Comments

Commented 20 years ago2003-10-27 17:47:49 UTC in vault item: Cutscene Comment #366
Ha ha ha ha - lol - is that a 'Red Hat Linux' logo on the scientists back or the 'game spy' logo? can't quite tell
BRILLIANT WORK (as usual) by Seventh-Monkey

LOOK OUT FOR: "One Step Forward, Two Steps Back" Featuring Seventh-Monkey, John_Crichton, Cpl1nsane and more in hillarious Machinima action - COMING SOON!!!!
Commented 20 years ago2003-10-25 09:38:57 UTC in vault item: csde_school_assault Comment #365
The zip won't work if it is larger than 2MB. Please delete these map posts that didn't work!!
Commented 20 years ago2003-10-25 02:04:49 UTC in vault item: Scripting Comment #364
:)
Commented 20 years ago2003-10-25 02:01:32 UTC in vault item: atrium3 Comment #363
I made my school for my first map; I had to give up in the end because the layout caused lighting problems.

Best of luck!
Commented 20 years ago2003-10-24 19:49:50 UTC in vault item: Xen Jumping Thingy Comment #362
lol "xen jumping thingy" really make's you wanna try out the "map" :D
Commented 20 years ago2003-10-24 17:30:19 UTC in vault item: cs_lounge Comment #361
Ok I downloaded the map. As I suspected, almost all of the map is prefabs. Putting hundreds of prefabs into a map and putting it under your name doesn't make a good map. Without the prefabs, all you have is 2 SQUARE rooms. You are not using texture lighting, and the lighting does look dreadful.

And just because you can make floors reflective, doesn't mean that you should. Effects shouldn't be put in because they can, they should be put in to make something look good. And it doesn't make the map look good. And for those who were wondering, r-speeds in that shot above are in excess of 8500.
Commented 20 years ago2003-10-24 17:21:52 UTC in vault item: cs_lounge Comment #360
No, the detail doesn't even fit into the map. If the detail fit into the map then it would be good. but the detail sticks out and looks out of place.
This comment was made on an article that has been deleted.
Commented 20 years ago2003-10-24 14:05:37 UTC in vault item: cs_lounge Comment #358
Mmmm... Is the detail worth the massive lag you get on this map? I think for people with good graphics cards this map is fine. Not excellent, but fine.
Commented 20 years ago2003-10-23 17:14:42 UTC in vault item: ENIGMA 7 Comment #357
This i gotta see...=)
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2003-10-23 06:59:36 UTC in vault item: atrium3 Comment #354
Commented 20 years ago2003-10-23 06:50:52 UTC in vault item: Detention Comment #353
Sounds very good... bytheway, have you played it too? On LAN or internet? I'd like to know how the gameplay is...

I thought the Egon gun was too dominating...
Commented 20 years ago2003-10-22 18:55:31 UTC in vault item: atrium3 Comment #352
how do u do a trigger_changelevels?? do u just make another map and do that thing or how does it work? and is it only for HL or CS too?
Commented 20 years ago2003-10-22 15:45:46 UTC in vault item: cs_lounge Comment #351
R-Speeds are a big problem though. And you should try and reduce 'em in future maps. And kingnic is right: There is a LOT of detail. It looks good, but does it play well? In future, you can have detail, but reduce it a bit.
Commented 20 years ago2003-10-22 15:44:03 UTC in vault item: cs_lounge Comment #350
Well I think it looks good. Although I guess you can't judge a book by its cover. But the lighting looks ok in the screenie. You're being a bit harsh, KingNic! So shut it!
Commented 20 years ago2003-10-22 15:39:49 UTC in vault item: Detention Comment #349
NICE! I've been everywhere now. The beds are a bit lame, but the rest is so amazing that this gets a 5 :)
Commented 20 years ago2003-10-22 13:43:55 UTC in vault item: atrium3 Comment #348
Great idea: I'll make my school! It's absolutely MASSIVE, but I could just use a bunch of trigger_changelevels. It'd take ages though, and it would have to be SP HL.
Commented 20 years ago2003-10-22 07:52:07 UTC in vault item: ENIGMA 7 Comment #347
WEEE...!!!
Commented 20 years ago2003-10-21 18:09:09 UTC in vault item: Minimicus Comment #346
Great Map SlayerA! Keep up the good work=)
Commented 20 years ago2003-10-21 13:00:06 UTC in vault item: atrium3 Comment #345
thnx, good luck to u too, yeah it very hard to get the proportions right lol
Commented 20 years ago2003-10-21 11:09:20 UTC in vault item: atrium3 Comment #344
i dont have cs installed but i wish you goodluck cause its hard to make replicas from places(i now iam making my own house)
Commented 20 years ago2003-10-21 09:37:38 UTC in vault item: Tower Comment #343
i have the next level thought out. noideas plz, but keep the comments rollin.
Commented 20 years ago2003-10-20 20:44:02 UTC in vault item: atrium3 Comment #342
im trying to make an exact replica of my school so hopefully when its done it look similar. thnx for taking ur time to look at it
Commented 20 years ago2003-10-20 11:32:22 UTC in vault item: de_magtech Comment #341
Because I just want to see what it's like.
Commented 20 years ago2003-10-20 11:31:17 UTC in vault item: de_magtech Comment #340
Well, because I can never connect to a server, I just play it on LAN, create game, with myself.
Commented 20 years ago2003-10-20 06:58:13 UTC in vault item: Detention Comment #339
And the rating... 3 rates with an average of 4,7... I'd like to see more ratings!
Commented 20 years ago2003-10-20 06:56:42 UTC in vault item: Detention Comment #338
OK, some more feedback please! I see it's being downloaded at a rate of 28,7 % of all who look at this, but feedback is a little spare...
Commented 20 years ago2003-10-19 16:27:11 UTC in vault item: ENIGMA 7 Comment #337
I dont think so :). It is easy to find... In most cases, you`ll find it in firefight ... BTW: be prepared for INTAKE, release in one week !
Commented 20 years ago2003-10-19 15:53:16 UTC in vault item: de_magtech Comment #336
My friend gets this problem when he tries to run the map on a dedicated server, but when he tries to play it on my server its just fine. I have no idea what this error means. I have searched for it but found nothing. anybody know whats going on?
Commented 20 years ago2003-10-19 13:54:27 UTC in vault item: de_magtech Comment #335
No: EMIT_SOUND: volume=0

This causes the damn thing to crash. :(
Commented 20 years ago2003-10-19 13:52:54 UTC in vault item: de_magtech Comment #334
Um, it crashes after I take 1 step. It says: ERROR: EMIT_SOUND=0. Something like that anyway. :(
Commented 20 years ago2003-10-19 13:42:42 UTC in vault item: Tower Comment #333
No, the freezer room was fine. And boring. Where's the secret bit anyway? And you just need env_sprite, not env_warpball, although the latter adds a nice effect.
Commented 20 years ago2003-10-19 12:15:26 UTC in vault item: Path Corners Comment #332
Ahh, excellent. Exaclly what I need...hehe
Commented 20 years ago2003-10-18 20:40:29 UTC in vault item: dm_2fort_vox Comment #331
If u load it from single player (map dm_2fort_vox" or whatever, then there are monsters. If u start a mp game, there are none.

I am going to stop making any more HL maps due to lack of interest. Starting to CS map. Wish me luck! :)
Commented 20 years ago2003-10-18 18:23:12 UTC in vault item: Tower Comment #330
sprites on the teleport...hmm... i tried the env_warpball with spirit but there was notihn there. theres gonna hopefully b puzzles in the next bit an a lot longer 2. and whats up with the brushwork? tell me and ill get it fixed up. it was the freezer room wasnt it?
Commented 20 years ago2003-10-18 17:25:03 UTC in vault item: Tower Comment #329
Not bad, but the brushwork kinda sucks.
Love the lighting, though. Maybe some sprites on the teleporters? A bit short and easy as well. Still, not bad. Maybe a bit more depth for your sequel?
Commented 20 years ago2003-10-18 17:19:34 UTC in vault item: Tower Comment #328
Oh, it's for SPIRIT! AAAAH!
Commented 20 years ago2003-10-18 08:14:33 UTC in vault item: Tower Comment #327
and try 2 find the secret area. theres a little sumtin 4 any1 who does. and sum wierd water.
Commented 20 years ago2003-10-18 07:29:15 UTC in vault item: Tower Comment #326
spirit is a beautiful thing. makes things so simple.
Commented 20 years ago2003-10-18 07:28:35 UTC in vault item: Tower Comment #325
umm...download spirit, then check the tut on running bsps... or if u must know start hl go 2 spirit and in the console type "map tw1" no quotes. or use the run directory but mine dont work thanks 2 sum1 on this site coughcoughKOLcough
Commented 20 years ago2003-10-17 22:30:28 UTC in vault item: Tower Comment #324
for those that dont know about spirit anyway
Commented 20 years ago2003-10-17 22:30:01 UTC in vault item: Tower Comment #323
for those that dont know about spirit anyway
Commented 20 years ago2003-10-17 22:08:30 UTC in vault item: Tower Comment #322
perhaps an idea of how we're supposed to get this thing to run would be nice
Commented 20 years ago2003-10-17 18:49:19 UTC in vault item: Tower Comment #321
oh, and its made in spirit, so it might not b workin 4 hl.
Commented 20 years ago2003-10-17 18:41:03 UTC in vault item: Tower Comment #320
note all future changes 2 this map r based on UR comments. i need 2 feed. i need the feedback.
Commented 20 years ago2003-10-17 10:24:37 UTC in vault item: de_magtech Comment #319
Nice me likes
Commented 20 years ago2003-10-16 21:34:04 UTC in vault item: de_magtech Comment #317
Commented 20 years ago2003-10-16 16:23:31 UTC in vault item: de_magtech Comment #316
Download doesn't work, it stops d/loading after about 10% has d/loaded. :(