Comments

Commented 19 years ago2005-07-23 22:51:35 UTC in vault item: Torture that Alien Comment #8241
me either lol all of mine have a purpose
Commented 19 years ago2005-07-23 22:31:40 UTC in vault item: Alien Warp-in Effect + 16 presets for 3 different monster sizes Comment #8240
This also comes prefabricated with the SVEN Co-op FDG!
Commented 19 years ago2005-07-23 17:40:44 UTC in vault item: Torture that Alien Comment #8239
I've never made a map like this :P
Commented 19 years ago2005-07-23 15:33:21 UTC in vault item: Alien Warp-in Effect + 16 presets for 3 different monster sizes Comment #8238
But not everybody has spirit you know!
Commented 19 years ago2005-07-23 15:31:07 UTC in vault item: Escalator Comment #8237
Nice I allway wanted to know how to do those but I just understood by myself!
Commented 19 years ago2005-07-23 14:22:00 UTC in vault item: rotating_door01 Comment #8236
thats for the feedback. changes will be made 2moro.
Commented 19 years ago2005-07-23 14:21:17 UTC in vault item: Escalator Comment #8235
check out my rotatin_door map in the example map. another fine example of shopping centre features!
Commented 19 years ago2005-07-23 14:19:57 UTC in vault item: Escalator Comment #8234
sound 'off' - whopps
Commented 19 years ago2005-07-23 14:19:45 UTC in vault item: Escalator Comment #8233
thats for the feedback. yeh, use this in your map if you want bluefox. i'll update it on sunday with rowleybob comments. I did this without sound on, so was unaware.
Commented 19 years ago2005-07-23 14:08:54 UTC in vault item: rotating_door01 Comment #8232
It's certainly been done in one form, or another, but your example is very clean and nicely done.

My only possible suggestions would be to add a frame to the bottom part of the glass, and to make the center part of the door's diameter a little bigger, and opaque--so you don't get the kaleidoscope effect at the center of the door.
Commented 19 years ago2005-07-23 13:57:55 UTC in vault item: Escalator Comment #8231
Wow, really neat and really well done Alex.

2 suggestions:
-try using a light emmiting texture for the trains, to see if you can't eliminate the weird shadows your getting.

-turn down the train sound, or only have it turned on like every 5th train--the loudness of them all neary cracked me eardrums!
Commented 19 years ago2005-07-23 13:32:27 UTC in vault item: Escalator Comment #8230
sick map! do u mind if I use this in meh map????
Commented 19 years ago2005-07-23 11:46:37 UTC in vault item: Rocket accident Comment #8229
I downloaded this map and now, every time I try to run a .rmf or .map , I get an @Illegal Operation' message, saying that the program needs to be shut down becasue of an invalid page fault... ouch...
Commented 19 years ago2005-07-23 11:24:38 UTC in vault item: Torture that Alien Comment #8228
it sucks when that happens!
Commented 19 years ago2005-07-23 10:10:55 UTC in vault item: Liberation Comment #8227
just played (sorry it took so long. i completely forgot)
and its really REALLY good.

The teamwork feel to it is sound and its not one of those do this-do that type maps.. i like it a load
Commented 19 years ago2005-07-23 10:01:33 UTC in vault item: Torture that Alien Comment #8226
I made a map like this one a while ago,, named Evil scientist, but some leak that didn't exist made (came up after I added an entity, then, it wouldn't dissapare)
the map not work in game (weird) so I had to remove it.. :(
Commented 19 years ago2005-07-23 09:03:34 UTC in vault item: Day 13 Comment #8225
im also talking about the antlions in the hev chamber, AAARGH
Commented 19 years ago2005-07-23 08:23:22 UTC in vault item: Torture that Alien Comment #8224
Merc, everybody makes a monster-torturing map early in their career ;).
Commented 19 years ago2005-07-23 08:07:18 UTC in vault item: Torture that Alien Comment #8223
Use my teleportation prefab for the beams and the re-respawning monster. Your's don't work.
Commented 19 years ago2005-07-23 08:02:25 UTC in vault item: Torture that Alien Comment #8222
Fact: A zombie is not an alien. Its a mutation.
Commented 19 years ago2005-07-23 06:17:03 UTC in vault item: Explosive Spark Comment #8221
cool. i might update this later
Commented 19 years ago2005-07-23 04:40:19 UTC in vault item: Explosive Spark Comment #8220
Well you will need the active texture to have a +A or +0 before it's name and the other texture will be with the same name only with the opisite + thingy!(if the first texture will have a +A the secound one will have a +0...ect)
Commented 19 years ago2005-07-23 04:32:49 UTC in vault item: Explosive Spark Comment #8219
I tried using func_door on the front, so that when the explosion happened, the front would change from ''active' to 'dead' texture. Hoever, the textures look completly dif.
Commented 19 years ago2005-07-23 04:31:53 UTC in vault item: Explosive Spark Comment #8218
I thought i'd add this to examples coz its simple, easy to see for newbies, and it has a great effect
Commented 19 years ago2005-07-23 04:30:57 UTC in vault item: Torture that Alien Comment #8217
lol. Yeh, im a mind-reader.
Commented 19 years ago2005-07-22 22:29:41 UTC in vault item: Torture that Alien Comment #8216
Are you copying my map? :/ I was working on a zombie version of my torture the scientist
Commented 19 years ago2005-07-22 18:10:27 UTC in vault item: aim_akcolt_smores Comment #8215
Depends, Aim_ak-colt is pretty much open fielded.... thats kinda what i was going for on this map... I just pretty much gave up on it though and am working on a new one, the mp5 one could use some more cover but i was copying a old map, if i ever get bored ill add some stuff, but these are more like practice maps / tell me what im doing wrong so i can do better on the "next" one...
Commented 19 years ago2005-07-22 16:12:03 UTC in vault item: Explosive Spark Comment #8214
Whoops again..."cost you alot of quastions!" save you alot of quastions! I was just annoyed!
Commented 19 years ago2005-07-22 16:10:42 UTC in vault item: Explosive Spark Comment #8213
Oh and my point is= newbies chack the old example maps too for they can be realy usefull and they will probebly cost you alot of quastions! Like how they did those headcrabs burrowing in the sand! If you would have searched the vault a little you would have found my example map!(How I love to pimp my work)
Commented 19 years ago2005-07-22 16:06:55 UTC in vault item: Explosive Spark Comment #8212
Well it's nice although I included all these stuff in one of my example maps and added more stuff like tarrein and destroyable mines!
Commented 19 years ago2005-07-22 16:02:51 UTC in vault item: War! Comment #8211
its.. interesting :P

good effort but these maps really are boring now
Commented 19 years ago2005-07-22 16:01:41 UTC in vault item: Laser example Comment #8210
yup, very clear and very useful.
10/10 for exampleness
Commented 19 years ago2005-07-22 14:05:32 UTC in vault item: Explosive Spark Comment #8209
at first I thought this was naff, but then realised there's no other example like this! if I'd known, I would have done one! i agree with your 'quick map' commment!!! love the lighting lol
Commented 19 years ago2005-07-22 12:03:08 UTC in vault item: Torture that Alien Comment #8208
RMF NOW INCLUDED!!! thanks for that commentVOX
Commented 19 years ago2005-07-22 11:29:15 UTC in vault item: Map Rope Swingy Thing Comment #8207
What do I need to do then?
Commented 19 years ago2005-07-22 10:34:49 UTC in vault item: Torture that Alien Comment #8206
Yeah usually first maps are like, well, not as good as this. :) You did everything right, fuc_walls where they should be, plus intermediate entity configurations to boot! Except for the fact that the explosion killed me.

However this is only a bsp, so other mappers can't really learn from this, consider uploading .map or rmf?
Commented 19 years ago2005-07-22 08:11:53 UTC in vault item: Torture that Alien Comment #8205
Then it's a great first map if you used monstermakers!
Commented 19 years ago2005-07-22 07:50:02 UTC in vault item: Torture that Alien Comment #8204
when the zombie is killed, another spawns in the same place.
Commented 19 years ago2005-07-22 07:00:23 UTC in vault item: Map Rope Swingy Thing Comment #8203
But if I want to do train what is hanging with four ropes? Each one in each corner.
Commented 19 years ago2005-07-22 06:41:39 UTC in vault item: aim_akcolt_smores Comment #8202
I say the same thing as I said about your last map..
Place some more covers out in the open area, so you can advance! :D
At least I would like that..
Or are aim maps always open fields? :S
Commented 19 years ago2005-07-22 06:37:30 UTC in vault item: Torture that Alien Comment #8201
Wow! Nice first atempt!
I'll D-load it when I come home on monday! :)
Does the zombie spawn after getting killed?
Commented 19 years ago2005-07-22 06:06:49 UTC in vault item: Day 13 Comment #8200
Hehe strider, I assume you are talking about the vortigaunts?

Well, they are the "End of Map Bad Guy" ;)
Commented 19 years ago2005-07-22 05:35:39 UTC in vault item: Day 13 Comment #8198
Good map. And really hard, harder than HL2. :D And almost longer...
Commented 19 years ago2005-07-22 04:24:42 UTC in vault item: Day 13 Comment #8197
habboi, you said the story was clever! It was an excuse to verse shit loads of enemies in one room, which was bloody annoying.
Commented 19 years ago2005-07-22 02:29:06 UTC in vault item: WCD's Crap Map Pack Comment #8196
because I want to.
Commented 19 years ago2005-07-22 01:34:53 UTC in vault item: Torture that Alien Comment #8195
Move it to unfinished or to completed!
Commented 19 years ago2005-07-21 23:09:41 UTC in vault item: WCD's Crap Map Pack Comment #8194
But... Why repost them?
Commented 19 years ago2005-07-21 17:43:43 UTC in vault item: aim_akcolt_smores Comment #8193
well, i only uploaded it to get some help on it....
Commented 19 years ago2005-07-21 17:34:03 UTC in vault item: Torture that Alien Comment #8192
good first attempt. as you said, bad txtures and lighting, but jolly good fun!!! Good work, and lets hope to see more maps from you
Commented 19 years ago2005-07-21 14:43:40 UTC in vault item: HL2 tunnelend-effect for HL1 Comment #8191
And gordonfreeman if you will make prettier example maps more people will download it! I proved it when I posted an example map with a horrible screeni(only showed a sign) no one downloaded it but when I changed the screeni so meny people started downloading it!