Comments

Commented 19 years ago2005-08-19 03:17:09 UTC in vault item: Domino for HL1 Comment #8627
rofl. amazin
Commented 19 years ago2005-08-19 02:50:18 UTC in vault item: Escape Comment #8626
Geez just buy one.. It's like 5$ at any cpu store.. :/
Commented 19 years ago2005-08-19 00:33:13 UTC in vault item: de_manor Comment #8625
woah...i hope i cant make map good like you
Commented 19 years ago2005-08-18 18:44:36 UTC in vault item: Museum Lockdown Comment #8624
Grab the gun and shoot the grunt first. You'll have plenty of time to browse the architecture later when they're all dead.
Commented 19 years ago2005-08-18 18:33:27 UTC in vault item: Truck Push Comment #8623
I recommend Tlax's "Scripted!" (winning) entry - there's some REAL good scripting there. http://twhl.co.za/compowin.php?id=6
Commented 19 years ago2005-08-18 17:20:43 UTC in vault item: dm_RavenholmPort Comment #8622
if you don't have hl2 and you have access to hispeed internet, get it! it's $40 at walmart
Commented 19 years ago2005-08-18 16:23:49 UTC in vault item: Museum Lockdown Comment #8621
rofl, i kept looking at a nice bit of architecture instead of watching what that darned grunt was doing and dying :P
Commented 19 years ago2005-08-18 13:40:58 UTC in vault item: de_outpost Comment #8620
Thanks!
Commented 19 years ago2005-08-18 08:15:51 UTC in vault item: Graveyard v0.2 Comment #8619
Personally I think this map is killer, no matter what some punk anonymous freak has to say. V1 was good and V2 just added to the sights.
As my old dad used to say:
"Sometimes if you pee on it, it stops the stinging"
wait...wrong quote
:P 10/10 5 *'s
Commented 19 years ago2005-08-18 03:35:14 UTC in vault item: Old Medkit Comment #8618
Yeah I know I saw that example map! But since I was already going to post an example map I decieded to post these as well. And I did it in a diffrent way from what he did!!
Commented 19 years ago2005-08-18 00:26:58 UTC in vault item: Minimicus Comment #8617
Absolutely fantastic and a riot of fun to play.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-08-17 19:27:40 UTC in vault item: Old Medkit Comment #8615
This has been done by Lightforce, however your example looks pretty well done.

You have a talent for making props, I can definitely see that. You might consider joining our Modeling soiree!
Commented 19 years ago2005-08-17 16:32:48 UTC in vault item: Escape Comment #8614
yeh...i dont have a microphone so im pretty screwed when it comes to making custom ones..Maybe i can get people to help with that?
Commented 19 years ago2005-08-17 11:20:55 UTC in vault item: Escape Comment #8613
Not bad... Although I hate the default dialogues... You could make custom ones... Anywho - the rooms look pretty nice :)
Commented 19 years ago2005-08-17 10:29:33 UTC in vault item: Truck Push Comment #8612
Ohh...whoops! Why not make him do all the animations?
Commented 19 years ago2005-08-17 10:21:03 UTC in vault item: Truck Push Comment #8611
Actually, the vehicle is just a regular func_door with a speed of 140. A func_door_rotating can be used for the Gargantua's "rollcar" animation. In this case, you could apply an origin brush to one of the sides of the truck and then it could rotate 90 degrees.
Commented 19 years ago2005-08-17 08:50:34 UTC in vault item: Movie Time Comment #8610
high defination pack is teh sokk
Commented 19 years ago2005-08-17 06:12:50 UTC in vault item: Escape Comment #8609
paint can convert images on windows up from 95 i think.
Commented 19 years ago2005-08-17 03:55:56 UTC in vault item: Truck Push Comment #8608
Let me gess the car is a Func_door_rotating,right?
Commented 19 years ago2005-08-17 03:23:03 UTC in vault item: Truck Push Comment #8607
Not bad... The garg really pushed the truck pretty realistically.. Although this isn't hard to make with a good entity setup and good timing... :)
Commented 19 years ago2005-08-17 03:16:54 UTC in vault item: Truck Push Comment #8606
Dling..
Commented 19 years ago2005-08-17 03:13:39 UTC in vault item: Old Medkit Comment #8605
Excellent work, Elon! The medkit really looked convincing!
And the debris in the area with the alien controllers was great too.. :)
Commented 19 years ago2005-08-17 01:48:46 UTC in vault item: Old Medkit Comment #8604
I really like the wall mounted weapons, very nice! And I think I'll send you a couple of my maps now if you don't mind
Commented 19 years ago2005-08-17 00:22:23 UTC in vault item: Old Medkit Comment #8603
I never new elon is a germen name!
Commented 19 years ago2005-08-16 23:02:10 UTC in vault item: Old Medkit Comment #8602
wtF? I thought he was from Germany :S
Commented 19 years ago2005-08-16 17:55:15 UTC in vault item: Old Medkit Comment #8601
I thought you said you're from india :/
Commented 19 years ago2005-08-16 16:23:07 UTC in vault item: The Sydney Harbour Bridge Comment #8600
Well done getting this on the front page :).

An excellent map, of course, since I gave it whatever-eth place in the appropriate competition. First, I think.
Commented 19 years ago2005-08-16 14:52:40 UTC in vault item: Multi-example (incl. rappel) Comment #8599
I like comments
Commented 19 years ago2005-08-16 13:44:31 UTC in vault item: Old Medkit Comment #8598
Why not from bulivia! Bahh...I'm from israel,stupid country!!
Commented 19 years ago2005-08-16 13:29:20 UTC in vault item: Old Medkit Comment #8597
Elon is from India.
Commented 19 years ago2005-08-16 13:11:29 UTC in vault item: Escape Comment #8596
Mine can!! Maybe because I have XP profesional!?!
Commented 19 years ago2005-08-16 13:08:33 UTC in vault item: Escape Comment #8595
and paint doest work for converting (because i can only convert between Mono BMP and colour BMP) duh
Commented 19 years ago2005-08-16 13:06:55 UTC in vault item: Escape Comment #8594
yeh i know, i've been tweaking them. I based the truck ffrom GTA3 (there was a truck with no canvas, it showed bare bars) thanks for your suggestion Elon:)
Commented 19 years ago2005-08-16 13:06:27 UTC in vault item: Escape Comment #8593
And you can use paint to convert images! lol
Commented 19 years ago2005-08-16 13:02:27 UTC in vault item: Escape Comment #8592
Nice! Although I didn't like the truck. The upper part looks like it belongs to a carriage! And the delay between some of the scripts is too short and because of that the script can't play,try a delay of 0.1 seconds! ;)
Commented 19 years ago2005-08-16 12:49:31 UTC in vault item: Old Medkit Comment #8591
Turkey, I believe, Muzzle.

Hurrah for Example Maps!
Commented 19 years ago2005-08-16 11:36:56 UTC in vault item: Old Medkit Comment #8590
Thanks!!
Commented 19 years ago2005-08-16 11:14:03 UTC in vault item: Day 13 Comment #8589
screeny looks HL1-like. I can't try it cuz i don't have HL2, but still, semi-bland from the screeny. I trust that you are improving all of this, last i heard you were still working on this.
Commented 19 years ago2005-08-16 11:11:16 UTC in vault item: Old Medkit Comment #8588
Heh, that is cool. I like the way you did the guns.

And i got to ask, where are you from?
This comment was made on an article that has been deleted.
Commented 19 years ago2005-08-16 06:32:14 UTC in vault item: Halo UNSC Scorpion Tank Comment #8586
looks good but it's useless
Commented 19 years ago2005-08-16 06:22:18 UTC in vault item: BM Explorer And Pickup Comment #8585
look at the texture at the top, its all wrong the whole thing looks crap
Commented 19 years ago2005-08-15 15:05:31 UTC in vault item: Crowbar Only Comment #8584
lol, it's simple.. but this site IS based on beginners learning how to map after-all, why would that mean they should stop, I mean, we all had to start somewhere!
Commented 19 years ago2005-08-15 15:02:00 UTC in vault item: Reflections 1 Comment #8583
Haha, I neve noticed this before, but for ppl using this technique, you MAY want to make sure you lock textures before switching, otherwise it will take an hour to align everything correctly.
Commented 19 years ago2005-08-15 05:14:14 UTC in vault item: Tribute Comment #8582
fancy :P
Commented 19 years ago2005-08-14 12:43:01 UTC in vault item: Rocket accident Comment #8581
Some dumbass, looks at Amos

better put this good map back on track
Commented 19 years ago2005-08-14 04:45:46 UTC in vault item: Halo UNSC Scorpion Tank Comment #8580
omg that actualy looks awesome !

if you've played halo
Commented 19 years ago2005-08-13 18:14:29 UTC in vault item: cs_2fort Comment #8579
Just cause the original's blocky doesn't mean the remake has to be.
Commented 19 years ago2005-08-13 18:04:53 UTC in vault item: de_aztecruins 1.1a Comment #8578
it is a aztec map, but isn't the origianl aztec. i made it on my notebook, then i did it in valve with aztec layout.