Comments

Commented 19 years ago2004-07-17 16:22:46 UTC in vault item: fy_GanjaFarm Comment #2755
dam i like your maps but where can i get the WADs for 'em or maybe you could send them to me i could use as many WADs as i can . < mail> >>>> austra@sbcglobal.net <<<<
Commented 19 years ago2004-07-17 11:53:47 UTC in vault item: 1 day and i know nothing about mapping Comment #2754
My suggestion is to delete this map from here. Then read some tutorials on this site for tips and suggestions. Start with the 'In the beginning' series of tutorials. It will show you much of what you have done wrong.
Commented 19 years ago2004-07-17 11:21:36 UTC in vault item: Monster (Tour of Duty) Comment #2753
It wouldn't compile for me, but here's a screenshot of the map in hammer. My advice is to delete this mapvault entry, fix the problems and re-submit it.
This comment was made on an article that has been deleted.
Commented 19 years ago2004-07-17 07:07:06 UTC in vault item: SwirusMap (call it "Dream") Comment #2751
lol when i've taken antidote it stopped taking damage after 4 secs, thats not finished map to play actualy. I've need to texture it, add better lighting fix boxes and scientcist AND add a text msg so that you know what to do (something like: A button. But how can i acctivate it?) i'll add another sectiosn of that map or just make onother (continuations). I'll repeat THATS NOT version for map for ratings. Thats a PROBLEM map. Wait ti'll i'm done, textures are crap i'm still looking for some cool ones on net (and don't rate, you can actually tell me what to fix. )
Commented 19 years ago2004-07-17 06:59:11 UTC in vault item: Heads Up Comment #2750
good active map with good lay out etc.
but you have only used like 5 textures for it all, try to use a few more textures
but other wise good map
Commented 19 years ago2004-07-17 06:50:18 UTC in vault item: Defcon 1 Comment #2749
you should change the cyclinder from white to another colour though cos it look s as if you just forgot to texture them
and notihng in the real world is that white really, for long neway
Commented 19 years ago2004-07-17 02:39:03 UTC in vault item: Hostile Takeover Comment #2748
Upon further consideration, I believe this map deserves 2.5 stars instead of 1.
Commented 19 years ago2004-07-17 00:23:54 UTC in vault item: Defcon 1 Comment #2747
You know, I never thought of putting some tunnels in there. That's a pretty good idea. I was considering getting rid of the whole train idea but I didn't want it to just have a wall going all the way around. As far as the white cylinders, they're fuel containers like the ones you see in the fuel room. Just simulating how the rockets get fuel delivered to them. Anyways, thanks for the tunnel tip. If I get enough feedback i'd definitely consider putting that in.
Commented 19 years ago2004-07-16 23:53:05 UTC in vault item: SwirusMap (call it "Dream") Comment #2746
That map is crap. It took me about an hour to figure out how to get into the water room. And whats up with the constant damage? I picked up the antidote, but I was still being damaged. This map really sucks! I would give it 0/5, but 1/5 is the min.
Commented 19 years ago2004-07-16 19:44:37 UTC in vault item: Defcon 1 Comment #2745
i think this is a very good map for a first attempt
it has good texturin (mostly)
active environment
but the train area, there are white cylinders there , why? it doesnt fit the rest of the map, and the train track goes to nowhere, if u put a tunnel at each end but just make it a wall lookin like a tunnel with maybe no light it could look better
but still a good first map
Commented 19 years ago2004-07-16 17:32:51 UTC in vault item: Defcon 1 Comment #2744
Wadinclude egypt.wad.
Commented 19 years ago2004-07-16 17:03:05 UTC in vault item: Hostile Takeover Comment #2743
Someone suggested I get more involved with TWHL. Ok, I will. Well where should I begin? How about the beginning. The fade ins take way to long, just let me play, especially since the map is so short. Who wants to spend a fifth of the time it takes to complete this tiny map in complete darkness. The computers and the entire room for that matter look like crap. Just a big block with identical computers cycling through the identical animating textures at the same exact time.
Theres no detail anywhere in the map that I could see. Just basic blocks with poorly alligned textures on them (like on that sign by the sparking door and many other places.) The slanting texture on the walls of the ramp looks rediculous. Learn to apply textures.

Those cylinders with the gray glass that do nothing look awful. I dont even know where to start with them. So I'll just say the look terrible. That whole room looks way too repetitive and boring. The whole map was boring for that matter. What is there to do in it? You walk down 2 hallways and a through a room, see some stupid looking puff of smoke, and shoot a few sollys and one monster. Big deal.
Since the whole map looks like it took you 10 minutes to make, I suggest starting over, AFTER you read the beginning tuts here and learning how to make something other than boxes and a cylender.

Very poor attempt at a hl map. I'd give zero stars, but the lowest I'm allowed to give is 1.
Commented 19 years ago2004-07-16 15:32:15 UTC in vault item: Hostile Takeover Comment #2742
Sort out the lighting!
Commented 19 years ago2004-07-16 15:19:10 UTC in vault item: Hostile Takeover Comment #2741
why the hell has this been voted down from the last version?
Commented 19 years ago2004-07-16 09:52:31 UTC in vault item: fun_fallwar Comment #2740
description? screenshot? no1 will download this without them.
Commented 19 years ago2004-07-16 09:52:01 UTC in vault item: de_dust_tjk_beta_1 Comment #2739
dont double post maps
Commented 19 years ago2004-07-16 09:42:59 UTC in vault item: Monstermakers Comment #2738
nice idea
Commented 19 years ago2004-07-16 09:42:04 UTC in vault item: 1 day and i know nothing about mapping Comment #2737
of u dont KNOW you dont POST. never release your first map intul yuor experienced enough so you can post it for a laugh.
Commented 19 years ago2004-07-16 09:31:57 UTC in vault item: Hostile Takeover Comment #2736
2 stars? it had 3 before i updated.
Commented 19 years ago2004-07-16 09:27:36 UTC in vault item: 1 day and i know nothing about mapping Comment #2735
oh ffs. completed maps? please read tutorials and check out the forums
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2004-07-16 06:55:28 UTC in vault item: Water Flood Comment #2732
lol I thought that will be MUCH harder :o i'm now going to use that trick with my maps.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2004-07-15 18:40:37 UTC in vault item: Monster (Tour of Duty) Comment #2729
from the .map i see the following:

deathmatch map. al arge tube with a mouth at the bottom. players start on platforms around the mouth. some players start directly over the mouth. you fall into the mouth and land in acid which kill you. uneccasery null texturing on faces you dont see, a skybox around the map with (for some reason) null texturing on inside faces. very messy brushwork. for osme reason you used a trigger multiple to target the gibshooters rather than just a trigger_ato. you seem to have complied it with the honda_1.wad which i think is a hlrally wad. i dont relaly know what to say...
Commented 19 years ago2004-07-15 18:33:09 UTC in vault item: Monster (Tour of Duty) Comment #2728
well it appears you either used wads and didnt includ them, or you compiled with wads you didnt need in the configuration of hammer. recompile please.
Commented 19 years ago2004-07-15 18:27:54 UTC in vault item: Monster (Tour of Duty) Comment #2727
lol, its got a bsp and map.

btw, dont give out the .map unless you want other people to be able to edit it! you only need the bsp! ill rate it in a minute
Commented 19 years ago2004-07-15 15:06:48 UTC in vault item: The Discombobulator Comment #2726
Curse their stupidity. I shoulda set it to kill the player as soon as one of them dies... oh well.
Commented 19 years ago2004-07-15 14:22:23 UTC in vault item: My first map Comment #2725
If this is your first map then i must say i'm impressed. It looks a lot better than my first..heh
Keep up the good work! :)
Commented 19 years ago2004-07-15 12:27:39 UTC in vault item: Monster (Tour of Duty) Comment #2724
its 188kb of nothing no rmf, no bsp, no map. nothing!!
Commented 19 years ago2004-07-15 10:09:33 UTC in vault item: The Discombobulator Comment #2723
p.s. i took a screen if you dont believe me :P
Commented 19 years ago2004-07-15 10:08:42 UTC in vault item: The Discombobulator Comment #2722
pepper, all u need to do is run around and hide out up top while the grunts launch and throw nades at you. wait for one of them to get killed by ff, then go grab his gun and kill the other. voila
Commented 19 years ago2004-07-15 08:24:27 UTC in vault item: Hostile Takeover Comment #2721
umm...i hope i updated the zip. you should see the blood in the corridor.
Commented 19 years ago2004-07-15 07:11:17 UTC in vault item: fy_GanjaFarm Comment #2720
Hehehe I love the idea! You should swp it round so it is the terrorists are threatening to raid the police's crops!

(We all know the CIA smuggle drugs ;) )
Commented 19 years ago2004-07-15 04:52:40 UTC in vault item: awp_court Comment #2719
another awp_map clone. please give up. this is shit hahahah
This comment was made on an article that has been deleted.
Commented 19 years ago2004-07-15 03:09:58 UTC in vault item: Monster (Tour of Duty) Comment #2717
No description, no screen? I'm not going to waste my computer's space with a map that has no identity. I'm not downloading it until you get at least a description.
Commented 19 years ago2004-07-15 02:08:19 UTC in vault item: Corridor Comment #2716
:P why bother lol
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2004-07-14 21:30:22 UTC in vault item: The Discombobulator Comment #2713
that was confuuziling:b
Commented 19 years ago2004-07-14 20:05:39 UTC in vault item: Greek Comment #2712
k loved the waterfall falling in the cave thats awesome
the walls inside greek temples need somthing to plain but still looked good i fu could maybe make a texture with greek scripts or some greek tapastries that would lok coool some stone inscribing thats just some ideas and the earth terrain i dont know about uguys but i hate that terrain if u could find a earth terrain texture hasnt been used yet that would make your awesome map look much better and as for the sky texture get one with the athens in the background somthing custom good job man its dope
did i mentionm the water fall going into the cave dope
keep up the good work man
Commented 19 years ago2004-07-14 18:57:50 UTC in vault item: FPS drops (Bridge-unamed) Comment #2711
You have put too much stuff in your map. The HL engine can't handle it. Take a look at Andy's new tutorial called read me first. It will explain what is wrong. http://www.cariad.co.za/twhl/tutorial.php?id=75
Commented 19 years ago2004-07-14 18:52:43 UTC in vault item: Multi-Level Elevators Comment #2710
True, but my other one, Electrified water, had alot of detail.
Commented 19 years ago2004-07-14 17:50:14 UTC in vault item: The Discombobulator Comment #2709
n00b, did you ever beat Half-Life sp, let alone play it?
Commented 19 years ago2004-07-14 17:05:07 UTC in vault item: cp_vc_tunnels (Tour of Duty) Comment #2708
ministeve this map kicks ass!
Commented 19 years ago2004-07-14 17:01:15 UTC in vault item: The Discombobulator Comment #2707
how could you be able to kill a grunt wihtout weapons
Commented 19 years ago2004-07-14 15:54:44 UTC in vault item: Hostile Takeover Comment #2706
What changes did you make so far?