Commented 20 years ago2003-10-19 15:53:16 UTC
in vault item: de_magtechComment #336
My friend gets this problem when he tries to run the map on a dedicated server, but when he tries to play it on my server its just fine. I have no idea what this error means. I have searched for it but found nothing. anybody know whats going on?
Commented 20 years ago2003-10-19 13:42:42 UTC
in vault item: TowerComment #333
No, the freezer room was fine. And boring. Where's the secret bit anyway? And you just need env_sprite, not env_warpball, although the latter adds a nice effect.
Commented 20 years ago2003-10-18 18:23:12 UTC
in vault item: TowerComment #330
sprites on the teleport...hmm... i tried the env_warpball with spirit but there was notihn there. theres gonna hopefully b puzzles in the next bit an a lot longer 2. and whats up with the brushwork? tell me and ill get it fixed up. it was the freezer room wasnt it?
Commented 20 years ago2003-10-18 17:25:03 UTC
in vault item: TowerComment #329
Not bad, but the brushwork kinda sucks. Love the lighting, though. Maybe some sprites on the teleporters? A bit short and easy as well. Still, not bad. Maybe a bit more depth for your sequel?
Commented 20 years ago2003-10-18 07:28:35 UTC
in vault item: TowerComment #325
umm...download spirit, then check the tut on running bsps... or if u must know start hl go 2 spirit and in the console type "map tw1" no quotes. or use the run directory but mine dont work thanks 2 sum1 on this site coughcoughKOLcough
Commented 20 years ago2003-10-14 05:24:36 UTC
in vault item: cs_loungeComment #313
No it doesn't. Lighting appears to be non-existant, and the level appears to be poorly constructed. A lot of detail does not make a map good, you will need to learn more about when and where to put large amounts of detail such as this.
There is far less detail but through use of the detail and blending using lighting and ambience, the author has made the map look and feel a lot better.
Again, a lot less deail is used but the detail which is used is blended and enhanced using lighting and fine texturing. R-speeds in this area are about 400, making an educated guess, I'd say that your screenshot will have in excess of 5000. Software users will start dropping polygons at 800 and most people will start to experience frame rate dropping at 1000.
You need to learn how to use lighting to create ambience and you need to badly read up on r-speeds. You have too much detail in one area, which is why you have low fps.
Commented 20 years ago2003-10-13 21:49:59 UTC
in vault item: dm_2fort_voxComment #312
Interesting, but for a first map it is pretty good. MP maps don't normally have monsters.... but apart from that, it could actually play well. High r_speeds, but not bad for a first go.
Commented 20 years ago2003-10-10 18:45:24 UTC
in vault item: D4rKM4tcHComment #305
well i helped sspindid make this map but not to much preety much the design..but neways i was goin to make a map soon and it will be awsome but i need some help on laying the guns down can anyone help me out???
Commented 20 years ago2003-10-09 03:22:53 UTC
in vault item: DetentionComment #301
You played it on LAN, or internet? How many players? I think the map is a little too big for only 8 players but I can't test it (no Inet at home, only LAN with my brother).
This causes the damn thing to crash.
I am going to stop making any more HL maps due to lack of interest. Starting to CS map. Wish me luck!
Love the lighting, though. Maybe some sprites on the teleporters? A bit short and easy as well. Still, not bad. Maybe a bit more depth for your sequel?
Take a glance at this screenshot:
http://www.snarkpit.com/pits/orpheus/comp_reviews/broken_palace/1.jpg
There is far less detail but through use of the detail and blending using lighting and ambience, the author has made the map look and feel a lot better.
One of my screenshots:
http://www.hammre.co.uk/screens/ns_roughneck5.jpg
Again, a lot less deail is used but the detail which is used is blended and enhanced using lighting and fine texturing. R-speeds in this area are about 400, making an educated guess, I'd say that your screenshot will have in excess of 5000. Software users will start dropping polygons at 800 and most people will start to experience frame rate dropping at 1000.
You need to learn how to use lighting to create ambience and you need to badly read up on r-speeds. You have too much detail in one area, which is why you have low fps.
MP maps don't normally have monsters.... but apart from that, it could actually play well.
High r_speeds, but not bad for a first go.
Am I the first?
So, anyone who played it already? I'd like to know how it's in-game.
Bytheway, check out my site for more screenshots: www.cpcp.tk