Comments

Commented 20 years ago2003-11-22 16:42:59 UTC in vault item: cs_ties Comment #470
This is your FIRST MAP?
I liked it...
Cant really find any errors, but its small, yeah.
Runs really smooth(most of the time like 300 in r_speeds), and is textured nice.
The terrors might have an advantage too, like in assault. but i liked it, overall
Commented 20 years ago2003-11-22 08:29:03 UTC in vault item: ministeve: The Beginning Comment #469
thank you twhl!
Commented 20 years ago2003-11-22 08:26:09 UTC in vault item: ministeve: The Beginning Comment #468
this map just shows how helpful twhl has been! i started off as this and now look at what ive created! check out tower.
Commented 20 years ago2003-11-22 08:09:53 UTC in vault item: Dream1_ver2 Comment #467
right now iam goign to download it
Commented 20 years ago2003-11-22 08:09:01 UTC in vault item: Dream1_ver2 Comment #466
...u gave the .rmx
Commented 20 years ago2003-11-22 07:53:34 UTC in vault item: Dream1_ver2 Comment #465
ok problem solved... map can be downloaded now.
enjoy...
Commented 20 years ago2003-11-22 07:01:17 UTC in vault item: Dream1_ver2 Comment #464
there is a problem with man. download wont start...
i will update it shortly
maybe is a server error....
i dont know
Commented 20 years ago2003-11-21 15:19:56 UTC in vault item: Dream1_ver2 Comment #463
that scrernshot look familiar....ho you problay have played delivirance lol il try it
Commented 20 years ago2003-11-21 10:37:28 UTC in vault item: Operation Marlboro Comment #462
Thank you very much :D. I?ll take in to consideration the Config.cfg thingy (I thought it was good to include it :P) as well as the scientist room (maybe I?ll make the door open to the other side)... And lightning... Guess I?ll play it again on order to find what goes not as I imagined. By the way, anyone noticed how I reduced the size by not including the dll files and getting them with a .bat??.
Commented 20 years ago2003-11-20 22:42:22 UTC in vault item: Operation Marlboro Comment #461
I liked it. Lots of hard work went into this. It was hard, but not impossible. I liked all the artwork on the walls and the area with the big staircase looks really good. One suggestion is to always delete config.cfg before releasing a mod. That way the players own configuration will be used. The area with the scientist needs more room to move around the door. Lighting in some areas needs improvement. Overall, very good work!
Commented 20 years ago2003-11-20 21:23:39 UTC in vault item: Compilation issues (de_lasthope) Comment #459
OK
This comment was made on an article that has been deleted.
Commented 20 years ago2003-11-20 20:03:58 UTC in vault item: fy_taken Comment #457
go low on crates... think of more original stuff then crates... there are TOO many crates
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2003-11-20 12:27:52 UTC in vault item: Operation Marlboro Comment #453
Fixed.
Commented 20 years ago2003-11-20 12:27:34 UTC in vault item: Operation Marlboro Comment #452
Yehah, ME!.
Commented 20 years ago2003-11-20 12:25:44 UTC in vault item: Operation Marlboro Comment #451
Can't seem to find the file. Anyone else having this problem?
Commented 20 years ago2003-11-20 12:13:53 UTC in vault item: Operation Marlboro Comment #450
If my monster behave strange... Forgive them ;).
Commented 20 years ago2003-11-20 01:16:43 UTC in vault item: Minimicus Comment #449
Awesome!

Very nice!
Too short!
Sweet maps!
A sequel?
I also loved "The end" being marked on the wall!
Great mod!
Good to see someone do singleplayer!
Commented 20 years ago2003-11-18 19:07:46 UTC in vault item: Underneath Comment #446
I have no idea vassy :) For anyone else who happens to d/l this map, please tell me if you can run the map. thanks
Commented 20 years ago2003-11-18 18:18:46 UTC in vault item: Dizzy_Killbox Comment #445
Nice, a bit small I think but I guess that is the point. Good job anyways. (4star)
Commented 20 years ago2003-11-18 17:47:55 UTC in vault item: Underneath Comment #444
Another corrupt zip file....wtf is going on with my f***ing I'net?
Commented 20 years ago2003-11-17 20:09:09 UTC in vault item: Star Wars (map a movie) Comment #443
If this doesn't win it will be an injustice.....only probs were the gaps in between and perhaps you could of had a closer view in the 2nd one..... + it would of been cool ending with a ship flying at you and destrying you :D
Commented 20 years ago2003-11-17 12:49:55 UTC in vault item: Dizzy_Killbox Comment #442
HL The map is there
Commented 20 years ago2003-11-17 12:38:21 UTC in vault item: Dizzy_Killbox Comment #441
Ok i couldnt play it... map dizzy_killbox not found...
But thanx for letting me be in readme :D(only spelled wrong)
Commented 20 years ago2003-11-17 12:31:22 UTC in vault item: Dizzy_Killbox Comment #440
is it for cs or hl?
Commented 20 years ago2003-11-17 09:28:18 UTC in vault item: Dizzy_Killbox Comment #439
Sorry folks there was a bug in first finished map. One of the teleport destination spot spawned you into the floor. The bug is fixed and also added a ding sound when someone enters the map. Please replace the BSP file with this new one.
Commented 20 years ago2003-11-16 20:25:16 UTC in vault item: Compilation issues (de_lasthope) Comment #438
i actually textured the sky brushes with diff textures because i was having probs and thought it might help...:(
Commented 20 years ago2003-11-16 16:08:56 UTC in vault item: Compilation issues (de_lasthope) Comment #437
the really big problem was that you textured SKY brushes with multiple textures...
never do this, allways have the SKY texture on all sky-brushes, or itll crash.
Now, that the compile takes a long time really doesnt matter. Big detailed maps take long time.
Commented 20 years ago2003-11-16 13:10:04 UTC in vault item: Compilation issues (de_lasthope) Comment #436
help.
Commented 20 years ago2003-11-16 08:31:08 UTC in vault item: Intake Comment #435
thx... Yeah, I wanted to add some action to valves, but then I decided to put it off, I don`t really now why :)... And about custom maps on servers, yes I have that bad experience with this, cos many ppl are afraid of custom maps... But again thx for your replyies, I`m expecting more :D
Commented 20 years ago2003-11-16 05:10:05 UTC in vault item: ctf_fallen Comment #434
thx tlax if you find more tell me caus there are still leaks in the map i tryed to find them with the pointfile but it doesnt realy make sence to me
Commented 20 years ago2003-11-15 18:24:39 UTC in vault item: Intake Comment #433
Liked it enough that I put it on my mapcycle. Took it off for now, because players bolted when a custom map came up. Will try again when server gets enough regulars and I earn their trust.

Only suggested addition would to make one of those valves active. Start up some steam (10 pt dam/sec) to block a path or something.
Commented 20 years ago2003-11-15 17:14:47 UTC in vault item: ctf_fallen Comment #432
Here is one I think you have more look on the picture
User posted image
Commented 20 years ago2003-11-15 04:07:13 UTC in vault item: fy_taken Comment #431
Yeah; I'd read the In The Beginning #3, Ash. In fact, I've read every single tut, even for stuff I know how to do :)
Commented 20 years ago2003-11-15 00:54:11 UTC in vault item: csde_school_assault Comment #430
i even updated it here
Commented 20 years ago2003-11-15 00:52:10 UTC in vault item: csde_school_assault Comment #429
sorry, the server got shut down, its back up again now, but under a different URL. now it is www.srclan.fcpages.com
Commented 20 years ago2003-11-14 18:49:44 UTC in vault item: de_installation Comment #428
WOW!!! It looks really great. But I don't have CS
Commented 20 years ago2003-11-13 23:45:13 UTC in vault item: de_installation Comment #427
Check it out bad boys!
Commented 20 years ago2003-11-13 15:12:30 UTC in vault item: Temperate Comment #426
Yes it's for CS. I'm lookin' into making a MOD for half-life, but of course I'm not that experienced yet.
Commented 20 years ago2003-11-13 13:37:32 UTC in vault item: Temperate Comment #425
Looks nice, I made a temple like level before. Just like iceworld. By the way, is this for CS?
Commented 20 years ago2003-11-13 13:26:04 UTC in vault item: fy_taken Comment #424
Align the damn crate textures PROPERLY! Otherwise looks pretty good.
Commented 20 years ago2003-11-11 10:25:15 UTC in vault item: Pendulum Comment #422
I'm interested ;)
Commented 20 years ago2003-11-10 12:09:18 UTC in vault item: Intake Comment #421
Nice really really nice I dont like HLdm maps but this is nice, good work.
Commented 20 years ago2003-11-10 10:32:46 UTC in vault item: cs_steel_inn_pub_usp Comment #420
I think i'll download and see what everyone is arguing about :)
Commented 20 years ago2003-11-10 04:42:49 UTC in vault item: Intake Comment #419
Well, it looks very nice. I'm gonna reinstall Steam again again :(
Commented 20 years ago2003-11-08 14:16:55 UTC in vault item: Intake Comment #418
Hey fellas, coments please :). I would like to know, what do you think about this map...
Commented 20 years ago2003-11-07 10:52:34 UTC in vault item: Intake Comment #417
Once again you have produced a brilliant piece of architecture. So much detail and thought has gone into this map. Well Done.