Commented 19 years ago2004-12-29 18:53:36 UTC
in vault item: DM_TheTombComment #5397
He he how many maps you made now? i have seen your tomb map a load of times and i think its cool thats its hl2 now i am converting my maps to hl2 now (maps you guys havent seen) seeing as i dlont release maps here anymore im just here for the forums and to rate maps!
Commented 19 years ago2004-12-29 08:44:23 UTC
in vault item: de_JrAztecComment #5390
I`ll try to fix those thing you speaked of,especialy the sky problem,i`m a little out of ideeas about what more architecture can i do to make the map bigger.After that the sencondary bomb site shoud not be a problem to make it.Thanks for your suggestions Jax.
Commented 19 years ago2004-12-28 23:39:35 UTC
in vault item: de_JrAztecComment #5389
OK, so basically you need to learn about the clip brush, thats the biggest fault. Playing with the bots was quite fun after I stopped sniping them from above cos i could walk along the top of the whole level and after I stopped sneaking up behind the shielded guys using the swimmable sky... The layout is a bit small but it is fun to play because the layout is just nice... I wouldnty change it too much just fix the problems and maybe make it a bit bigger, also make 2 bomb spots...
Commented 19 years ago2004-12-28 23:12:10 UTC
in vault item: de_JrAztecComment #5388
Goodies: + Good architecture + OK Layout (Some things disregarded when I say that) + I like what you have done with the walls at the top (even if they are a bit low, make them some percentage higher)
Baddies: - MAJOR sky prolems (You can walk on top of the level and you dont have to use noclip to get there) - Sky isnt clipped (basically you can swim the the sky around the level) - Not many different textures - Texture aligning problems (also try using a "trim" texture on the walls it would look much beter!) - Only one bombsite - Too empty in the flat areas where the grass is (just a few more crates can make it better)
Sorry if there are so many bad points more than good points but I am about to load up bots on this map because im sure the gameplay is fun! I will post about the gameplay soon...
Commented 19 years ago2004-12-19 18:18:55 UTC
in vault item: Aim_btf-winterComment #5378
habboi, nobody wants your opinion. you only judge maps on gameplay, you dont thnk for a second about how the map looks, or the amount of effort put into it.
Commented 19 years ago2004-12-17 20:34:32 UTC
in vault item: Source - HL2 SignsComment #5348
Correct.
The reason I've made them into er, un-decals, is that some of em cannot be used as decals, and if you want them hanging or on the ground or mounted on some sort of beam where it will stick out, decals are un-functional. Hence where these come in
you would need a prop_physics. go to the "world model" field, click browse and find a suitable barrel or whatever model.
Playing with the bots was quite fun after I stopped sniping them from above cos i could walk along the top of the whole level and after I stopped sneaking up behind the shielded guys using the swimmable sky...
The layout is a bit small but it is fun to play because the layout is just nice...
I wouldnty change it too much just fix the problems and maybe make it a bit bigger, also make 2 bomb spots...
+ Good architecture
+ OK Layout (Some things disregarded when I say that)
+ I like what you have done with the walls at the top (even if they are a bit low, make them some percentage higher)
Baddies:
- MAJOR sky prolems (You can walk on top of the level and you dont have to use noclip to get there)
- Sky isnt clipped (basically you can swim the the sky around the level)
- Not many different textures
- Texture aligning problems (also try using a "trim" texture on the walls it would look much beter!)
- Only one bombsite
- Too empty in the flat areas where the grass is (just a few more crates can make it better)
Sorry if there are so many bad points more than good points but I am about to load up bots on this map because im sure the gameplay is fun!
I will post about the gameplay soon...
Seems like a good first map, I don't particularly like the crate-warehouse setting, I'd fill it with machinery instead, otherwise, decent start.
and i voted as well u fuffs
And "aswell"? Does that mean you rated it yourself aswell? Bad.
2 Dl's and 6 ratings (all of them 5 stars)
The reason I've made them into er, un-decals, is that some of em cannot be used as decals, and if you want them hanging or on the ground or mounted on some sort of beam where it will stick out, decals are un-functional. Hence where these come in