Comments

Commented 20 years ago2003-12-30 14:39:59 UTC in vault item: Leak (ns_below) (Natural Selection) Comment #629
ok, thanks a lot.
Commented 20 years ago2003-12-30 12:46:14 UTC in vault item: Dream1_ver3 Comment #628
By the way, Korn's lead singer is Jonathan Davis... or am I wrong to? ... ... ... darn you for making me think.
Commented 20 years ago2003-12-30 11:52:06 UTC in vault item: Boxed in hell! Comment #627
btw i rated it a 3 star(dont now how it is with a buch of people and oz deathmatch, i play rocket crowbar)
Commented 20 years ago2003-12-30 11:51:18 UTC in vault item: Boxed in hell! Comment #626
well...what do you call boring ...indeed i think it's boring but i was runing alone around in ti if your with 5-6 players then you hsould have a lot of fun. and for your first map it itsnt bad. keep up the good work only5-6 hours is a long time for such a small map i must say but because it's your first map it iant that bad
Commented 20 years ago2003-12-30 11:47:21 UTC in vault item: Dream1_ver3 Comment #625
Yeah, textures are same trough the level. I didnt work on them much. Just find one and paste it on brush. I will try to some new texturing on Ver4 (or Dream2).
Commented 20 years ago2003-12-30 11:41:46 UTC in vault item: Boxed in hell! Comment #624
iam cheking it out now
Commented 20 years ago2003-12-30 11:39:28 UTC in vault item: Dream1_ver3 Comment #623
nice map dieh@rd only got prob's wiht hl so i havnt played it out yet but i think some things are pritty boring.... try a bit more texturing i would say cause almsot all the texture's are the same.
when you swim under water it's in a straight line....dont ot obvious, maby some aliens swim in the water??
Commented 20 years ago2003-12-30 11:33:02 UTC in vault item: Dream1_ver3 Comment #622
lol :-) sorry, no. Little help. It's a singer in one band...
Commented 20 years ago2003-12-30 10:49:10 UTC in vault item: Boxed in hell! Comment #621
Thanks to whoever posted the screenshot...I was not sure how to do it. BTW...this is my first map and only spent probably 5-6 hours on it. I know it's probably boring compared to a lot of others but we are having a heck of a lot of fun playing it at work. Any comments, suggestions both positive and negative will be appreciated. I plan on making more maps and need all input. Thanks (since I have to rate my own map...)
Commented 20 years ago2003-12-30 08:47:33 UTC in vault item: Dream1_ver3 Comment #620
uh its diehard wich is coming form the butcher??
Commented 20 years ago2003-12-30 08:03:10 UTC in vault item: Dream1_ver3 Comment #619
Wrong answer dude.
Commented 20 years ago2003-12-30 06:32:12 UTC in vault item: Leak (ns_below) (Natural Selection) Comment #618
As you can see from the screen shot, some (Not all) entities need to be deeper in the Map. I suggest you build a small patch of wall 8-16 units thick on the outside of the map adjacent to the env_spark entity.
Commented 20 years ago2003-12-30 05:36:59 UTC in vault item: Dream1_ver3 Comment #617
Its the singer off Korn Dave Davis or something
Commented 20 years ago2003-12-30 00:12:46 UTC in vault item: jax_assaultworld Comment #616
oh yes, the waypoints are made so bots still go down the middle but usually go down the sides so it is a different game, oh i dunno
Commented 20 years ago2003-12-30 00:04:34 UTC in vault item: jax_assaultworld Comment #615
well mine is different... it has a roof!!!!! i just made it cos i had nothing else to do and whipped this up in bout ten mins
Commented 20 years ago2003-12-29 22:19:10 UTC in vault item: jax_twhlxmas (A Tribute to TWHL) Comment #614
y did u hav 2 make it in cs? y not hl?
Commented 20 years ago2003-12-29 21:38:03 UTC in vault item: jax_twhlxmas (A Tribute to TWHL) Comment #613
my winzip says it's not a valid archive
Commented 20 years ago2003-12-29 21:35:43 UTC in vault item: jax_assaultworld Comment #612
i'm not going to bitch about your work, just your creativity. why do people keep making copies of iceworld?
it's incredibly bland. oh, i see you added lots of crates. good one. never would have tought of it. so original
Commented 20 years ago2003-12-29 19:33:06 UTC in vault item: klingon_dm Comment #611
Very good juim your definately more skilled than me, also zip programs create compressed data until its unzipped thats why its zip file is smaller
Commented 20 years ago2003-12-29 01:44:04 UTC in vault item: klingon_dm Comment #610
Thank you. I am suprised at the zip file size. The bsp is 8.80 megs unzipped without any other files!.
And thanks to whomever posted the screenie for me too.
Commented 20 years ago2003-12-29 00:48:35 UTC in vault item: klingon_dm Comment #609
Ummm, the zip is actually 4.6Mb...
Apart from that this looks really good. Lot's of detail and thought. The map flows, and looks good at the same time.
Great stuff.
Commented 20 years ago2003-12-28 09:21:29 UTC in vault item: Intake Comment #608
Most textures are done in PhS or PSP , then 256coloured in IrfanView, then Wally'ed into a wad, and if you're pareanoid, -wadincluded so that it's hard to retreave them from the bsp ;)

I really like the lighting here BTW
Commented 20 years ago2003-12-27 11:10:59 UTC in vault item: cs_facility_k Comment #607
There is an old cs map by that name based on facility from the James Bond game.....change the name
Commented 20 years ago2003-12-27 07:41:09 UTC in vault item: cs_ties Comment #606
Fun, well-made map. Maybe fewer crates would be nice ;)
Commented 20 years ago2003-12-26 17:38:55 UTC in vault item: cs_ties Comment #605
OK! IT IS updated !@!
Just PLAY FOR FUN !!!
Commented 20 years ago2003-12-25 16:50:34 UTC in vault item: jax_twhlxmas (A Tribute to TWHL) Comment #603
lol, how were you meant to get up there? I changed gravity! Mwahahaa I AM OMNIPOTENT. Or high or drunk or summat. Oh well, lol. The snowflakes were nice :) little coarse, though.
Commented 20 years ago2003-12-24 23:06:27 UTC in vault item: jax_twhlxmas (A Tribute to TWHL) Comment #602
Intersting.
I see you managed to get the models to work. Can't say I have ever been able to get a snowman to follow me before.
Well Done.
Commented 20 years ago2003-12-24 00:41:07 UTC in vault item: JN_DustG Comment #601
Thank You for your comment...I have a better map that my friends and I like playing...Fun with small groups of people and large groups. Try it...ITS CBUILDINGS
Commented 20 years ago2003-12-23 23:48:06 UTC in vault item: Minimicus Comment #600
F**KING AWSOME!!! I LOVE THIS!!! Keep up the good work!!!
Commented 20 years ago2003-12-22 10:17:35 UTC in vault item: cs_mountain Comment #597
if its completed i dont think u should include the .rmf and .map less u want ppl 2 b able 2 edit it.
Commented 20 years ago2003-12-22 02:25:34 UTC in vault item: fy_taken Comment #596
hmmmm......thinking of renaming it to fy_crateland
This comment was made on an article that has been deleted.
Commented 20 years ago2003-12-21 19:35:21 UTC in vault item: Operation Marlboro Comment #594
WTF? It wont download! GRRRR!!! It says that the map is at http:///
Commented 20 years ago2003-12-21 19:06:19 UTC in vault item: csde_school_assault Comment #593
you mean 139 ppl actually gave it 5 stars?
Commented 20 years ago2003-12-21 19:05:51 UTC in vault item: csde_school_assault Comment #592
Terran Battlecruiser? You mean like from StarCraft? I knew we couldn't trust Raynor. actually, from hear it looks like a big brick wiht windows about to be dropped on the school
Commented 20 years ago2003-12-21 18:25:26 UTC in vault item: JN_CBricks Comment #591
crates? remember my comment about the awp towers and how it should have crates everywhere? that was sarcasm. crates just show ppl that ur very new to playing cs, or just having a map-designer's "block". try using other things that would be found in, say, a two story apartment. Like, a bed, kitchen counter, or even a refridgerator. if you want to be really creative, make the doors to cabinents, closets, or the refridgerator toggle with a use key so that ppl can crawl inside.

another thing to start trying is atmosphere. besides making a leaky, dirty, falling-apart dry wall ceiling (and maybe even a small puddle with dripping sounds near it) instead of bricks, you can use things that will never be used just to add to a feeling of reality. try putting a door for the "entrance" of the building, that doesn't really do anything but look good. maybe a wooden one with a rounded top. put windows on one side of the building with glass, and outside of there put a flipped copy of the building's side to show that you're in a neighborhood. if you want to get really into it, put a street and sidewalks with a small stairway in front of each door.

maybe you can really expand this map. put an emergency fire exit in a side window that goes into an alley with a dumpster. make six copies of this building (if it's small enough. i'll find out for myself soon.) and put three on each side of the street. put doorbells on them. put a few ct's in one and t's in the other. maybe make a hostage rescue map.

If you need any help with these things feel free to email me.
Commented 20 years ago2003-12-20 20:29:55 UTC in vault item: Xen Jumping Thingy Comment #590
I was always scared to jump on those things. I always went to high and came crashing down to my death...
Commented 20 years ago2003-12-20 17:07:19 UTC in vault item: JN_CBuildings Comment #589
Its ok about the double post...LOL
Commented 20 years ago2003-12-20 15:41:37 UTC in vault item: JN_CBuildings Comment #588
sorry about the double post. i refreshed the wrong page
Commented 20 years ago2003-12-20 15:27:30 UTC in vault item: JN_CBuildings Comment #586
i will as soon as i get winzip. a piece of advice for screenies, in theconsole type "hud_draw 0" i believe, to take off your hud, then when you die go to free camera and shoot pictures like that. "hud_draw 1" will turn ur hud back on, and "crosshair 0" and "crosshair 1" will trun the x-nairs off and on.
Commented 20 years ago2003-12-20 02:39:12 UTC in vault item: JN_CBuildings Comment #585
Thank you!!! Yes, I did use advice from all of those. Thanks. Try it out
Commented 20 years ago2003-12-20 01:55:47 UTC in vault item: JN_CBuildings Comment #584
wow! that's looks MUCH better than before. did you use all of our advice? I like the nicely curved walls.
Commented 20 years ago2003-12-19 18:53:23 UTC in vault item: cs_campanar Comment #583
size the ground textures a bit maby
Commented 20 years ago2003-12-19 18:50:27 UTC in vault item: JN_DustG Comment #582
Yeah yeah I know but you should still try... will put ak's and m4's in this next time I update it
Commented 20 years ago2003-12-18 20:33:52 UTC in vault item: big_city Comment #581
If anyone downloads this map, you will notice there is a folder labeled big_city other than the bsp. Put that folder in your Half Life/valve/sounds folder
Commented 20 years ago2003-12-18 20:33:14 UTC in vault item: JN_DustG Comment #580
so... it's a simple close cobat map, and u decided that u should put medium ranged rifles in there... i'll just shrug this time
Commented 20 years ago2003-12-18 06:08:15 UTC in vault item: cs_campanar Comment #579
You have a leak. That causes the high r_speeds.
This comment was made on an article that has been deleted.
Commented 20 years ago2003-12-15 18:47:13 UTC in vault item: cs_deagle2k Comment #577
Hmm... i've played this one out on the net i think. I thought the transparent crates were just my wallhack! No, just kidding.

I'm gonna make a deagle map (it will probably be called deagle137) that will consist of five crates and i small catwalk. It's official name will be "IHaveNoTaste" or "ImALameUnimaginativeLoserWithNoLife".
Commented 20 years ago2003-12-15 04:01:54 UTC in vault item: JN_DustG Comment #576
u beat me in the idea of instead of having the normal colts and ak47 u have aug and krieg, oh well