Comments

Commented 19 years ago2005-01-09 09:13:48 UTC in vault item: The_Work_Area v1.0 (SP) Comment #5568
thats odd! :/ Ever tried to download again?
Commented 19 years ago2005-01-09 00:01:57 UTC in vault item: dm_prospekt_final1 Comment #5567
I fixed some leaks and some bugs, so its better now
Commented 19 years ago2005-01-09 00:01:17 UTC in vault item: de_full_city (final version) Comment #5566
Can I get some ratings in here?
Commented 19 years ago2005-01-08 19:35:45 UTC in vault item: simple button code Comment #5565
In other words you can push every button untill the right button doesnt buzz and goes inwards!

Very clever and yet helpful as well. Well done
Commented 19 years ago2005-01-08 19:34:30 UTC in vault item: ka_training_day Comment #5564
Looks cool, also have you played with others on this map?
Commented 19 years ago2005-01-08 19:33:26 UTC in vault item: de_full_city (final version) Comment #5563
Who thought it was cs:s if it was then HL2 would just be lame!
Commented 19 years ago2005-01-08 18:17:12 UTC in vault item: Visual glitch - ka_acid_bath Comment #5562
incl. rmf
Commented 19 years ago2005-01-08 16:43:36 UTC in vault item: TWHLmix Comment #5561
I can play the second map, but when i try to load the first one, it says:

ED_Alloc: no free edicts

WTH is that?
Commented 19 years ago2005-01-08 15:16:48 UTC in vault item: simple button code Comment #5560
what. i dont get it
Commented 19 years ago2005-01-08 10:03:11 UTC in vault item: TS2Credit Comment #5559
It only easy becuase it is so limited...
Commented 19 years ago2005-01-08 09:23:15 UTC in vault item: TS2Credit Comment #5558
its piss easy mapping for ts2:)
Commented 19 years ago2005-01-08 09:13:52 UTC in vault item: r_speed problem & bad surface error (Esp) Comment #5557
too many error to fix good looking map tho needs some work doing to it
Commented 19 years ago2005-01-08 09:11:07 UTC in vault item: TS2Credit Comment #5556
Mapping for TS2 is hard...the mapmaker is shocking.
Commented 19 years ago2005-01-08 02:35:55 UTC in vault item: de_full_city (final version) Comment #5555
In case your wondering, my computer is realy really bad. Its not good. I dont know why everyone is under the impression that it is. Its got terrible graphics, I have to run cs in 640 by 480 just to get 70 fps, and in 1024 by 764 I average about 20 fps. And this isnt cs:s, this is cs 1.6.
Commented 19 years ago2005-01-08 02:20:17 UTC in vault item: de_full_city (final version) Comment #5554
ok just forget all i said plz, r_speeds is high but epoly is very low so even my computer can handle it
:/
Commented 19 years ago2005-01-08 02:01:43 UTC in vault item: TS2Credit Comment #5553
Darn didn't work.
Commented 19 years ago2005-01-08 01:56:21 UTC in vault item: TS2Credit Comment #5552
Here, I forgot the screeinie.
Commented 19 years ago2005-01-08 01:55:57 UTC in vault item: TS2Credit Comment #5551
Basically it is a prettied up version of "Credit" for TS2 on Gamecube and for anyone who knows about mapmaking for that... IT IS VERY LIMITED!!!! (prebuilt rooms)

I will make it more Half-Lifey...
Commented 19 years ago2005-01-08 01:50:09 UTC in vault item: TS2Credit Comment #5550
Basically it is a prettied up version of "Credit" for TS2 on Gamecube and for anyone who knows about mapmaking for that... IT IS VERY LIMITED!!!! (prebuilt rooms)

I will make it more Half-Lifey...
Commented 19 years ago2005-01-08 01:45:46 UTC in vault item: TS2Credit Comment #5549
OK, you spawn in, you go around the corner, kill the grunts, to easy to get to button, try putting a miniturret on the ceiling next to the button. The catwalks that the grunts are standing on should be connected to the wall were the door is with a door there. Second room, there should be a catwalk joining it to the cat walk in the firs room, and good architecture. Room three,To easy to get to button. Room four, liked the idea of an elev, but make it to where you have to shoot a button up to to acivate it, and put some turrets in. Last room, to dark but this where you left off so its understandable. overall, the same texture was used to much and the light weas dark, but its unfinished so I can't knockit for that.
Commented 19 years ago2005-01-08 01:33:03 UTC in vault item: de_full_city (final version) Comment #5548
oh sorry for complaining about r_speeds.. i didnt read your comments thoroughly. but honestly, not all people have comps like yours (even though many do)
Commented 19 years ago2005-01-08 01:32:19 UTC in vault item: de_full_city (final version) Comment #5547
You should check out the previous full_city maps.. 5000 was it lol?
Commented 19 years ago2005-01-08 01:26:43 UTC in vault item: ka_castle_knife Comment #5546
?
Commented 19 years ago2005-01-08 01:25:57 UTC in vault item: radium_water_9 Comment #5545
no i didnt ask that, but this map is fun because of its simplicity. thanks
Commented 19 years ago2005-01-08 01:24:35 UTC in vault item: ka_training_day Comment #5544
thank you and the knife is a skin
Commented 19 years ago2005-01-08 01:22:52 UTC in vault item: de_full_city (final version) Comment #5543
1500 R_speeds? it's kind of ironic to say don't complain with 1500, no map i've ever saw had 1500 (yet)
Commented 19 years ago2005-01-07 20:44:09 UTC in vault item: "Wallhack" effect Comment #5542
Well, I thin you can achieve this with a null texture too, anything that maes world brushes see through works really
Commented 19 years ago2005-01-07 18:34:31 UTC in vault item: de_full_city (final version) Comment #5541
Thank you for your comments on my map, I also thank you for not compaining about r_speeds, mostly. About the gun. Its actually my mp5 model. I got an mp7 tmp model and redid the skin to look like the HL2 mp7(its original skin is very bright, i darknned it where it wa needed). So to answer anyones question, this is not a Source map. Heh, but get this:
My mp5 model is an mp7, and my mac 10 is an mp5k.
Commented 19 years ago2005-01-07 17:16:28 UTC in vault item: Fire Arena Comment #5540
Well, I?d like to thank everyone who?ve lended me a hand in this one. Hope the next one will be better.
Commented 19 years ago2005-01-07 16:51:50 UTC in vault item: The_Work_Area v1.0 (SP) Comment #5539
I can't seem to open it...I'm running it in VB.NET, but whenever the map loads, all I see is an infinite load of white, everywhere. I can make other maps work...Why not this one?
Commented 19 years ago2005-01-07 16:26:28 UTC in vault item: Can You Live? Comment #5537
Why are you self rating your map?
Commented 19 years ago2005-01-07 16:23:57 UTC in vault item: Compile fails (clunkconc) Comment #5536
Going download it see wat its like!
Commented 19 years ago2005-01-07 13:05:59 UTC in vault item: de_full_city (final version) Comment #5534
Nice gun model and nice city map i like i like!
Commented 19 years ago2005-01-07 13:03:31 UTC in vault item: ka_training_day Comment #5533
The knife in your picture looks really big? An ok map but the cliff bits look good.
Commented 19 years ago2005-01-07 13:02:52 UTC in vault item: radium_water_9 Comment #5532
Are you the person who asked how to make it so you can breath underwater! I like this map, simple but i like to swim for a change :D
Commented 19 years ago2005-01-07 13:01:36 UTC in vault item: dm_coastland Comment #5531
I would be honoured if you would host it but could you send me ip so that i may enjoy a good match with people

My hosting is laggy at a ping of 800 so i havent enjoyed a good match to be honest :(
Commented 19 years ago2005-01-07 11:14:23 UTC in vault item: de_full_city (final version) Comment #5530
HL2 mapping is a bitch
Commented 19 years ago2005-01-07 11:08:35 UTC in vault item: de_full_city (final version) Comment #5529
if HL2 is that graphics then shame on valve! Not to shit all over your map or anythin its real fun
Commented 19 years ago2005-01-07 08:11:32 UTC in vault item: de_full_city (final version) Comment #5528
Is this a mod for HL2?
Or is it a map for HLDM? :/
Commented 19 years ago2005-01-07 03:45:12 UTC in vault item: develop_nuytsstraat_too_much Comment #5527
you could clip a block to achieve a downward slope for the skybox. slope it down from the roof to the ground but make sure you dont obstruct any views
Commented 19 years ago2005-01-06 23:57:56 UTC in vault item: Detailing HL Textures 2 Comment #5526
i did that for that metal door.
Commented 19 years ago2005-01-06 23:34:34 UTC in vault item: de_full_city (final version) Comment #5525
I have that TMP skin... w00t HL?!
Commented 19 years ago2005-01-06 22:24:49 UTC in vault item: aim_aztecwave Comment #5524
nice carbon copy
Commented 19 years ago2005-01-06 22:23:53 UTC in vault item: aim_multiplearenas1 Comment #5523
yea man use vm either look at a tutorial or check out some of my maps a couple have some pretty nice vertex manipulation
Commented 19 years ago2005-01-06 22:08:59 UTC in vault item: "Wallhack" effect Comment #5522
THE SKY IS FALLING!! THE SKY IS FALLING!!
Commented 19 years ago2005-01-06 21:05:29 UTC in vault item: CSS_Melawan Comment #5520
Those surfaces are made by displacement surfaces, if that's what you mean. That involves toying with vertexes. The wooden structures were also made by vertex manipulation.
Commented 19 years ago2005-01-06 20:28:03 UTC in vault item: de_full_city (final version) Comment #5519
1500 is still too much for multiplayer, but nowadays all comps can handle it, so it doesn't really matter.
Commented 19 years ago2005-01-06 18:55:27 UTC in vault item: he_real_tennis Comment #5518
ok i renamed it real tennis cuz i saw what he_tennis was and was pissed off that my tennis map couldnt be named that because a map with a piece of glass alredy took my name.
Commented 19 years ago2005-01-06 16:05:31 UTC in vault item: den_code Comment #5517
nice one ;)
Commented 19 years ago2005-01-06 15:23:56 UTC in vault item: CSS_Melawan Comment #5516
Do you use som kind of a Vertextool in HL2/CS:S mapping too?