Commented 19 years ago2005-01-03 16:50:28 UTC
in vault item: TWHLmixComment #5450
Cool screenie! :)) I just loved the scripts in the map (like barney falling down with a bullet in the head(I guess ;))but there are some texture problems ...but nevermind ! I liked the train .But I expected better because there are so much talented mapper's work in it...but I expected a better work.I especially didnt liked the ladders,there is 50 cm between me and the ladder while I m climbing
Commented 19 years ago2005-01-03 16:32:56 UTC
in vault item: CSS_MelawanComment #5448
it's Orpheus, and yes, I'll change that thing to stairs. The terrain is doen by using displacement surfaces, but its temporary. I need more triangles in it
Commented 19 years ago2005-01-03 16:32:34 UTC
in vault item: TWHLmixComment #5447
There's the update. I replaced the .zip file - hopefully no more problems now. I also uploaded a screenshot, free your browser cache to see it.
Now for the appologies: BL - sorry that I couldn't use the TWHLmix acc ti upload it m_gargantua - sorry that I had to use text messages instead of voice acting, we'll certainly be more flexible on twhlmix2 gman - sorry that i couldn't fic those ugly lightmap edges in the entering hallway, but even with thrice as many patches it didn't improve everybody experiencing problems with the zip - sorry for that, problem hopefully fixed now
Commented 19 years ago2005-01-03 15:41:23 UTC
in vault item: TWHLmixComment #5446
All you guys saying that it's corrupt, try it with Winzip 9, it might be super-compressed with that - or download the files seperately (see the map description for the URL).
Commented 19 years ago2005-01-03 14:41:30 UTC
in vault item: CSS_MelawanComment #5443
also orphious (cant remember how to spell) is right about you being a good mapper so change the car road type thing to steps like he suggested on snarkpit
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-01-03 11:04:58 UTC
in vault item: CSS_MelawanComment #5440
Looking pretty nice, but is that terrain in the front of the screenie done with the old triangle method? Looks rather pointy - use displacement maps and make it look more smoothed-out? (or it already is and the screenie doesn't show it...?)
Commented 19 years ago2005-01-02 22:25:58 UTC
in vault item: TWHLmixComment #5430
I got it working, but as ZL said.
-The gargantua was freaking stup. i had to use godmode. -the ladder was un climbable. -I got weaopn stripped so i had to use impulse 101. -too many white out dealys. -and an overall "okay" map.
Commented 19 years ago2005-01-02 22:10:18 UTC
in vault item: TWHLmixComment #5428
copied from forum post
Kay, follows the review;
Well, since the map was split up in parts, I'll review each one of them.
The start (ministeves?); The first thing you notice is the boxy and oversized architecture. The ladder is unclimbable and the room itself is just a box. The "tricky" puzzle in this room is nothing but annoying.
Headcrab room and forward; More boxy architecture, but with some better lighting. Kind of annoying to only have grenades against them headcrabs, but hey, I made it. The puzzle in the crystal-bridge room could be made more challenging by actually putting the crystal somewhere else than the bridge ;> The drawbridge was very cool, very good work on that one. Overall, this section was signified by annoying lighting, bad texturing and boxy architecture. 2/5, and that's just for the drawbridge.
Pipe walk and forward; This section was slightly better. Better architecture aswell as texturing. The monsters were hardly challenging, considering there were a HEV Chargers everywhere, but some fun gameplay. The gargantua part was cool, but neither challenging nor fun. I just ran around the boxes and climbed the ladders and left it at that. A neat boss-fight would've been nicer there.
The teleportation and forward; Excellent all the way through. I was mighty impressed with hazs (and rabids?) work here. The lighting is smooth, allthough too dark at the teleportation room but it didn't matter much, the architecture is great, aswell as texturing. It's hard to believe all of it was made in hl1 original textures. The generator/fuel puzzle was great, allthough more puzzles on the entire section would be cool. Excellent idea to use "Pick-uppable" items and "refueling" the generator. Great work with beams and sprites and even ambient sounds throughout the section, not to mention an interesting semi-plot Ending was v. good.
The trainstation and forward; First thing that struck me was the very annoying lighting. The room you start in is nearly fullbright. The texturing is, well, lets say "not impressive" (hrm, the signs are inverted). The station itself was better. The train was nicely made aswell as some (SOME) of the cliffs. The lighting got better when you went inside - but unfortunately the texturing and architecture became uglier. The first room with the a-slaves, zombies and barnacles is just annoying and it makes no sense in them being there whatsoever. I thought it was a lab or sth, not a zoo. The scientist cloning-machine is awesome, and the architecture and texturing in those/that room/s is good. The corridor tha--- TRANSPORT (with no warning or fade)
The end scene Well, what can I say? I start in(in) a very oversized bed. After I noclip out of it I swim(swim) up the sun beam while reading the mispelled text on my screen. I get stuck behind the beam and have to noclip my way out of there. The room is nearly completely dark, and everything that I could see looked pretty oversized. That section needs(needed?) some major revising and remaking.
Sum of all: I must say I'm pretty disappointed. Hazardous!' part was great - everything else held a very low standard. I liked the usage of titles.txt, but that's pretty much everything there's to say.
Commented 19 years ago2005-01-02 21:48:56 UTC
in vault item: TWHLmixComment #5425
I d-led it but i cant play it.
My shit computer makes te file a compressed file and i cant unzip it or whatever. The "folder" must be forbided into cutting and pasting or some shit.
And BTW, how come you can attach files to your comment?
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-01-02 09:01:36 UTC
in vault item: aim_btf-dustComment #5415
Hmmm, lets see, this map has "aim", "dust" and some nonsensical letters all in the title, and it doesnt have a screenie... i dont think many people are going to download it...
Commented 19 years ago2004-12-30 08:40:16 UTC
in vault item: Timefall (SP Mod)Comment #5400
Hello Yes al dowmloads links is broken, sorry. And I have no time to fix it just now. Hum.. Try http://hl-mods.ngz-network.de/ and go to Downloads/modifications/Single-coop/Timefall That link works sometime??
I just loved the scripts in the map (like barney falling down with a bullet in the head(I guess ;))but there are some texture problems ...but nevermind ! I liked the train .But I expected better because there are so much talented mapper's work in it...but I expected a better work.I especially didnt liked the ladders,there is 50 cm between me and the ladder while I m climbing
I replaced the .zip file - hopefully no more problems now.
I also uploaded a screenshot, free your browser cache to see it.
Now for the appologies:
BL - sorry that I couldn't use the TWHLmix acc ti upload it
m_gargantua - sorry that I had to use text messages instead of voice acting, we'll certainly be more flexible on twhlmix2
gman - sorry that i couldn't fic those ugly lightmap edges in the entering hallway, but even with thrice as many patches it didn't improve
everybody experiencing problems with the zip - sorry for that, problem hopefully fixed now
ENJOY!
I liked Haz's section it looked as though it had more time spent on it than the other places but i liked trapts car and train
Ending didnt make any sense to me (in a bed) and the haz section where the writing comes up at certain bits was weird
At least its over now and you guys can go your separate ways
Extracting to "D:\Half-Life"
Use Path: yes Overlay Files: no
skipping: valve\maps\graphs\twhlmix1.nod unsupported compression method 12
skipping: valve\maps\graphs\twhlmix2.nod unsupported compression method 12
skipping: valve\maps\twhlmix1.bsp unsupported compression method 12
skipping: valve\maps\twhlmix2.bsp unsupported compression method 12
skipping: valve\titles.txt unsupported compression method 12
error: no files were found - nothing to do
Haz, your part rocked, I loved the little fix the generator puzzle. For the rest, I agree with ZL, mostly.
-The gargantua was freaking stup. i had to use godmode.
-the ladder was un climbable.
-I got weaopn stripped so i had to use impulse 101.
-too many white out dealys.
-and an overall "okay" map.
I didnt get it.
http://m0px.net/zl/files/
MIRRORED DOWNLOAD HERE^
Kay, follows the review;
Well, since the map was split up in parts, I'll review each one of them.
The start (ministeves?); The first thing you notice is the boxy and oversized architecture. The ladder is unclimbable and the room itself is just a box.
The "tricky" puzzle in this room is nothing but annoying.
Headcrab room and forward;
More boxy architecture, but with some better lighting. Kind of annoying to only have grenades against them headcrabs, but hey, I made it.
The puzzle in the crystal-bridge room could be made more challenging by actually putting the crystal somewhere else than the bridge ;>
The drawbridge was very cool, very good work on that one.
Overall, this section was signified by annoying lighting, bad texturing and boxy architecture. 2/5, and that's just for the drawbridge.
Pipe walk and forward;
This section was slightly better. Better architecture aswell as texturing.
The monsters were hardly challenging, considering there were a HEV Chargers everywhere, but some fun gameplay.
The gargantua part was cool, but neither challenging nor fun. I just ran around the boxes and climbed the ladders and left it at that. A neat boss-fight would've been nicer there.
The teleportation and forward;
Excellent all the way through. I was mighty impressed with hazs (and rabids?) work here. The lighting is smooth, allthough too dark at the teleportation room but it didn't matter much, the architecture is great, aswell as texturing. It's hard to believe all of it was made in hl1 original textures.
The generator/fuel puzzle was great, allthough more puzzles on the entire section would be cool. Excellent idea to use "Pick-uppable" items and "refueling" the generator.
Great work with beams and sprites and even ambient sounds throughout the section, not to mention an interesting semi-plot Ending was v. good.
The trainstation and forward;
First thing that struck me was the very annoying lighting. The room you start in is nearly fullbright. The texturing is, well, lets say "not impressive" (hrm, the signs are inverted).
The station itself was better. The train was nicely made aswell as some (SOME) of the cliffs.
The lighting got better when you went inside - but unfortunately the texturing and architecture became uglier. The first room with the a-slaves, zombies and barnacles is just annoying and it makes no sense in them being there whatsoever. I thought it was a lab or sth, not a zoo.
The scientist cloning-machine is awesome, and the architecture and texturing in those/that room/s is good.
The corridor tha---
TRANSPORT (with no warning or fade)
The end scene
Well, what can I say? I start in(in) a very oversized bed. After I noclip out of it I swim(swim) up the sun beam while reading the mispelled text on my screen. I get stuck behind the beam and have to noclip my way out of there.
The room is nearly completely dark, and everything that I could see looked pretty oversized.
That section needs(needed?) some major revising and remaking.
Sum of all:
I must say I'm pretty disappointed.
Hazardous!' part was great - everything else held a very low standard.
I liked the usage of titles.txt, but that's pretty much everything there's to say.
Let me put it in the vault..
Time to download my monster... MUHHAHAHAHAAAAA
My shit computer makes te file a compressed file and i cant unzip it or whatever. The "folder" must be forbided into cutting and pasting or some shit.
And BTW, how come you can attach files to your comment?
Yes al dowmloads links is broken, sorry.
And I have no time to fix it just now.
Hum.. Try http://hl-mods.ngz-network.de/ and go to Downloads/modifications/Single-coop/Timefall
That link works sometime??