Comments

Commented 8 years ago2015-10-27 08:46:09 UTC in journal: #8617 Comment #67025
There is no need to be ashamed of what you made, even if its crap :)
Fun will always be a priority for most people, regardless of looks. Might take some time for them to get used to an environment, but it will definitely happen if they play games for fun.

Took me some time to get Nina to play WC3 XHero with me. At first she disliked the game because of old graphics and stuffy screen but in the end she liked it.

I personally started making maps inspired by old style, there is no need for meaningless details, especially overly complex brushwork.

'''

Here is an map i made a while ago for my zombie server (remade from 0): http://cs.gamebanana.com/maps/185715

I like the overall simplicity i achieved in the map because in the end it prooven very actiony with the current gameplay on the server. But i am not pleased completely as it lacks that certain atmosphere old maps (that style) have.

Its a bit tricky to get the best look out of things, but we try. Old masters were too good :)
Commented 8 years ago2015-10-26 15:19:37 UTC in journal: #8617 Comment #67026
I personally think that most maps are too detailed in the wrong places, even if it seems cool at first spot.
Amen. That seems to be the problem with getting reviews back when you submit stuff to the Map Vault here. The best anyone can judge on their own is the texture work, brushwork, ambiance, and lighting. That's no thing to shrug off (since it's like 80% of the work on a map), the thing that makes it last is how the map plays out, which you at least need a buddy to figure out how well it holds up.

That kind of discourages me from uploading many of my map because although they're super fun to play with friends, it'll get ripped apart by the aesthetics inspection agency.

Kind of reminds me of how the produce industries throw away odd looking fruit and vegetables because they don't look marketable. `-`
Commented 8 years ago2015-10-25 19:53:53 UTC in journal: #8615 Comment #61250
Happy birthday
Commented 8 years ago2015-10-25 19:52:13 UTC in journal: #8615 Comment #61249
...Too hard?
Commented 8 years ago2015-10-25 19:43:31 UTC in journal: #8615 Comment #61253
Wat
Commented 8 years ago2015-10-25 17:24:55 UTC in journal: #8615 Comment #61251
Wat
Commented 8 years ago2015-10-25 17:24:16 UTC in journal: #8617 Comment #67024
Less visual obstructions enables quick detection of what is what.
I personally think that most maps are too detailed in the wrong places, even if it seems cool at first spot.

I always like maps more that have both nice geometry and sprites and sounds as well. Maps always felt empty to me with out the use of at least a little sprites/transparent textures.

Also, I used to play l33t street a whole lot when i was younger, the teleport rooms some times stuck players if they used snarks. Fun map.
Commented 8 years ago2015-10-25 17:20:54 UTC in journal: #8616 Comment #61719
That makes me want to play some WC3TFT
Commented 8 years ago2015-10-25 16:58:28 UTC in journal: #8616 Comment #61718
Fat cells are multiplying.
Commented 8 years ago2015-10-25 11:34:53 UTC in journal: #8615 Comment #61252
Wat
Commented 8 years ago2015-10-24 13:01:16 UTC in vault item: de_retrostation Comment #19529
Ohhhh yeahhhhh...I've seen the cs version of this one, from sven coop. Easily a favorite, reminds me of 2001:A space odyssey. Could of added a bit more depth if it were for colder lights, instead of some of the white ones. Imma try the other levels soon.
Dem 60s feels yo.
Commented 8 years ago2015-10-24 12:46:18 UTC in journal: #8614 Comment #46134
I really like the 80s feel of the intro, maybe a similar outro wouldn't be a bad idea to play gently while next week schedule is done/adieus. 40 mins seems a bit of a stretch for plebs like me though :P
Commented 8 years ago2015-10-21 15:06:14 UTC in journal: #8586 Comment #46119
This song has been stuck in my head since I've heard it. Anywhere that an instrumental version exists? I'm a sucker for this kind of cut/sampled hip-hop House of Pain/Beastie Boys stuff.
Commented 8 years ago2015-10-21 00:54:11 UTC in journal: #6187 Comment #61750
I couldn't, but I found YO MOMMA'S HOUSE!
Commented 8 years ago2015-10-20 23:00:24 UTC in journal: #8613 Comment #67015
Hey dude! Welcome back, post maps, have a good time.
Commented 8 years ago2015-10-20 18:42:13 UTC in vault item: 2Partment Comment #20237
I recently found a very updated version of this map, complete with touch of layout changes and one simple addition that very much changes the flow of the map.

Not that anyone would go back after 2 years to play this again, but hey, it's something. :D
Commented 8 years ago2015-10-20 16:09:31 UTC in journal: #8614 Comment #46133
If there's one thing to be said, that intro music is way too funky for human ears.
Commented 8 years ago2015-10-20 15:38:37 UTC in journal: #8613 Comment #67022
Urby, that video still makes me laugh to this day! XD
Commented 8 years ago2015-10-20 15:32:07 UTC in journal: #8613 Comment #67021
PLASTERBOARD IN SPACE
Commented 8 years ago2015-10-20 14:43:31 UTC in journal: #8613 Comment #67018
It's good to have back that guy! I'm approaching 3000 days myself on TWHL. #YOLO!
Commented 8 years ago2015-10-20 11:15:20 UTC in journal: #8613 Comment #67013
YOU!

You made Apartment!

.....

Welcome back! ^_^
Commented 8 years ago2015-10-20 09:12:34 UTC in journal: #8613 Comment #67014
Welcome, friend!
Commented 8 years ago2015-10-20 07:34:42 UTC in journal: #8611 Comment #44080
Genuinely disturbing picture up there.

Happy Burbday!
Commented 8 years ago2015-10-20 07:33:39 UTC in journal: #8613 Comment #67012
Hey it's that guy!
Commented 8 years ago2015-10-20 05:11:50 UTC in journal: #8613 Comment #67020
Hi! I don't remember you to be honest, but welcome back anyway!
Commented 8 years ago2015-10-20 04:30:37 UTC in journal: #8613 Comment #67016
Welcome back :)
Commented 8 years ago2015-10-20 02:49:33 UTC in journal: #8613 Comment #67017
It's crazy how fast time has gone by.. Great to see more old-time members posting againe [/nostalgic]

Welcome back mate :)
Commented 8 years ago2015-10-20 02:45:11 UTC in journal: #8613 Comment #67019
Welcome back!
Commented 8 years ago2015-10-19 12:39:14 UTC in journal: #8611 Comment #44092
Happy birthday mate!

You're still a kiddo. <3
Commented 8 years ago2015-10-19 09:03:49 UTC in vault item: Cs_Canbunk Comment #20236
I kinda love how this is a top map now.
Commented 8 years ago2015-10-19 08:40:07 UTC in journal: #8611 Comment #44091
Rimrook has the best birthdays, he always draws something for us
Commented 8 years ago2015-10-19 01:51:15 UTC in journal: #8611 Comment #44088
Happy Birthday!
Commented 8 years ago2015-10-18 22:14:25 UTC in journal: #8611 Comment #44089
Happy birthday Urbyman!
Commented 8 years ago2015-10-18 20:10:42 UTC in journal: #8611 Comment #44082
That's... Uhm... I... Uhm... Thank you? :P
Commented 8 years ago2015-10-18 14:51:00 UTC in journal: #8611 Comment #44085
Happy Birfday Urby! May good fiber & prostate health come to you :)
Commented 8 years ago2015-10-18 14:47:12 UTC in journal: #8611 Comment #44084
Twenty ninnnneeeee
nice
Commented 8 years ago2015-10-18 13:47:04 UTC in journal: #8611 Comment #44083
So close to your thirties. Gross.
Commented 8 years ago2015-10-18 13:31:28 UTC in journal: #8611 Comment #44090
Stealing the same format as Archie? Tsk tsk. Happy birthday!
Commented 8 years ago2015-10-18 12:32:19 UTC in vault item: de_retrostation Comment #20235
Wow, thank you a lot.
Actually I ran out of time for the contest it was for.
The plan was to have 100% selfmade content inside the map.
Yeah so the crates and also some "shelfes" are just placeholder.

Thanks a lot for the feedback, really lovely if someone, with also good knowledge about mapping, writes that :)

Also you can check the wpolys/epolys if you want to drop your jaw. I tryed to optimize it as much as possible + dont loose much details.

more comments are totally welcome :) this really helps in motivation for doing some new shit :D

Also Archie, you should try out my new reworked mayacore map for hldm I bet you will like it :) Wish you a nice day sir :)
Commented 8 years ago2015-10-18 12:28:18 UTC in journal: #8611 Comment #44087
haha
Commented 8 years ago2015-10-18 07:54:37 UTC in journal: #8611 Comment #44081
Hahaha xD
Commented 8 years ago2015-10-18 06:27:04 UTC in journal: #8611 Comment #44086
User posted image
Commented 8 years ago2015-10-17 18:44:19 UTC in vault item: de_retrostation Comment #18039
Good lord, this is obscenely good. The architecture and theming is better than just about anything I've ever seen achieved in Goldsource. Incredible.

I love the colour theming and the subtle deviations in lighting used to aid navigation. That walkway with the blue lights highlighting the grey railing in particular is such a brilliant contrast to the orange surroundings. It's really, really sweet.

Really my only problem is the use of wooden crates... They're so... dull in comparison to everything else in the environment you've created.

Easily a 5 star effort. You're a king.
Commented 8 years ago2015-10-17 18:34:57 UTC in vault item: de_retrostation Comment #18038
Hot damn, this looks great. Downloading!
Commented 8 years ago2015-10-17 06:54:50 UTC in journal: #8610 Comment #65938
Probably not
Commented 8 years ago2015-10-16 12:57:21 UTC in journal: #8260 Comment #65842
It wasn't ur moms birtday lol
Commented 8 years ago2015-10-16 11:21:42 UTC in journal: #8610 Comment #65934
anybody got the joke yet?
Commented 8 years ago2015-10-15 17:57:42 UTC in vault item: A really boring hallway Comment #18037
EDIT BLOCKED
Commented 8 years ago2015-10-14 05:22:07 UTC in journal: #8609 Comment #62785
Typical.

That's why I kinda hate smartphones. I also prefer actual buttons too (I usually type without looking; which is not possible with smartphones afaik).
Commented 8 years ago2015-10-12 22:24:37 UTC in vault item: DM_Cybrain & TDM_Cybrain Comment #18036
Link updated