Comments

Commented 19 years ago2005-05-24 07:00:21 UTC in vault item: Repercussions Comment #7419
Oh wait I remember this map! I played this like a year ago and it rocked!
Commented 19 years ago2005-05-24 06:54:31 UTC in vault item: Dungeon Death SP Comment #7418
Well tell me how you like it!
Commented 19 years ago2005-05-24 06:26:07 UTC in vault item: de_rock Comment #7417
On it's way!!!
Commented 19 years ago2005-05-23 21:48:48 UTC in vault item: 1cagematch Comment #7416
i would d/l but in uninstalled tfc i love the idea though
Commented 19 years ago2005-05-23 21:09:52 UTC in vault item: de_rock Comment #7415
lol i read my earlier post i said ass instead of add. mah bad guys.
Commented 19 years ago2005-05-23 21:09:15 UTC in vault item: de_rock Comment #7414
heh. go for it man
Commented 19 years ago2005-05-23 14:58:29 UTC in vault item: Wildwest Shootout Comment #7413
About the ground's end I thought of making a fance with one of the wood textures or the wood texture called out and something.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-23 14:14:18 UTC in vault item: 1cagematch Comment #7411
Nope, just verticaly all the way up to the top AND hoizontaly all the way around the entire inside of the cage. Anyone standing on the bottom has to be ready for an attack from any angle. Try it :)
Commented 19 years ago2005-05-23 13:54:10 UTC in vault item: Wildwest Shootout Comment #7410
Hehe, thanks Elon. I really wanted to put more detail, architecture, fun stuff, etc in the map, but I had to compromise some to make it playable and keep the wide open feel to the map. :)
Commented 19 years ago2005-05-23 13:41:15 UTC in vault item: Wildwest Shootout Comment #7409
Wow it remainds me of all the westren movies like the good the bad and the ugly! Looks great!!!
Commented 19 years ago2005-05-23 13:01:18 UTC in vault item: 1cagematch Comment #7408
Wait, you can climb horizonaly and upsidedown?!?
Commented 19 years ago2005-05-23 12:59:26 UTC in vault item: 1cagematch Comment #7407
Thanks a lot! :) I must say I agree with you, I think this is my funnest TFC map. So you made it to the control room and launched the NUKEs then?
Commented 19 years ago2005-05-23 12:53:11 UTC in vault item: Wildwest Shootout Comment #7406
-madcow- Thanks. Sure you can use it on your server, that's what it's for! :)

-Elon- Yeah, I know I know. I really don't have much choice that I know of. If I made the town any bigger, the r-speeds got higher than I wanted (same thing if I put a fence around the whole area). I made a slight incline around the town to hint at where the player could not go, but if you have any better idieas, I'd like to hear them. Btw, that's your only comment about the entire map?

-madcow2- Yeah I messed with that sprite for so long, but nothing seemed to fix that bug. Got no clue what causes it. People who played earlier versions said they wanted the cow (and tombstones) to reappear to be shot again, so I respawn them after a couple minutes (like the TnT barrels). You think I should change it back? I did take out a couple sounds to fix an issue I was having with resource availability on a specific server, but the youwarned.wav should be what God says after you blow up the church for the second time. Didn't know about the messages, I'll take a look. Thanks! :)

-habboi- Yes I FINALLY did! :) I got some insperation from the owner of the TFC server I play on to finish it, then I had an epiphany on what was causing my invisible wall problem, and in no time it got done. I also finished CAGEMATCH!!!, which was an even earlier map :O. It's amazing how you can see things more clearly after you take a step back. I nearly killed myself beating my head against the wall trying to fix a couple problems that were easily taken care of after some time off. Go figure.

-Daubster- Thanks! Try the rest of my maps if you liked this one. :) Plus, there's one at my site that isn't on TWHL.
Commented 19 years ago2005-05-23 12:29:08 UTC in vault item: cs_militia_pure_b1 Comment #7405
No problem and I'm glad I could help with a map I love so much!
Perhaps when it is hosted on a server we could play each other :P
Commented 19 years ago2005-05-23 12:25:10 UTC in vault item: cs_militia_pure_b1 Comment #7404
Glad you like it Habboi :)

Militia is by far my fave CS map so really the aim was to get out a remake that did all the things that other versions don't like the lightswitches,etc and get rid off all the clutter from other verions (although we will be recluttering for next version!)

Thanks for taking the time with all those screenshots. A lot of those problems are just quick little fixes - tbh I rushed this beta to release a little bit, mainly because I wanted to play a good militia on source asap!

Most of those things you highlighted I will fix no probs!

The shiny bit of roof and the sewers are both cubemap problems (in the sewers the cubemaps are built for lights on so look a bit weird with lights off you see. I will look into improve this for next version too.

Thanks!
Commented 19 years ago2005-05-23 11:47:05 UTC in vault item: Falling Tower Comment #7403
Geez thx, dandyli0n'! With this i'll probably make de_watertower2! :D
Commented 19 years ago2005-05-23 11:43:27 UTC in vault item: Wildwest Shootout Comment #7402
Wow.. Haven't seen any TFC maps in the vault for a long time... Anywho - nice map.. Loved the cow :)
Commented 19 years ago2005-05-23 10:43:02 UTC in vault item: surf_vlr Comment #7401
its source -.- if u get the error with lots of number then NOT 30 yep its for source lol prolly
Commented 19 years ago2005-05-23 08:09:20 UTC in vault item: cs_militia_pure_b1 Comment #7400
I played a version of militia a while ago and it was alright but the lights in the sewers didn't go out :/
I am going to download yours and review it!

Ok 15 minutes later :P

I must say that it is a very good remake of my favourite CS map!

http://img165.echo.cx/img165/7395/csmilitiapureb100002cg.jpg

The first thing I noticed was that I could see the sky around this corner where the ct's start!

http://img165.echo.cx/img165/5770/csmilitiapureb100019uu.jpg

I think this could use some displacments as it looks really odd!

http://img146.echo.cx/img146/7545/csmilitiapureb100022wa.jpg

Weird line?

http://img165.echo.cx/img165/8559/csmilitiapureb100038ts.jpg

These box props are mixing and the textures flicker as always so fix that!

http://img146.echo.cx/img146/9102/csmilitiapureb100045tp.jpg

I think your sewers need cubemaps because my finger nails went all white like on my old map which had 0 cubemaps :S

http://img165.echo.cx/img165/4614/csmilitiapureb100052sr.jpg

I think this looks a little odd with the blood :S
I would suggest removing it because the original had no blood but actual targets! Make a custom texture with a proper human target thing...

http://img165.echo.cx/img165/4128/csmilitiapureb100061in.jpg

The bed looks ok and it is hard to make fabrics look like one but this texture on the side is too big and needs to be resized!

http://img165.echo.cx/img165/8500/csmilitiapureb100077kz.jpg

I think the lighting outside it ok but the indoors is boring and some need light rays (point_spotlight).

http://img165.echo.cx/img165/5863/csmilitiapureb100083em.jpg

Strange shiny half shiny roof :S

+I liked the camera screen in the sewers because yours is the first remake to actually have it in militia...

+ I liked the attic noise as I could hear players above me with that attic noise :)

+ Nice 3d skybox

+Lights go on and off in sewers :D

-Needs fixing but apart from that well done!

You have my respect!
Commented 19 years ago2005-05-23 07:45:47 UTC in vault item: Wildwest Shootout Comment #7399
Ah so you finally fixed this map then :D
Commented 19 years ago2005-05-23 07:44:38 UTC in vault item: 1cagematch Comment #7398
Now this is a map I like!
I love maps where you have your own base and it has a power so great no-one can stand in its way!
Brilliant :D
Commented 19 years ago2005-05-23 06:25:56 UTC in vault item: Wildwest Shootout Comment #7397
Review:
+Fun!
+Big, much bigger than I thought.
+Custom teams
+Cow model, it was really nice!
-As Elon Yariv said, the ground suddenly ends.
-If you are under the god sprite, you can't see the sprite.
-When you shoot the cow, he disapares, but then, he pops up again, a few minutes later.
-Included sound that wasn't used in the map,, ( example: youwarned.wav)
-Some env_messages just shows up for a second, then they disapare. It went so fast I couldn't read it.

Great map, but needs more work! ;)
But I wouldn't be able to make a better map myself.. :P
Commented 19 years ago2005-05-23 05:49:24 UTC in vault item: Wildwest Shootout Comment #7396
The ground just ends there, it is best that the player can't touch the sky or the clip brushes.
Commented 19 years ago2005-05-23 05:47:36 UTC in vault item: Wildwest Shootout Comment #7395
Kill a cow! BOOH!!
Btw,, map looks great from the screenshot. I think I'll download this one! :D
May I try, run this map on a tfc server?
I'm trying to make a tcf server, but I don't know wich map I should use. :) But this one looks fun! I can't wait to eat that cow..
Commented 19 years ago2005-05-23 02:33:44 UTC in vault item: Fake Lighting Half-Life Comment #7394
Gee, where did you ever think of that? ;) hehe
Commented 19 years ago2005-05-22 20:13:49 UTC in vault item: Magasan a legjobb Comment #7393
+env_shooter for elevator debris
+the door hanging by a thread--func_door_rotating?

Interesting map, but 5 stars it is not. Also, the biggest ladder i've ever seen on a half-life map! :)

Neat job.
Commented 19 years ago2005-05-22 20:05:37 UTC in vault item: Key Card and Dead Bolt Doors Comment #7392
And no screenie!

-750 forum pts
Commented 19 years ago2005-05-22 20:01:41 UTC in vault item: l33t: Conclusive Analysis Comment #7391
Should've said:

Move the top edge of big cylinder thingy--at the center of the room-, so it's closer to the ceiling, and looks more correctly aligned.
Commented 19 years ago2005-05-22 19:52:28 UTC in vault item: l33t: Conclusive Analysis Comment #7390
Nicely done. Would you consider releasing the rmf, so we can see how you did some of the stuff?;)

For starters, did you use env_shootters for the thingies--sprites?--shooting out of the crystal when it touches the env_beams/lasers?

Great sequences and architecture, as usual. Only too criticisms/suggestions:

-Clip in front of the blue and red pipes, so you don't walk up them like stairs.
-Move the center of the big cylinder thingy in the center of the room closer to the ceiling. I looks off center currently, imo.

Otherwise, very fun and of course...1337!
Great job, 1000 pts
Commented 19 years ago2005-05-22 19:27:07 UTC in vault item: HL2 door for HL1 Comment #7389
Neat example, but sloppily made. Texturing just a little better, and other little things, like aligning the door handle, would have been nice too.

But it works so gj!
Commented 19 years ago2005-05-22 19:12:13 UTC in vault item: l33t: Conclusive Analysis Comment #7388
LOL! DAUBSTER!
please tell me which map your talking about and i'll forget about it :)
Commented 19 years ago2005-05-22 15:51:36 UTC in vault item: Fake Lighting Half-Life Comment #7387
Nice, quite usefull!
Commented 19 years ago2005-05-22 13:39:40 UTC in vault item: Map Rope Swingy Thing Comment #7386
lol.
You put it in the HL2/maps,, or,, well,, whatever..
Then you run the map command in the console to play the map.
Example: map swingy_thingy
Commented 19 years ago2005-05-22 13:26:06 UTC in vault item: de_rock Comment #7385
Do you want that I'll make an example map on how to so this?
Commented 19 years ago2005-05-22 13:16:41 UTC in vault item: de_rock Comment #7384
yes i want to see clearly INSIDE the rock.
Heres what i want to do.
The atmosphere. is sopossed to be dark. Its sopossed to be a night map.. raining.. high waves.. steam coming off the water.
i also want to ass a boat for the T spawn instead of that little hack-job island i got going on.
i need some ideas because the game isnt balanced really. i was playing with bots, spectating. and the ct's won every time. I need some ideas of how to make it balanced.
Commented 19 years ago2005-05-22 10:34:15 UTC in vault item: Power Switch Comment #7383
Well, for me it never ends when it start reporting the problem with an unknown location(?,?,?). I wanted to know if this is the map you are going to post because if it isn't then I can change the map with out asking you,exapt for the power swicth and the lights. Only one more thing is that your outward walls are very thin(only 4 units). they should be about 16 for then you will make less mistakes.
Commented 19 years ago2005-05-22 08:13:06 UTC in vault item: Key Card and Dead Bolt Doors Comment #7382
Nice example but how many of these have been made now?!
Commented 19 years ago2005-05-22 01:43:52 UTC in vault item: CS crashes when C4 detonates Comment #7381
hey, i looked at the map and i fixed it for ya.
Commented 19 years ago2005-05-21 21:28:47 UTC in vault item: Power Switch Comment #7380
yeah, sorry about that. i get the same error, but it still works for me. it takes about 10 seconds to compile for me and then it launches the map in CS...
Commented 19 years ago2005-05-21 20:00:22 UTC in vault item: Key Card and Dead Bolt Doors Comment #7379
im am trying to use this same method to make a laser that only works when you "pick up" a crystl from another place, but im having a few problems making it work correctly, however i know it works because i have seen it done in a mod.
Commented 19 years ago2005-05-21 17:18:16 UTC in vault item: Key Card and Dead Bolt Doors Comment #7378
Or you could just read the tutorial..
Tutorial: Security Cards

But this is a good example of using env_render.
Commented 19 years ago2005-05-21 13:35:51 UTC in vault item: de_rock Comment #7377
When you enter that rock(the big thingy on the island)you want to see clearly do you.
Commented 19 years ago2005-05-21 12:37:53 UTC in vault item: de_rock Comment #7372
Elon i dont know what you mean by turning off the sprites when you enter the rock. Its COunter-Strike. How would you individually turn off the sprites? Or do you mean somethign else?
Lost coast.. my cpu doesnt have half of whats it's sopossed to to run hl2. YOu think i can run lost coast lol. But yeah i'll look into it thanks.
Commented 19 years ago2005-05-21 07:26:32 UTC in vault item: Hell's Maw (Heretic Remake) Comment #7369
Spandicular!
Commented 19 years ago2005-05-21 07:25:04 UTC in vault item: de_rock Comment #7368
The new Valve map Lost Coast has a huge sea so use their effects when it is released!
Commented 19 years ago2005-05-21 06:11:35 UTC in vault item: Power Switch Comment #7367
You can also try making these doors opaque this may fix the problem.
Commented 19 years ago2005-05-21 06:10:47 UTC in vault item: Kimaru Jr's Best CS Maps Comment #7366
dunno, but most of my maps either become pitch black (no light) or fullnright! :/
Commented 19 years ago2005-05-21 06:06:41 UTC in vault item: Power Switch Comment #7365
Wow, I can't compile the map becuase an error. I haven't changed a thing and it is reporting on an error, Too many light styles on a face and it keeps repeting that error like a milion times till it starts reporting that error only with an unknown location in the map so I couldn't check it. The troble is that you have to many swicthable lights, you need to make some always open or delete some.Can fix the problem by my self?
Commented 19 years ago2005-05-21 05:54:06 UTC in vault item: Power Switch Comment #7364
Is that the map you want to post?