Commented 19 years ago2005-03-23 21:55:09 UTC
in vault item: A film on a screenComment #6336
Could you also use animated textures--up to 9 textures per func wall--to bump up your frame rate? I Suppose you could just add more func walls, but it might be worth it to save on resources for a long film.
Commented 19 years ago2005-03-18 20:29:23 UTC
in vault item: Rotating Moving WheelsComment #6298
Oh, BTW, your compo 12 entry/winner was really awsome. Very realistic looking and very true to the reference photos. You should include it under your profile so people can send you comments. Great Job!
-The map is in no way to big, just tuck the sky brushes in flush to the forest walls. -Fix your overlapping brushes--tree and elsewhere--your architeture is achievable without being sloppy and blatantly overlapping stuff. -Use VM to align verticies to grid corners. -Include .wad
Overall I think the design is interesting and had some really cool elements. Finish this!
Commented 19 years ago2005-03-12 06:24:31 UTC
in vault item: Thunder!Comment #6261
Neat. I like the tree--kinda weird, but cool--, and the lamps. Might consider making the switch toggle on, and have the lightning and subsequent lights trigger at intervals.
Commented 19 years ago2005-03-07 07:58:35 UTC
in vault item: Sector C DormitoryComment #6212
Great Map! Refreshing elements i've never seen before, like clothes--great! Detail of the dorm room was awsome, the rest was lacking, but you expained that. Great!
Commented 19 years ago2005-02-28 21:18:37 UTC
in vault item: The DiscombobulatorComment #6156
Likes:
-great splash screen! -Elevator falling with scientist -secret door -puddle reflection--sweet idea! -Car chase--of course! -General arhitecture -Barney's music -the 'arrow-shaped' windows -Discombobulator effects-scientists floating, beams etc. -stuff in the backgourd you can't get to fire, etc.
Dislikes:
-Discomboublator chamber is boxy -I know you ran out of time, but the ending left me saying 'what the heck?'
Commented 19 years ago2005-02-28 06:47:53 UTC
in vault item: PacManHLComment #6133
Super cool! Awsome and fun! One suggestion, maybe, show where you are on the map with those little mini-map things, kinda like a fire exit map--'You are here X.'
+textures
+ambient sounds
Simple, Carnage map...I like it! +1000pts
+Crushed tree looked nice
+Rain was cool, but something was a little off that I can't put my finger on.
Overall, really cool!
-The map is in no way to big, just tuck the sky brushes in flush to the forest walls.
-Fix your overlapping brushes--tree and elsewhere--your architeture is achievable without being sloppy and blatantly overlapping stuff.
-Use VM to align verticies to grid corners.
-Include .wad
Overall I think the design is interesting and had some really cool elements. Finish this!
Cool Idea!
MWHAHAHAHAHAHAHHAHAAHHAAHAHAHAHAAAA!
Sorry.
-Elevator falling with scientist
-secret door
-puddle reflection--sweet idea!
-Car chase--of course!
-General arhitecture
-Barney's music
-the 'arrow-shaped' windows
-Discombobulator effects-scientists floating, beams etc.
-stuff in the backgourd you can't get to fire, etc.
Dislikes: -Discomboublator chamber is boxy
-I know you ran out of time, but the ending left me saying 'what the heck?'