Comments

Commented 19 years ago2004-12-29 20:20:00 UTC in vault item: de_JrAztec Comment #5398
Ok i fixed the sky problem and the problem with the secondary bomb site.
Commented 19 years ago2004-12-29 18:53:36 UTC in vault item: DM_TheTomb Comment #5397
He he how many maps you made now? i have seen your tomb map a load of times and i think its cool thats its hl2 now ;) i am converting my maps to hl2 now (maps you guys havent seen) seeing as i dlont release maps here anymore im just here for the forums and to rate maps!
Commented 19 years ago2004-12-29 17:48:03 UTC in vault item: DM_TheTomb Comment #5396
since i keep getting a database error, the answer to your query in the forum is as follows:

you would need a prop_physics. go to the "world model" field, click browse and find a suitable barrel or whatever model.
Commented 19 years ago2004-12-29 17:00:51 UTC in vault item: dm_arena1_better Comment #5395
The textures are hideous as there the default hl textures used in wrong places :)
Commented 19 years ago2004-12-29 10:49:37 UTC in vault item: de_JrAztec Comment #5394
Romanian :D
Commented 19 years ago2004-12-29 09:12:45 UTC in vault item: de_JrAztec Comment #5393
What language do u speak well?
Commented 19 years ago2004-12-29 08:52:50 UTC in vault item: Sanctuary Comment #5392
i like textures
Commented 19 years ago2004-12-29 08:47:03 UTC in vault item: de_JrAztec Comment #5391
Ohh And sorry about speling or grammar mistakes,i don`t know english that well.
Commented 19 years ago2004-12-29 08:44:23 UTC in vault item: de_JrAztec Comment #5390
I`ll try to fix those thing you speaked of,especialy the sky problem,i`m a little out of ideeas about what more architecture can i do to make the map bigger.After that the sencondary bomb site shoud not be a problem to make it.Thanks for your suggestions Jax.
Commented 19 years ago2004-12-28 23:39:35 UTC in vault item: de_JrAztec Comment #5389
OK, so basically you need to learn about the clip brush, thats the biggest fault.
Playing with the bots was quite fun after I stopped sniping them from above cos i could walk along the top of the whole level and after I stopped sneaking up behind the shielded guys using the swimmable sky...
The layout is a bit small but it is fun to play because the layout is just nice...
I wouldnty change it too much just fix the problems and maybe make it a bit bigger, also make 2 bomb spots...
Commented 19 years ago2004-12-28 23:12:10 UTC in vault item: de_JrAztec Comment #5388
Goodies:
+ Good architecture
+ OK Layout (Some things disregarded when I say that)
+ I like what you have done with the walls at the top (even if they are a bit low, make them some percentage higher)

Baddies:
- MAJOR sky prolems (You can walk on top of the level and you dont have to use noclip to get there)
- Sky isnt clipped (basically you can swim the the sky around the level)
- Not many different textures
- Texture aligning problems (also try using a "trim" texture on the walls it would look much beter!)
- Only one bombsite
- Too empty in the flat areas where the grass is (just a few more crates can make it better)

Sorry if there are so many bad points more than good points but I am about to load up bots on this map because im sure the gameplay is fun!
I will post about the gameplay soon...
Commented 19 years ago2004-12-27 09:23:00 UTC in vault item: Sanctuary Comment #5387
lol its better but um its reaching 5 megs :P
Commented 19 years ago2004-12-26 21:53:17 UTC in vault item: Sanctuary Comment #5386
Boxy, Boxy, Boxy, Boxy.
This comment was made on an article that has been deleted.
Commented 19 years ago2004-12-25 21:54:50 UTC in vault item: My first map Comment #5384
Tuky tuky happy tuk!
Commented 19 years ago2004-12-24 11:29:28 UTC in vault item: Aim_btf-winter Comment #5383
OMG WHO CARES. if you rate your own map its only your bad because your not gonna know how good you map was really.
Commented 19 years ago2004-12-20 10:15:09 UTC in vault item: de_dustynight Comment #5382
where is the old dust version of this map? can u give link?
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2004-12-19 21:51:52 UTC in vault item: Unspecified problem - ent_toon Comment #5379
This is so n00bish
Commented 19 years ago2004-12-19 18:18:55 UTC in vault item: Aim_btf-winter Comment #5378
habboi, nobody wants your opinion. you only judge maps on gameplay, you dont thnk for a second about how the map looks, or the amount of effort put into it.
Commented 19 years ago2004-12-19 17:38:42 UTC in vault item: Aim_btf-winter Comment #5377
lol don't vote your own map...
This comment was made on an article that has been deleted.
Commented 19 years ago2004-12-18 22:29:21 UTC in vault item: Warehouse Comment #5375
Ratings don't matter, and whoever sits there hitting the button 50 times has no life.

Seems like a good first map, I don't particularly like the crate-warehouse setting, I'd fill it with machinery instead, otherwise, decent start.
This comment was made on an article that has been deleted.
Commented 19 years ago2004-12-18 20:08:08 UTC in vault item: Warehouse Comment #5373
ok who is mr. funny. cause that is funny vote it 50+ times at 1 star lolz
This comment was made on an article that has been deleted.
Commented 19 years ago2004-12-18 18:40:09 UTC in vault item: Aim_btf-winter Comment #5371
well said :):)
Commented 19 years ago2004-12-18 18:19:59 UTC in vault item: Escape from Black Mesa Comment #5370
^ Was that a compliment or a complaint?
Commented 19 years ago2004-12-18 16:19:47 UTC in vault item: Warehouse Comment #5369
an ok map i guess
This comment was made on an article that has been deleted.
Commented 19 years ago2004-12-18 16:17:38 UTC in vault item: Aim_btf-winter Comment #5367
oh shutup people its a good map and diserves 5 stars anyway

and i voted as well u fuffs
Commented 19 years ago2004-12-18 15:35:28 UTC in vault item: Warehouse Comment #5366
it starts on 3 though so you would need to click five (pondering)
Commented 19 years ago2004-12-18 13:18:05 UTC in vault item: Aim_btf-winter Comment #5365
nice map ;)
Commented 19 years ago2004-12-18 11:18:43 UTC in vault item: Aim_btf-winter Comment #5364
some ppl just rate and some just post some do both
Commented 19 years ago2004-12-18 11:15:25 UTC in vault item: Aim_btf-winter Comment #5363
stop rating your own maps!!!!!!!!!!!!!!! FFS!
Commented 19 years ago2004-12-18 11:02:22 UTC in vault item: Aim_btf-winter Comment #5362
when i say some off my friends i meen some people ive known for a little while that live in other countries. Not all are 5* votes.
Commented 19 years ago2004-12-18 10:53:41 UTC in vault item: Aim_btf-winter Comment #5361
Your "friends" ratings shouldn't count. They are your friends, so obviously they will like your map.

And "aswell"? Does that mean you rated it yourself aswell? Bad. :(
Commented 19 years ago2004-12-18 10:51:33 UTC in vault item: Aim_btf-winter Comment #5359
Nope i didnt. Some off my friends have voted it aswell =)
Commented 19 years ago2004-12-18 10:34:18 UTC in vault item: Warehouse Comment #5358
it was not on pupose
This comment was made on an article that has been deleted.
Commented 19 years ago2004-12-18 09:32:31 UTC in vault item: Warehouse Comment #5356
Did you rate your own map?

2 Dl's and 6 ratings (all of them 5 stars)
Commented 19 years ago2004-12-18 05:43:21 UTC in vault item: Warehouse Comment #5355
Good.
Commented 19 years ago2004-12-18 03:42:27 UTC in vault item: Warehouse Comment #5354
fixed
Commented 19 years ago2004-12-18 03:40:58 UTC in vault item: Warehouse Comment #5352
this is a counter strike map it marked it wrong!!
Commented 19 years ago2004-12-18 01:53:05 UTC in vault item: Aim_btf-winter Comment #5351
amusing!
Commented 19 years ago2004-12-18 01:23:27 UTC in vault item: Aim_btf-winter Comment #5350
Well I can see some good architexture, but YOU ATED THE MAP 5 STARTS 15 TIMES BY YOURSELF! DIE DIE DIE! DIE AND BURN!
Commented 19 years ago2004-12-17 21:26:18 UTC in vault item: dpb_xball_yellow (for Digital Paintball) Comment #5349
Don't rate your own map.
Commented 19 years ago2004-12-17 20:34:32 UTC in vault item: Source - HL2 Signs Comment #5348
Correct.

The reason I've made them into er, un-decals, is that some of em cannot be used as decals, and if you want them hanging or on the ground or mounted on some sort of beam where it will stick out, decals are un-functional. Hence where these come in :)
Commented 19 years ago2004-12-17 20:12:07 UTC in vault item: Source - HL2 Signs Comment #5347
Most of these signs can easily be used as decals in most cases (not roadsigns obviously) Saves your time, your polycount and they tend to look good