room I think, although that room with the generator was neat, there needed to be something to draw people there, which relates back to my point above, with the uber weapon being somewhere with a catch, liek a trap etc. and in the room where people will be drawn to it, thus large fire fights.
Quite a good map overall, although I can't say I like it to be honest, nothing really wrong...just some maps are fun to play in, but this kind of lacks a certain fun factor.
3/5
Meh I would try it but my game is broken as you know...So I guess 4 stars is fair as you seem to have gotten better...You say you can't do architecture well look at THAT floor
- mission much too short
- limited gameplay
+ originality
+ no bugs, well tested, a clean job
+ fast to download/install/run/remove
This is the first map that I uploaded here and yeah, it has many things to tweek. [one day I will install HL1 and repair everyting. :)]
BTW, did u guys played map Someplace Else by Alan Foster? That man is a king... [he also made Minerva mod for HL2] If I ever made map that is almost near to his, I will be happpiest man alive
Well, I thought this map was ok, I mean it's an AWP map come on...
-increase your max distance--the walls disappear on the other end.
-Architecture is blocky and boring
-it's weird that you fall "through the road" make it a gorge or something.
Other than that I don't think the lighting is so horrible for what it is, and the rest of it is cleanly done, if lackluster. I don't mind that it's just scouts--I love the scout!
Pretty plain, but not bad for a aim map
3 Stars