Commented 19 years ago2005-09-26 22:24:19 UTC
in vault item: cs_training2 - BETAComment #9204
Well, I dont have any cs on this computer but will down load when I get back on my other comp, but from looking at the screen shot and reading the description, it would be great for noobs to get familiar with the aspects of aiming and how the different typ's of weapons feel, liked the idea of green light turning red and reseting (arkade type lol) well done!
Commented 19 years ago2005-09-26 19:27:47 UTC
in vault item: ArcaneComment #9200
Neat map. Escher-esque in a way with the teleports.
Skillfully constructed stairs and walkways.
One thin you might try is when you fall off the platform in the middle, teleport the fallen to the top of the map, so they're falling continually until shot!
Commented 19 years ago2005-09-26 18:41:03 UTC
in vault item: Fight Yard - 3 BuildingsComment #9195
I didn't make the trucks I got them off a prefab site, but I mapped eveything else by myself. Doesnt say much outside of the bus station thought. Still...
Rain effect is just the env_rain entity, no tutorial needed. Combine it with ambience/rain and it makes any atmosphere sound and look great.
Commented 19 years ago2005-09-26 18:22:46 UTC
in vault item: cs_destructionComment #9194
This map is awsome and is so like the building from the matrix, where Cipher betrays them. You even added the place where neo takes the pill and the main wet wall!!!
+Beautiful texturing / architechtre / lighting -no ambient sounds +Kick Arse Stairwell! +nice detail items, and props, but maybe add a couple more ; )
Commented 19 years ago2005-09-26 18:15:42 UTC
in vault item: cs_tube_assaultComment #9193
Wow, a refreshingly different kind of map for a change!
I love the texturing and detail throughout, even the super-bright colors inside the train!
+Nice props: fire hydrant, ticket booth, broken bits etc +Nice city scene outside, looks amazing!--WCD gets jealous... -render the subway lights less so they're more transparent.
Commented 19 years ago2005-09-26 17:40:43 UTC
in vault item: Fight Yard - 3 BuildingsComment #9189
Very nice job!
Likes: +Semi trucks! Did you make them yourself? Anyway nice! ++Of course the rain/fog effects are tops. Very well done when many mappers botch these both. It actually looks like the rainwater is drifting towards the t spawn! +Great ambients--rainwater, trucks +Architecture and texturing are nice. your getting good at these urban thingies +bulletproof busstops!
Dislikes: -spawn points are a bit dark -maybe add some streetlamps or other detail itmes -sky is pants, but this IS an FY map I guess...
Would you consider making a tutorial out of the rain/fog effects, or release the .rmf? Combined with the ambients, I actually fell like I'm out in the rain!
Commented 19 years ago2005-09-26 17:07:56 UTC
in vault item: TWHL Dedication ProjectComment #9180
Is it true that IEMC's and my pics are missing? Ah I checked the zip and it seems you will see mytexes and some random files outside well copy and paste them in and it will work! Sorry for the rush!
Ok Zombieloffe! Thats really nice! Thanks for that reply, I did try hard and I think it does deserve a 4 but no more...Ok so architecture is bland in places but when I finalised it, I just couldn't think of anything to bump it up!
Sorry Seventh, I hope I didn't dissapoint you! If you are 'that' desperate I could redo it :S
Commented 19 years ago2005-09-26 16:45:09 UTC
in vault item: TWHL Dedication ProjectComment #9176
Quite liked it. My room was by far the best. Some descriptions of people were quite out of line, and the asskissing alarm went off constantly, but the design on most of the latter parts were good and you did a overall very good work. Keep it up.
Commented 19 years ago2005-09-26 16:35:39 UTC
in vault item: TWHL Dedication ProjectComment #9172
I had the privelgae of playing this since its early stages and the complete transformation that thism ap has gone through in five months is spectacular.
When Habboi finally completed IEMC's map, it seemed like he was back on track after a long period of doing nothing. Mappers block you might say. But after that he mapped like a steam engine!
Habboi's own room is like playing HL2 itself its so good.
I really feel that although gameplay isnt fantastic (how could it be on such a huge map) this map is something for everyone to download. i even learnt some things about TWHL members that i didnt previously know from reading habboi's description of them.
All in all a fantastic map, especially sincei t has my beautiful face in it.
Commented 19 years ago2005-09-26 15:49:14 UTC
in vault item: cs_infultrateComment #9169
the texturing was good but the map felt very blocky the buttons for the lights move... i dont no if u did that purposely because all 3 dont move the same way
K. First of all I have to say this is a very well done, complicated setup, that I would probably never even try. Awsome job!
I noticed some of the same bugs the others did as well as some others. I really should run through it like 5 more times soak everything in--there is so much--but I'll put down what I remember:
-I got stuck on the train 2-3 times and had to noclip to get the train moving again. I didn't notice anyone else mention this, so maybe the problem is on my end somehow.
-towards the end of the last map, the track textures are ever-so-slightly misaligned. 2 or three other small instances of this that you can barely detect.
-you have brush overlap in places that is quite noticeable, but I think the others mentioned this.
+I loved the section where you looking through the venetian blinds, astoudingly detailed and quite awsome!
+ towards the end the ventilation room was also quite impressive.
+And pretty much everything else was top notch, more detailed than the original by far... This must have taken a long time!
Excellent job and good for you! Looks like we have another really good mapper on this site!
Commented 19 years ago2005-09-25 07:40:47 UTC
in vault item: The TransporterComment #9151
some clever ideas, obviously full-bright
although you mapped xen well, ie, rustic, and 'alive' the 'canons' where blocky, like an afterthought. it wod look better if you made it look like they were incoperated better into the ground.
I loved my section, a beautifully constructed cell block!
The bio textures didn't work for me for your room--which rocked hard btw!
Long Live Habboi you just made my day!
<runs looking for mom screaming: mom mom! i'm in a map!! mom mom!!
I dont have any cs on this computer but will down load when I get back on my other comp, but from looking at the screen shot and reading the description, it would be great for noobs to get familiar with the aspects of aiming and how the different typ's of weapons feel, liked the idea of green light turning red and reseting (arkade type lol) well done!
waaay..... too big...
Skillfully constructed stairs and walkways.
One thin you might try is when you fall off the platform in the middle, teleport the fallen to the top of the map, so they're falling continually until shot!
nice job.
-some of the car brushes and textures are borked though.
Is this the final version ? or is there gonna be more ?
and Seventh, shares a room with.. Ant I think ?
I loved the the turrets and the fan shadow on the floor tied to func_rotating.
Sorta weird. in the column room, all the weapons are 'blacked' out for some reason... weird lighting issue.
The rest of the map was sora blah imo.
Seventh!!!!!!
Rain effect is just the env_rain entity, no tutorial needed. Combine it with ambience/rain and it makes any atmosphere sound and look great.
+Beautiful texturing / architechtre / lighting
-no ambient sounds
+Kick Arse Stairwell!
+nice detail items, and props, but maybe add a couple more ; )
Overall, great job dude!
I love the texturing and detail throughout, even the super-bright colors inside the train!
+Nice props: fire hydrant, ticket booth, broken bits etc
+Nice city scene outside, looks amazing!--WCD gets jealous...
-render the subway lights less so they're more transparent.
Very nicely done! Rock on dude!
is this a source map? fix the label mate!
Likes:
+Semi trucks! Did you make them yourself? Anyway nice!
++Of course the rain/fog effects are tops. Very well done when many mappers botch these both. It actually looks like the rainwater is drifting towards the t spawn!
+Great ambients--rainwater, trucks
+Architecture and texturing are nice. your getting good at these urban thingies
+bulletproof busstops!
Dislikes:
-spawn points are a bit dark
-maybe add some streetlamps or other detail itmes
-sky is pants, but this IS an FY map I guess...
Would you consider making a tutorial out of the rain/fog effects, or release the .rmf? Combined with the ambients, I actually fell like I'm out in the rain!
Great Job!
+nice placement of monsters
+good lighting/texturing
+fair architecture
Good Job!
Ah man if I knew people were outdated I would have used RAR's!
File skipped, unknown compression method.
:
Ah I checked the zip and it seems you will see mytexes and some random files outside well copy and paste them in and it will work!
Sorry for the rush!
Ok Zombieloffe! Thats really nice! Thanks for that reply, I did try hard and I think it does deserve a 4 but no more...Ok so architecture is bland in places but when I finalised it, I just couldn't think of anything to bump it up!
Sorry Seventh, I hope I didn't dissapoint you! If you are 'that' desperate I could redo it :S
Dang Hunter you have a way with words!
Ok so the missing song can be found here:
www.websamba.com/twhlsong.zip
Copy into sound/MP3
It's for HL2DM, Mario, it was mis-labelled.
Rating: 4.
Some descriptions of people were quite out of line, and the asskissing alarm went off constantly, but the design on most of the latter parts were good and you did a overall very good work. Keep it up.
[Copied to forum post]
there are some easter egg rooms... if you really care
try to find the hidden room
and perhaps you might want to check enitity names in the vmf
When Habboi finally completed IEMC's map, it seemed like he was back on track after a long period of doing nothing. Mappers block you might say.
But after that he mapped like a steam engine!
Habboi's own room is like playing HL2 itself its so good.
I really feel that although gameplay isnt fantastic (how could it be on such a huge map)
this map is something for everyone to download. i even learnt some things about TWHL members that i didnt previously know from reading habboi's description of them.
All in all a fantastic map, especially sincei t has my beautiful face in it.
14,000 stars (rounded down to five)
Link here:
Ok I can't find it dumb me! Well Hunter has it!
The "unknown" Size makes you wonder, clever, 5/5!!
the buttons for the lights move... i dont no if u did that purposely because all 3 dont move the same way
I noticed some of the same bugs the others did as well as some others. I really should run through it like 5 more times soak everything in--there is so much--but I'll put down what I remember:
-I got stuck on the train 2-3 times and had to noclip to get the train moving again. I didn't notice anyone else mention this, so maybe the problem is on my end somehow.
-towards the end of the last map, the track textures are ever-so-slightly misaligned. 2 or three other small instances of this that you can barely detect.
-you have brush overlap in places that is quite noticeable, but I think the others mentioned this.
+I loved the section where you looking through the venetian blinds, astoudingly detailed and quite awsome!
+ towards the end the ventilation room was also quite impressive.
+And pretty much everything else was top notch, more detailed than the original by far... This must have taken a long time!
Excellent job and good for you! Looks like we have another really good mapper on this site!
I dont know about the error.. more people downloading it and they play.. but you get error.. i dont know what that is sorry :)..
Grtz
MurdaRule
although you mapped xen well, ie, rustic, and 'alive' the 'canons' where blocky, like an afterthought. it wod look better if you made it look like they were incoperated better into the ground.