Commented 20 years ago2003-12-15 18:47:13 UTC
in vault item: cs_deagle2kComment #577
Hmm... i've played this one out on the net i think. I thought the transparent crates were just my wallhack! No, just kidding.
I'm gonna make a deagle map (it will probably be called deagle137) that will consist of five crates and i small catwalk. It's official name will be "IHaveNoTaste" or "ImALameUnimaginativeLoserWithNoLife".
It's very detailed, and has great atmosphere, but I'm not much of a fan of maps where you do nothing. Maybe if you hadn't allowed player control, it would've been better. Still, 3 stars.
Good Work I like this map, it have good feeling. But I want to play little to, not only go a round and look on a nice building, a herd of Orcher rush in to a good battle have be nice.
Commented 20 years ago2003-12-13 11:25:08 UTC
in vault item: HLywoodComment #563
Thanks Tlax! The Terminator's "I'll be back!" is in there along with Dr. Evil, Austin Powers, James Bond, Dirty Harry and Golom (from Lord of the Rings), just to name just a few. They say different stuff every time you play the map, so play through it more than once to hear everything. I'm glad to hear people are enjoying this. It was fun to make!
Hmm, this screenshot roxx!! I have to try out this map. But I think the r_speeds are very low because of the detailed brushwork. : Though its a worth a look!
Commented 20 years ago2003-12-12 18:52:57 UTC
in vault item: HLywoodComment #557
Heh heh, I planned it that way. At the beginning of the level it says to 'Escort' barney and the scientist to the end. Websters dictionary defines the word 'Escort' as "Keeping Barney with you at all times."
Commented 20 years ago2003-12-12 06:54:00 UTC
in vault item: HLywoodComment #552
It was pretty cool but I left my barney a little behind so he wouldn't get hurt by the action ahead.....when I then came back I found monsters spawned right nxt to my barney without warning and kept killing him....it was pretty annoying...anyhow I sorted it a while later by using myself as a shield for barney with a crowbar....oh yeah and nice lip sync stuff.....how u do that lol...it was done pretty well
Commented 20 years ago2003-12-11 22:39:18 UTC
in vault item: MinimicusComment #551
It works fine. Over 1300 downloads (from several sites) so far! Send me an e-mail at slayera@cox.net and I'll see if I can help to get it working for you.
Commented 20 years ago2003-12-10 17:44:43 UTC
in vault item: a01&a02Comment #544
Well, if you want the player go through the next level, make sure that the player IS inside the trigger_changelevel. If the player is not inside, it won't work. Also important, the info_landmark has to be on the same spot in both maps. How to fix: cover the whole map with the trigger_changelevel entity so that player is always inside it. But don't cause any leaks.
And one other thing, you have a major skybox, so i guess r_speeds are pretty high. Especcialy with all those leaves.
Commented 20 years ago2003-12-10 08:58:04 UTC
in vault item: cs_campanarComment #543
Ahh, I forgot, I have a problem with those windows you can see in the right wall of the screenshot. As I do not know why the decals use of Valve Hammer Editor does not work for me (once upon a time HalfLife said that it did not find the decal textures) they are built with a one unit box over the wall. Of course they are func_wall entities that do not brake the wall in little pieces. But anyhow, if I could remove those four 1 unit width faces without using a NULL texture...
Commented 20 years ago2003-12-10 08:54:51 UTC
in vault item: cs_campanarComment #542
(The complete history) As my first map I want everything to work OK. So I'll see if anybode helps me reducing r_speeds (maybe aplying some NULL textures...). As a map, it is a Counter Strike Hostage Rescue map. It works with CS 1.5, haven't tested with CS 1.6 because of the fact that Steam does not install behind my university proxy. The map is based on my friends house in the suburb called Campanar, in Valencia, Spain, but the surroundings are changed so that the map gets playable and somewhat fun. As something I was experimenting there can be found some explosives so that the CTs can get in by force. There are lots of selfmade photos and posters in the wad file! Note that the problem relating not-so-neat textures will be addressed in a future. The BSP is not the last BSP I compiled because in the last compilations I did not use RAD. So BSP is only for let you get an idea of how it is rendered, but the MAP and RMF are the ones you need to see. Beware that RAD is now very slow! (as it has to render lots of opaque entities, because I think that only structural important brushes should be with entity 0, aka world brushes, but I do not want that most of the details have no opaque faces). It can take about one hour compile, being everything but 10 minutes RAD. In the future there should be a readme... If you want to view an modifications history in spanish, you can read http://www.rommelwood.de/~fersanmz
Commented 20 years ago2003-12-09 13:03:47 UTC
in vault item: big_cityComment #537
a really cool map with relatively low r_speeds, could be cool with lots of plrs on internet. Ill take teh positvie first: +good open-stle +lots of weapons +rooftops!
and the inevitable: -Ugly texturing -not-see-throughable ladders or fences. -too many weapons :/
Commented 20 years ago2003-12-08 12:48:24 UTC
in vault item: Operation MarlboroComment #535
Hmmmm... It seems that you only have Counter Strike installed... The maps runs from Half Life only, I mean, it?s made for Half Life Single Player... Try to install the Mod in the Half Life folder, that is, copy the Zip to the Half Life folder and just unzip it :)... Of course, I assume you executed the Install.bat file provided with the mod. That batch will get the needed Hl dlls copied so try also that, it?s in the Danimod folder. Tell me if you can run it and, of course, if you liked it. By the way, sorry if lightining is too dark sometimes, it?s been worked on currently, I?ll look better when all is fully iplemented. I hope you like it :).
Commented 20 years ago2003-12-08 12:48:19 UTC
in vault item: Operation MarlboroComment #534
Hmmmm... It seems that you only have Counter Strike installed... The maps runs from Half Life only, I mean, it?s made for Half Life Single Player... Try to install the Mod in the Half Life folder, that is, copy the Zip to the Half Life folder and just unzip it :)... Of course, I assume you executed the Install.bat file provided with the mod. That batch will get the needed Hl dlls copied so try also that, it?s in the Danimod folder. Tell me if you can run it and, of course, if you liked it. By the way, sorry if lightining is too dark sometimes, it?s been worked on currently, I?ll look better when all is fully iplemented. I hope you like it :).
Commented 20 years ago2003-12-06 20:18:07 UTC
in vault item: Crash and stuckComment #533
I got the player to start in the cockpit. But I had to delete your func_breakable cockpit glass, it kept crushing the player. Is your map for spirit by any chance? Anyway, I had to add an origin brush to the func_train, and I deleted your camera. For the screenshot, i went walking on the wing while the plane was flying. Wheeeeeee!
I'm gonna make a deagle map (it will probably be called deagle137) that will consist of five crates and i small catwalk. It's official name will be "IHaveNoTaste" or "ImALameUnimaginativeLoserWithNoLife".
But I want to play little to, not only go a round and look on a nice building, a herd of Orcher rush in to a good battle have be nice.
Funny map, amusing to listen on all the comments from Barney and the scientist. But I missing the classic reply from the Terminator...
Also important, the info_landmark has to be on the same spot in both maps. How to fix: cover the whole map with the trigger_changelevel entity so that player is always inside it. But don't cause any leaks.
And one other thing, you have a major skybox, so i guess r_speeds are pretty high. Especcialy with all those leaves.
As my first map I want everything to work OK. So I'll see if anybode helps me reducing r_speeds (maybe aplying some NULL textures...).
As a map, it is a Counter Strike Hostage Rescue map. It works with CS 1.5, haven't tested with CS 1.6 because of the fact that Steam does not install behind my university proxy. The map is based on my friends house in the suburb called Campanar, in Valencia, Spain, but the surroundings are changed so that the map gets playable and somewhat fun. As something I was experimenting there can be found some explosives so that the CTs can get in by force. There are lots of selfmade photos and posters in the wad file!
Note that the problem relating not-so-neat textures will be addressed in a future. The BSP is not the last BSP I compiled because in the last compilations I did not use RAD. So BSP is only for let you get an idea of how it is rendered, but the MAP and RMF are the ones you need to see. Beware that RAD is now very slow! (as it has to render lots of opaque entities, because I think that only structural important brushes should be with entity 0, aka world brushes, but I do not want that most of the details have no opaque faces). It can take about one hour compile, being everything but 10 minutes RAD.
In the future there should be a readme... If you want to view an modifications history in spanish, you can read http://www.rommelwood.de/~fersanmz
Ai-yi-yi! No es bueno!
It looks neat, but the light come from nowhere. Give them a source. Even little tiny runway bulbs
Ill take teh positvie first:
+good open-stle
+lots of weapons
+rooftops!
and the inevitable:
-Ugly texturing
-not-see-throughable ladders or fences.
-too many weapons :/
Keep teh good work up!
Tell me if you can run it and, of course, if you liked it. By the way, sorry if lightining is too dark sometimes, it?s been worked on currently, I?ll look better when all is fully iplemented.
I hope you like it :).
Tell me if you can run it and, of course, if you liked it. By the way, sorry if lightining is too dark sometimes, it?s been worked on currently, I?ll look better when all is fully iplemented.
I hope you like it :).
BTW you cant fit a info_player_start in those small cockpits in the planes...