Comments

Commented 8 years ago2016-09-21 01:14:16 UTC in journal: #8750 Comment #48673
That's gorgeous.
Commented 8 years ago2016-09-20 01:16:24 UTC in journal: #8749 Comment #46198
Youngin'.
Commented 8 years ago2016-07-19 10:23:17 UTC in journal: #8722 Comment #39676
It's a science fiction & psychological horror 80s throwback that is equal parts Spielberg, Twilight Zone, Twin Peaks, Carpenter, Stephen King, and still somehow it's own thing. There's an intriguing, creepy mystery at it's core, great characters and an amazing synth score. The whole atmosphere of the show is so on point it's not funny.

It is unabashedly in love with it's predecessors, so if you're not a fan of any those it might not grab you the way it did me, but I'd recommend it anyway. It's just damn solid TV.
Commented 8 years ago2016-06-30 22:46:00 UTC in journal: #8716 Comment #67960
Because he said hey.
Commented 8 years ago2016-06-24 03:43:13 UTC in journal: #8714 Comment #61271
Nice write-up. Development changes like this are always fascinating to me, so much that I've been hording bits and pieces from video game alphas/betas. My Half-Life folder is pretty bare though. They must have hit some obscure 1998 limit to cut that Barney room off in Office Complex.

I think when/if Half-Life 3 finally comes out all the cut content and hints left in the game files will end up being more interesting long-term than the actual game!
Commented 8 years ago2016-06-23 08:39:39 UTC in journal: #8713 Comment #49685
Understandable. I feel like I should have walked away from mapping after a few years of Source. It was a chore, I never got anywhere, and I'm not sure I really enjoyed it in hindsight. I feel like I'm re-evaluating what I want to do with mapping these days.

Good luck with whatever you're up to now, but I'm glad you'll still pop in from time to time!
Commented 8 years ago2016-03-01 06:36:57 UTC in journal: #8676 Comment #44100
Good to hear. She wasn't hit by a guy sleep-driving a tractor, was she?

eyes Urby suspiciously
Commented 8 years ago2016-02-29 15:54:09 UTC in journal: #8676 Comment #44099
That's amazingly creepy. I want to see it on film.
Commented 8 years ago2016-02-09 12:43:44 UTC in journal: #8664 Comment #61488
I imagine most of Valve were in their mid 30s when they first made Half-Life, and almost 20 years have passed since it's release.

People are getting old, so I guess we'll be seeing more and more of this. The passage of time sucks!
Commented 8 years ago2016-01-29 11:00:27 UTC in journal: #8659 Comment #50150
I doubt the accuracy of some of the elements in your story.
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Commented 8 years ago2016-01-15 01:49:46 UTC in journal: #8655 Comment #44093
Fuck 2016 so far.
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Commented 8 years ago2015-12-16 09:59:14 UTC in journal: #8638 Comment #40078
How are you going to top it next year?
Commented 8 years ago2015-12-03 04:38:29 UTC in journal: #8631 Comment #36117
Just nobody touch his thing, that's sexual harassment.
Commented 9 years ago2015-11-19 13:17:49 UTC in journal: #8627 Comment #46151
GTA V is faaaar from a masterpiece!
Commented 9 years ago2015-11-18 16:10:46 UTC in journal: #8627 Comment #46150
That whole Ant factor is a pretty big drawback.
Commented 9 years ago2015-11-10 03:47:11 UTC in journal: #8624 Comment #61255
Pfft.

Mario Maker is where it's at right now.
Commented 9 years ago2015-11-05 07:37:12 UTC in journal: #8622 Comment #46140
Give me your editing skills.
Commented 9 years ago2015-11-03 14:34:51 UTC in journal: #8622 Comment #46139
He sort of sounds like C-3PO imitating an Australian imitating an Englishman. Quite unusual.
Commented 9 years ago2015-11-03 07:38:12 UTC in journal: #8622 Comment #46138
Who's that posh sounding bastard
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Commented 9 years ago2015-10-31 03:33:48 UTC in journal: #8619 Comment #67479
Happy birthday!

What's the Silent Hill-y looking map at the top? That looks like something I should be playing!
Commented 9 years ago2015-10-20 07:34:42 UTC in journal: #8611 Comment #44080
Genuinely disturbing picture up there.

Happy Burbday!
Commented 9 years ago2015-10-20 07:33:39 UTC in journal: #8613 Comment #67012
Hey it's that guy!
Commented 9 years ago2015-10-08 06:44:03 UTC in journal: #8609 Comment #62765
Physical buttons forever!

That thing is nearly a decade old and I've replaced the battery once and taped the back cover down a few times. It's an ugly, battered old trooper that won't give up.
Commented 9 years ago2015-10-06 08:47:37 UTC in journal: #8609 Comment #62764
So uh, do you guys think I need a new phone?
User posted image
Commented 9 years ago2015-09-19 02:34:27 UTC in journal: #8606 Comment #46122
Young whippersnapper.
Commented 9 years ago2015-07-08 08:12:07 UTC in journal: #8574 Comment #54627
User posted image
Silly Bateman got icing all over the place! He's such a goofball.
Commented 9 years ago2015-06-10 08:26:47 UTC in journal: #8558 Comment #49633
Frankenstein's monster bumper.
Commented 9 years ago2015-06-09 09:59:21 UTC in journal: #8558 Comment #49632
I'd have used super glue and a red marker.

Probably a good thing I'm not a handyman.
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Commented 9 years ago2015-05-17 12:37:29 UTC in journal: #8548 Comment #61711
Things are beginning to make sense.
Commented 9 years ago2015-04-25 01:26:22 UTC in journal: #8539 Comment #46096
Incredible! Whatever planet was dialed in that last picture should probably be scrubbed off the list.
Commented 9 years ago2015-04-10 07:40:38 UTC in journal: #8533 Comment #58487
"You will jizz in your pants when you see the lighting."

There's a box art quote if I've ever seen one.
Commented 9 years ago2015-04-08 12:28:13 UTC in journal: #8532 Comment #61685
I'm with these guys unfortunately, couldn't get into one or two. I'm really hoping they're improving with their design though because I NEED Cyberpunk 2077 to be good!
Commented 9 years ago2015-04-06 02:12:10 UTC in journal: #8531 Comment #44055
Nice baby, baby.
Commented 9 years ago2015-03-24 08:52:52 UTC in vault item: Then and Now Comment #14333
Fun little map.

Does this strike anyone else as a good idea for a mini-compo? As in, someone builds a little series of super basic rooms, each with a distinct idea, and people have to re-imagine the map while maintaining those ideas, maybe tying them all together with a unique theme? So long as you enter the room and go "oh this is the flooded room" or "this is the office area", I imagine it could be pretty open to interpretation and varied world themes.

Just a thought.
Commented 9 years ago2015-03-11 12:10:25 UTC in journal: #8518 Comment #61665
First water, now rice. Why not just serve your motherboard in a risotto and be done with it!
Commented 9 years ago2015-03-07 03:41:45 UTC in journal: #8517 Comment #61654
My headcrab could beat up your headcrab.
Commented 9 years ago2015-03-06 09:21:04 UTC in journal: #8517 Comment #61653
Live Leak links set off a warning bell in my head, but I checked it out anyway. That is indeed a big crab.
Commented 9 years ago2015-03-03 04:50:02 UTC in journal: #8515 Comment #60123
Don't know about the Goldsource stuff, but I really don't like what Valve have done with TF2, it's beyond messy. I also think L4D2 was a disaster of game design and timing.

As the others have said though, the workshop is a great tool. It doesn't conflict with any of the traditional modding methods, it just eases distribution and gives your work a greater chance of being noticed. The greater crime is the massive neglect the Source SDK tools are receiving.

Valve's methods of monetizing their games are the least offensive I've seen in the industry today, but none-the-less they all seem to come at the expense of tight, focused design. I'm honestly pretty much done with Valve's multiplayer efforts.

What they do with their next big single-player experience will be very interesting. If they try to needlessly monetize that too, it'll be very telling.
Commented 9 years ago2015-03-02 02:15:44 UTC in vault item: Fallout Comment #14360
Holy crap. This is damn impressive.

I can't work out how you implemented some of the effects. I always thought a lot of that stuff was impossible in vanilla Goldsource games. What did you use for the particles floating up around the stargate, and the electrical arcs along the beams?
Commented 9 years ago2015-02-17 23:27:58 UTC in journal: #8508 Comment #44045
Heh, yeah I used to do this when I was bored. Fun times.
Commented 9 years ago2014-12-16 07:38:09 UTC in journal: #8483 Comment #46028
Thanks for holding on to my new PC, Mr Blobby. You can post it down whenever you're ready.
Commented 9 years ago2014-12-02 04:54:30 UTC in journal: #8476 Comment #58468
On his way to the moon.
Commented 9 years ago2014-12-01 11:45:56 UTC in journal: #8474 Comment #52823
What a thrill.