Comments

Commented 19 years ago2004-07-20 21:18:38 UTC in vault item: Simple scripted_seq not working Comment #2806
Make it a scripted_sequence, and set the move to position to either run or walk, or instant if necessary.
Commented 19 years ago2004-07-20 20:50:51 UTC in vault item: Simple scripted_seq not working Comment #2805
Oh, one more thing... the trigger is that big corner-like piece with the aaatrigger texture (it's 2 brushes, actually.)
Commented 19 years ago2004-07-20 17:04:55 UTC in vault item: Prison Comment #2804
Looks alot like my unfinished supermaxprison map in the unfinished stuff section. That map never was going to work due to the scale and mass amounts of 1way glass and water.

http://cariad.co.za/twhl/mapvault_map.php?id=1407

Hope you have better luck.
AllMuted.
Commented 19 years ago2004-07-20 13:13:26 UTC in vault item: de_aquarium Comment #2803
those are 2 different issues

1. the compiling error: goto the grid coordinates 356, 180, 56 then delete and carefully remake the brush thats there. do the same thing for the other set of coordinates unless its the same brush.

2. Solid Entity (func wall) is empty:
check map for problems, goto error, close map problems window, rt click grid, delete.

look here for all compiling problems: https://www.slackiller.com/tommy14/errors.htm
Commented 19 years ago2004-07-20 11:53:50 UTC in vault item: Prison Comment #2802
you should post this in the unfinished or problem map section.
Commented 19 years ago2004-07-20 09:56:54 UTC in vault item: fy_icewar Comment #2801
i think that it is no map to be happy about, although what you have done is quite good. I think that you should go for a more artistic style of a map, this one is a bit boring..
Commented 19 years ago2004-07-20 08:22:06 UTC in vault item: Abandoned Comment #2800
Good screenshot photography, I must admit
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Commented 19 years ago2004-07-20 06:57:05 UTC in vault item: Multi-Level Elevators Comment #2798
How many multi-elevators are going to be up on this site?
This comment was made on an article that has been deleted.
Commented 19 years ago2004-07-20 01:16:19 UTC in vault item: de_dust_tjk_beta_1 Comment #2796
?????????????????????????????????????????????????????????????????????????????????????????
This comment was made on an article that has been deleted.
Commented 19 years ago2004-07-20 00:29:27 UTC in vault item: cs_2fort Comment #2794
Oh man, I have to resture some stuff for this map. I was playing tfc and relaized how much texturing was off (other from the winter theme, I did that on purpose) So now I get to retexture the cielings and basement and all that good stuff. What fun!
Commented 19 years ago2004-07-19 20:14:41 UTC in vault item: Weird Dreams Comment #2793
Heres some improvement ideas then. (calling acer X stupid was a feeble attempt of making a bad comeback)
At the end have something scary looking jump at you really fast when the thing explodes. Theres something that will make you jump. ould try it with a sprite perhaps?
Commented 19 years ago2004-07-19 19:17:34 UTC in vault item: awp_park Comment #2792
I'm very sorry guys i had a problem with the map b4 so i fixed it. If you have already downloaded it plz redownload it now.
Commented 19 years ago2004-07-19 19:02:25 UTC in vault item: Abandoned Comment #2791
Why do all people upload their compo entries?
They are available when the results are out.
Anyway the screenshot looks auspicious, I'm downloading it right now.
Commented 19 years ago2004-07-19 18:52:45 UTC in vault item: cs_2fort Comment #2790
But I didn't focus much on those rock walls. It was hard to recreate 2fort and by the time I had gotten really into the bases I had forgotten about the walls outside.
Commented 19 years ago2004-07-19 16:37:21 UTC in vault item: fy_icewar Comment #2789
cool dude.
Commented 19 years ago2004-07-19 15:23:58 UTC in vault item: Abandoned Comment #2788
+Good use of textures.
+Nice architecture.
+Cool broken glass.
+-Good machine, but as gargantua said, it has no purpose.
-Too dark.

I give it a 4/5.
Commented 19 years ago2004-07-19 13:21:26 UTC in vault item: awp_park Comment #2787
ty. :D
Commented 19 years ago2004-07-19 13:20:41 UTC in vault item: awp_park Comment #2786
Simple but very fun and nice. I give it 5 stars.
Good map for getting ppl on your server.
nice work.
Commented 19 years ago2004-07-19 12:19:49 UTC in vault item: cs_2fort Comment #2785
he original 2fort is also extremely blocky.
Commented 19 years ago2004-07-19 11:42:10 UTC in vault item: Scripting Comment #2784
I think its kinda funny, a button that makes you wave or talk -- who needs interogation
Commented 19 years ago2004-07-19 10:59:21 UTC in vault item: Abandoned Comment #2783
Its pretty good. really dark in places and its really easy to get lost in. the machine itself looks good but really doen't seem to have a purpose. and the R_speeds are high. other then that it was good. probably will get better then mine.
Commented 19 years ago2004-07-19 09:14:32 UTC in vault item: Overhead door Comment #2782
How is that going to work with three seperate parts? And it needs to roll up above cieling like a real garage door does.
Commented 19 years ago2004-07-19 08:24:58 UTC in vault item: cs_2fort Comment #2781
I'd hate to sound ignorant, but from the screenshot I'd say it looks a lil too blocky. More detail is needed - especially the rockface, it looks too un-natural - like those cardboard rock faces you get as scenary in cheap films
Commented 19 years ago2004-07-19 06:33:18 UTC in vault item: SwirusMap (call it "Dream") Comment #2780
why? it's easy. I thought that i need to make it harder lol but if you say so it'll stay as it is :D Hey, anyone already know how to fix that boxes problem? I just want the hole to be not visible when water is iside the room. You destroy the wooden box, water can escape than and you see beggining part of next outdoor section. PLZ i've posted a problem map (i belive i know how to fix teleport problem, still boxes and scripted sentence remains. I wan scientist to say: "Freeman you fool!" :D)
Commented 19 years ago2004-07-19 06:22:17 UTC in vault item: Rooms Comment #2779
there even is a tutorial on ladders on this site...
This comment was made on an article that has been deleted.
Commented 19 years ago2004-07-19 05:27:07 UTC in vault item: Rooms Comment #2777
ladders are made of two parts, a normal world brush (or func_wall, depending on the required render settings) and a func_ladder. The func_ladder is always invisible.
Commented 19 years ago2004-07-19 04:12:28 UTC in vault item: Rooms Comment #2776
yeh i rekon, i actually have a full scale map in progress :D thank god. but i am having trouble with making the ladders, when i make a ladder, it is not visible even tho i have put a tecture to it ???? help plz :o
Commented 19 years ago2004-07-19 03:56:33 UTC in vault item: Rooms Comment #2775
Please come back when you have something worthy of us downloading :) . Next time, only include the BSP, and RMF or MAP if you wish. No need for all the other files.

My recomendation is to read the in the beginning tutorials, and search for some tutorials.
Commented 19 years ago2004-07-18 18:16:40 UTC in vault item: Bowling Problems Comment #2774
Well, this is only a fraction of my map. Many secrets, MANY! My clan mates seem to enjoy it, i just would like to complete this little bowling alley
Commented 19 years ago2004-07-18 16:26:42 UTC in vault item: SwirusMap (call it "Dream") Comment #2773
You also need to make getting the antidote easier.
Commented 19 years ago2004-07-18 15:11:07 UTC in vault item: de_sandmonkey Comment #2772
i dunno.. :D
Commented 19 years ago2004-07-18 12:48:10 UTC in vault item: cs_2fort Comment #2771
If you don't want to play capture the flag all the time, just take away all the ctf stuff for other maps.
Commented 19 years ago2004-07-18 11:56:02 UTC in vault item: SwirusMap (call it "Dream") Comment #2770
btw i'm almost done with texturing, still need to download only 1 wad more to download and i'll be done.
Commented 19 years ago2004-07-18 11:54:42 UTC in vault item: SwirusMap (call it "Dream") Comment #2769
So? Any1 already know why those boxes in water room don't float properly?
This comment was made on an article that has been deleted.
Commented 19 years ago2004-07-18 06:38:01 UTC in vault item: Boat in water (func_traintrack) Comment #2767
did you look under the water?
i've never tried to make a boat on water, because i've been told it's impossible as the moving entity cannot rest on top of the water entity, it's simply not possible. what i would advise you to try, is to use an animated texture for the water (www.google.com)and simply clip the sides of the boat so the player can't leave until he get's to the "shore"
Commented 19 years ago2004-07-18 06:34:58 UTC in vault item: Bowling Problems Comment #2766
hahahah, this looks promising, i like this map already =)
try using a clip brush to stop the player walking onto the lane.
and strip the player of his guns, so he can't shoot the pins.
Commented 19 years ago2004-07-18 06:32:51 UTC in vault item: Overhead door Comment #2765
relative*
Commented 19 years ago2004-07-18 06:32:29 UTC in vault item: Overhead door Comment #2764
you want the door to go up? then down, tied to a button?
have you thought of using a func_door? tick the reletive flags and create a button that targets the door.
this really isn't that hard.
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Commented 19 years ago2004-07-18 04:17:00 UTC in vault item: Hacking Comment #2762
nice level, and the grunts are fun too
Commented 19 years ago2004-07-18 03:01:38 UTC in vault item: SwirusMap (call it "Dream") Comment #2761
Turn the rating feature off if you don't want ratings.
Commented 19 years ago2004-07-17 23:37:46 UTC in vault item: de_dust_tjk_beta_1 Comment #2760
Why is teh screen of an error message? It helps to post an in-game shot so I know it actually works and I dont waste 5 minutes of my life on a non-working map.
This comment was made on an article that has been deleted.
Commented 19 years ago2004-07-17 17:49:51 UTC in vault item: Pharaohs Comment #2757
Great map with good textures to reflect the theme. Only problem is that there are a few places where a player is prone to getting stuck.
Commented 19 years ago2004-07-17 16:38:30 UTC in vault item: Pharaohs Comment #2756
Good map, the only thing is the hallways could do with being arched.