Commented 20 years ago2003-11-22 16:42:59 UTC
in vault item: cs_tiesComment #470
This is your FIRST MAP? I liked it... Cant really find any errors, but its small, yeah. Runs really smooth(most of the time like 300 in r_speeds), and is textured nice. The terrors might have an advantage too, like in assault. but i liked it, overall
Commented 20 years ago2003-11-21 10:37:28 UTC
in vault item: Operation MarlboroComment #462
Thank you very much :D. I?ll take in to consideration the Config.cfg thingy (I thought it was good to include it :P) as well as the scientist room (maybe I?ll make the door open to the other side)... And lightning... Guess I?ll play it again on order to find what goes not as I imagined. By the way, anyone noticed how I reduced the size by not including the dll files and getting them with a .bat??.
Commented 20 years ago2003-11-20 22:42:22 UTC
in vault item: Operation MarlboroComment #461
I liked it. Lots of hard work went into this. It was hard, but not impossible. I liked all the artwork on the walls and the area with the big staircase looks really good. One suggestion is to always delete config.cfg before releasing a mod. That way the players own configuration will be used. The area with the scientist needs more room to move around the door. Lighting in some areas needs improvement. Overall, very good work!
Commented 20 years ago2003-11-17 20:09:09 UTC
in vault item: Star Wars (map a movie)Comment #443
If this doesn't win it will be an injustice.....only probs were the gaps in between and perhaps you could of had a closer view in the 2nd one..... + it would of been cool ending with a ship flying at you and destrying you
Commented 20 years ago2003-11-17 09:28:18 UTC
in vault item: Dizzy_KillboxComment #439
Sorry folks there was a bug in first finished map. One of the teleport destination spot spawned you into the floor. The bug is fixed and also added a ding sound when someone enters the map. Please replace the BSP file with this new one.
the really big problem was that you textured SKY brushes with multiple textures... never do this, allways have the SKY texture on all sky-brushes, or itll crash. Now, that the compile takes a long time really doesnt matter. Big detailed maps take long time.
Commented 20 years ago2003-11-16 08:31:08 UTC
in vault item: IntakeComment #435
thx... Yeah, I wanted to add some action to valves, but then I decided to put it off, I don`t really now why :)... And about custom maps on servers, yes I have that bad experience with this, cos many ppl are afraid of custom maps... But again thx for your replyies, I`m expecting more
Commented 20 years ago2003-11-15 18:24:39 UTC
in vault item: IntakeComment #433
Liked it enough that I put it on my mapcycle. Took it off for now, because players bolted when a custom map came up. Will try again when server gets enough regulars and I earn their trust.
Only suggested addition would to make one of those valves active. Start up some steam (10 pt dam/sec) to block a path or something.
I liked it...
Cant really find any errors, but its small, yeah.
Runs really smooth(most of the time like 300 in r_speeds), and is textured nice.
The terrors might have an advantage too, like in assault. but i liked it, overall
enjoy...
i will update it shortly
maybe is a server error....
i dont know
Very nice!
Too short!
Sweet maps!
A sequel?
I also loved "The end" being marked on the wall!
Great mod!
Good to see someone do singleplayer!
But thanx for letting me be in readme :D(only spelled wrong)
never do this, allways have the SKY texture on all sky-brushes, or itll crash.
Now, that the compile takes a long time really doesnt matter. Big detailed maps take long time.
Only suggested addition would to make one of those valves active. Start up some steam (10 pt dam/sec) to block a path or something.