Comments

Commented 19 years ago2004-05-06 17:35:08 UTC in vault item: Electrified Water Comment #1812
Rileymo: Experiment in the field of tex-lighting, I noticed you used (unnecasary)entity lights :

Good example anyway.
Commented 19 years ago2004-05-06 17:33:58 UTC in vault item: de_tombstones_v2 Comment #1811
I tested it earlier today with 3 players.
Con's
- Repetetive (in general)
- Seperated bomb-spots
- too dark
Pro's
+ Great architecture
+ aswell as texturing
+ A real map (not bloody aim_ or fy_)
+ Bigness

Overall score: 4 starries

Keep up the good work.
This comment was made on an article that has been deleted.
Commented 19 years ago2004-05-06 11:34:52 UTC in vault item: de_tombstones_v2 Comment #1809
There was a new update later today.. those who dont have the text file changes.txt were it says: de_tombstones 1.2 should download the map again. thats all for now
This comment was made on an article that has been deleted.
Commented 19 years ago2004-05-06 02:58:55 UTC in vault item: de_underpipe Comment #1807
but it isnt a aim ore ka map. dont have cs installed but the screenshot looks to dark
Commented 19 years ago2004-05-06 01:57:20 UTC in vault item: de_underpipe Comment #1806
de_atlantis.wad is missing
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Commented 19 years ago2004-05-05 11:49:20 UTC in vault item: Tau_Map Comment #1804
Can you send me a demo of you completing that map?
Or one of those jumps, even.
My mail's in my profile.
Commented 19 years ago2004-05-05 09:00:46 UTC in vault item: Unfinished Naval Boss Comment #1803
Great map.I may consider adding on to it for a small project, where you shoot out the guns then land on the deck and search the ship.
Commented 19 years ago2004-05-05 08:28:02 UTC in vault item: Tau_Map Comment #1802
Its not impossible, just requires a great deal of time to pull it off. Once you get use to flying around and manuvering, it'll be easy to make those corners.
This comment was made on an article that has been deleted.
Commented 19 years ago2004-05-05 08:02:58 UTC in vault item: Tau_Map Comment #1800
this map is impossible, yes.
Commented 19 years ago2004-05-05 02:05:09 UTC in vault item: de_towerz Comment #1799
I think the doors should be open at the start though... I couldn't figure it out, nor did I realise what the button did.
Commented 19 years ago2004-05-05 00:35:18 UTC in vault item: SH_Work (for Scientist Hunt) Comment #1798
Commented 19 years ago2004-05-04 23:28:47 UTC in vault item: SH_Work (for Scientist Hunt) Comment #1795
Sci Hunt mod? whats that?
Commented 19 years ago2004-05-04 21:52:59 UTC in vault item: Electrified Water Comment #1794
oh wait never mind my eyes are just tired.:)
Commented 19 years ago2004-05-04 21:51:59 UTC in vault item: Electrified Water Comment #1793
Hey! my screen-shots hasn't changed. i rounded ou the water and made it translucent.
Commented 20 years ago2004-05-04 17:46:59 UTC in vault item: pd_allyways2 Comment #1792
The person who downloaded it may have very well hated the map, but the screenshot and your discription makes thi look like a pretty cool level.
Commented 20 years ago2004-05-04 17:46:28 UTC in vault item: pd_allyways2 Comment #1791
I havent played it yet.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-05-04 16:39:14 UTC in vault item: BC_Urban (for Bumper Cars) Comment #1789
Time is deceptive :)
Commented 20 years ago2004-05-04 16:07:28 UTC in vault item: Minimicus Comment #1788
Franky, he made a tutorial on how to make a giant level ages ago.
Commented 20 years ago2004-05-04 11:05:55 UTC in vault item: Tau_Map Comment #1787
ROTFLMAO!
Commented 20 years ago2004-05-04 11:00:00 UTC in vault item: BC_Urban (for Bumper Cars) Comment #1786
A joiner-submitter-leaver perhaps?
only time will tell...
Commented 20 years ago2004-05-04 00:25:43 UTC in vault item: de_iridium Comment #1785
Yes I think, but the tree models will be only seetru in cs 1.6
Commented 20 years ago2004-05-03 21:17:27 UTC in vault item: Electrified Water Comment #1784
yeah, my arch tool's messing up. see my post in the general mapping questions forums
Commented 20 years ago2004-05-03 20:45:32 UTC in vault item: pd_allyways2 Comment #1783
Guys dont just rate it if you haven't tried it. There is only 1 dl and it has a rating of 2 and the comment posted wasn't bad. At least TRY the map first.
Commented 20 years ago2004-05-03 19:56:08 UTC in vault item: cs_aztec Comment #1782
Oh, it IS the default stem model! I played 1.6 over at this place called AtLANtis, a LAN party/gaming place and they have 1.6 It was pretty cool. Except I couldnt tell if I was hitting people or not beause they wouldnt bleed unless I got a headshot.
Commented 20 years ago2004-05-03 19:54:32 UTC in vault item: pd_allyways2 Comment #1781
Screen looks pretty cool. Doesn't seem like your average iceworld rip off, the screenshot makes me think an actually original iceworld remake.
Commented 20 years ago2004-05-03 18:58:54 UTC in vault item: de_iridium Comment #1780
Can this be played with cs 1.5 too?
Commented 20 years ago2004-05-03 18:15:11 UTC in vault item: de_bedroom Comment #1779
oops forgot to say tht I think it deserves a three
Commented 20 years ago2004-05-03 18:14:35 UTC in vault item: de_bedroom Comment #1778
Well I tried it, I guess its ok. I liked the vent shaft, it was fun to go flying down that. What was bad was some of the pencils, and I saw a bug on the dresser where u could see through it.
Commented 20 years ago2004-05-03 16:39:53 UTC in vault item: College Dorms Comment #1777
hrm im not sure whats wrong...
Commented 20 years ago2004-05-03 16:36:37 UTC in vault item: de_bedroom Comment #1776
so no one would vote on this?
Commented 20 years ago2004-05-03 08:17:18 UTC in vault item: de_iridium Comment #1775
I played this with Condition Zero bots and now I'm ready to post a little Pros'n'Cons review. So, here we go:

Goodies (erm, pros):
-Runs smoothly.
-Has a really small-townish feeling.
-Lighting is pretty good, a bit too dim, maybe :
-Good texturing and brushwork. The were strangely spahep brushes there and there that didn't really fit the solid and "idyl" theme of the map.

Baddies:
-The textures you used, Blazeer's and MikeZilla's, have been seen in too many maps already.
-Not too good layout: CTs must rush really fast to the green van to prevent the Ts from bombing it, while the bomb spot in the CT base is totally unusable, because of it's lack of good camp spots and stuff.

I think that's pretty much it.
Overall score: **** (4)
Commented 20 years ago2004-05-03 04:11:02 UTC in vault item: Electrified Water Comment #1774
Very nice. Only thing is that the water's not a very nice shape, and it could do with being a little translucent.
Commented 20 years ago2004-05-03 02:47:51 UTC in vault item: de_iridium Comment #1773
Haha Nice Slack
Commented 20 years ago2004-05-02 23:32:26 UTC in vault item: aim_poker_final Comment #1772
Oh come on guys! 4 downloads and only 1 comment! I can't get better unless I know what I did wrong/what I can improve!
Commented 20 years ago2004-05-02 20:13:53 UTC in vault item: Lost Valve intro Comment #1771
it only goes away when you mke your half-life a cheating thingy!
Commented 20 years ago2004-05-02 20:02:23 UTC in vault item: Spearhead Comment #1770
Hmmmmmm . . . that's odd. Maybe I fixed that after Version 0.9.
Commented 20 years ago2004-05-02 15:25:13 UTC in vault item: de_iridium Comment #1769
Very nice.

+ Nice models, sky, textures
+ Good lighting
- Some bits are a little plain
- Very badly zipped

4/5
Commented 20 years ago2004-05-02 15:11:55 UTC in vault item: College Dorms Comment #1768
Same :| I wrote the first review but it disappeared. Odd.
Commented 20 years ago2004-05-02 14:24:21 UTC in vault item: aim_poker_final Comment #1767
Thank you for the comment. I made another de_ map but it wont compile right :(
Also the bottom part I wanted to be "naturally" lit so its only light from above it
Commented 20 years ago2004-05-02 14:04:06 UTC in vault item: de_iridium Comment #1766
orrect me if Im wrong but is his a CITY MAP? w00t
Commented 20 years ago2004-05-02 10:30:04 UTC in vault item: Minimicus Comment #1765
WHAAAAAAAAAA!!!!! Behold the greatness of SlayerA!!!!!!!
Commented 20 years ago2004-05-02 10:25:39 UTC in vault item: ants_bathroom v 1.1 Comment #1764
Um, I took the lightswitch out, Unkonown.
Commented 20 years ago2004-05-02 08:56:11 UTC in vault item: aim_poker_final Comment #1763
Better layout than most aim_ maps, and you get let off 'cos it's your first released map. Texturing's mostly good, one or two little glitches like the sides of ladders. Try not to stretch textures. The underground bit's probably a bit too dark. Keep practising and you'll get better and better.
Commented 20 years ago2004-05-01 21:44:31 UTC in vault item: Spearhead Comment #1762
Also, the outdoor corridoor hovered off the ground in my test, showing some sky through it.
Commented 20 years ago2004-05-01 21:32:21 UTC in vault item: Spearhead Comment #1761
Also, the outdoor corridoor hovered off the ground in my test, showing some sky through it.