Comments

Commented 20 years ago2003-08-26 13:07:33 UTC in vault item: Scripting Comment #136
No, I haven't actually downloaded this.
Commented 20 years ago2003-08-26 03:01:16 UTC in vault item: Scripting Comment #135
Thanks :)
Found the "Exit"?
Commented 20 years ago2003-08-26 02:56:40 UTC in vault item: Path Corners Comment #134
I know, that's why you wander around above him :)
Commented 20 years ago2003-08-25 14:40:31 UTC in vault item: Scripting Comment #133
Very nice. Love the WAVE and TALK decals.
Commented 20 years ago2003-08-25 14:39:55 UTC in vault item: Path Corners Comment #132
Another thing...If you get in the monster's way, it will stop moving.
Commented 20 years ago2003-08-24 06:19:57 UTC in vault item: cs_greece Comment #131
ok, i took a look at your map, first the good points : the layout of your map is good, and the way everything is placed i like it, also plenty of room to move around. I like the outside building textures, and ground textures, they go together well. Nice how you scattered some pictures around, not to many crates is good too see.

The bad points : for the bad news the r_speeds are too high, for a counterstrike map this would not work to well online. It could work for The Spedcialists but still your r_speeds need to be reduced. r speeds of 1500 was the most i have seen in one part and around 1000 in a another part, they need to be reduced. Also i noticed you carved your archways and i can see the brush split up all across your wall, not good, i suggest you read the tutorial on vertex manipulation, that should fix that problem. The textures you have placed indoors, the one i think really looks out of place is the ceiling texture, the wood one, either the texture size is too big or you scaled it too high, thinner planks of wood would look more nice. Also there a a few other problem brushes i noticed, the round pergola thingy with the plants hangin down and water at the bottom, that plant brush needs to be shortend by a unit or two at the bottom of it to get rid of that texture line. Also the doors are a little too big, they dont look right, way out of scale compared to the rest of your map.

Overall i think your map has good potential, fix up the r speeds and the carved arches and you have a map that i would play on CS.
Commented 20 years ago2003-08-20 16:33:52 UTC in vault item: de_priory Comment #130
............aaaaaaa.....
............mmmmmmmm........... that was me looking at the screenshots.

i like the map. very nice textures you made them well i cant make my textures that good.

did you made the map whole by yourself?? unbeliveble. really it should come in the next cs. i dint play it but it looks good and i cant say anything about the gameplay cause i didnt played it.

it still impress me your arereally good

now the monastary loosk very nice i liek all the detail you added.

maby that room i saw on the screenshot is a bit empty and ther might be some crates in from the excavting site cause i dont think anything from the tables ore something that there stood would be left.
Commented 20 years ago2003-08-20 16:19:28 UTC in vault item: cs_greece Comment #129
no offence but if i remember well there is already a map with the same name for cs
Commented 20 years ago2003-08-15 16:58:46 UTC in vault item: Train Comment #128
This took you a whole 2 days? You've done it well but I just don't see the point!
Commented 20 years ago2003-08-12 17:45:38 UTC in vault item: Exceeded MAX_MAP_PLANES (cti_code_red for Firearms) Comment #127
I don't have the firearm mod, so I didn't download your map. But whenever you have an error, ANY error, go to
http://www.slackiller.com/tommy14/errors.htm
Commented 20 years ago2003-08-12 03:21:27 UTC in vault item: Exceeded MAX_MAP_PLANES (cti_code_red for Firearms) Comment #126
*****Here I have put the compile log in this post*****
Commented 20 years ago2003-08-12 03:20:11 UTC in vault item: Exceeded MAX_MAP_PLANES (cti_code_red for Firearms) Comment #125
ahhh man now it wont let me post the compile log... :(
Commented 20 years ago2003-08-12 02:54:31 UTC in vault item: Exceeded MAX_MAP_PLANES (cti_code_red for Firearms) Comment #124
Didn't upload properly - file doesn't exist on the server. Helpful 404, though :)
Commented 20 years ago2003-08-11 11:40:18 UTC in vault item: de_molag Comment #123
It's a sexy looking map, but it would benefit from a change of scenery in it. Maybe you could turn one of the passages into a stream, or even make some of it inside a cave.

You have a great style. I expect more maps of this standard :D.
Commented 20 years ago2003-08-11 04:42:40 UTC in vault item: de_molag Comment #122
well i didnt get a chance to download your map, but i did look at the screenshots, i must say that it would suit a half life map, say if you were to make a single player level for it, it would be cool.

Good effort on your first map, by the way where did you get those tree,and plant textures from? are they your own work or downloaded. Im in desperate need of flora textures, i havent got the proper tools to make them myself.
Commented 20 years ago2003-08-11 02:17:17 UTC in vault item: de_molag Comment #121
Eh...stupid free isp...download from here http://demolag.moonfruit.com/
Commented 20 years ago2003-08-11 02:16:55 UTC in vault item: de_molag Comment #120
Eh...stupid free isp...download from here http://demolag.moonfruit.com/
Commented 20 years ago2003-08-11 02:06:37 UTC in vault item: de_molag Comment #119
Woot!
Its my first MAP!
YES!
Commented 20 years ago2003-08-09 01:31:42 UTC in vault item: Outhouse Comment #118
It should work in that directory as well.. It's a standard DM map. Let me know what you think of it. Thanks.
Commented 20 years ago2003-08-08 19:26:03 UTC in vault item: Outhouse Comment #117
what do i need to do to play map? i have no valve/maps folder. i do have a halfilife/maps folder.
Commented 20 years ago2003-08-07 21:40:25 UTC in vault item: de_vine Comment #116
....wow.... there is so much detail in this map, its unbeleivable. well it is cuz its in front of my eyes, but still, wow. this guy went so far as to making a pop can in the trash. and the newspaper (as mentioned) and little ieces of trash from the dump. i allmost smelled the trench from that dumpster hahahaha. anyway GOOD JOB. accept the one critic is, too complicated, as in, too many ways around. but some ppl like that. so gj man. keep up the gud work.
Commented 20 years ago2003-08-06 22:56:39 UTC in vault item: Outhouse Comment #114
Commented 20 years ago2003-08-06 17:25:35 UTC in vault item: level3_2 Comment #112
what the hell are you al typing a bout are you helping your self ore something ????????????????/
Commented 20 years ago2003-08-05 20:33:07 UTC in vault item: Outhouse Comment #111
Yes, it's my first ever map for a FPS game. I've made Ultima Online maps, but that's a completely different concept. Granted, I restarted from scratch about 5 times until I got something decent, but the map reflects the basic drawing I started with about a month ago.
Commented 20 years ago2003-08-05 19:09:34 UTC in vault item: Outhouse Comment #109
This is your FIRST EVER map?
I must say it's interesting. I like it.
Commented 20 years ago2003-08-04 17:50:09 UTC in vault item: Train Comment #108
Very weird
Commented 20 years ago2003-08-01 08:46:35 UTC in vault item: de_greec3 Comment #107
also i hav a 1.6 server up on steam with my maps, check it out 80.0.139.17:27015
Commented 20 years ago2003-08-01 08:46:10 UTC in vault item: de_cabbage Comment #106
i hav a 1.6 server up on steam with my maps, check it out 80.0.139.17:27015
Commented 20 years ago2003-07-31 12:39:56 UTC in vault item: level3_2 Comment #105
Wow. Much better!
Thanks!
Commented 20 years ago2003-07-31 10:42:53 UTC in vault item: level3_2 Comment #104
Fixed, not really professionally but fixed all the same. have a look at the brush work. See how there are no entity brushes in the void anymore, or even close. Be careful when you clip brushes.. Try using Vertex Manipulation on them after clipping to fit them to grid. Oh, I included a screen shot. Compile time about 30 Mins... so I included the .bsp and the .rmf
Hope that helps.
Commented 20 years ago2003-07-31 09:25:37 UTC in vault item: level3_2 Comment #102
LEAK, eh?
I'll try fixing it myself, but if you have time to patch it up professionally (becuase I'm fairly certain I'll fail) I'd appreciate it.
Thanks in advance.
Commented 20 years ago2003-07-31 09:01:45 UTC in vault item: level3_2 Comment #100
Ok, it just crashed my machine... Ha:-)
So far there is a few things that need doing.
You have entities that extend into the Void (area out side the map. These need fixing, and that might fix the Major problem which is the LEAK. If you give me an hour or so I will work on it for you. I will upload something then.
Also, change the AAATrIGGER texture for something else.. Not sure but that might be causing problems. But it looks good so don't loose heart.
Commented 20 years ago2003-07-31 08:52:27 UTC in vault item: level3_2 Comment #99
I shouldve put a screenshot in there. Just a sec, lemme try getting one...
...here we go. When I move the flashlight around on the changed areas, The red blinky lights show up, like the flashlight is reflecting off of them.
Commented 20 years ago2003-07-31 07:23:00 UTC in vault item: Major Dip Comment #97
Exactly how do I open this BSP???
Commented 20 years ago2003-07-30 15:47:36 UTC in vault item: de_geared Comment #96
cant help noticing u can infinitely rate the maps :)
Commented 20 years ago2003-07-30 05:58:41 UTC in vault item: de_escher19 Comment #95
DAMN! (downloads) Guess I'll have to try 'Relativity' instead :( - any way to have gravity pull people upwards in certain places?
Commented 20 years ago2003-07-29 07:53:39 UTC in vault item: de_greec3 Comment #94
p.s. the file size is 2.53 Megs
Commented 20 years ago2003-07-29 07:17:12 UTC in vault item: de_cabbage Comment #93
p.s the file size is 3.8 Megs
Commented 20 years ago2003-07-26 12:58:53 UTC in vault item: cs_pumpo2 Comment #92
This is your first try at a CS map? if so, keep going. You managed to produce a map that compiled, ran and wasn't full of errors.. that I could see anyway. Well Done.
It is a bit basic, but hey we all have to start somewhere.
Keep mapping...
Andy
Commented 20 years ago2003-07-21 15:48:28 UTC in vault item: Security Cameras Comment #91
Use a func_pendulum for swivelling cameras. It doesn't look too bad if you get the degrees and angle right. I like the idea of a func_tank, I'm going to try that.
Commented 20 years ago2003-07-21 12:06:14 UTC in vault item: de_escher19 Comment #90
You Clever Sod!
Commented 20 years ago2003-07-21 11:15:25 UTC in vault item: de_escher19 Comment #89
a five star for originality.
iam happy to now that you wanaa update this map to hl2 would be fun.
Commented 20 years ago2003-07-21 11:05:21 UTC in vault item: Stoned Comment #88
Final version is up
Commented 20 years ago2003-07-21 11:04:05 UTC in vault item: Dust Race 2003 Comment #87
Final version now up!
Commented 20 years ago2003-07-17 23:20:45 UTC in vault item: Aura Comment #86
Really Nice Map
Commented 20 years ago2003-07-15 08:24:28 UTC in vault item: Operation Overlord Comment #85
Yeah, reading the readme might just save you from making stupid comments :-) Oh well, I still like the map's.
Commented 20 years ago2003-07-13 18:06:30 UTC in vault item: Rooms Comment #84
i liked the start with the grunts, but the jumping parts were a little annoying - personally i hate jumping around, but some people love it, so for all those people who hate jumping puzzles: make the jumps a little easyer! the distance between jumps is exactly maximum and this makes for a lot of unnececary hopping around. a little more combat would also be welcome.
Commented 20 years ago2003-07-13 09:25:20 UTC in vault item: Operation Overlord Comment #83
Read the readme when you play the map please!!
Commented 20 years ago2003-07-13 09:03:54 UTC in vault item: de_abydos Comment #82
The TFC wad is there because I used a couple of textures from it for fittings and such.

It's a dust map because the guy who contacted me ran a dust server. I would have made it with other textures but there wasn't any I could find which I liked and could use well for this map.
Commented 20 years ago2003-07-13 05:06:27 UTC in vault item: de_abydos Comment #81
This thing is huge.. The inclusion of the TFC2.wad surprised me. But it is a good map, the speeds are good and it seems to play well with full server.. But it also suffers when the last two players are trying to find each other... It is Big...