Comments

Commented 7 years ago2017-01-04 07:12:58 UTC in vault item: lab_restroom Comment #20817
thanks for looking :)

yes sound is good but need to improve a little. actually i dont like dark maps but at this point i cant manage to give a neat appearance to lighter version. maybe some windows will give desired appearance.

yes easter egg should be chalenging to give fun to players. but at this point i cant manage to hide cleverly :)
Commented 7 years ago2017-01-04 07:04:10 UTC in vault item: lab_restroom Comment #20816
I had a look at the new version - its better with sound! Lighting is a bit darker though and the Easter egg wasn't as challenging to get to!
Commented 7 years ago2017-01-04 02:24:33 UTC in vault item: Spawn Counter Comment #20844
The problem with a single wall trigger would be the potential of incorrect counting. Two players could walk through at the exact same time and only one would get counted or someone could "hang out" in the trigger area and trip it more than once. Even a wall trigger would probably be best broken up into a few pieces and then you would also want to push the players through. I wanted my spawn to "appear" to players as if it were a normal spawn as much as possible. I had to stagger the trigger delays on my individual triggers because the multi_manager was getting multiple requests at the same time and multi_manager entities will not accept a new trigger request until it is finished with the previous one it got. This resulted in players not being counted. Once I staggered the trigger delays on the individual triggers (and divided them up to trigger multiple multi_managers) I stopped having frequent miscount problems.

Your wall method would probably best be used by breaking up the spawn exit into 3-5 thin hallways with a func_conveyor forcing players through one once they enter it so they can't walk backwards into the trigger on the other side.
Commented 7 years ago2017-01-04 02:05:42 UTC in journal: #8772 Comment #49738
^
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Commented 7 years ago2017-01-03 18:50:52 UTC in vault item: es_rural Comment #14744
about escape, there are two escape points :/
thanks for feedback
Commented 7 years ago2017-01-03 18:10:16 UTC in journal: #8772 Comment #49736
User posted image
Commented 7 years ago2017-01-03 17:57:10 UTC in journal: #8773 Comment #66616
User posted image
Commented 7 years ago2017-01-03 15:06:22 UTC in journal: #8773 Comment #66617
Happy Birthday!

[19th, that is.]
Commented 7 years ago2017-01-03 13:32:35 UTC in vault item: Spawn Counter Comment #18436
Nice :D

Looks like some of my advice is applied here. I didn't think how will you place the triggers, but now it looks like you placed 1 trigger for each spawn. I never thought like that :)

I thought that you will place maybe 1 trigger "wall" which is on the entrance of a hall, or something. The mechanism can be greatly optimised (by looking at the screenshots), but it's great nonetheless.
Commented 7 years ago2017-01-02 16:52:03 UTC in journal: #8772 Comment #49739
Happy new year guys!
Commented 7 years ago2017-01-02 05:56:45 UTC in vault item: es_rural Comment #18464
i like the truck, and nice idea, new textures, but you have to improve your outside place maps

you have to improve trees and cornfield. make much more natural surrounding dont go with flat surrounding like a room, you can make curved surrounding.

i suggest you can look terrain map tutorials, for your future projects. and there are some cool maps well implements outside places, like cs_industrywest.

and you can use terrain generators software for half-life to give some little surrounding hills along with the trees, or you can make a hill with your brush skills. perhaps trees without excessive amount of surrounding hills, never look impressive in goldsource in any situations.

maybe you can use 2 layers of tree to give more depth.

full wall of corns gives felling like they are dense but once you get in them they are not dense they feels like flat planes.

also it will better if you improve little bit architecture, dont afraid about spending that extra times for your map.

edit: i played again and it feels more good. And i really like truck. :) but there shoulnd be 1 pass to escape, it is meaningless. it is not escape it is just ordinary confllict. ;)
Commented 7 years ago2017-01-01 17:32:00 UTC in journal: #8772 Comment #49737
Happy New Year you filthy animals...
Commented 7 years ago2017-01-01 15:20:48 UTC in journal: #8772 Comment #49740
We have 364 days to find out!

Happy 2017!
Commented 7 years ago2017-01-01 09:34:18 UTC in journal: #8772 Comment #49735
https://youtu.be/XanyPq5BcoA
Happy new year, y'all.
Commented 7 years ago2016-12-29 04:37:54 UTC in vault item: stfu_and_climb Comment #18463
monkeys! thats cool, i love them, gonna check that map, hmm i may implement this idea too, but not gonna steal your concept, i already started to get ideas about concept of mine, im not gonna make my map soon of course.

and also gonna comment for this map, yeah it is awesome, but today i only tried its beginning sections a little.

but im gonna rate and give 5 stars because i like it, yeah that sky in the ceiling looks somekind cut, i guess this is because visibility settings. but thoese ledges and overall concept design looks nice, and its fun.
Commented 7 years ago2016-12-23 17:53:59 UTC in vault item: ts_untergrund (The Specialists) Comment #18462
I saw your map on GameBanana, and I must say the design of terrain is f**** awesome!
keep improving m8
Commented 7 years ago2016-12-21 21:46:03 UTC in wiki page: Tutorial: Custom Textures Comment #100530
Google is your friend, or http://gamebanana.com/tools/4774
Commented 7 years ago2016-12-21 16:07:54 UTC in vault item: TWHL - Xmas 2006 Comment #18461
Probably not. :)
Commented 7 years ago2016-12-20 06:06:24 UTC in vault item: TWHL - Xmas 2006 Comment #18460
any TWHL xmas 2016 ? :D
Commented 7 years ago2016-12-19 11:19:18 UTC in journal: #8769 Comment #68085
I'm 14 years old, dummy.
Why on Earth would I get laid? I don't need children :P
Commented 7 years ago2016-12-18 21:17:42 UTC in wiki page: Tutorial: Detailing Maps Comment #100738
Yeah maybe for sparks if you are a newbie to level design, but rounded corners? Really? Just make a brush in the corner of your map and use the clipping tool.
Commented 7 years ago2016-12-18 20:01:31 UTC in journal: #8769 Comment #68086
Stop dancing waltz and get laid lol
Commented 7 years ago2016-12-18 05:32:36 UTC in wiki page: Tutorial: Custom Textures Comment #100529
Insanely useful, but the link for Wally is broken, any idea of updating it soon?
Commented 7 years ago2016-12-17 19:08:38 UTC in vault item: lab_restroom Comment #18459
thanks for commenting and trying, i like your well explaining comment :) lol extensive testing :D

ill answer long if you interested. for brief just read that 1 following paragraph its enough.

hmm interesting criticism about lights. i always thinking my light was nice but the rest of room not nice as lights are. now i get the case, my lightsources providing monotone lights to rest of the room.

yes chairsand tables and couch made last to give more detail before uploading. i cant able to spent much time on them ill make them beter later.

yes they are dark ill make more birght with windows or ill add more lighsources such as brighter tv :D i was thinking to make this map brighter before but i cant succeed yet. :D

yes sure i have to add ambient sounds :D

about secret :D yes it was completely useless. ill make whole secret from scrap :D
Commented 7 years ago2016-12-17 18:20:46 UTC in vault item: lab_restroom Comment #18512
What a nice little room. My only nitpicks would be that the chairs and tables are too tall in comparison to the player character. I also think it was a little to dark and had a little too monotone lighting.
But I liked the brushwork and the doors giving the feeling it belonged to a larger area (even though extensive testing (noclipping) shows that it doesn't). Some ambient background sounds would have been nice, though.
I had to noclip to find the secret, and to be honest, the way it was hidden was probably a bit too obscure for my taste. I did play the first verson of the map too, which had it hidden in a bit more sensible way.
Also, it's spelled "dehydration", with a "y". Just a friendly tip for the future :)

Overall, I liked the atmosphere, even though it's just a small detail room. Good job!
Commented 7 years ago2016-12-17 07:15:51 UTC in journal: #8769 Comment #68084
Not really. The 'soft G' only prolongs the vowel behind it, or blends the 2.
In degil's case, it blends the E and I.

Turkish, like Slavic languages and some other ones, is always pronounced phonetically (unless you have a heavy accent).

A great example is:
'Ben eve gidiyorum.'
'I am going home.'
That's also the example behind its SOV structure (but I already mentioned that). The subject goes first, then the object, and lastly, the verb.
'Ben' is 'I', 'ev' is 'home' (eve is towards/to home), 'gidiyorum' is 'am going'.
Commented 7 years ago2016-12-16 23:29:59 UTC in journal: #8769 Comment #68087
hmm interesting, i did a search yesterday found about what you get when learning turkish.

-useful if you gonna search about some history
-brand new area of language, for most people. it is different branch than arabic, german, english, french , latin or another like theese.
-looking languages from different aspect
-learning a language dont have any drawback i guess and got least little and even high advantages to brain

but german is got more practical advantages i guess
-such as second source of science and intellectuel things.
-language for europe
-and more i dont know about.

at highschool i have german lessons but i dont know anything about german i just barely pass exams. but today i wishing to learned german well. i heard it is usefull if you gonna be medical doctor or engineer. im gonna be engineer but i think it isnt necessary for a normal engineer.

im poor at language learning because i didnt care at right time. and i guess i was thinking im too wise and knows most of the english back then, so didnt tried to learn. so even now i neded to learn some more english vocabulary and grammar.

and if i could manage learn more languages in some * of mylife, i will love to learn all languages.

("sign*" usually i write long comment for brief ideas cause i dont manage to arrange my idea in english usually i change my comment for give what im thought. but im not gonna make this time. there must be a word for "sign*" i should remember it to give what im thinking. ill left "sign*" and when i remember that word ill say it. so im not gonna trim my comment this time to make it useless boring plain text.) :D

i geuss phonetically means what you write what you hear exactly. i wanted to say sometihng about it, i guess turkish is little phonetically written language compared others but not fully it is. there are foreign loanwords and turkish words most part of them written phonetically. but there is way more phonetically written languages than turkish.

a turkish example of pronouncing different than writing a word.
-degil(soft g) -> pronouncing i guess something like diil. :)

but i dont remind :D any phonetically writing example of turkish at the moment

-pronouncing in english "degil" -> "day ill"
-"diil" -> "d ill"

i think its something simliar transformation of english letter E's own english pronounciation. :D
Commented 7 years ago2016-12-16 16:09:59 UTC in vault item: gm_city17 (Go-Mod) Comment #18511
It's for GoMod, cool :D
For the walls which block streets, I think you should replace that with either more buildings, or place the "city destroyer" wall from the Citadel
Commented 7 years ago2016-12-16 10:39:15 UTC in vault item: lab_restroom Comment #18510
no proplem :) , ill make new and more interesting secrets :)
Commented 7 years ago2016-12-16 02:34:21 UTC in vault item: lab_restroom Comment #18494
sorry if I gave away any spoilers by mentioning the vent :P
I'll have a look at the changes - nice work though you could continue to add to the puzzle with new stuff as you go!
Commented 7 years ago2016-12-16 01:39:38 UTC in vault item: DSR_TUNDRA Comment #18493
why this shouldnt be hosted externally i cant download it :(
Commented 7 years ago2016-12-16 01:35:57 UTC in vault item: DSR_JUNGLE Comment #18492
i was looking that kind of map for so long but link is not working :(
Commented 7 years ago2016-12-15 23:29:02 UTC in vault item: gm_city17 (Go-Mod) Comment #18508
nice concept, but play life is too short and flat for most people. if there was some more things to do in thip map itll better.

if you targeting gomod players i cant say anything, i dont know anything about gomod stuff.

but ill give my impressions.

you could make second version for regular players, if you want to target some more people to catch more players. :)

if you got any prop ideas in your head you can try them on this map. make them breakable. so if a gomod player doesnt likes that he can place another prop.

and if i judge this map as a normal singleplayer map;

this walls blocking street gives kind of strange impression. maybe that building's door is on the other side of street but i think you should'nt give that concept gap. because players still feel that building has no doors, if they dont perceive street continues behind that wall.

least make that blocking walls more realistic, maybe you could make them like combine road bariers.

also blocked 3 doors and fence also gives strange impression i think due to there is no space continuity with outer world to that place, except them, but they are blocked, it is kind of good it gives that residences left just like city17, but i still feel strange.

but i dont sure what other players feel exactly.
Commented 7 years ago2016-12-15 11:16:52 UTC in vault item: lab_restroom Comment #18569
edited

thanks nineTnine for trying my map :). im happy if you had fun. :D sounds and props in development. ill add them. yes i never thought original textures give a great impresson on ceiling design. this is my first time i added multiple lightsources. this map originally intended to make light_surface entity experiment.

sorry if you spend time to open that vents.

i did a small change after adding player start. and that vent not working for now.

but now i updated download file if you still interested you can check there is old map with working vents :) i added player start on them too. you wont get anymore error. :)
Commented 7 years ago2016-12-15 10:09:14 UTC in vault item: lab_restroom Comment #18573
I had fun with this! I could only figure out how to open the first vent though so I ended up noclipping to find the secret. I liked the lights and design but it would have been nice to have some ambient noise in the background
Commented 7 years ago2016-12-14 22:57:34 UTC in vault item: cs_deadline Comment #18572
hmm interesting author of this map was joined to twhl, posted his maps at that moment. but he didnt logged in since. though he got good ratings.
Commented 7 years ago2016-12-14 20:52:38 UTC in vault item: lab_restroom Comment #18571
thank i needed that comment for my first serious map. im glad. :) also one of my friend said this doors arent good at all. in my next maps ill put door frame into the wall.
Commented 7 years ago2016-12-13 20:46:57 UTC in vault item: lab_restroom Comment #19295
The error given by Xash3D is that there is no valid spawn point. You're missing an info_player_start entity.

EDIT: Having placed a player start and tested, it's not a bad start by any means. There are some nice small details, but some things are a little off. The doors for example, are just blocks that have been stuck onto the wall brushes, meaning they stick out and it just doesn't look right... You'd be better off setting them INTO the wall (Maybe add a door frame if you want to stick in a little more detail.)

But, as I said, certainly not a bad start.
Commented 7 years ago2016-12-13 11:20:15 UTC in vault item: lab_restroom Comment #19294
updated download file.
Commented 7 years ago2016-12-13 11:15:19 UTC in vault item: lab_restroom Comment #19293
here is my source if you interested.
Commented 7 years ago2016-12-13 11:10:16 UTC in vault item: lab_restroom Comment #19311
why crashed when not running on steam. now tried with won and crashed on mine too. i wonder what causes this crash.
Commented 7 years ago2016-12-13 08:57:59 UTC in vault item: lab_restroom Comment #19310
crashes for me :( though I'm not running it via Steam
Commented 7 years ago2016-12-10 22:49:14 UTC in journal: #8770 Comment #68551
When I was working on my mod, I realised how hard it was to mod.
If you want an epic, dedicated mod it will take away your soul and body. Of course, if you're doing it alone by yourself.

I wasn't ready for it because I didn't have time to learn modelling and coding.
Why? Because I was rushing everything, I wanted to finish the mod in 1 year.

So it's not that hard. The only thing you need is patience.
Commented 7 years ago2016-12-10 22:00:12 UTC in journal: #8770 Comment #68556
i am spent time to learn modding. but not made one yet. i was complainnig about that. it is hard and i want to success after my all this effort.
Commented 7 years ago2016-12-10 21:51:03 UTC in journal: #8770 Comment #68555
:)
Commented 7 years ago2016-12-10 21:45:38 UTC in journal: #8770 Comment #68554
i mean dont get wrong. i really like and want to make a mod. but eventually i figured the half-life is harder to mod. this is the reason why i said i dont want. but im working on that.
Commented 7 years ago2016-12-10 14:03:04 UTC in journal: #8770 Comment #68553
cool :) what types of journals makes you wondering?

i Know my modding portfolio is bit weak. and im talking much than working.

but what im doing is, regaining motivation, so im not gonna die with wasting my hl knowledge.

i spent years of learning object oriented programming with c++ for hl, readed souce code of hl1,

learned little bit mapping and modeling.

but not complete a project yet,

i want to make least 1 successful mod or map

so my effort wont gonna waste. though i dont want that much to mod hl anymore, i want to dont waste my skills anymore.
oh i just reminded i was made some skin attemps. i post them on gamebanana.

one of them was not complete but it was fun. so i uploaded it too.

i dont know but they deleted my posts. i wish i got backups of them but i ddidnt. or i wish i know why they deleted them.

maybe i made some errors such as using pirate software. but i dont think they deleted for that. i was too young back then and my first account banned somehow i guess.

maybe there is some people remeber my post. im glad if somebody remember. i really wanted to see them again after this much years.

it was 5-10 years ago. i uploaded theese skins.

-skin for cockroach, i placed little gordon he was runnning with crowbar.

some comments: it is kind of guilty plasure

-skin for zombie, i used multiplayer model of recon and placed that mesh into zombie model. i tied recon with bones of zombie animation. (i never know animating.) and made vertex error on left arm. im havent got patience to fix it so i uploaded with deleting that arm. it was very funny character. zombie bones didnt fit the recon model so his made awkward moves like protruding his head forwards in some animations. and walked in a funny way. i thought people liked it. it was very fun they shouldnt delete it.

some comments as i remember on gamebanana: this is hilarious awesome. oh omg it is one armed giraffe. you stupid why you upload it.

-my other skin is for cs's ak-47 or galil dont remember, i love g3 rifle back then and i wanted to use it so i deleted the scope of g3sg1 from cs (terorists auto sniper). surprisingly it didnt deleted. still exist and i saw other sites uploaded for themself too. and a person rearrengend and uploaded this skin on gamebanana. im glad. edit: ijust checked and it is deleted too. after existing that much years. but can be downloaded in other sites.

-i was made duracell batteries for shotgun shell mdl. they deleted

-was made colored shotshels for tf2. deleted.

-made tf2 shot for hl1 shotgun, and made a hl player model from copying engineer model from tf2. they deleted this too

i was making hilarious things. :)
Commented 7 years ago2016-12-10 13:37:52 UTC in journal: #8770 Comment #68550
@Striker
Why is that? Validate your opinion, please :)
Commented 7 years ago2016-12-10 12:15:23 UTC in journal: #8770 Comment #68547
I often wonder when reading journals like these and then the profiles of people if somebody is actually performing Turing tests with the members of TWHL.
Commented 7 years ago2016-12-10 09:57:22 UTC in journal: #8770 Comment #68552
hmm nice idea i love spongebob one of my favorite cartoons. hmm maybe i can make capture the flag variation with formula.but i dont think i can make some story on that.

and starting with that level of conversion is hard in the first time im not that confident i can complete it.

hardest part is planning the story i think. story ideas accepted. :)