Comments

Commented 19 years ago2005-07-17 17:50:56 UTC in vault item: Broken Comment #8140
Place an origin!
Commented 19 years ago2005-07-17 16:16:34 UTC in vault item: WCD's Crap Map Pack Comment #8139
I didn't think they were horrible, I said they don't live up to what I can do now.
Commented 19 years ago2005-07-17 12:41:23 UTC in vault item: WCD's Crap Map Pack Comment #8138
wcdude, I recall you posting these maps before, And as you stated yourselve, you think there horrible. Then why did you repost them, if it where a fine remake, but it isnt.
Commented 19 years ago2005-07-17 10:48:20 UTC in vault item: l33t: Conclusive Analysis Comment #8137
And how did you make the sound like the chamber thingie was chargin' up?
Commented 19 years ago2005-07-17 10:47:00 UTC in vault item: "Too many direct lightstyles on a face" in sg_relocate (for Stargate TC) Comment #8136
Well it's been a month now and I'm still having the same problem. I guess I can just abandon the map.
Thanks anyway.
Commented 19 years ago2005-07-17 10:46:55 UTC in vault item: l33t: Conclusive Analysis Comment #8135
Hey, It's the 17th of July and you havent put the RMF in.Also Rowleybob You need to polish up your BBCode.That quote didn't work.Ps, What the hell was that face at the end supposed to be.You...Are...Strange....
This comment was made on an article that has been deleted.
Commented 19 years ago2005-07-16 17:26:33 UTC in vault item: es_asylum Comment #8133
...yes, that does mean i enjoyed gameplay very much... i played it with my clan (no server crashes... your must be b0rked) and they all enjoyed iy but no joke, ever one complained about lighting
Commented 19 years ago2005-07-16 17:25:40 UTC in vault item: es_asylum Comment #8132
its... k.. needs more. and lighting hurts cos in some parts i need to really strain... half-decent.. work on your architecture and lighting and this will become a great map.
Commented 19 years ago2005-07-16 17:24:37 UTC in vault item: awp_map_lc Comment #8131
zzz. NEVER re-create such a crap map again... its nice work but for gods sake AWP maps are the lamest pieces of rubbish i have ever seen..
Commented 19 years ago2005-07-16 17:22:12 UTC in vault item: dm_RavenholmPort Comment #8130
it asks me to register when i download.. is it a direct link?
This comment was made on an article that has been deleted.
Commented 19 years ago2005-07-16 17:18:03 UTC in vault item: WCD's Crap Map Pack Comment #8128
rofl, awsome.. i am trully awed to be in the presense of such art. :P hehe...
they're still good for 1st attempts.
Commented 19 years ago2005-07-16 16:25:51 UTC in vault item: dm_RavenholmPort Comment #8127
But I did download this map
Commented 19 years ago2005-07-16 16:25:12 UTC in vault item: dm_RavenholmPort Comment #8126
But I did download this map
Commented 19 years ago2005-07-16 16:24:57 UTC in vault item: dm_RavenholmPort Comment #8125
Err...no. Halflife 2 does not suck. If you don't have hl2 don't bother telling us, we don't need to know thank you very much.

Anyway nice map, lighting is pretty good, Try making it SP as well, I would download!
This comment was made on an article that has been deleted.
Commented 19 years ago2005-07-16 10:43:55 UTC in vault item: awp_constructions Comment #8123
Hehe Why don't I get all those +'s in my maps :)
Commented 19 years ago2005-07-16 06:07:46 UTC in vault item: Broken by vertex manipulation Comment #8122
Keep trying, you'll get it. :)
Commented 19 years ago2005-07-15 21:12:12 UTC in vault item: Batman Begins drivable Tumbler Comment #8121
It's for Half-Life 2 (now that the designation problem is fixed I will update it to reflect that).

Onslaught, due to the limited description space, I was unable to put a disclaimer in about the level's low LOD. I built the map that houses the Tumbler exclusively for taking the screenshot, not as a showcase of my mapping skills. As a note to everyone, the map that the Tumbler is currently in was made in 5 minutes at most, and it is NOT the level that the Tumbler will come bundled with when it is finished. The Tumbler, I'm sure you'll agree, is of Half-Life 2 quality - but, not having been able to warn you about the terrible tree-work and terrain, I can understand why you mistook it for Half-Life 1. I will be making some sort of city/road level for the final version, so please don't despair that there isn't a lot of driving room.

To those posting about Alyx....shudder yes, I know that exists, and frankly, I think they've taken this whole Alyx thing MUCH too far. I do NOT endorse nude models or digital exploitation via Garry's mod, and I only put Korin in my screenshot to make a pretend racing poster, where there's always a bikini girl and a fast car (in this case, a jet-car).

Also, here's a list of features I intend to add later (please feel free to suggest any others):

1. Usable rampless jump via the rear jet engine
2. Tweaking accessibility to the cockpit
3. Weapon systems controllable from the passenger seat and sub-weapons controllable by the driver
4. Visual tweaks, such as visible exhaust and fire effects when jumping
5. Custom engine sounds, perhaps custom textures (although I think it's quite accurate as it is).

In any case, I welcome all comments, so please, with the above in mind,...um, comment away!
Commented 19 years ago2005-07-15 19:57:03 UTC in vault item: Broken by vertex manipulation Comment #8120
thankyou very much...
i never made a Func_door.. :S Thats wierd..
Maybe its because im a newbie.. And trying to figure out Hammer my self. :P

Thank you very much for the help
Commented 19 years ago2005-07-15 19:16:15 UTC in vault item: Broken by vertex manipulation Comment #8118
Ok i fixed it. Your vertex manipulation was infact very messy. I removed a couple of walls and floors and remade them, with proper vertex manipulaton. Your map is still the same.

There were 3 leaks:

1. Because of the messy vertex manipulation, there was a tiny little crack where the floor meets the wall. Fixed it.

2. You had a func_door on really strange place, i removed it and made a regular brushwall at that spot. If you it was your intension to have a door there, im sorry.

3. The large tube was badly made and its vertices were not lying on the grid, even in the closest zoom level. So i remade it.

I hope this'll suit your needs. :)

Download: http://wdevries.demon.nl/MarkH/Atom_zooi/test2.rmf
Commented 19 years ago2005-07-15 18:46:11 UTC in vault item: Broken by vertex manipulation Comment #8117
Im checking it. Hold on.
Commented 19 years ago2005-07-15 17:47:00 UTC in vault item: dm_RavenholmPort Comment #8116
hl2 sucks
Commented 19 years ago2005-07-15 15:27:55 UTC in vault item: awp_constructions Comment #8115
My review:
**************
+Nice texturing - it all looks nice and clean
+Dead hostages. A breakthrough in cs mapping :)
+Good layout, lots of camp spots
+Low r_speeds
+Cool Terrain
***************************************
-No ambient sounds
-It needs something in the middle to fill the open spaces. But since this map is unfinished, it looks great :)
4 stars
Commented 19 years ago2005-07-15 15:03:19 UTC in vault item: awp_constructions Comment #8114
Dloading...
Commented 19 years ago2005-07-15 10:53:28 UTC in vault item: psychomap Comment #8113
13 fps
Commented 19 years ago2005-07-15 00:15:16 UTC in vault item: tower Comment #8112
"this is a bad map because of all the leaks and stuuf, and its possible that you get some bad fps.(very possible)"

Why post it then? Spesh in completed maps vault
Commented 19 years ago2005-07-14 09:04:49 UTC in vault item: deathmatch_lc Comment #8111
nice rating spammage :
Commented 19 years ago2005-07-14 09:03:55 UTC in vault item: awp_map_lc Comment #8110
instead of spamming maps, make a map-pack available for DL. (a zip with all your maps in one incase you don't know.)

Unlike the rest of the cretins here, i looked over alot of your maps respectively.
Commented 19 years ago2005-07-14 05:23:13 UTC in vault item: Heavyescape Comment #8109
posted in wrong place tbh
Commented 19 years ago2005-07-13 16:23:03 UTC in vault item: Batman Begins drivable Tumbler Comment #8108
naked alyx exists
just make a shout on shoutbox if you want it, i saw it somewhere
Commented 19 years ago2005-07-13 12:26:14 UTC in vault item: Batman Begins drivable Tumbler Comment #8107
dling
Commented 19 years ago2005-07-13 05:46:03 UTC in vault item: Batman Begins drivable Tumbler Comment #8106
Soon you'll be able to download the naked Alyx :P
Looking fine...
Commented 19 years ago2005-07-13 00:45:44 UTC in vault item: aim_roundacorner Comment #8105
thanx habboi... but what do you mean?
Commented 19 years ago2005-07-12 22:29:39 UTC in vault item: Alien Warp-in Effect + 16 presets for 3 different monster sizes Comment #8104
Sick, I always wanted to feature this in my maps but could never figure out how it was done. It's actually a lot simpler than I thought!
Commented 19 years ago2005-07-12 07:58:49 UTC in vault item: dm_RavenholmPort Comment #8103
The reason it was dark is because the Ravenholm chapter is set at night, so I thought it would look a bit odd if there it was lighter.
I would also like to hear some comments on how it plays
Commented 19 years ago2005-07-12 07:42:46 UTC in vault item: dm_RavenholmPort Comment #8102
I don't have hl2 either, but i can comment from the screns. To me it look rather dark, maybe a lighter setting would be more suiting than night. I do like the theme and the props fit them nicely. I like it, but how well does it play?
Commented 19 years ago2005-07-12 05:40:43 UTC in vault item: Example rides Comment #8100
How mean <:<
Commented 19 years ago2005-07-11 18:28:49 UTC in vault item: aim_trainingarea Comment #8099
There is new version with day and boxes on the roof
Commented 19 years ago2005-07-10 20:10:55 UTC in vault item: dm_RavenholmPort Comment #8098
Looks great altough I don't have hl2 but I can still tell that!
Commented 19 years ago2005-07-10 18:01:52 UTC in vault item: Kimaru Jr's Best CS Maps Comment #8097
ja dåcp
Commented 19 years ago2005-07-10 08:43:31 UTC in vault item: dm_RavenholmPort Comment #8096
Thanks for the comments, anyway
Commented 19 years ago2005-07-10 02:18:32 UTC in vault item: Example rides Comment #8095
Sorry, but I can't see that it usefully demonstrates anything in particular. Moved to Unfinished.
Commented 19 years ago2005-07-10 02:11:13 UTC in vault item: Office Example Comment #8094
Not specific enough to be an Example Map. Moved to Unfinished.
Commented 19 years ago2005-07-10 01:15:27 UTC in vault item: H.E.V Suits Required Comment #8093
Very good! But I already know how to do this, although I used a master, but a trigger_change target works much better. 4 stars.
Commented 19 years ago2005-07-09 15:45:16 UTC in vault item: dm_RavenholmPort Comment #8092
Looks good, ill give it a try sometime!
Commented 19 years ago2005-07-08 19:48:10 UTC in vault item: Example rides Comment #8091
Looks neat, will rate soon!
Commented 19 years ago2005-07-08 19:47:43 UTC in vault item: Attacking Beams Comment #8090
Looks interesting, will rate soon!
Commented 19 years ago2005-07-08 19:47:15 UTC in vault item: H.E.V Suits Required Comment #8089
Looks neat will rate soon.