Comments

Commented 19 years ago2004-05-13 10:03:55 UTC in vault item: de_frozen Comment #1865
Your first map and it shows. You didn't know about the Max Viewable Distance, so some rocks dissapear in the distance. Quite bad VIS-blocking troughout the level, wich results in way too high r_speeds in most of the map. The textures are quite boring, and become repetetive after a while.

But I've seen your second level and that's a lot more promising. You have progress, and you have good progress. Keep it up!
Commented 19 years ago2004-05-13 09:29:18 UTC in vault item: knife_chess2 Comment #1864
I think it would have been much better when you had positioned the pieces across the board as if it had been played for a while. And that pushability has some really bad effects coming with it, I was sliding on top speed all over the chessboard. I think it's better to leave them non-pushable (and non-breakable) so they provide some interesting cover/hideplaces.

Bytheway, your r_speeds are really way too high, you should cut that down first. Peaks at 1600 wpoly's... :(

But the overall idea is nice, although it needs a better workout in my opinion.
Commented 19 years ago2004-05-13 08:02:31 UTC in vault item: knife_chess2 Comment #1863
Goodies:
-Original idea.
-A knife map...

Baddies:
-...where you can buy weapons.
-Too dark.
-Boring as.. chess :D.

Score: 2 of 5
Commented 19 years ago2004-05-13 07:59:04 UTC in vault item: knife_chess2 Comment #1862
Wow...Lame... No offense
This comment was made on an article that has been deleted.
Commented 19 years ago2004-05-13 04:43:23 UTC in vault item: knife_chess Comment #1860
knife_chess2 is out! check it out

-Trapt
Commented 19 years ago2004-05-13 03:17:06 UTC in vault item: Elevator Problems Comment #1859
Blue, track_corner doesn't exist. You mean the path_track. But that one isn't necessary here. A path_corner is OK.

@ adsims2001: The elevator starts at the right position, p1 is the name of the highest path_corner, and that's where you've set the 'first stop target' of the train to.
Commented 19 years ago2004-05-12 17:34:10 UTC in vault item: Castle Comment #1857
there should be more rooms and buildings. You have alot of room outside but then the large area is good for fire fights. You should add a stable and a little bit more cover. Try adding towers too. add more detail its a lil blocky. map looks promising. i abandoned my castle map, i mite get back to it.
Commented 19 years ago2004-05-12 17:27:26 UTC in vault item: commander_keen_testlevel Comment #1856
hehe one of id softwares greatest creations, now to make a doom level
Commented 19 years ago2004-05-12 12:41:52 UTC in vault item: knife_chess Comment #1855
no prob.. by making it larger i meant expand the map not add squares... but i am looking forward to knife_chess2 ;)
This comment was made on an article that has been deleted.
Commented 19 years ago2004-05-12 05:28:51 UTC in vault item: Lex Talionis 1 (Ricochet) Comment #1853
Hi my name is sean and i'm an alcoholic. hehe
Commented 19 years ago2004-05-12 02:00:33 UTC in vault item: knife_chess Comment #1852
well.... a few things in reply supermario. chess boards dont get any bigger (its the same amount of squares as a chess board) so i couldnt really make it any bigger. about the improving - this is one of my old maps so i have improved a lot since then. and you (the players) are meant to be the pawns. and great idea about the pushables. might make knife_chess2 :P. thanks for the idea mate :D oh yeh thanks for the 4 stars as well (highest rating yet :D:D:D:D!!!!)

-Trapt
Commented 19 years ago2004-05-11 23:27:15 UTC in vault item: knife_chess Comment #1851
i am currently working on a knifing map.. hopefully i finish it and ill post it up later... i hope u play it
Commented 19 years ago2004-05-11 23:24:47 UTC in vault item: knife_chess Comment #1850
one of the few maps that caught my attention and needed downloading... i love knifing
>> GOOD <<
  • idea in general
  • way u made the pieces look
  • its knifing ;)
>> If your going to improve <<
  • make it a lot bigger
  • i personally think nades ruin a knifing map... 1 or 2 is enough
  • where are the pawns? dunno if i spelt right
  • make the pieces pushable not breakable so u can play with them ;)
I think the map is great it just can be added on alot to make it a lot more fun..
Commented 19 years ago2004-05-11 20:48:21 UTC in vault item: SCIENCE DEMO Comment #1849
You know. That looks like a beam is shjooting into his mouth, and that he is eating the beam.
Commented 19 years ago2004-05-11 17:46:41 UTC in vault item: Full_city Comment #1848
AT LEAST 6-8
Commented 19 years ago2004-05-11 17:46:24 UTC in vault item: Full_city Comment #1847
Thanks. Oh, I HIGHLY SUGGEST PLAYING THIS MAP WITH MANY PEOPLE OR BOTS ITS WAY TOO BIG TO BE PLAYED WTH JUST A FEW PEOPLE. Players recommened.... I'd say around at least 6-8
Commented 19 years ago2004-05-11 16:52:30 UTC in vault item: Full_city Comment #1846
looks good wc dude!
I'll try it with jaardsi latorz.
Commented 19 years ago2004-05-11 14:15:27 UTC in vault item: Tau_Map Comment #1845
map is realy 4fun :) i enjoyed it :) ... i'm biiiggg half-life and its modes fan, so this map is that, what i need :P cool jumps... but maybe too hard 4 new players :P
Commented 19 years ago2004-05-11 06:45:29 UTC in vault item: de_cretewarz Comment #1844
(Pressing FIRE button)
Commented 19 years ago2004-05-10 23:02:05 UTC in vault item: de_iridium Comment #1842
it can be played in cs 1.5. you can update the .dll file for the masked models to work.
Thanks for the comments and running sround the map.
Commented 19 years ago2004-05-10 19:35:42 UTC in vault item: halfway (WIP de_skyhigh) Comment #1841
anyone who likes this map and wishes me to continue it to completion, please rate and post, and give me feedback, i would greatly apreciate it. I am hoping to get some help on this, especially with my r_rates, so if you want, message me at greenkronic420@hotmail.com
Commented 19 years ago2004-05-10 18:34:57 UTC in vault item: de_cretewarz Comment #1840
I said it before and I'll say it again! With summer come summer vault spamming. Please submit your maps one at a time.
Commented 19 years ago2004-05-10 18:34:10 UTC in vault item: Full_city Comment #1839
But I used so many from bdog. The wad file with the oter wads will still be a huge file. Eh, I'll get on it eventually.
Commented 19 years ago2004-05-10 17:18:52 UTC in vault item: de_cretewarz Comment #1838
Do not ever never rate your own maps...
Give's a horrible first apperance.
Commented 19 years ago2004-05-10 15:36:50 UTC in vault item: Full_city Comment #1837
if you use zonerhl tools
Commented 19 years ago2004-05-10 10:35:33 UTC in vault item: HD_FrightNite (for Household DEATH!) Comment #1836
A map for a modification. HouseHold Death
Commented 19 years ago2004-05-10 09:45:23 UTC in vault item: de_cretewarz Comment #1835
I noticed most of your maps (if not all) are just a cubic room filled with crates, walls, cans, whatever. No real CS-styled maps. Maybe it's fun to play but the design is thin.
Commented 19 years ago2004-05-10 09:34:05 UTC in vault item: fy_dirtking2K Comment #1834
Oh my! The sound! Stop it! STOP IT!!!!

How annoying. No cover, rumble ( = bad aiming), THE SOUND!

Nice textures thought (self-made?).
Commented 19 years ago2004-05-10 08:06:45 UTC in vault item: de_cretewarz Comment #1833
Don't rate your own maps! Argh!
Commented 19 years ago2004-05-10 06:18:45 UTC in vault item: Full_city Comment #1832
I just read you don't need to put these textures in a seperate wad file first, -wadinclude only includes used textures from the specified file.
Commented 19 years ago2004-05-10 01:56:50 UTC in vault item: Full_city Comment #1831
Personally I'd like it if you included all your textures used. I'm not so eager to copy and copy and copy and copy wad files again into my valve folder. Put all used textures in a custom wad and wadinclude it. That's more userfriendly.
This comment was made on an article that has been deleted.
Commented 19 years ago2004-05-09 15:44:15 UTC in vault item: Full_city Comment #1829
But notice from the screenchot that the map has gray light, not white light. Thats whaqt iw as talking about, so I am warning you now, this map is kinda dark. SO DONT COMPLAIN LATER.
Commented 19 years ago2004-05-09 15:43:29 UTC in vault item: Full_city Comment #1828
Sorry, I cant upload them. bdog.wad is a 5 meg file.
Commented 19 years ago2004-05-09 04:22:20 UTC in vault item: Full_city Comment #1826
hmm. could you upload those wads somewhere becaseu i dont have cs installed and not felling ot waste a space to a useless mod:)
Commented 19 years ago2004-05-08 22:31:22 UTC in vault item: Full_city Comment #1825
OK, I yrashed the way I used to make city maps. I use building textures now instead of making my own buildings with many different textures. And you cant go inside the buildings. but the map is big enough outside anyway.
Commented 19 years ago2004-05-08 10:59:52 UTC in vault item: de_tombstones_v2 Comment #1824
Well, check the r_speed on de_aztec in 1.6 and compare..
Commented 19 years ago2004-05-08 10:35:38 UTC in vault item: de_tombstones_v2 Comment #1823
map looks fine, nice textures, lightning. but r_speeds are to high!. at first bomb site wpoly reaches 1800!, and at the second about 1400. allover the map it keeps about 800-900. it is to hihg for my computer. (PIII 866Mhz GForce2MX)
Commented 19 years ago2004-05-08 09:45:17 UTC in vault item: HD_FrightNite (for Household DEATH!) Comment #1822
Is this a mod or a map?
Commented 19 years ago2004-05-07 18:36:03 UTC in vault item: azt_aim! Comment #1821
I agree with Jax, without the trimming some of the walls look... for lack of a better word, plain.
Commented 19 years ago2004-05-07 18:34:17 UTC in vault item: de_underpipe Comment #1820
What is up with people who think maps are too dark unless you have light entities everywhere? Some maps look just awesome dark, and this is one of them. Texturing is the thing that you should look at, unless you cant see ANYTHING in the map. This is also coming from a 4 year CS player. **
Commented 19 years ago2004-05-07 18:32:13 UTC in vault item: aim_poker_final Comment #1819
Any new comments guys? or a rating? anything?
Commented 19 years ago2004-05-07 07:28:06 UTC in vault item: de_tombstones_v2 Comment #1818
nice
Commented 19 years ago2004-05-06 20:59:43 UTC in vault item: de_tombstones_v2 Comment #1817
I think it looks great man! It's actually not as dark as PaYn3 is trying to make it sound. It looks great like that, just elave it alone. ***
Commented 19 years ago2004-05-06 20:31:21 UTC in vault item: de_tombstones_v2 Comment #1816
well, most of the cs players inreases their gamma.. like I do when I play... so..
Commented 19 years ago2004-05-06 17:59:09 UTC in vault item: de_tombstones_v2 Comment #1814
but cs is more suited ofr day light maps.
ore at least well lighten.
mods like the specialist would do great in dark ore day of defeat
Commented 19 years ago2004-05-06 17:41:22 UTC in vault item: de_tombstones_v2 Comment #1813
Well it is dark but thats the meaning of the whole map, I tried to make it look like almost night, giving the little creepy feeling ;)