Commented 20 years ago2003-12-30 11:51:18 UTC
in vault item: Boxed in hell!Comment #626
well...what do you call boring ...indeed i think it's boring but i was runing alone around in ti if your with 5-6 players then you hsould have a lot of fun. and for your first map it itsnt bad. keep up the good work only5-6 hours is a long time for such a small map i must say but because it's your first map it iant that bad
Commented 20 years ago2003-12-30 11:47:21 UTC
in vault item: Dream1_ver3Comment #625
Yeah, textures are same trough the level. I didnt work on them much. Just find one and paste it on brush. I will try to some new texturing on Ver4 (or Dream2).
Commented 20 years ago2003-12-30 11:39:28 UTC
in vault item: Dream1_ver3Comment #623
nice map dieh@rd only got prob's wiht hl so i havnt played it out yet but i think some things are pritty boring.... try a bit more texturing i would say cause almsot all the texture's are the same. when you swim under water it's in a straight line....dont ot obvious, maby some aliens swim in the water??
Commented 20 years ago2003-12-30 10:49:10 UTC
in vault item: Boxed in hell!Comment #621
Thanks to whoever posted the screenshot...I was not sure how to do it. BTW...this is my first map and only spent probably 5-6 hours on it. I know it's probably boring compared to a lot of others but we are having a heck of a lot of fun playing it at work. Any comments, suggestions both positive and negative will be appreciated. I plan on making more maps and need all input. Thanks (since I have to rate my own map...)
As you can see from the screen shot, some (Not all) entities need to be deeper in the Map. I suggest you build a small patch of wall 8-16 units thick on the outside of the map adjacent to the env_spark entity.
Commented 20 years ago2003-12-29 21:35:43 UTC
in vault item: jax_assaultworldComment #612
i'm not going to bitch about your work, just your creativity. why do people keep making copies of iceworld? it's incredibly bland. oh, i see you added lots of crates. good one. never would have tought of it. so original
Commented 20 years ago2003-12-29 01:44:04 UTC
in vault item: klingon_dmComment #610
Thank you. I am suprised at the zip file size. The bsp is 8.80 megs unzipped without any other files!. And thanks to whomever posted the screenie for me too.
Commented 20 years ago2003-12-29 00:48:35 UTC
in vault item: klingon_dmComment #609
Ummm, the zip is actually 4.6Mb... Apart from that this looks really good. Lot's of detail and thought. The map flows, and looks good at the same time. Great stuff.
Commented 20 years ago2003-12-28 09:21:29 UTC
in vault item: IntakeComment #608
Most textures are done in PhS or PSP , then 256coloured in IrfanView, then Wally'ed into a wad, and if you're pareanoid, -wadincluded so that it's hard to retreave them from the bsp
lol, how were you meant to get up there? I changed gravity! Mwahahaa I AM OMNIPOTENT. Or high or drunk or summat. Oh well, lol. The snowflakes were nice little coarse, though.
Commented 20 years ago2003-12-24 00:41:07 UTC
in vault item: JN_DustGComment #601
Thank You for your comment...I have a better map that my friends and I like playing...Fun with small groups of people and large groups. Try it...ITS CBUILDINGS
Commented 20 years ago2003-12-21 19:05:51 UTC
in vault item: csde_school_assaultComment #592
Terran Battlecruiser? You mean like from StarCraft? I knew we couldn't trust Raynor. actually, from hear it looks like a big brick wiht windows about to be dropped on the school
Commented 20 years ago2003-12-21 18:25:26 UTC
in vault item: JN_CBricksComment #591
crates? remember my comment about the awp towers and how it should have crates everywhere? that was sarcasm. crates just show ppl that ur very new to playing cs, or just having a map-designer's "block". try using other things that would be found in, say, a two story apartment. Like, a bed, kitchen counter, or even a refridgerator. if you want to be really creative, make the doors to cabinents, closets, or the refridgerator toggle with a use key so that ppl can crawl inside.
another thing to start trying is atmosphere. besides making a leaky, dirty, falling-apart dry wall ceiling (and maybe even a small puddle with dripping sounds near it) instead of bricks, you can use things that will never be used just to add to a feeling of reality. try putting a door for the "entrance" of the building, that doesn't really do anything but look good. maybe a wooden one with a rounded top. put windows on one side of the building with glass, and outside of there put a flipped copy of the building's side to show that you're in a neighborhood. if you want to get really into it, put a street and sidewalks with a small stairway in front of each door.
maybe you can really expand this map. put an emergency fire exit in a side window that goes into an alley with a dumpster. make six copies of this building (if it's small enough. i'll find out for myself soon.) and put three on each side of the street. put doorbells on them. put a few ct's in one and t's in the other. maybe make a hostage rescue map.
If you need any help with these things feel free to email me.
Commented 20 years ago2003-12-20 15:27:30 UTC
in vault item: JN_CBuildingsComment #586
i will as soon as i get winzip. a piece of advice for screenies, in theconsole type "hud_draw 0" i believe, to take off your hud, then when you die go to free camera and shoot pictures like that. "hud_draw 1" will turn ur hud back on, and "crosshair 0" and "crosshair 1" will trun the x-nairs off and on.
Commented 20 years ago2003-12-18 20:33:52 UTC
in vault item: big_cityComment #581
If anyone downloads this map, you will notice there is a folder labeled big_city other than the bsp. Put that folder in your Half Life/valve/sounds folder
Commented 20 years ago2003-12-15 18:47:13 UTC
in vault item: cs_deagle2kComment #577
Hmm... i've played this one out on the net i think. I thought the transparent crates were just my wallhack! No, just kidding.
I'm gonna make a deagle map (it will probably be called deagle137) that will consist of five crates and i small catwalk. It's official name will be "IHaveNoTaste" or "ImALameUnimaginativeLoserWithNoLife".
when you swim under water it's in a straight line....dont ot obvious, maby some aliens swim in the water??
it's incredibly bland. oh, i see you added lots of crates. good one. never would have tought of it. so original
And thanks to whomever posted the screenie for me too.
Apart from that this looks really good. Lot's of detail and thought. The map flows, and looks good at the same time.
Great stuff.
I really like the lighting here BTW
Just PLAY FOR FUN !!!
I see you managed to get the models to work. Can't say I have ever been able to get a snowman to follow me before.
Well Done.
another thing to start trying is atmosphere. besides making a leaky, dirty, falling-apart dry wall ceiling (and maybe even a small puddle with dripping sounds near it) instead of bricks, you can use things that will never be used just to add to a feeling of reality. try putting a door for the "entrance" of the building, that doesn't really do anything but look good. maybe a wooden one with a rounded top. put windows on one side of the building with glass, and outside of there put a flipped copy of the building's side to show that you're in a neighborhood. if you want to get really into it, put a street and sidewalks with a small stairway in front of each door.
maybe you can really expand this map. put an emergency fire exit in a side window that goes into an alley with a dumpster. make six copies of this building (if it's small enough. i'll find out for myself soon.) and put three on each side of the street. put doorbells on them. put a few ct's in one and t's in the other. maybe make a hostage rescue map.
If you need any help with these things feel free to email me.
I'm gonna make a deagle map (it will probably be called deagle137) that will consist of five crates and i small catwalk. It's official name will be "IHaveNoTaste" or "ImALameUnimaginativeLoserWithNoLife".