Commented 21 years ago2003-08-07 21:40:25 UTC
in vault item: de_vineComment #116
....wow.... there is so much detail in this map, its unbeleivable. well it is cuz its in front of my eyes, but still, wow. this guy went so far as to making a pop can in the trash. and the newspaper (as mentioned) and little ieces of trash from the dump. i allmost smelled the trench from that dumpster hahahaha. anyway GOOD JOB. accept the one critic is, too complicated, as in, too many ways around. but some ppl like that. so gj man. keep up the gud work.
Commented 21 years ago2003-08-05 20:33:07 UTC
in vault item: OuthouseComment #111
Yes, it's my first ever map for a FPS game. I've made Ultima Online maps, but that's a completely different concept. Granted, I restarted from scratch about 5 times until I got something decent, but the map reflects the basic drawing I started with about a month ago.
Commented 21 years ago2003-07-31 10:42:53 UTC
in vault item: level3_2Comment #104
Fixed, not really professionally but fixed all the same. have a look at the brush work. See how there are no entity brushes in the void anymore, or even close. Be careful when you clip brushes.. Try using Vertex Manipulation on them after clipping to fit them to grid. Oh, I included a screen shot. Compile time about 30 Mins... so I included the .bsp and the .rmf Hope that helps.
Commented 21 years ago2003-07-31 09:25:37 UTC
in vault item: level3_2Comment #102
LEAK, eh? I'll try fixing it myself, but if you have time to patch it up professionally (becuase I'm fairly certain I'll fail) I'd appreciate it. Thanks in advance.
Commented 21 years ago2003-07-31 09:01:45 UTC
in vault item: level3_2Comment #100
Ok, it just crashed my machine... Ha:-) So far there is a few things that need doing. You have entities that extend into the Void (area out side the map. These need fixing, and that might fix the Major problem which is the LEAK. If you give me an hour or so I will work on it for you. I will upload something then. Also, change the AAATrIGGER texture for something else.. Not sure but that might be causing problems. But it looks good so don't loose heart.
Commented 21 years ago2003-07-31 08:52:27 UTC
in vault item: level3_2Comment #99
I shouldve put a screenshot in there. Just a sec, lemme try getting one... ...here we go. When I move the flashlight around on the changed areas, The red blinky lights show up, like the flashlight is reflecting off of them.
Commented 21 years ago2003-07-26 12:58:53 UTC
in vault item: cs_pumpo2Comment #92
This is your first try at a CS map? if so, keep going. You managed to produce a map that compiled, ran and wasn't full of errors.. that I could see anyway. Well Done. It is a bit basic, but hey we all have to start somewhere. Keep mapping... Andy
Commented 21 years ago2003-07-21 15:48:28 UTC
in vault item: Security CamerasComment #91
Use a func_pendulum for swivelling cameras. It doesn't look too bad if you get the degrees and angle right. I like the idea of a func_tank, I'm going to try that.
Commented 21 years ago2003-07-13 18:06:30 UTC
in vault item: RoomsComment #84
i liked the start with the grunts, but the jumping parts were a little annoying - personally i hate jumping around, but some people love it, so for all those people who hate jumping puzzles: make the jumps a little easyer! the distance between jumps is exactly maximum and this makes for a lot of unnececary hopping around. a little more combat would also be welcome.
Commented 21 years ago2003-07-13 09:03:54 UTC
in vault item: de_abydosComment #82
The TFC wad is there because I used a couple of textures from it for fittings and such.
It's a dust map because the guy who contacted me ran a dust server. I would have made it with other textures but there wasn't any I could find which I liked and could use well for this map.
Commented 21 years ago2003-07-13 05:06:27 UTC
in vault item: de_abydosComment #81
This thing is huge.. The inclusion of the TFC2.wad surprised me. But it is a good map, the speeds are good and it seems to play well with full server.. But it also suffers when the last two players are trying to find each other... It is Big...
Commented 21 years ago2003-07-13 04:58:34 UTC
in vault item: ook_hooverComment #79
Great DM map. suffers from occasional high R_speeds, but it didn't seem to effect game play. This is a BIG map... well detailed, is that your photo in the secret areas? Hey your almost as ugly as me Great use of teleporters and jump pads... nice texture work. yeah a fun map... Well done.
Commented 21 years ago2003-07-13 04:54:38 UTC
in vault item: Operation OverlordComment #78
Whoa... I like this... Vin de shite Red plonk.. LOL Smooth play, good r_speeds.. only one little glitch, and that was it sort of stopped after the first flag was capped? Might just be me.. But hey, great mapping concept, and the grappling hooks.. excellent.
Commented 21 years ago2003-07-10 19:39:10 UTC
in vault item: de_vineComment #68
I really like the feel of this map... Cool newspaper Smooth and has a realistic feel to it. Great stuff... Actually I don't think it needs a description.
Its my first MAP!
YES!
I must say it's interesting. I like it.
Thanks!
Hope that helps.
I'll try fixing it myself, but if you have time to patch it up professionally (becuase I'm fairly certain I'll fail) I'd appreciate it.
Thanks in advance.
So far there is a few things that need doing.
You have entities that extend into the Void (area out side the map. These need fixing, and that might fix the Major problem which is the LEAK. If you give me an hour or so I will work on it for you. I will upload something then.
Also, change the AAATrIGGER texture for something else.. Not sure but that might be causing problems. But it looks good so don't loose heart.
...here we go. When I move the flashlight around on the changed areas, The red blinky lights show up, like the flashlight is reflecting off of them.
It is a bit basic, but hey we all have to start somewhere.
Keep mapping...
Andy
iam happy to now that you wanaa update this map to hl2 would be fun.
It's a dust map because the guy who contacted me ran a dust server. I would have made it with other textures but there wasn't any I could find which I liked and could use well for this map.
Great use of teleporters and jump pads... nice texture work. yeah a fun map... Well done.
Smooth play, good r_speeds.. only one little glitch, and that was it sort of stopped after the first flag was capped? Might just be me.. But hey, great mapping concept, and the grappling hooks.. excellent.
i dont now
maby you should make themap longer to have more fun
Looks like it would play really well, it's smooth and fun.. but those spiral staircases are hell.
Counter Terrorists: Prevent Terrorists from
bombing the threatened Supply Depot areas.
Terrorists: Use whatever means necessary to take out one of the government
supply depot targeted areas and secure your victory!
Smooth and has a realistic feel to it.
Great stuff... Actually I don't think it needs a description.