Commented 19 years ago2004-05-06 17:33:58 UTC
in vault item: de_tombstones_v2Comment #1811
I tested it earlier today with 3 players. Con's - Repetetive (in general) - Seperated bomb-spots - too dark Pro's + Great architecture + aswell as texturing + A real map (not bloody aim_ or fy_) + Bigness
Overall score: 4 starries
Keep up the good work.
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Commented 19 years ago2004-05-06 11:34:52 UTC
in vault item: de_tombstones_v2Comment #1809
There was a new update later today.. those who dont have the text file changes.txt were it says: de_tombstones 1.2 should download the map again. thats all for now
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Commented 19 years ago2004-05-05 08:28:02 UTC
in vault item: Tau_MapComment #1802
Its not impossible, just requires a great deal of time to pull it off. Once you get use to flying around and manuvering, it'll be easy to make those corners.
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Commented 20 years ago2004-05-03 20:45:32 UTC
in vault item: pd_allyways2Comment #1783
Guys dont just rate it if you haven't tried it. There is only 1 dl and it has a rating of 2 and the comment posted wasn't bad. At least TRY the map first.
Commented 20 years ago2004-05-03 19:56:08 UTC
in vault item: cs_aztecComment #1782
Oh, it IS the default stem model! I played 1.6 over at this place called AtLANtis, a LAN party/gaming place and they have 1.6 It was pretty cool. Except I couldnt tell if I was hitting people or not beause they wouldnt bleed unless I got a headshot.
Commented 20 years ago2004-05-03 18:14:35 UTC
in vault item: de_bedroomComment #1778
Well I tried it, I guess its ok. I liked the vent shaft, it was fun to go flying down that. What was bad was some of the pencils, and I saw a bug on the dresser where u could see through it.
Commented 20 years ago2004-05-03 08:17:18 UTC
in vault item: de_iridiumComment #1775
I played this with Condition Zero bots and now I'm ready to post a little Pros'n'Cons review. So, here we go:
Goodies (erm, pros): -Runs smoothly. -Has a really small-townish feeling. -Lighting is pretty good, a bit too dim, maybe : -Good texturing and brushwork. The were strangely spahep brushes there and there that didn't really fit the solid and "idyl" theme of the map.
Baddies: -The textures you used, Blazeer's and MikeZilla's, have been seen in too many maps already. -Not too good layout: CTs must rush really fast to the green van to prevent the Ts from bombing it, while the bomb spot in the CT base is totally unusable, because of it's lack of good camp spots and stuff.
I think that's pretty much it. Overall score: **** (4)
Commented 20 years ago2004-05-02 14:24:21 UTC
in vault item: aim_poker_finalComment #1767
Thank you for the comment. I made another de_ map but it wont compile right Also the bottom part I wanted to be "naturally" lit so its only light from above it
Commented 20 years ago2004-05-02 08:56:11 UTC
in vault item: aim_poker_finalComment #1763
Better layout than most aim_ maps, and you get let off 'cos it's your first released map. Texturing's mostly good, one or two little glitches like the sides of ladders. Try not to stretch textures. The underground bit's probably a bit too dark. Keep practising and you'll get better and better.
Good example anyway.
Con's
- Repetetive (in general)
- Seperated bomb-spots
- too dark
Pro's
+ Great architecture
+ aswell as texturing
+ A real map (not bloody aim_ or fy_)
+ Bigness
Overall score: 4 starries
Keep up the good work.
Or one of those jumps, even.
My mail's in my profile.
only time will tell...
Goodies (erm, pros):
-Runs smoothly.
-Has a really small-townish feeling.
-Lighting is pretty good, a bit too dim, maybe :
-Good texturing and brushwork. The were strangely spahep brushes there and there that didn't really fit the solid and "idyl" theme of the map.
Baddies:
-The textures you used, Blazeer's and MikeZilla's, have been seen in too many maps already.
-Not too good layout: CTs must rush really fast to the green van to prevent the Ts from bombing it, while the bomb spot in the CT base is totally unusable, because of it's lack of good camp spots and stuff.
I think that's pretty much it.
Overall score: **** (4)
+ Nice models, sky, textures
+ Good lighting
- Some bits are a little plain
- Very badly zipped
4/5
Also the bottom part I wanted to be "naturally" lit so its only light from above it