Comments

Commented 19 years ago2005-08-06 07:11:14 UTC in vault item: Habitat 2 Comment #8468
SC:SOURCE is a must get! Fo'shaw
Commented 19 years ago2005-08-06 07:04:30 UTC in vault item: Ubar Maep Comment #8467
ubar map = ubar crap
Commented 19 years ago2005-08-05 23:05:10 UTC in vault item: scoutzknivez_ks Comment #8466
Of course, this is scoutzknivez, ur supposed to be able to shoot through them.
Commented 19 years ago2005-08-05 17:28:07 UTC in vault item: scoutzknivez_ks Comment #8462
Well, i'd like to see more cover in the open area's and the indoor area. The sky box could be worked on maybe.

Lastly, many of your walls are shoot threwable :(
Commented 19 years ago2005-08-05 16:58:19 UTC in vault item: Ubar Maep Comment #8461
that wasnt so fun -.-
Commented 19 years ago2005-08-05 16:50:20 UTC in vault item: Alternate HEV suit Comment #8460
yea thats HL1 and that is actually a HLDM player model.
Commented 19 years ago2005-08-05 14:23:17 UTC in vault item: de_aztecruins 1.1a Comment #8456
I dont know what happened with the lightning, I took about 5h to convert all the map (with zhlt253-17). And the lightning was strange in many places!
Commented 19 years ago2005-08-05 14:16:06 UTC in vault item: Ubar Maep Comment #8455
sry 4 overload yer brain
screenshot fixxedd
Commented 19 years ago2005-08-05 12:24:04 UTC in vault item: scoutzknivez_ks Comment #8454
+ Decent layout for this type of map
+ Would be fun to play online I think
+ R_speeds are OK

- No architecture to speak of. Loadsa cubes and a handful of wedges.
- Skybox is made completely wrong, you can see the corners of it clearly
- The lighting is a bit .... samey. Almost looks fullbright, even though it isn't.
- Textures could be aligned and scaled better in many places

I understand why this took you 4 days if you are a beginner. If this is your first map, then it is good. However I could make this is in an hour tops, and I'm not really a very good mapper (yet).

Good effort, if only really on the gameplay.

Keep practising. :)

Architecture and presentation - 1 Star
Gameplay - 4 stars
Overall - 2.5 stars -- rounded up to 3 stars
Commented 19 years ago2005-08-05 12:05:13 UTC in vault item: fy_madstreet Comment #8453
Screenshot updated. If the old one still shows for you, press Ctrl+F5 :)
Commented 19 years ago2005-08-05 11:43:45 UTC in vault item: scoutzknivez_ks Comment #8452
Bah can u edit comments here?

Just wanted to say I worked really hard on it for 4 days day and night. I know it looks easy to make but it's not.
Commented 19 years ago2005-08-05 11:38:29 UTC in vault item: scoutzknivez_ks Comment #8450
Well, personally, I thought the textures came out awesome. The sky texture and evening lighting matches all the textures. Not to mention, the textures match each other. But I guess you guys are the experts.

This is basically a fun scoutzknivez map to play in.
Commented 19 years ago2005-08-05 10:30:42 UTC in vault item: Cs_Canbunk Comment #8449
we know, habboi
Commented 19 years ago2005-08-05 09:12:41 UTC in vault item: Ubar Maep Comment #8448
131kb, can't be much in it anyway

but no pics, no clicks
Commented 19 years ago2005-08-05 09:09:51 UTC in vault item: fy_madstreet Comment #8447
Hehe alright, I'll upload a better screenie when I get home later.

I take it you looked at it then habboi :D Ta
Commented 19 years ago2005-08-05 08:07:17 UTC in vault item: Ubar Maep Comment #8446
Why did you overload yer brain, writing those 2 lines of description? (no description) would have done the same effect... So would no screenshot... :|
Commented 19 years ago2005-08-05 07:47:49 UTC in vault item: scoutzknivez_ks Comment #8445
+ gameplay

------MINUS! MINUS IN WORDS!!! -- -- lights were nasty
Commented 19 years ago2005-08-05 07:46:52 UTC in vault item: Ubar Maep Comment #8444
i would download.... but im not gonna... know why? cos u pure use like amazin pure l3eT tok nd m a cool boy pure mad menal man hahahah!

piss off
Commented 19 years ago2005-08-05 07:43:18 UTC in vault item: Ubar Maep Comment #8443
elon, I think this is a joke... :/
This comment was made on an article that has been deleted.
Commented 19 years ago2005-08-05 07:24:25 UTC in vault item: RMFs for MINIMICUS Comment #8441
Man thats very generous of you :D
Commented 19 years ago2005-08-05 07:22:03 UTC in vault item: Alternate HEV suit Comment #8440
Sorta?
So it isn't a HEV suit then? Just a model?
Looks good though ;)
Commented 19 years ago2005-08-05 07:19:59 UTC in vault item: Ubar Maep Comment #8439
DUDE WHERES MY CAR?
Commented 19 years ago2005-08-05 07:19:13 UTC in vault item: scoutzknivez_ks Comment #8438
advise* Elon ;)
Commented 19 years ago2005-08-05 07:17:39 UTC in vault item: fy_madstreet Comment #8437
May I suggest a better screenshot that shows off your work ;)
I recognise it but I doubt i'll use it :P
Commented 19 years ago2005-08-05 04:27:08 UTC in vault item: Ubar Maep Comment #8435
One thing I advice you to upload a screeni for this text doesn't say a thing about the map!
Commented 19 years ago2005-08-05 04:25:34 UTC in vault item: scoutzknivez_ks Comment #8434
Looks much better then the last one! Unfotnatly I don't have CS! and I advice you to learn how to use texture lightning!!
Commented 19 years ago2005-08-05 04:01:32 UTC in vault item: scoutzknivez_ks Comment #8433
Well he'res my review:
******************
+Gameplay
*********************
- BORING texturing
- No ambient sounds
- Boring layout - you could fill the middle area with something coz it looks boring.
************************
Just another map made completely for gameplay. If you would make the map better-looking then it would be ok.
I'd give 2.5 stars, but let's make it 3...
Commented 19 years ago2005-08-05 03:47:33 UTC in vault item: scoutzknivez_ks Comment #8432
Dling...
Commented 19 years ago2005-08-05 03:36:04 UTC in vault item: Ubar Maep Comment #8431
mmmmmmmmmmmmmm...
Commented 19 years ago2005-08-05 01:53:55 UTC in vault item: fy_tropicworld Comment #8429
This thing looks like it took 3 minutes to make... Don't get descouraged though!
Commented 19 years ago2005-08-04 19:29:32 UTC in vault item: fy_tropicworld Comment #8428
i would comment on the sky looking nice.. then i noticed it was a box.. ah well..
Commented 19 years ago2005-08-04 15:48:51 UTC in vault item: 1st attempt at making a map Comment #8427
so im doin good then?
Commented 19 years ago2005-08-04 15:46:29 UTC in vault item: RMFs for MINIMICUS Comment #8426
holy crap! its a dream come true! Minimicus was definately the best TWHL mod to date...
Commented 19 years ago2005-08-04 15:12:27 UTC in vault item: RMFs for MINIMICUS Comment #8425
Who doesn't it's the best mod ever!!
Commented 19 years ago2005-08-04 14:46:14 UTC in vault item: de_manor Comment #8424
Cubemaps are used in Source mapping. They allow reflective surfaces and models to have the correct lighting effect. Otherwise, the models and the reflective surfaces just use the default skybox texture to reflect light instead of the lighting around them. This can look very ugly in some circumstances.
Commented 19 years ago2005-08-04 08:00:16 UTC in vault item: fy_madstreet Comment #8423
Yeah it's from way up in the sky above the map :D You won't ever see that view while playing......hehe
Commented 19 years ago2005-08-04 07:13:29 UTC in vault item: fy_madstreet Comment #8422
Can't play it right now but that's a pretty fucked up screenshot u took there.... :P
Commented 19 years ago2005-08-04 07:06:27 UTC in vault item: RMFs for MINIMICUS Comment #8421
The monsters I mean!
Commented 19 years ago2005-08-04 06:40:11 UTC in vault item: de_manor Comment #8420
Here is another link , where you can download this file. To do that, click on the link, then select "free" option, and wait around 20 sec

http://rapidshare.de/files/3640381/de_manor.zip.html
Commented 19 years ago2005-08-04 06:38:26 UTC in vault item: RMFs for MINIMICUS Comment #8419
Anyway you could have scaled them but it still looks great in your map and they look like they have been scaled!!
Commented 19 years ago2005-08-04 04:12:48 UTC in vault item: awp_constructions Comment #8418
PS Your precious (no sarcasm!) comments are really welcome.
Commented 19 years ago2005-08-04 04:12:18 UTC in vault item: awp_constructions Comment #8417
New update on this map.

Following your kind remarks and my considerations, I've done the following.
  • added ambient sounds and sound enironment types
  • added some possibilities to cross the ditch in teh middle
  • added a breakable lamp in the T's building
  • added a shootable barrel in the T's building
  • some ornamental job like dirty water runs on the wall, concrete cracks, some mud on the wall, and numbers printed on the crates.
  • made crates/planks sound "woodsy" and pipes/barrels sound "metallic" when you shoot them.
Still to be done:
  • a dozer in the middle
  • more realistic ditch
  • try to add an "enter-able" pipe duct on the CT's side
  • try to make aim_, dm_ and de_ versions
Commented 19 years ago2005-08-03 20:14:15 UTC in vault item: BM Explorer And Pickup Comment #8416
Well the truck itself doesn't come with the custom rims or any of the other stuff on it. I just have that one in particular in one of my maps (sc_liberation).
Commented 19 years ago2005-08-03 17:48:17 UTC in vault item: RMFs for MINIMICUS Comment #8415
Wow that's awsome Slayer! Thank you!

Would you consider releasing laser defense system as well? ;)
Commented 19 years ago2005-08-03 17:00:03 UTC in vault item: de_manor Comment #8414
Okay, now should be fine, and about that how to make this terrain - it's easier than you think. Take a look :

http://forum.interlopers.net/viewtopic.php?t=1839
Commented 19 years ago2005-08-03 16:41:51 UTC in vault item: de_manor Comment #8413
Ouch sorry - I forgot to build them :) I will update it in 5 min , sorry again
Commented 19 years ago2005-08-03 15:43:24 UTC in vault item: de_manor Comment #8412
Oops I made a mistake, there is one reflective floor, that's how I noticed the cubemaps were'n't built. :)
Commented 19 years ago2005-08-03 15:33:31 UTC in vault item: de_manor Comment #8411
+ Nice Architecture, looks lovely

+ Great layout!

+ Nice endless sand skybox, please tell me how to do that

+ Decent texturing

- Only one cubemap, and you forgot to build it.

- The map is in SERIOUS need of optimization, it would be laggy as hell online - pretty much all the map is being drawn at all times. And the showbudget has some bars off the scale quite a lot.

4/5

Very good map, but needs optimization. I bet it took awhile to compile!!

You don't really NEED more cubemaps as none of your map contains reflective surfaces. But if you ever make a map with reflective surfaces, it will look bad if you only have one cubemap in it.....just advice for the future.

Well done.
Commented 19 years ago2005-08-03 13:41:14 UTC in vault item: RMFs for MINIMICUS Comment #8410
Muahahahaha!!! Now your secrets are mine!!

Now that i look at your map's i can only wonder the complexity and hard work involved. Now that im seeing it all i must say that is incredible work you've done there! Astounding!