Commented 19 years ago2004-05-13 10:03:55 UTC
in vault item: de_frozenComment #1865
Your first map and it shows. You didn't know about the Max Viewable Distance, so some rocks dissapear in the distance. Quite bad VIS-blocking troughout the level, wich results in way too high r_speeds in most of the map. The textures are quite boring, and become repetetive after a while.
But I've seen your second level and that's a lot more promising. You have progress, and you have good progress. Keep it up!
Commented 19 years ago2004-05-13 09:29:18 UTC
in vault item: knife_chess2Comment #1864
I think it would have been much better when you had positioned the pieces across the board as if it had been played for a while. And that pushability has some really bad effects coming with it, I was sliding on top speed all over the chessboard. I think it's better to leave them non-pushable (and non-breakable) so they provide some interesting cover/hideplaces.
Bytheway, your r_speeds are really way too high, you should cut that down first. Peaks at 1600 wpoly's...
But the overall idea is nice, although it needs a better workout in my opinion.
Commented 19 years ago2004-05-13 03:17:06 UTC
in vault item: Elevator ProblemsComment #1859
Blue, track_corner doesn't exist. You mean the path_track. But that one isn't necessary here. A path_corner is OK.
@ adsims2001: The elevator starts at the right position, p1 is the name of the highest path_corner, and that's where you've set the 'first stop target' of the train to.
Commented 19 years ago2004-05-12 17:34:10 UTC
in vault item: CastleComment #1857
there should be more rooms and buildings. You have alot of room outside but then the large area is good for fire fights. You should add a stable and a little bit more cover. Try adding towers too. add more detail its a lil blocky. map looks promising. i abandoned my castle map, i mite get back to it.
Commented 19 years ago2004-05-12 02:00:33 UTC
in vault item: knife_chessComment #1852
well.... a few things in reply supermario. chess boards dont get any bigger (its the same amount of squares as a chess board) so i couldnt really make it any bigger. about the improving - this is one of my old maps so i have improved a lot since then. and you (the players) are meant to be the pawns. and great idea about the pushables. might make knife_chess2 :P. thanks for the idea mate oh yeh thanks for the 4 stars as well (highest rating yet :D:D:D:D!!!!)
Commented 19 years ago2004-05-11 17:46:24 UTC
in vault item: Full_cityComment #1847
Thanks. Oh, I HIGHLY SUGGEST PLAYING THIS MAP WITH MANY PEOPLE OR BOTS ITS WAY TOO BIG TO BE PLAYED WTH JUST A FEW PEOPLE. Players recommened.... I'd say around at least 6-8
Commented 19 years ago2004-05-11 14:15:27 UTC
in vault item: Tau_MapComment #1845
map is realy 4fun i enjoyed it ... i'm biiiggg half-life and its modes fan, so this map is that, what i need cool jumps... but maybe too hard 4 new players
Commented 19 years ago2004-05-10 19:35:42 UTC
in vault item: halfway (WIP de_skyhigh)Comment #1841
anyone who likes this map and wishes me to continue it to completion, please rate and post, and give me feedback, i would greatly apreciate it. I am hoping to get some help on this, especially with my r_rates, so if you want, message me at greenkronic420@hotmail.com
Commented 19 years ago2004-05-10 09:45:23 UTC
in vault item: de_cretewarzComment #1835
I noticed most of your maps (if not all) are just a cubic room filled with crates, walls, cans, whatever. No real CS-styled maps. Maybe it's fun to play but the design is thin.
Commented 19 years ago2004-05-10 01:56:50 UTC
in vault item: Full_cityComment #1831
Personally I'd like it if you included all your textures used. I'm not so eager to copy and copy and copy and copy wad files again into my valve folder. Put all used textures in a custom wad and wadinclude it. That's more userfriendly.
This comment was made on an article that has been deleted.
Commented 19 years ago2004-05-09 15:44:15 UTC
in vault item: Full_cityComment #1829
But notice from the screenchot that the map has gray light, not white light. Thats whaqt iw as talking about, so I am warning you now, this map is kinda dark. SO DONT COMPLAIN LATER.
Commented 19 years ago2004-05-08 22:31:22 UTC
in vault item: Full_cityComment #1825
OK, I yrashed the way I used to make city maps. I use building textures now instead of making my own buildings with many different textures. And you cant go inside the buildings. but the map is big enough outside anyway.
Commented 19 years ago2004-05-08 10:35:38 UTC
in vault item: de_tombstones_v2Comment #1823
map looks fine, nice textures, lightning. but r_speeds are to high!. at first bomb site wpoly reaches 1800!, and at the second about 1400. allover the map it keeps about 800-900. it is to hihg for my computer. (PIII 866Mhz GForce2MX)
Commented 19 years ago2004-05-07 18:34:17 UTC
in vault item: de_underpipeComment #1820
What is up with people who think maps are too dark unless you have light entities everywhere? Some maps look just awesome dark, and this is one of them. Texturing is the thing that you should look at, unless you cant see ANYTHING in the map. This is also coming from a 4 year CS player. **
But I've seen your second level and that's a lot more promising. You have progress, and you have good progress. Keep it up!
Bytheway, your r_speeds are really way too high, you should cut that down first. Peaks at 1600 wpoly's...
But the overall idea is nice, although it needs a better workout in my opinion.
-Original idea.
-A knife map...
Baddies:
-...where you can buy weapons.
-Too dark.
-Boring as.. chess :D.
Score: 2 of 5
-Trapt
@ adsims2001: The elevator starts at the right position, p1 is the name of the highest path_corner, and that's where you've set the 'first stop target' of the train to.
-Trapt
>> GOOD <<
- idea in general
- way u made the pieces look
- its knifing
>> If your going to improve <<- make it a lot bigger
- i personally think nades ruin a knifing map... 1 or 2 is enough
- where are the pawns? dunno if i spelt right
- make the pieces pushable not breakable so u can play with them
I think the map is great it just can be added on alot to make it a lot more fun..I'll try it with jaardsi latorz.
Thanks for the comments and running sround the map.
Give's a horrible first apperance.
How annoying. No cover, rumble ( = bad aiming), THE SOUND!
Nice textures thought (self-made?).
http://koti.mbnet.fi/jaardsi/tavaraa/cs_bdog.wad
ore at least well lighten.
mods like the specialist would do great in dark ore day of defeat