Comments

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Commented 20 years ago2003-12-15 18:47:13 UTC in vault item: cs_deagle2k Comment #577
Hmm... i've played this one out on the net i think. I thought the transparent crates were just my wallhack! No, just kidding.

I'm gonna make a deagle map (it will probably be called deagle137) that will consist of five crates and i small catwalk. It's official name will be "IHaveNoTaste" or "ImALameUnimaginativeLoserWithNoLife".
Commented 20 years ago2003-12-15 04:01:54 UTC in vault item: JN_DustG Comment #576
u beat me in the idea of instead of having the normal colts and ak47 u have aug and krieg, oh well
Commented 20 years ago2003-12-14 20:06:05 UTC in vault item: Operation Marlboro Comment #575
So sad :(.
Commented 20 years ago2003-12-14 20:03:41 UTC in vault item: Operation Marlboro Comment #574
was unable to download...some error.. think it's my browser...i'll try again someday =)
Commented 20 years ago2003-12-14 16:48:56 UTC in vault item: HLywood Comment #573
Hahaha, very funny :) Too bad it's so short, but I liked it.
Commented 20 years ago2003-12-14 16:42:37 UTC in vault item: Crash and stuck Comment #572
ta ye it is in spirit sory i shoud of warnnd u
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Commented 20 years ago2003-12-14 10:03:53 UTC in vault item: The Box Comment #570
Hehe, estoy estudiando el espanol a colegio :)
Commented 20 years ago2003-12-14 06:46:46 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #569
It's very detailed, and has great atmosphere, but I'm not much of a fan of maps where you do nothing. Maybe if you hadn't allowed player control, it would've been better. Still, 3 stars.
Commented 20 years ago2003-12-14 06:36:23 UTC in vault item: big_city Comment #568
This is pretty good. Agree entirely with ZombieLoffe. Slightly odd scales on a few things (they're too big).
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2003-12-13 16:55:09 UTC in vault item: dm_scouting Comment #565
HEy steve thats prety interesting for a first map nice tho.
Commented 20 years ago2003-12-13 16:20:21 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #564
Good Work I like this map, it have good feeling.
But I want to play little to, not only go a round and look on a nice building, a herd of Orcher rush in to a good battle have be nice.
Commented 20 years ago2003-12-13 11:25:08 UTC in vault item: HLywood Comment #563
Thanks Tlax! The Terminator's "I'll be back!" is in there along with Dr. Evil, Austin Powers, James Bond, Dirty Harry and Golom (from Lord of the Rings), just to name just a few. They say different stuff every time you play the map, so play through it more than once to hear everything. I'm glad to hear people are enjoying this. It was fun to make!
Commented 20 years ago2003-12-13 07:55:10 UTC in vault item: HLywood Comment #562
Ha ha ha ha ha
Funny map, amusing to listen on all the comments from Barney and the scientist. But I missing the classic reply from the Terminator...
:)
Commented 20 years ago2003-12-13 02:32:16 UTC in vault item: Death_Arena Comment #561
Is this just iceworld with different textures?
Commented 20 years ago2003-12-12 21:27:54 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #560
Hmm, this screenshot roxx!! I have to try out this map. :) But I think the r_speeds are very low because of the detailed brushwork. : Though its a worth a look! :D
Commented 20 years ago2003-12-12 19:09:46 UTC in vault item: HLywood Comment #559
Enable ratings. I want to give this five stars.
Commented 20 years ago2003-12-12 18:59:03 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #558
And I'm even trying to up them a bit. To 3 stars. But Kaptain_Krunch has reduced 'em too much, and I don't have much time.
Commented 20 years ago2003-12-12 18:52:57 UTC in vault item: HLywood Comment #557
Heh heh, I planned it that way. At the beginning of the level it says to 'Escort' barney and the scientist to the end. Websters dictionary defines the word 'Escort' as "Keeping Barney with you at all times." :)
Commented 20 years ago2003-12-12 15:10:39 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #556
By the way, I didn't kill the ratings on this. It was Kaptain_Krunch. I gave it a 3 once.
Commented 20 years ago2003-12-12 12:26:39 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #555
Its pretty cool for the eye candy but if this was a comp on fps you'd come last :D
Commented 20 years ago2003-12-12 08:45:26 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #554
I like the way you pork around the cornors and trot around
Commented 20 years ago2003-12-12 08:45:12 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #553
Its a complete PIG STYE, you could say its a FAT SPOTTY MESS....
Commented 20 years ago2003-12-12 06:54:00 UTC in vault item: HLywood Comment #552
It was pretty cool but I left my barney a little behind so he wouldn't get hurt by the action ahead.....when I then came back I found monsters spawned right nxt to my barney without warning and kept killing him....it was pretty annoying...anyhow I sorted it a while later by using myself as a shield for barney with a crowbar....oh yeah and nice lip sync stuff.....how u do that lol...it was done pretty well :D
Commented 20 years ago2003-12-11 22:39:18 UTC in vault item: Minimicus Comment #551
It works fine. Over 1300 downloads (from several sites) so far! Send me an e-mail at slayera@cox.net and I'll see if I can help to get it working for you.
Commented 20 years ago2003-12-11 19:24:52 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #550
rofl its not in the vault again..... i did'nt vote :P
Commented 20 years ago2003-12-11 15:37:13 UTC in vault item: HLywood Comment #549
VERY, VERY GOOD! GET IT NOW!!!!!!!!
Commented 20 years ago2003-12-11 15:36:32 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #548
Why have you put this in the vault again? And don't rate stuff yourself!
Commented 20 years ago2003-12-11 05:35:13 UTC in vault item: aim_snow Comment #547
u didnt havta link the map to the other site its under 3 mb zipped
Commented 20 years ago2003-12-11 05:33:29 UTC in vault item: aim_snow Comment #546
excellent!, makes it seem like there is a market for aim_jungle and aim_lava
Commented 20 years ago2003-12-11 05:10:50 UTC in vault item: cs_mountain Comment #545
the compressed zipped folder is invalid or corrupt
Commented 20 years ago2003-12-10 17:44:43 UTC in vault item: a01&a02 Comment #544
Well, if you want the player go through the next level, make sure that the player IS inside the trigger_changelevel. If the player is not inside, it won't work.
Also important, the info_landmark has to be on the same spot in both maps. How to fix: cover the whole map with the trigger_changelevel entity so that player is always inside it. But don't cause any leaks.

And one other thing, you have a major skybox, so i guess r_speeds are pretty high. Especcialy with all those leaves.
Commented 20 years ago2003-12-10 08:58:04 UTC in vault item: cs_campanar Comment #543
Ahh, I forgot, I have a problem with those windows you can see in the right wall of the screenshot. As I do not know why the decals use of Valve Hammer Editor does not work for me (once upon a time HalfLife said that it did not find the decal textures) they are built with a one unit box over the wall. Of course they are func_wall entities that do not brake the wall in little pieces. But anyhow, if I could remove those four 1 unit width faces without using a NULL texture...
Commented 20 years ago2003-12-10 08:54:51 UTC in vault item: cs_campanar Comment #542
(The complete history)
As my first map I want everything to work OK. So I'll see if anybode helps me reducing r_speeds (maybe aplying some NULL textures...).
As a map, it is a Counter Strike Hostage Rescue map. It works with CS 1.5, haven't tested with CS 1.6 because of the fact that Steam does not install behind my university proxy. The map is based on my friends house in the suburb called Campanar, in Valencia, Spain, but the surroundings are changed so that the map gets playable and somewhat fun. As something I was experimenting there can be found some explosives so that the CTs can get in by force. There are lots of selfmade photos and posters in the wad file!
Note that the problem relating not-so-neat textures will be addressed in a future. The BSP is not the last BSP I compiled because in the last compilations I did not use RAD. So BSP is only for let you get an idea of how it is rendered, but the MAP and RMF are the ones you need to see. Beware that RAD is now very slow! (as it has to render lots of opaque entities, because I think that only structural important brushes should be with entity 0, aka world brushes, but I do not want that most of the details have no opaque faces). It can take about one hour compile, being everything but 10 minutes RAD.
In the future there should be a readme... If you want to view an modifications history in spanish, you can read http://www.rommelwood.de/~fersanmz
Commented 20 years ago2003-12-10 00:31:16 UTC in vault item: The Box Comment #541
um.... si?
Ai-yi-yi! No es bueno!
It looks neat, but the light come from nowhere. Give them a source. Even little tiny runway bulbs
Commented 20 years ago2003-12-09 21:34:03 UTC in vault item: Minimicus Comment #540
errr i doesn't work, y does't it work?
Commented 20 years ago2003-12-09 20:45:51 UTC in vault item: big_city Comment #539
If anybody likes this map, It will also be made for tfc too with more areas
Commented 20 years ago2003-12-09 20:44:54 UTC in vault item: big_city Comment #538
Actually this was my first map! And I am suprised I even did THIS good!
Commented 20 years ago2003-12-09 13:03:47 UTC in vault item: big_city Comment #537
a really cool map with relatively low r_speeds, could be cool with lots of plrs on internet.
Ill take teh positvie first:
+good open-stle
+lots of weapons
+rooftops!

and the inevitable:
-Ugly texturing
-not-see-throughable ladders or fences.
-too many weapons :/

Keep teh good work up!
Commented 20 years ago2003-12-08 12:53:27 UTC in vault item: Operation Marlboro Comment #536
And don?t forget to also download the addon... It?s the file next to this in the vault. Sadly it won?t run without it.
Commented 20 years ago2003-12-08 12:48:24 UTC in vault item: Operation Marlboro Comment #535
Hmmmm... It seems that you only have Counter Strike installed... The maps runs from Half Life only, I mean, it?s made for Half Life Single Player... Try to install the Mod in the Half Life folder, that is, copy the Zip to the Half Life folder and just unzip it :)... Of course, I assume you executed the Install.bat file provided with the mod. That batch will get the needed Hl dlls copied so try also that, it?s in the Danimod folder.
Tell me if you can run it and, of course, if you liked it. By the way, sorry if lightining is too dark sometimes, it?s been worked on currently, I?ll look better when all is fully iplemented.
I hope you like it :).
Commented 20 years ago2003-12-08 12:48:19 UTC in vault item: Operation Marlboro Comment #534
Hmmmm... It seems that you only have Counter Strike installed... The maps runs from Half Life only, I mean, it?s made for Half Life Single Player... Try to install the Mod in the Half Life folder, that is, copy the Zip to the Half Life folder and just unzip it :)... Of course, I assume you executed the Install.bat file provided with the mod. That batch will get the needed Hl dlls copied so try also that, it?s in the Danimod folder.
Tell me if you can run it and, of course, if you liked it. By the way, sorry if lightining is too dark sometimes, it?s been worked on currently, I?ll look better when all is fully iplemented.
I hope you like it :).
Commented 20 years ago2003-12-06 20:18:07 UTC in vault item: Crash and stuck Comment #533
I got the player to start in the cockpit. But I had to delete your func_breakable cockpit glass, it kept crushing the player. Is your map for spirit by any chance? :) Anyway, I had to add an origin brush to the func_train, and I deleted your camera. For the screenshot, i went walking on the wing while the plane was flying. Wheeeeeee!
Commented 20 years ago2003-12-06 17:15:58 UTC in vault item: Crash and stuck Comment #532
Well, make it smaller :/
BTW you cant fit a info_player_start in those small cockpits in the planes...
Commented 20 years ago2003-12-06 06:29:36 UTC in vault item: Operation Marlboro Comment #531
i mean 'cant find DLL API C:Sierra/Counter-Strike/DANIMOD/dlls/hl.dll' plz help
Commented 20 years ago2003-12-06 06:27:55 UTC in vault item: Operation Marlboro Comment #530
im havin a problem, wenever i try to run it it says 'cant fiond DLL from AP!' plz help me i really want to play this!
Commented 20 years ago2003-12-06 05:46:12 UTC in vault item: jax_breakable Comment #529
damn spammers