Comments

Commented 11 months ago2023-07-12 12:37:06 UTC in vault item: Track Change Example Comment #105394
Very good example 👍
Commented 11 months ago2023-07-10 09:00:47 UTC in wiki page: Weapons Programming - Standard Weapons Comment #105393
This isn't really useful for Q&A since the forums are where you should go to get a response, but, I'll respond to these in case anyone has the same issues:

@sadpepe: The classname in this tutorial is weapon_eagle, it's possible that in your console and in the impulse 101 code, you typed deagle by mistake. The names need to match or nothing will happen.

@The Skeleton: If you are not willing to spend a bit of time to learn, then programming is not for you. This tutorial is intended to be useful, not to entertain you.

@Chris I Guess: Start with the Half-Life Programming - Getting Started guide. It will tell you how to get these files. Note that if you don't know how to code, editing the HL SDK is going to be a very painful learning experience.
Commented 11 months ago2023-07-10 08:29:12 UTC in vault item: Track Change Example Comment #105392
Nice!
Commented 11 months ago2023-07-09 19:09:52 UTC in journal: Last Day as a Doctor Comment #105391
Congrats for your courage!

I have a friend that keeps suggesting me I should take an ATC course. It's quite well paid, but I think I would trade one stressful profession with another.
Commented 11 months ago2023-07-08 06:55:50 UTC in journal: There's Cones Comment #105390
It's the Original Xbox port. A group of modders made lightmapping possible at last!
Commented 11 months ago2023-07-08 06:42:51 UTC in vault item: CS:S Arena (remake) Comment #105389
I have not been on this site in a VERY long time. I don't map for this game anymore, but I had made quite a few friends along the way. I know my skills back then were total crap LOL. I've moved onto other things but still pop in once in a while to say hi. So, with that said, yeah I barely even remember creating this thing.
Commented 11 months ago2023-07-07 21:28:29 UTC in journal: There's Cones Comment #105388
Well, it's a fairly featureless, low resolution screenshot of what I think is a Source engine level. What else are we supposed to be getting from this?
Commented 11 months ago2023-07-06 16:23:05 UTC in journal: We have .rmf support! Comment #105387
Thank you! ^^
Commented 11 months ago2023-07-06 12:24:00 UTC in journal: We have .rmf support! Comment #105386
Welcome to your new abode (and a respite from the heat).
Commented 11 months ago2023-07-06 04:08:19 UTC in vault item: Zombie Wall Comment #105385
NICE
Commented 11 months ago2023-07-05 08:49:43 UTC in journal: There's Cones Comment #105384
Do no one see what it's played on?
Commented 11 months ago2023-07-05 04:51:28 UTC in journal: There's Cones Comment #105383
To cone, or not to cone, that is toucan.
Commented 11 months ago2023-07-02 17:19:38 UTC in journal: There's Cones Comment #105382
Very Mysterious yet fascinating story...
Commented 11 months ago2023-06-29 10:15:38 UTC in journal: There's Cones Comment #105381
It's these insightful journal entries full of deep, contemplative narratives that keep me coming back to this site every other day.
Commented 11 months ago2023-06-28 21:39:20 UTC in vault item: TimeWarp Demo v1.1 Comment #105380
I liked it. Plz add more puzzles in further levels
Commented 11 months ago2023-06-28 04:23:24 UTC in vault item: Worldcraft 2.x decompiled help files Comment #105379
Interesting..
Commented 11 months ago2023-06-27 20:52:39 UTC in journal: There's Cones Comment #105378
conecone
Commented 11 months ago2023-06-26 16:56:05 UTC in journal: What happened to "Seery arts and crafts" YouTube channel? Comment #105377
Damn, I remember ever watching this 2 or 3 years ago... I'm still waiting for that new episode to this day...
Commented 1 year ago2023-06-25 12:29:38 UTC in wiki page: Tutorial: Add a new simple weapon (straightforward way) Comment #105376
Works 100%. Thx. but my I ask you question, how can I use desert eagle sprites? I already have code for it but I can't bcz of sprites
Commented 1 year ago2023-06-25 09:08:45 UTC in journal: WIP still a lot to do in the rest of the map Comment #105375
User posted image
few additions
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-06-20 17:06:31 UTC in wiki page: VERC: Detail textures in Half-Life Comment #105364
A couple things I want to note, but am not putting directly on the page (as it's an archived tutorial):
  • The TGAs used for detail textures can be RLE compressed, as long as they don't have an alpha channel (they don't use it anyway).
  • I think 512x512 detail textures are supported on modern hardware; don't quote me on that, though.
  • Users whose GPUs have blocked the GL_ARB_multitexture extension (such as for enabling overbright lighting without Xash) will not be able to enable detail texturing.
  • As of late 2019, detail textures on non-power-of-two WAD textures do not display correctly when mipmapping is enabled (unless gl_round_down is enabled, probably).
Commented 1 year ago2023-06-20 08:20:42 UTC in vault item: TimeWarp Demo v1.1 Comment #105362
Windows Defender is freaking out with the exe:
like i said in the moddb comment, it's definitely a false positive and i don't know how to fix it since i didn't make the engine and it seems like you're the only person this happened to. just add it to defender's exception list or something
Commented 1 year ago2023-06-19 11:04:19 UTC in vault item: TimeWarp Demo v1.1 Comment #105361
Windows Defender is freaking out with the exe:
User posted image
User posted image
Commented 1 year ago2023-06-17 15:13:33 UTC in vault item: Pre-Disaster Office Complex Comment #105360
@oofnack ,I've first decompiled this map and try to recreate it in an another map and try to match the size, side by side.
Commented 1 year ago2023-06-17 14:46:46 UTC in journal: Plans for the future Comment #105359
Again:

Release new Counter-Strike maps
Organize some unfinished works and projects on another hobbies, like vintage hi-fi and art, for example
Study a lot
Buy more old Sony and Aiwa audio equipments for my collection
Check some unfinished Half-Life mod projects
Move to another home
Take care of my mental and physical health and keeping them okay
Commented 1 year ago2023-06-17 14:46:21 UTC in journal: Plans for the future Comment #105358
I commented once in your journal about plans for 2023.
Commented 1 year ago2023-06-17 09:22:21 UTC in wiki page: Half-Life Programming - Debugging Comment #105355
The symbolic link is right.

Your path is no longer correct because Valve seems to have changed it recently.
Commented 1 year ago2023-06-16 01:28:44 UTC in journal: Moving is successful Comment #105354
Nice to see you getting things in order.
Commented 1 year ago2023-06-16 01:28:19 UTC in journal: Thinking about Nihilanth comp Comment #105353
This is something really cool. I remember seeing someone making a pretty awesome Nihilant "re-map" a long time ago.
Commented 1 year ago2023-06-16 01:27:09 UTC in journal: Plans for the future Comment #105352
Whats your dream?
Commented 1 year ago2023-06-14 09:10:56 UTC in journal: Thinking about Nihilanth comp Comment #105350
Who's reviewing TWGL!? They really ought to get their act together! Sheesh.

Having said that, I am SO into this idea. I've never read up on the monster_nihilanth before to see what is involved in making it function properly, but I reckon you could get some freakin amazing and complex setups to make a really awesome bossfight.
Commented 1 year ago2023-06-13 16:47:48 UTC in journal: Thinking about Nihilanth comp Comment #105349
This idea is cool, yes. I would participate if I actually really knew Hammer, but I barely know how to use it at all. I still don't even know how to create stuff like triggers. Basically, all I know is very simple brushwork and entities.
Commented 1 year ago2023-06-09 20:52:37 UTC in journal: WIP still a lot to do in the rest of the map Comment #105348
If this is another screenshot of your "first serious map", I must say I really like the fact you have an interesting architecture. It’s nice to have multiple floors as well as walls that are not completely flat. Good lighting and texturing choice, this gives a consistent feeling of an old facility that was designed a few decades ago, back when they used inefficient light bulbs with their distinctive yellow light and when they thought everything had to be painted in either yellow or green.
You say it’s WIP, but since you’re sharing it I’m still going to tell you the remarks I have: The architecture could still be made more interesting, especially the ceiling . You could add more details in addition to the two crates and the crowbar already present.
The grate at the center of the hallway looks off, so does the crowbar perfectly parallel to the wall.
The wall texture you’ve used is great but it has borders. You should make your room higher so that the texture doesn’t cut halfway into the ceiling. (It’s also visible at the end of the hallway, the border is around the middle of the wall when it should be at the bottom and at the top.)
Lastly, the slopes at the end of the hallway look bad, you should change the texture maybe. You should also add trims on the bottom of the walls to have a border separating the slope from the wall.
For some reason the button on the first floor is facing the hallway, when it should face the other way (i.e. the user). You’ve also used a wall texture for the ceiling above the button.
Commented 1 year ago2023-06-09 20:37:43 UTC in journal: WIP still a lot to do in the rest of the map Comment #105347
Looks pretty good so far, i like to see people using the displacement tool to make details on maps.
Commented 1 year ago2023-06-09 14:37:05 UTC in vault item: Stalkyard Tournament Comment #105346
Nice retexturing!
Commented 1 year ago2023-06-09 14:36:33 UTC in vault item: Sykhiv_yards_b1.5 (Update!) Comment #105345
Ogdred, I will work on making the map lighter. Which places on the map do you think are too dark? I would be grateful for screenshots
This comment was made on an article that has been deleted.
Commented 1 year ago2023-06-08 13:02:02 UTC in vault item: dm_cardboard Comment #105343
Awesome map. The texture work is great and really sells the aesthetic. Also really enjoyed all the cool details like the phone that vibrates when you walk on it or the ruler that wobbles. Loved the gauss gun trap with the scissors too.
Commented 1 year ago2023-06-07 12:22:59 UTC in journal: I have just had the most surprisingly amazing experience Comment #105342
cool i guess !
Commented 1 year ago2023-06-07 05:58:18 UTC in vault item: Sykhiv_yards_b1.5 (Update!) Comment #105341
A bit dark in some areas, but I am loving the dusk vibes!
Commented 1 year ago2023-06-06 20:35:32 UTC in journal: I have just had the most surprisingly amazing experience Comment #105340
I remember using Scratch as a kid and teenager. Such wonderful times.
Commented 1 year ago2023-06-06 14:16:42 UTC in journal: I have just had the most surprisingly amazing experience Comment #105339
Yeah, your images appear to be restricted. You can just paste copied images directly into your journal and they'll upload to TWHL.

As for the game, I like to play something slower and more relaxing from time to time. I've got a long running Stardew Valley game which I fire up on nights when I want to unwind.
Commented 1 year ago2023-06-06 13:42:09 UTC in journal: I have just had the most surprisingly amazing experience Comment #105338
You can copy and paste images from your files to the comment section and it'll upload as I learned.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-06-06 13:17:33 UTC in journal: I have just had the most surprisingly amazing experience Comment #105336
I'm not sure if it's just me, but the images aren't showing for me. Trying to open them directly shows an access error