Comments

Commented 21 years ago2003-08-11 02:06:37 UTC in vault item: de_molag Comment #119
Woot!
Its my first MAP!
YES!
Commented 21 years ago2003-08-09 01:31:42 UTC in vault item: Outhouse Comment #118
It should work in that directory as well.. It's a standard DM map. Let me know what you think of it. Thanks.
Commented 21 years ago2003-08-08 19:26:03 UTC in vault item: Outhouse Comment #117
what do i need to do to play map? i have no valve/maps folder. i do have a halfilife/maps folder.
Commented 21 years ago2003-08-07 21:40:25 UTC in vault item: de_vine Comment #116
....wow.... there is so much detail in this map, its unbeleivable. well it is cuz its in front of my eyes, but still, wow. this guy went so far as to making a pop can in the trash. and the newspaper (as mentioned) and little ieces of trash from the dump. i allmost smelled the trench from that dumpster hahahaha. anyway GOOD JOB. accept the one critic is, too complicated, as in, too many ways around. but some ppl like that. so gj man. keep up the gud work.
Commented 21 years ago2003-08-06 22:56:39 UTC in vault item: Outhouse Comment #114
Commented 21 years ago2003-08-06 17:25:35 UTC in vault item: level3_2 Comment #112
what the hell are you al typing a bout are you helping your self ore something ????????????????/
Commented 21 years ago2003-08-05 20:33:07 UTC in vault item: Outhouse Comment #111
Yes, it's my first ever map for a FPS game. I've made Ultima Online maps, but that's a completely different concept. Granted, I restarted from scratch about 5 times until I got something decent, but the map reflects the basic drawing I started with about a month ago.
Commented 21 years ago2003-08-05 19:09:34 UTC in vault item: Outhouse Comment #109
This is your FIRST EVER map?
I must say it's interesting. I like it.
Commented 21 years ago2003-08-04 17:50:09 UTC in vault item: Train Comment #108
Very weird
Commented 21 years ago2003-08-01 08:46:35 UTC in vault item: de_greec3 Comment #107
also i hav a 1.6 server up on steam with my maps, check it out 80.0.139.17:27015
Commented 21 years ago2003-08-01 08:46:10 UTC in vault item: de_cabbage Comment #106
i hav a 1.6 server up on steam with my maps, check it out 80.0.139.17:27015
Commented 21 years ago2003-07-31 12:39:56 UTC in vault item: level3_2 Comment #105
Wow. Much better!
Thanks!
Commented 21 years ago2003-07-31 10:42:53 UTC in vault item: level3_2 Comment #104
Fixed, not really professionally but fixed all the same. have a look at the brush work. See how there are no entity brushes in the void anymore, or even close. Be careful when you clip brushes.. Try using Vertex Manipulation on them after clipping to fit them to grid. Oh, I included a screen shot. Compile time about 30 Mins... so I included the .bsp and the .rmf
Hope that helps.
Commented 21 years ago2003-07-31 09:25:37 UTC in vault item: level3_2 Comment #102
LEAK, eh?
I'll try fixing it myself, but if you have time to patch it up professionally (becuase I'm fairly certain I'll fail) I'd appreciate it.
Thanks in advance.
Commented 21 years ago2003-07-31 09:01:45 UTC in vault item: level3_2 Comment #100
Ok, it just crashed my machine... Ha:-)
So far there is a few things that need doing.
You have entities that extend into the Void (area out side the map. These need fixing, and that might fix the Major problem which is the LEAK. If you give me an hour or so I will work on it for you. I will upload something then.
Also, change the AAATrIGGER texture for something else.. Not sure but that might be causing problems. But it looks good so don't loose heart.
Commented 21 years ago2003-07-31 08:52:27 UTC in vault item: level3_2 Comment #99
I shouldve put a screenshot in there. Just a sec, lemme try getting one...
...here we go. When I move the flashlight around on the changed areas, The red blinky lights show up, like the flashlight is reflecting off of them.
Commented 21 years ago2003-07-31 07:23:00 UTC in vault item: Major Dip Comment #97
Exactly how do I open this BSP???
Commented 21 years ago2003-07-30 15:47:36 UTC in vault item: de_geared Comment #96
cant help noticing u can infinitely rate the maps :)
Commented 21 years ago2003-07-30 05:58:41 UTC in vault item: de_escher19 Comment #95
DAMN! (downloads) Guess I'll have to try 'Relativity' instead :( - any way to have gravity pull people upwards in certain places?
Commented 21 years ago2003-07-29 07:53:39 UTC in vault item: de_greec3 Comment #94
p.s. the file size is 2.53 Megs
Commented 21 years ago2003-07-29 07:17:12 UTC in vault item: de_cabbage Comment #93
p.s the file size is 3.8 Megs
Commented 21 years ago2003-07-26 12:58:53 UTC in vault item: cs_pumpo2 Comment #92
This is your first try at a CS map? if so, keep going. You managed to produce a map that compiled, ran and wasn't full of errors.. that I could see anyway. Well Done.
It is a bit basic, but hey we all have to start somewhere.
Keep mapping...
Andy
Commented 21 years ago2003-07-21 15:48:28 UTC in vault item: Security Cameras Comment #91
Use a func_pendulum for swivelling cameras. It doesn't look too bad if you get the degrees and angle right. I like the idea of a func_tank, I'm going to try that.
Commented 21 years ago2003-07-21 12:06:14 UTC in vault item: de_escher19 Comment #90
You Clever Sod!
Commented 21 years ago2003-07-21 11:15:25 UTC in vault item: de_escher19 Comment #89
a five star for originality.
iam happy to now that you wanaa update this map to hl2 would be fun.
Commented 21 years ago2003-07-21 11:05:21 UTC in vault item: Stoned Comment #88
Final version is up
Commented 21 years ago2003-07-21 11:04:05 UTC in vault item: Dust Race 2003 Comment #87
Final version now up!
Commented 21 years ago2003-07-17 23:20:45 UTC in vault item: Aura Comment #86
Really Nice Map
Commented 21 years ago2003-07-15 08:24:28 UTC in vault item: Operation Overlord Comment #85
Yeah, reading the readme might just save you from making stupid comments :-) Oh well, I still like the map's.
Commented 21 years ago2003-07-13 18:06:30 UTC in vault item: Rooms Comment #84
i liked the start with the grunts, but the jumping parts were a little annoying - personally i hate jumping around, but some people love it, so for all those people who hate jumping puzzles: make the jumps a little easyer! the distance between jumps is exactly maximum and this makes for a lot of unnececary hopping around. a little more combat would also be welcome.
Commented 21 years ago2003-07-13 09:25:20 UTC in vault item: Operation Overlord Comment #83
Read the readme when you play the map please!!
Commented 21 years ago2003-07-13 09:03:54 UTC in vault item: de_abydos Comment #82
The TFC wad is there because I used a couple of textures from it for fittings and such.

It's a dust map because the guy who contacted me ran a dust server. I would have made it with other textures but there wasn't any I could find which I liked and could use well for this map.
Commented 21 years ago2003-07-13 05:06:27 UTC in vault item: de_abydos Comment #81
This thing is huge.. The inclusion of the TFC2.wad surprised me. But it is a good map, the speeds are good and it seems to play well with full server.. But it also suffers when the last two players are trying to find each other... It is Big...
Commented 21 years ago2003-07-13 05:04:10 UTC in vault item: ook_criticalmass24 (for HardCore-Life) Comment #80
HLDM, interesting.. once again a big map with a whole heap of good places to have fun.
Commented 21 years ago2003-07-13 04:58:34 UTC in vault item: ook_hoover Comment #79
Great DM map. suffers from occasional high R_speeds, but it didn't seem to effect game play. This is a BIG map... well detailed, is that your photo in the secret areas? Hey your almost as ugly as me :-)
Great use of teleporters and jump pads... nice texture work. yeah a fun map... Well done.
Commented 21 years ago2003-07-13 04:54:38 UTC in vault item: Operation Overlord Comment #78
Whoa... I like this... Vin de shite Red plonk.. LOL
Smooth play, good r_speeds.. only one little glitch, and that was it sort of stopped after the first flag was capped? Might just be me.. But hey, great mapping concept, and the grappling hooks.. excellent.
Commented 21 years ago2003-07-12 14:18:32 UTC in vault item: Operation Overlord Comment #77
OH AND ITS A TFC MAP! :P (more info on the aforementioned screenshots page)
Commented 21 years ago2003-07-12 14:05:05 UTC in vault item: de_abydos Comment #76
looks nice............................... but anther dust look a like map.

i dont now
Commented 21 years ago2003-07-11 08:46:39 UTC in vault item: Train Comment #75
is the train a prefab i think a saw him as a prefab on the internet
Commented 21 years ago2003-07-11 08:44:46 UTC in vault item: Dust Race 2003 Comment #74
i like the map it works fully.
maby you should make themap longer to have more fun
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 21 years ago2003-07-11 05:19:39 UTC in vault item: de_gogogorge Comment #71
Fun quick play, speeds are good and so is the idea... love to see it on a server.
Commented 21 years ago2003-07-11 05:18:48 UTC in vault item: Aura Comment #70
Great map... How did you keep the speeds down?
Looks like it would play really well, it's smooth and fun.. but those spiral staircases are hell.
Commented 21 years ago2003-07-10 22:43:21 UTC in vault item: de_vine Comment #69
An industrial type map medium to large in size.
Counter Terrorists: Prevent Terrorists from
bombing the threatened Supply Depot areas.

Terrorists: Use whatever means necessary to take out one of the government
supply depot targeted areas and secure your victory!
Commented 21 years ago2003-07-10 19:39:10 UTC in vault item: de_vine Comment #68
I really like the feel of this map... Cool newspaper :-)
Smooth and has a realistic feel to it.
Great stuff... Actually I don't think it needs a description.
Commented 21 years ago2003-07-10 16:22:17 UTC in vault item: de_vine Comment #67
Some description should come handy ...
Commented 21 years ago2003-07-10 15:34:59 UTC in vault item: Killsaw Comment #66
i mean my eamil sspinkid200@netscape.net it was full so i wasent getting and messages :duh:
Commented 21 years ago2003-07-10 15:34:19 UTC in vault item: Killsaw Comment #65
ok try my download now
Commented 21 years ago2003-07-10 15:09:01 UTC in vault item: Killsaw Comment #64
i did i think well if i didint i put it up for download