Comments

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Commented 19 years ago2005-07-08 19:45:23 UTC in vault item: Source Compo 1 - Example Map! Comment #8087
Looks cool! I will have HL2 installed on my new machine soon and will check it out!
Commented 19 years ago2005-07-08 16:42:30 UTC in vault item: epscout's map pack Comment #8086
thanks for at least one positive comment.
Commented 19 years ago2005-07-08 15:49:57 UTC in vault item: Attacking Beams Comment #8085
Player wont work because the player can have random names and the player is not actually called the "player" when it comes to target values. Valve wouldve done it if it was possible. You cant give a specified player a name from the editor
Commented 19 years ago2005-07-08 15:46:43 UTC in vault item: Attacking Beams Comment #8084
player is an incorrect name for a beamtarget, and random strike is obviously random, it doensnt strike towards the player. Now valve created this program, since they used it to create the half-life campaign they would have made the beam in map c1a2 target the player, but they actually put the flag "random strike" and put a trigger hurt next to the beam to give the effect that the beam killed you.
Commented 19 years ago2005-07-08 14:49:57 UTC in vault item: psychomap Comment #8083
Very, how to say, interesting. Good job on this one.
Commented 19 years ago2005-07-08 14:49:18 UTC in vault item: awp_map_lc Comment #8082
Note to everyone bitching at me about my maps:

I have removed most of them so you would shut up.

The maps remaining are maps I have spent time on and believe that they are high quality or have excellent/unique gameplay.
Commented 19 years ago2005-07-08 14:49:12 UTC in vault item: deathmatch_lc Comment #8081
Note to everyone bitching at me about my maps:

I have removed most of them so you would shut up.

The maps remaining are maps I have spent time on and believe that they are high quality or have excellent/unique gameplay.
Commented 19 years ago2005-07-08 14:49:06 UTC in vault item: es_asylum Comment #8080
Note to everyone bitching at me about my maps:

I have removed most of them so you would shut up.

The maps remaining are maps I have spent time on and believe that they are high quality or have excellent/unique gameplay.
Commented 19 years ago2005-07-08 14:48:56 UTC in vault item: psychomap Comment #8079
Note to everyone bitching at me about my maps:

I have removed most of them so you would shut up.

The maps remaining are maps I have spent time on and believe that they are high quality or have excellent/unique gameplay.
Commented 19 years ago2005-07-08 12:03:06 UTC in vault item: Source Compo 1 - Example Map! Comment #8078
Huh? But did you have to clip off the ends of the road? Thought you said you couldnt add anything outside of the original floorplan (but put things on.)
Commented 19 years ago2005-07-08 09:36:12 UTC in vault item: Casa in lucru (house under construction) Comment #8077
OMFG what a big map!
Commented 19 years ago2005-07-08 09:33:51 UTC in vault item: Casa in lucru (house under construction) Comment #8076
Wtf? A .rar file in a .zip file??? :/
Commented 19 years ago2005-07-08 05:44:53 UTC in vault item: Source Compo 1 - Example Map! Comment #8075
For a map made in one day it's actually a very good one!
Commented 19 years ago2005-07-07 21:12:08 UTC in vault item: H.E.V Suits Required Comment #8074
Mmmmm...it's not as simple as it sounds!
Commented 19 years ago2005-07-07 21:10:39 UTC in vault item: Attacking Beams Comment #8073
You may but if you will write player it may work like in scripted_sentences with the listener type!
Commented 19 years ago2005-07-07 21:07:04 UTC in vault item: H.E.V Suits Required Comment #8072
Whoops...and the scripted_sequance opens the door!
Commented 19 years ago2005-07-07 21:05:48 UTC in vault item: Example rides Comment #8071
It can't be rated! And check out what seventh told me in my first example map-destroyable mines-allmost every commet says that it's the most usefull example map!
Commented 19 years ago2005-07-07 20:49:18 UTC in vault item: H.E.V Suits Required Comment #8070
No the door targets a trigger_changetarget that changes a trigger once that after the change will target a scripted_sequance! Download it it's usefull!
Commented 19 years ago2005-07-07 17:27:20 UTC in vault item: Help? Comment #8069
You can't run the map with out a cover, its a major leak, bad textures, be more artistic. Its to big you need to make it smaller.
Commented 19 years ago2005-07-07 13:06:36 UTC in vault item: Attacking Beams Comment #8068
you can target the player if you use an invisible turrett. read both of the turrett guides.
Commented 19 years ago2005-07-07 12:58:48 UTC in vault item: H.E.V Suits Required Comment #8067
i didnt dload it but that seems to be the easiest way
Commented 19 years ago2005-07-07 12:58:12 UTC in vault item: H.E.V Suits Required Comment #8066
unit enters a trigger around suit that unlocks door?
Commented 19 years ago2005-07-07 08:07:43 UTC in vault item: Example rides Comment #8065
@Elon: Dude, check the example mapvault out... It's full of rated example maps! Besides, you didn't complain when I rated yer example map... ;) Btw I didn't know it was forbidden... :
Commented 19 years ago2005-07-06 20:48:05 UTC in vault item: Attacking Beams Comment #8064
/double

and its random because a real random electrical current would just strike at random towards whatevers nearby
Commented 19 years ago2005-07-06 20:47:25 UTC in vault item: Attacking Beams Comment #8063
It should, Ive done it before :o...hmmm..
Commented 19 years ago2005-07-06 19:27:49 UTC in vault item: psychomap Comment #8062
Nice detail.
Commented 19 years ago2005-07-06 18:43:03 UTC in vault item: Its a Trap Comment #8061
Looks nice from screenie, can't test it right now though...sorry!
Commented 19 years ago2005-07-06 18:41:10 UTC in vault item: psychomap Comment #8060
Looks cool. Will rate soon!
Commented 19 years ago2005-07-06 17:07:30 UTC in vault item: Attacking Beams Comment #8059
And also, putting player in the target value wont target the player. Valve wouldve done that for Half-life if so. They created the program anyways, look at it yourself, go to map "c1a2" and go run at the beam. It wont target you, it just goes beserk because the beam has a flag set to random strike.
Commented 19 years ago2005-07-06 17:06:07 UTC in vault item: Attacking Beams Comment #8058
If you made the beam target the info_player_start entity it targets where it was placed at, not at the player
I know, an info_player_start doesnt have a name space available, to give it a name, exit smartedit and add the key "targetname" and in value, put the name of it. The beam will reach out at the player spawn point, not the player
Commented 19 years ago2005-07-06 13:37:52 UTC in vault item: da_school Comment #8057
Just read yer compile log very carefully before you post a problem map...
Commented 19 years ago2005-07-06 12:51:24 UTC in vault item: psychomap Comment #8056
So it has 6 ratings with 2 downloads. Play before you rate, please.
Commented 19 years ago2005-07-06 06:08:42 UTC in vault item: da_school Comment #8055
Weel... I feel a little embarrassed... I discovered that the problem whas caused by a detail...(it was the drawer, on the tables (big ones...) anyway, thanks
Commented 19 years ago2005-07-06 05:43:03 UTC in vault item: Complex Comment #8054
Hmm actually its not SP...
Commented 19 years ago2005-07-06 05:42:12 UTC in vault item: Gaussway Comment #8053
OK i make update to it sometime i add some rooms to different floors & make it brighter and add some monsters too if somebody wants singleplay it!
Commented 19 years ago2005-07-06 00:07:28 UTC in vault item: Example rides Comment #8052
Who rated this map it's forbbiden to rate example maps! Anyway seventh said so! And this map is stupid and not helpfull! Try posting examples on more complex stuff! And of course if you didn't make it hurt you then it wont hurt you!
Commented 19 years ago2005-07-05 20:48:26 UTC in vault item: Office Trouble Comment #8051
skybox is probably using a null, and the door leads out there. Are you running in Direct3D, yep.
Commented 19 years ago2005-07-05 19:12:30 UTC in vault item: Attacking Beams Comment #8050
To make it target the player just write player in the target end or start value!
Commented 19 years ago2005-07-05 19:11:24 UTC in vault item: Attacking Beams Comment #8049
It isn't that difficalt to do that! Just in the end targt value write the name of the monster! It's easy to do it and thats why I wont download it! Try making examples on harder stuff!
Commented 19 years ago2005-07-05 18:12:17 UTC in vault item: Its a Trap Comment #8048
I made it bright because it just looks to ugly without the lights, and Ill fix the wall in abit.
Commented 19 years ago2005-07-05 18:11:01 UTC in vault item: Attacking Beams Comment #8047
actually, if you put in player as the thing, then you will be the target. (like if you put a target for a beam it should work, I remember theres a way to get it to target yourself though...)
Commented 19 years ago2005-07-05 16:56:34 UTC in vault item: de_ddust Comment #8046
the screenshot on the top left looks alot like de_dust2. But otherwise, nice job.
Commented 19 years ago2005-07-05 16:02:22 UTC in vault item: Example rides Comment #8045
try getting in its way, where i put the "stand here" and it wasn't meant to be special, as it is only a box with a rapidly rotating 'thing'. This map was mainly for the fun of it, i couldnt stop laughing how my view was turned on its side, and how you just fly and dont get hurt by standing in its way
Commented 19 years ago2005-07-05 03:42:28 UTC in vault item: de_dustcool Comment #8044
yeah my friend rated sometimes :P
Commented 19 years ago2005-07-05 03:23:00 UTC in vault item: Example rides Comment #8043
Nothin special.. Just a rotating... thing.
But it did make me dizzy! :o
Commented 19 years ago2005-07-05 03:13:15 UTC in vault item: Example rides Comment #8042
dling...
Commented 19 years ago2005-07-05 00:35:57 UTC in vault item: Its a Trap Comment #8041
Too bright in some places and the wall that the grunt breaks through it breaks too fast!
Commented 19 years ago2005-07-04 23:16:46 UTC in vault item: Its a Trap Comment #8040
I was thinking about doing a mod, but Im not good enough for that. Ill just make it a minimod.
Commented 19 years ago2005-07-04 14:03:34 UTC in vault item: de_dustcool Comment #8039
16 ratings and 10 downloads...
Tiz a strange world we live in.... :S
sigh
Perhaps i should d/l it?