Commented 12 years ago2012-08-09 14:09:39 UTC
in journal: #7931Comment #43705
Of course, you can still see a lot of these level designs in HL2:
The beginning of the Ravenholm demo is where you fight your first fast zombie.
The combine were cut completely from this area so the rooftop dumpster trap was scrapped and is now where you acquire the shotgun from Grigori, etc.
The highway chase / gunship battle hasn't really changed at all apart from the fact that you have to use a magnet to get your buggy off the beach now.
The Kliener's lab scene occured earlier (I get the impression that the demo version was set later on in the plot) and was generally a lot less interactive, which is a shame.
The thing that gets me is stuff like the vending machine which busts open when hit by the radiator and some of the other destructible/interactive elements you see in the video. Valve kinda just, removed all that stuff huh? I'm no expert in Source but I'm pretty certain the engine was capable of handling that sort of destruction back then.
Commented 12 years ago2012-08-08 20:33:36 UTC
in journal: #7931Comment #43704
I just love the bullshit that the presenter is feeding the audience. If you've ever played the E3 Demo leak you can see that it is scripted to fuck, and that still goes on at E3 these days too.
Commented 12 years ago2012-08-07 13:23:21 UTC
in journal: #7926Comment #49368
Eddie Izzard on moon rock:
"Rock Neil!? Really? I don't know if you looked at the Earth before you left but it's made of fucking rock. Oooh, did you see Neil, on the shares market, rock went up three points. No, it didn't did it, because it's fuckin' rock!"
Commented 12 years ago2012-08-05 14:33:23 UTC
in journal: #7924Comment #44849
Was good. I'm not really a fan of CSS anymore, and the bots were annoying as Hell. The map though, is looking real nice and there is a fair amount of variety in the gameplay which is all you can ask for in a CS map really. The doors need to go though, or open once and stay open. Otherwise, damn good fun.
Commented 12 years ago2012-07-20 10:38:17 UTC
in journal: #7906Comment #43654
Yeah, I'm still trying to figure out the right levels in audacity. The mic is awesome but living on a main road in a small house means that there's backround noise EVERYWHERE.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 12 years ago2012-06-28 20:44:45 UTC
in journal: #7859Comment #43618
@Scotch: Hopefully something in the same field. I do enjoy the job. What I dislike was the traveling and the bullshit that the company I worked for shoveled on a daily... nay, fucking hourly, basis.
As fun as it would be to work in the games industry, it's certainly not a secure career. My MD used to work for Sony/Psygnosis, pretty high up too, but he got cut along with a whole other bunch of guys when the axe fell.
Commented 12 years ago2012-06-23 13:50:56 UTC
in journal: #7853Comment #43597
Thanks for the advice Pb, much appreciated.
I have already discussed things with my wife. I have considered knuckling down and learning some new programming languages now that I have the time. On the other hand, I'm thinking of plugging my way though the Adobe design suite and taking the graphic design route. While that's not where my experience lies at the moment, I do have a fair bit of knowledge regarding web design so applying that to a graphics application might be enough to build a portfolio and apply for junior design positions.
- The beginning of the Ravenholm demo is where you fight your first fast zombie.
- The combine were cut completely from this area so the rooftop dumpster trap was scrapped and is now where you acquire the shotgun from Grigori, etc.
- The highway chase / gunship battle hasn't really changed at all apart from the fact that you have to use a magnet to get your buggy off the beach now.
- The Kliener's lab scene occured earlier (I get the impression that the demo version was set later on in the plot) and was generally a lot less interactive, which is a shame.
The thing that gets me is stuff like the vending machine which busts open when hit by the radiator and some of the other destructible/interactive elements you see in the video. Valve kinda just, removed all that stuff huh? I'm no expert in Source but I'm pretty certain the engine was capable of handling that sort of destruction back then.Trouble is, it's natural environment would be somewhere up north, covered in snow. Overheats like a motherfucker.
"Rock Neil!? Really? I don't know if you looked at the Earth before you left but it's made of fucking rock. Oooh, did you see Neil, on the shares market, rock went up three points. No, it didn't did it, because it's fuckin' rock!"
I too am looking forward to HD images and videos of a barren rock.
Texturing — 3
Ambience — 6.5
Lighting — 4
Gameplay — 2
Exclusive Video Review:
"It's like in the Civil War: the one who shoots first wins."
Bottom Line:
"No offense Captain Terror, I know you're a good mapper, I've seen good examples of your work - but this just isn't it."Why are people still waiting for that again? It's not coming out, you know that right?
The numbers on the screen in White Forest along with the Dharma Initiative logo.
Also, who locks their office during work hours?
I so want to visit the big apple. Hell, I'd be happy just visiting America, I'm not fussy where I go.
(If TitCon isn't a thing then it totally should be)
Texturing — 9.5
Ambience — 9.5
Lighting — 9.5
Gameplay — 8.5
Exclusive Video Review:
"The sense of place throughout is awe inspiring."
Bottom Line:
There is no finer proof that GoldSource still packs a punch if you treat it right.Edit: Nevermind. Just remembered that I puked on the neighbor's lawn and passed out in the bathroom.
As fun as it would be to work in the games industry, it's certainly not a secure career. My MD used to work for Sony/Psygnosis, pretty high up too, but he got cut along with a whole other bunch of guys when the axe fell.
I have already discussed things with my wife. I have considered knuckling down and learning some new programming languages now that I have the time. On the other hand, I'm thinking of plugging my way though the Adobe design suite and taking the graphic design route. While that's not where my experience lies at the moment, I do have a fair bit of knowledge regarding web design so applying that to a graphics application might be enough to build a portfolio and apply for junior design positions.
I guess we'll see.
Sadly, learning things tends not to put food on the table.