Comments

Commented 19 years ago2004-07-09 10:17:56 UTC in vault item: Intruder: Cliffhanger Comment #2646
recompile it if you dont need the wad.
Commented 19 years ago2004-07-09 10:08:13 UTC in vault item: de_sandmonkey Comment #2645
Ok, here goes nothing. I'm the guy who helped u last time.
1.Be patient while compiling, it takes a while. Watch TV, play playstation, do something to fill in the time
2.SKYBOXES ARE EVIL. DO NOT BOX YOUR MAP IN A MASSIVE HOLLOW BOX. THEY MAKE YOUR COMPILING REALLY LONG AND SHOCKING R_SPEEDS! LOOK UP THE CORRECT WAY ON GOOGLE!
3.Thats all I can tell from the screenie, its getting late here so I cbf downloading it, maybe 2morrow and I might be nice and fix it for you.
Commented 19 years ago2004-07-09 08:25:50 UTC in vault item: Spellbinder - The Summoning Tower Comment #2644
Yes its short. Bcus the scene is short too. Ahum. :)

Nah, i won't make a real mod out of it. I can talk about it with Sharak, who was a great supporter, but i don't think i will make a real mod out of it.
This comment was made on an article that has been deleted.
Commented 19 years ago2004-07-08 21:36:05 UTC in vault item: Intruder: Cliffhanger Comment #2642
oh yeah and take a screenshot, F5 in game, how hard can it be
Commented 19 years ago2004-07-08 21:35:33 UTC in vault item: Intruder: Cliffhanger Comment #2641
try recompiling it without non-standard half life wads and re-upload to save us the trouble. And if you did use any textures from non-standard wads, wadinclude them
Commented 19 years ago2004-07-08 20:24:13 UTC in vault item: ka_killbox Comment #2640
i didnt rate my own map... k thx
Commented 19 years ago2004-07-08 18:02:05 UTC in vault item: cpl_conceled_01 Comment #2639
Crusader, do you have Steam? If so, Counter-Strike has those textures.
Commented 19 years ago2004-07-08 17:05:02 UTC in vault item: Intruder: Cliffhanger Comment #2638
hl.wad?
Commented 19 years ago2004-07-08 16:57:01 UTC in vault item: Intruder: Cliffhanger Comment #2637
SHit... i screwed up.... you need cs_office.wad and hl.wad for this map to work... so youl have to do a little handy work yourself. and download cs_office.wad and add it to your half life folder. or move your cs office.wad from the cs files (if you have the game CS) sorry guyz... when i was makin this map, in the Hammer config one of the wads was cs_office.wad i forgot to get rid of it. But please do the hassle and get the game working. it is worth your time.
Commented 19 years ago2004-07-08 16:36:49 UTC in vault item: ministeve: The Beginning Comment #2636
lol, did yuo think that was my current mapppign ability when i put this up? i had plenty of other maps when i released this. :D
Commented 19 years ago2004-07-08 16:03:47 UTC in vault item: WallClimber Comment #2635
and make sure you can see the first horizontal ladder. it was completely invisible. i think im going to make a map like this to. just with alot more textures and things to do
Commented 19 years ago2004-07-08 14:52:00 UTC in vault item: ka_killbox Comment #2634
Don't rate your own map...
Commented 19 years ago2004-07-08 10:52:42 UTC in vault item: Spellbinder - The Summoning Tower Comment #2633
The quality is really good.
But it way too short. You could try to make a real mod out of it.
I don't know the TV show, but I think you could use it to extend the mod.
Commented 19 years ago2004-07-08 09:27:43 UTC in vault item: aim_crossover_remix Comment #2632
No problem :)
Commented 19 years ago2004-07-08 08:37:06 UTC in vault item: T.S. Eliot - Preludes Comment #2631
I doubt that it's because of my pc.
The fps is quite ok before the tunnel, only the camera moves strangely.
A tip to reduce your r_speeds: Your second level has quite dense fog, the actual distance of view is very short. The zhlts have a feature called 'maxvisdistance' use it with the same distance of the fog to reduce the r_seeds.
Commented 19 years ago2004-07-08 07:02:11 UTC in vault item: aim_crossover_remix Comment #2630
i forgot to give my thanks to that person who helped me with this map!! THANKS!
Commented 19 years ago2004-07-08 06:46:48 UTC in vault item: aim_crossover_remix Comment #2629
you can give a screenie, just press f5 ingame, go to your game directory and make it a jpg.
Commented 19 years ago2004-07-08 03:20:20 UTC in vault item: cs_repairyardtest Comment #2628
One thing I noticed after playtesting was the horrid r_speeds. 3000 w_poly is unacceptable, and began to lag on my high-end rig. Consider learning hint brushes and applying them, or adding more visblocks.
Commented 19 years ago2004-07-08 03:04:05 UTC in vault item: cs_repairyardtest Comment #2627
Its not bad. Definitely great for a first map.
Commented 19 years ago2004-07-08 00:44:43 UTC in vault item: T.S. Eliot - Preludes Comment #2626
The reason it runs 'laggy' is because of your computer. So this is warning three for others: Make sure your computer is half-decent.
Commented 19 years ago2004-07-08 00:43:26 UTC in vault item: T.S. Eliot - Preludes Comment #2625
The movie is my vision of what 'Preludes' the poem would look like. Read the poem. It describes a twisted world in which human emotions, such as love and compassion are obliterated by monotony. The world depicted in Eliot's poems is grimy and sordid ruled by the parameters of mundane routine and robotic movements. His poems are set during and after the industrial revolution.
I am aware of the r_speeds issue. It runs fine on most computers. I did however forget to remove the save and config files and I apoligise for that. Your're entitled to your own opinion.
Commented 19 years ago2004-07-07 19:08:55 UTC in vault item: cs_repairyardtest Comment #2624
from that screenshot, i dont believe thats your first! :D
Commented 19 years ago2004-07-07 18:15:54 UTC in vault item: Peephole Comment #2623
I just discovered the map vault, and saw this.

Where would someone put this in a map?

BTW, are you a very bratty person?
Commented 19 years ago2004-07-07 17:29:07 UTC in vault item: cpl_conceled_01 Comment #2622
you should include de_airstrip.wad. I can't run the map without those textures (and i'm not going to look for them on net).
Commented 19 years ago2004-07-07 16:47:00 UTC in vault item: The Playtest Comment #2621
I played it through, I like the end sequence, very well put together -- I'm pretty useless with scripting
Commented 19 years ago2004-07-07 16:40:54 UTC in vault item: ka_killbox Comment #2620
theres a gun room in more than half the ka maps out there
Commented 19 years ago2004-07-07 15:46:21 UTC in vault item: Spellbinder - The Summoning Tower Comment #2619
i did as the sign said and was the first to comment.

muzzle>i give it 3stars
Commented 19 years ago2004-07-07 12:50:48 UTC in vault item: ka_killbox Comment #2618
Guns in ka maps are pretty annoying, Guns in pistol maps, I can do, but not in a knife arena
Commented 19 years ago2004-07-07 11:11:51 UTC in vault item: T.S. Eliot - Preludes Comment #2617
Because my pc sux.
R_speeds are important.
I know that it's a poem, but why did he make those maps.
There's nothing cool, just a village and some text.
Of course I'm critical.
Commented 19 years ago2004-07-07 07:48:52 UTC in vault item: T.S. Eliot - Preludes Comment #2616
why are yuo looking at the r_speeds in someones mod anyway?
Commented 19 years ago2004-07-07 07:48:17 UTC in vault item: T.S. Eliot - Preludes Comment #2615
its a poem by ts eliot dumbass. he said that at the start. dude, your so critical
Commented 19 years ago2004-07-07 07:26:49 UTC in vault item: T.S. Eliot - Preludes Comment #2613
Why did it double post?
Commented 19 years ago2004-07-07 07:26:20 UTC in vault item: T.S. Eliot - Preludes Comment #2612
What's that supposed to be?
I didn't like it at all. It's 10 megabytes big though 5 or less would have been enough.
You inlcuded thousands of unnecessary files. The only map files that are required are the .bsp files.
You included your savegames and your config file.
There is nothing happening at all, basically you're just reading this strange story.
The r_speeds are super high. There's no detail at all and the r_speeds in the tunnel with the dripping water are like 1300.
You could've done this with 300-400.
It was already mentioned that the camera is too slow. Plus, it does, for some reason, move very laggy.
I didn't like it.
Commented 19 years ago2004-07-07 06:10:49 UTC in vault item: T.S. Eliot - Preludes Comment #2610
You don't need Spirit. The dll's are included.
Commented 19 years ago2004-07-07 05:50:11 UTC in vault item: T.S. Eliot - Preludes Comment #2609
i do not have spirit installed
Commented 19 years ago2004-07-06 19:40:30 UTC in vault item: T.S. Eliot - Preludes Comment #2608
Another warning: Please turn off your computer speakers, the sounds shouldn't be playing. As for the slow part, I forgot to increase the speed of the trains when they went through the slower parts. Sorry all!
Commented 19 years ago2004-07-06 15:16:24 UTC in vault item: T.S. Eliot - Preludes Comment #2607
and the sounds were too loud
Commented 19 years ago2004-07-06 14:55:05 UTC in vault item: T.S. Eliot - Preludes Comment #2606
It was good, but alittle slow...
Commented 19 years ago2004-07-06 14:26:35 UTC in vault item: WallClimber Comment #2605
Make the brush with texture Func_wall (press ctrl+t) then choose Render Mode: solid, and render amt: 255.
Commented 19 years ago2004-07-06 13:16:37 UTC in vault item: WallClimber Comment #2604
There are some leaks in this level too.
Commented 19 years ago2004-07-06 12:31:09 UTC in vault item: WallClimber Comment #2603
wha my ladders have two parts the func_ladder and a brushe with texture
Commented 19 years ago2004-07-06 11:39:15 UTC in vault item: WallClimber Comment #2602
He did not gave me a drink, so i shot him!

Use more textures, not just one for one big room.
And make the ladders transparant. You can do this by turning them into func_walls, render mode solid, FX amount 255. The add a new brush in front of the ladders and turn these into func_ladders. Give these func_ladders the aaa_trigger texture.
This comment was made on an article that has been deleted.
Commented 19 years ago2004-07-06 10:01:40 UTC in vault item: Weird Dreams Comment #2600
The map was well... Not that scary.
I mean, I jumped alittle when the zombie came up, and when hte headcrab jumped out, but thats it.
I missed ambient sounds, music, interactivity.
The texturing was quite ok (but clearly thats not the focus of this map). I liked the end-scene wiht the exploding wall and the garg-fight -
Good job, just make it scarier next time ;)
Commented 19 years ago2004-07-06 09:59:48 UTC in vault item: The Playtest Comment #2599
From the pic I'd say that the architecture and design of the place looks pretty sound -- Just downloading it
Commented 19 years ago2004-07-06 09:14:10 UTC in vault item: T.S. Eliot - Preludes Comment #2598
amazing. truly amazing. 5 stars
Commented 19 years ago2004-07-06 09:04:34 UTC in vault item: T.S. Eliot - Preludes Comment #2597
Yes sorry about that everyone. Preludes.wad is included in the zip, you just need to move it.
Commented 19 years ago2004-07-06 08:37:56 UTC in vault item: T.S. Eliot - Preludes Comment #2596
Hmm got it. The zip file placed preludes.wad in the Half-Life root directory, instead of preludes directory.
Commented 19 years ago2004-07-06 08:33:41 UTC in vault item: T.S. Eliot - Preludes Comment #2595
Erm, need preludes.wad :