Comments

Commented 9 years ago2015-04-05 23:29:57 UTC in journal: #8531 Comment #44072
Congratulations, Urbydad!
Commented 9 years ago2015-04-05 23:19:32 UTC in journal: #8531 Comment #44064
Congrats!
Commented 9 years ago2015-04-05 22:07:51 UTC in journal: #8531 Comment #44060
Architecture is believable, but lacking function. Develop it further over the coming years.

Texturing is acceptable, although I would have preferred a darker palette.

Ambience is on-the-whole overly loud, and the smell is palpable. These aspects could be reduced over time to a more acceptable level.

Gameplay is top notch. I imagine lots of fun could be had playing with this.

Overall, not your best work, but a welcome addition none-the-less.
Commented 9 years ago2015-04-05 19:50:05 UTC in journal: #8531 Comment #44076
Congratulations to you both!
Commented 9 years ago2015-04-05 19:14:33 UTC in vault item: Nightly Assault Comment #13460
Level design is very cool but the actual map is extremely short and has almost no gameplay so I can't give it more than 3 stars.
Commented 9 years ago2015-04-05 17:18:48 UTC in wiki page: Tutorial: Introduction to Colour Correction Comment #101032
Thanks, I just applied this to a concept map and it looks incredible.
Commented 9 years ago2015-04-05 14:15:41 UTC in journal: #8531 Comment #44071
Congratulations! :D
Commented 9 years ago2015-04-05 13:55:27 UTC in journal: #8531 Comment #44074
Congrats.
Commented 9 years ago2015-04-05 13:21:05 UTC in journal: #8518 Comment #61684
Hmm... Risotto. :Q__
Commented 9 years ago2015-04-05 13:03:56 UTC in journal: #8531 Comment #44057
Happy birthday little miniurby!
Commented 9 years ago2015-04-05 13:02:21 UTC in journal: #8531 Comment #44078
Awwwwwwwwwww <3

Congratulations, Urbeh! :D
Commented 9 years ago2015-04-05 11:31:52 UTC in journal: #8531 Comment #44063
Congrats Urby!! You'll be a fantastic father.
Commented 9 years ago2015-04-05 11:31:11 UTC in journal: #8531 Comment #44061
The Nihilanth lives!
Commented 9 years ago2015-04-05 11:11:52 UTC in journal: #8531 Comment #44070
Congratulations!
Commented 9 years ago2015-04-05 10:35:45 UTC in journal: #8531 Comment #44069
This is certainly a release that bringed tears of joy. She's a beautiful baby and has a cute name. May you be a happy family!
Commented 9 years ago2015-04-05 09:52:34 UTC in journal: #8531 Comment #44066
Congratulations, satchmo-MKII!
May I ask the basis of the name? I'm usually not fond of two-part names like that, but that one rolls off the tongue quite nicely.
Commented 9 years ago2015-04-05 02:15:29 UTC in wiki page: Tutorial: Modifying the HUD Comment #100747
Doesn't work.
Commented 9 years ago2015-04-04 15:39:30 UTC in journal: #8530 Comment #52864
kinda the same isnt it. I mean i think theres no reason for our existence beyond that weird thing, you might have been a few microns of latex away from not existing
Commented 9 years ago2015-04-04 15:12:33 UTC in journal: #8530 Comment #52861
What, the weird thing or existence?
Commented 9 years ago2015-04-04 13:21:27 UTC in journal: #8530 Comment #52863
well for those who dont question may their fruit never question too
Commented 9 years ago2015-04-04 05:31:31 UTC in journal: #8530 Comment #52868
For most people, it isn't weird.
Commented 9 years ago2015-04-03 14:41:19 UTC in journal: #8530 Comment #52860
Interpret it how you will.
Commented 9 years ago2015-04-03 14:22:22 UTC in journal: #8530 Comment #52862
Well because my parents did one weird thing on one certain night. If that's what you mean, the question is very subjective.
Commented 9 years ago2015-04-03 11:52:14 UTC in journal: #8530 Comment #52872
NineTnine I did not create you, but you can commune if you wish.
Commented 9 years ago2015-04-03 06:44:10 UTC in journal: #8530 Comment #52859
I asked for your own personal world view, and you gave it. There's nothing to debate.
Not in this journal, anyway.
Commented 9 years ago2015-04-03 06:04:29 UTC in journal: #8530 Comment #52858
Im here because God decided to create me to be so... I'm here to commune with God and His creation, which gives me value and meaning for my life and find it in others...
Not here to start a religion debate, mind.
Commented 9 years ago2015-04-02 20:56:11 UTC in journal: #8530 Comment #52867
I exist because my parents were horny in 1987.

I don't know of a reason for me to exist, as in why I was brought into existence, but I do know I have decided upon a personal objective: To make the world a better place for others to exist in.

If, however, what Ninja said is true, this is nothing but a purposeless endeavour that exists entirely in the mind of the reader.

That's too boring, though, so I still want to make the world a better place. If only to pass the time.
Commented 9 years ago2015-04-02 11:02:13 UTC in journal: #8530 Comment #52857
I'm here to learn and teach and experience all this world (or any other) has to offer.
Commented 9 years ago2015-04-02 10:37:38 UTC in journal: #8530 Comment #52865
My brother wanted a younger sibling so my parents made it happen.
Commented 9 years ago2015-04-02 08:32:27 UTC in journal: #8528 Comment #67646
Nice try Jiminy but you heard the doctor : that's not possible.
Commented 9 years ago2015-04-02 08:07:02 UTC in journal: #8530 Comment #52871
To crush my enemies, see them driven before me, and hear the lamentation of their women.
Commented 9 years ago2015-04-02 07:53:28 UTC in journal: #8530 Comment #52870
I believe I'm here to kick ass and chew bubble gum.
Commented 9 years ago2015-04-02 07:24:39 UTC in journal: #8528 Comment #67643
No. All entities you wan't in your map need to exist on map spawn. You can't change the properties of any antities except for render modes at runtime.
Commented 9 years ago2015-04-02 07:17:08 UTC in journal: #8528 Comment #67645
Jiminy Criket gave me the following idea.
At the 1st PC the rotating door should be a brush so I can group it with elev. The Group go down as 1 brush.
The 2nd PC would trigger a func like multi_manager or whatnot which automatically Tie to entity the door brush to the func_rotating_door with the right parameters (Name, Use only) and fire the door (Target).
I have never used a multi_manager yet so I ask before making any hardwork.
Does it sound possible ?
Commented 9 years ago2015-04-02 06:58:08 UTC in journal: #8530 Comment #52856
I exist because the world simply wasn't awesome enough and needed someone to kick things up a few notches.

Seriously though, I don't think there is a reason or meaning to existence outside of religious beliefs. We simply are. Life is a fantastic accident.
Commented 9 years ago2015-04-02 05:11:44 UTC in journal: #8530 Comment #52866
“After four thousand years we can’t even prove that reality exists beyond the mind of the first-person dreamer.”
Peter Watts, Blindsight
Commented 9 years ago2015-04-02 03:21:05 UTC in journal: #8530 Comment #52869
This question usually occurs to people who do not know the mission objectives. Press TAB to see your mission objectives.

Unfortunately, life is a crappy untested game where the developer forgot to put in important gameplay elements, like displaying objectives. The game is also not in active development, as the developer has appeared to turn everything over to the community. Therefore, like some generic sandbox game, you need to find the objectives yourself.
Commented 9 years ago2015-04-01 23:16:24 UTC in vault item: Then and Now Comment #13465
@DiscoStu. Shoot better. Don't kill the ichys.
Commented 9 years ago2015-04-01 17:39:06 UTC in vault item: Then and Now Comment #13557
Finished it with 6hp.
Commented 9 years ago2015-04-01 12:59:40 UTC in journal: #8529 Comment #61210
Haha, I think it's time for Compilator 4 and this time, make it better. :)
Thanks for your patience, though. :)
Commented 9 years ago2015-04-01 12:40:28 UTC in journal: #12 Comment #33940
SUBJECT: ALIVE

STATUS: DECEASED

POSTMORTEM: HE'S DEAD, JIM
Commented 9 years ago2015-04-01 12:38:41 UTC in journal: #11 Comment #33882
SUTRE
Commented 9 years ago2015-04-01 12:33:54 UTC in journal: #8 Comment #33730
I don't play pokemon.
Commented 9 years ago2015-04-01 12:33:04 UTC in journal: #6 Comment #33633
LIFE!
Commented 9 years ago2015-04-01 12:32:27 UTC in journal: #5 Comment #33563
ITTY-BITTY
Commented 9 years ago2015-04-01 12:31:52 UTC in journal: #4 Comment #33486
coffee lololol
Commented 9 years ago2015-04-01 12:31:04 UTC in journal: #3 Comment #33400
and yer mum
Commented 9 years ago2015-04-01 12:29:10 UTC in journal: #2 Comment #33248
But I like Ruffles. They have ridges.
Commented 9 years ago2015-03-31 21:14:05 UTC in journal: #8528 Comment #67638
Just as a basic explanation:

Goldsource = the name of the Half-Life game engine
Source = the name of the Half-Life 2 game engine
Spirit of Half-Life = an extension to the Goldsource engine made by the community that bolts on useful engine and rendering features.
Commented 9 years ago2015-03-31 19:27:00 UTC in journal: #8528 Comment #67641
Assuming you're using goldsource, you can upgrade to Spirit of Half-Life (SoHL) which gives you additional DLLs and mapping entities. AKA a 'Move with' option which will parent the door to the elevator.
If you're using Source, you can just set the elevator as the Door's Parent.
Grouping a set of entities in the developer environment is only useful for selecting and modifying a group of items - it has no affect on the compiled map.
We're not hustling you at all, it's just the reality of Vanilla Goldsource's limitations.