Commented 20 years ago2003-10-27 17:47:49 UTC
in vault item: CutsceneComment #366
Ha ha ha ha - lol - is that a 'Red Hat Linux' logo on the scientists back or the 'game spy' logo? can't quite tell BRILLIANT WORK (as usual) by Seventh-Monkey
LOOK OUT FOR: "One Step Forward, Two Steps Back" Featuring Seventh-Monkey, John_Crichton, Cpl1nsane and more in hillarious Machinima action - COMING SOON!!!!
Commented 20 years ago2003-10-24 17:30:19 UTC
in vault item: cs_loungeComment #361
Ok I downloaded the map. As I suspected, almost all of the map is prefabs. Putting hundreds of prefabs into a map and putting it under your name doesn't make a good map. Without the prefabs, all you have is 2 SQUARE rooms. You are not using texture lighting, and the lighting does look dreadful.
And just because you can make floors reflective, doesn't mean that you should. Effects shouldn't be put in because they can, they should be put in to make something look good. And it doesn't make the map look good. And for those who were wondering, r-speeds in that shot above are in excess of 8500.
Commented 20 years ago2003-10-24 14:05:37 UTC
in vault item: cs_loungeComment #358
Mmmm... Is the detail worth the massive lag you get on this map? I think for people with good graphics cards this map is fine. Not excellent, but fine.
Commented 20 years ago2003-10-22 15:45:46 UTC
in vault item: cs_loungeComment #351
R-Speeds are a big problem though. And you should try and reduce 'em in future maps. And kingnic is right: There is a LOT of detail. It looks good, but does it play well? In future, you can have detail, but reduce it a bit.
Commented 20 years ago2003-10-22 15:44:03 UTC
in vault item: cs_loungeComment #350
Well I think it looks good. Although I guess you can't judge a book by its cover. But the lighting looks ok in the screenie. You're being a bit harsh, KingNic! So shut it!
Commented 20 years ago2003-10-22 13:43:55 UTC
in vault item: atrium3Comment #348
Great idea: I'll make my school! It's absolutely MASSIVE, but I could just use a bunch of trigger_changelevels. It'd take ages though, and it would have to be SP HL.
Commented 20 years ago2003-10-19 15:53:16 UTC
in vault item: de_magtechComment #336
My friend gets this problem when he tries to run the map on a dedicated server, but when he tries to play it on my server its just fine. I have no idea what this error means. I have searched for it but found nothing. anybody know whats going on?
Commented 20 years ago2003-10-19 13:42:42 UTC
in vault item: TowerComment #333
No, the freezer room was fine. And boring. Where's the secret bit anyway? And you just need env_sprite, not env_warpball, although the latter adds a nice effect.
Commented 20 years ago2003-10-18 18:23:12 UTC
in vault item: TowerComment #330
sprites on the teleport...hmm... i tried the env_warpball with spirit but there was notihn there. theres gonna hopefully b puzzles in the next bit an a lot longer 2. and whats up with the brushwork? tell me and ill get it fixed up. it was the freezer room wasnt it?
Commented 20 years ago2003-10-18 17:25:03 UTC
in vault item: TowerComment #329
Not bad, but the brushwork kinda sucks. Love the lighting, though. Maybe some sprites on the teleporters? A bit short and easy as well. Still, not bad. Maybe a bit more depth for your sequel?
Commented 20 years ago2003-10-18 07:28:35 UTC
in vault item: TowerComment #325
umm...download spirit, then check the tut on running bsps... or if u must know start hl go 2 spirit and in the console type "map tw1" no quotes. or use the run directory but mine dont work thanks 2 sum1 on this site coughcoughKOLcough
BRILLIANT WORK (as usual) by Seventh-Monkey
LOOK OUT FOR: "One Step Forward, Two Steps Back" Featuring Seventh-Monkey, John_Crichton, Cpl1nsane and more in hillarious Machinima action - COMING SOON!!!!
Best of luck!
And just because you can make floors reflective, doesn't mean that you should. Effects shouldn't be put in because they can, they should be put in to make something look good. And it doesn't make the map look good. And for those who were wondering, r-speeds in that shot above are in excess of 8500.
http://collective.valve-erc.com/index.php?go=level_transitions
I thought the Egon gun was too dominating...
This causes the damn thing to crash.
I am going to stop making any more HL maps due to lack of interest. Starting to CS map. Wish me luck!
Love the lighting, though. Maybe some sprites on the teleporters? A bit short and easy as well. Still, not bad. Maybe a bit more depth for your sequel?