Commented 10 years ago2014-07-28 16:19:28 UTC
in journal: #8408Comment #40403
Oh yea, Rc planes are cool I used to have one. I also had a cool flying toy that you wound up by pulling a plastic gear strip through it and then threw it.
Commented 10 years ago2014-07-27 10:00:53 UTC
in journal: #8408Comment #40406
C-Childhood Physical toys? Well... I loved and still do, have a huge box of Lego, used to play on the NES A LOT and still do and emulate it... I've been flying R/C planes ever since I was 4, but those don't come in the Toy's category. But for me, AIRCRAFT MODELS WERE THE SHIT.
You know, the metal die cast ones by Maisto? I had a FLEET of those things. Freaking, 20 Mitsubishi A6M2 Zeke's, 7 P-51D mustangs, 8 P-47D Thunderbolts, countless number of Su-35's and MiG-29 Fulcrums, DAMN, you know those Ikea Color boxes? Use to use them as aircraft carriers, make hangers out of lego and couldn't still fit all my aircrafts on the underneath of 3 of those Ikea boxes, by even stacking aircrafts....
Commented 10 years ago2014-07-27 03:13:31 UTC
in journal: #8408Comment #40401
It came with the case Disco, same as Link to the Past. The games are outside of the box so I can actually play them. All my SNES and 64 boxes have a plastic protectors though, just so they don't get damaged. I'll grab pictures some day.
If you had bought a heap zeeba you could be selling them off for $300 a piece right now. The price hike for resellers is absolutely ridiculous right now.
Commented 10 years ago2014-07-27 03:02:59 UTC
in journal: #8408Comment #40402
Ah yes I remember now, the lego kits were so much fun to follow. I remember getting a ufo one that I had a blast assembling. I think it's what got me interested in design.
Holy shit that thing lights up! That is awesome! ! ! ! ! ! ! ! ! ! ! !
Get this. Back when Nintendo still manufactured super nes games and sold them in stores, I went to buy super Metroid, a game I had played as a very youngin and remembered "man that game was cool".
It had a red tag of maybe fifteen-twenty dollars or something like that on it, then when I went to check out it rang up at, one dollar...
Oh yea, and I only bought one...
Geez could I have cashed in.
My motto is keep one in the case, and one out of the case. Yea, that's my new motto...
Commented 10 years ago2014-07-27 03:00:53 UTC
in journal: #8408Comment #40405
A SNES cartridge in its box is a collectable item? What is this? I have a bunch and I'm not going to lock them in in an acrylic case, I'm going to USE them.
Commented 10 years ago2014-07-27 02:54:23 UTC
in journal: #8408Comment #40400
I have Samus too, and her Prime Gunship. And my brother recently got me a freakin' Xenomorph made of nuts and bolts. Don't really have much else, but I could always use more stuff for my geek shelves (every shelf).
I had a LEGO Mindstorms kit growing up, but it's long gone now. ;(
Commented 10 years ago2014-07-26 00:19:53 UTC
in vault item: De_VictorianComment #20690
Thanks for the review, Arch!
And you're totally right on the theme thing. Literally, the factory half of the map was the last part I did, it was a decision I made near the end of development because I didn't want the whole thing to feel samey.
Commented 10 years ago2014-07-25 23:54:50 UTC
in vault item: De_VictorianComment #20689
This is neat!
Overall it's a very strong map. There are a few issues that are a bit of a shame, but your talent continues to shine through and the progress you make with each map you release is inspiring.
I love bombsite A, it's very reminiscent of Piranesi, one of the most underrated CS:S maps. B has a really nice design feature with the defensively positioned windows as well - a lot of fun emergent gameplay from those.
The biggest flaw with this map is theming. Big contrasts in theme can work SO WELL. It's one of my absolute favourite devices for creating a unique setting, but it feels slightly mis-judged here.
Like Urby posted in the top 5 thread recently - a great philosophy when mapping is that everything from the most important bomb target to the least significant decorative prop should have a story. Almost nothing here seems connected to the world it finds itself in. Even starting with the name - 'Victorian' - nothing in this map seems connected to the connotations that are brought forward with that word. Bustling 19th Century cities, great industry and a fantastic clash of Gothic and modern architecture. I can sort of see where you were trying to achieve a sense of that, but the exterior is most likened to Cobble or the aforementioned Piranesi - both hugely Medieval in tone and central European in architecture.
Then you have the interiors - beautifully mapped in some places, and you've absolutely NAILED lighting when it comes to your loading bays. It doesn't scream industry and progress, though. It simply whimpers shipping and handling or something of that ilk, and therefore the intended clash of themes actually ends up being more confusing than cool. I'm in a medieval castle, why the hell is there a ramp leading down to a loading bay? Either make your theme realistic, or commit fully to the contrast. Make it a supervillain's lair under the castle or something.
Aside from that - a few nitpicks include a fair few props getting in the way, with specific mention to a generator that blocks a good portion of a doorway. It kills the flow of that area.
Also, a lot of your static props seem to be incorrectly lit in the interiors. I don't know if you accidentally moved their lighting origin, but it's pretty blatant. Doors, trims and ceiling pipes shouldn't glow!
The exterior is far too straight-edged. You've gotten good at detailing with props, but your brushwork still feels a little unnatural and that is unfortunately emphasised with the large exterior sections.
Finally, it could use a radar image!
Great work, dude. Another week on this and it'd be an easy 5-star effort.
Commented 10 years ago2014-07-25 14:48:01 UTC
in journal: #8407Comment #52795
I read the preview on the front page as "I am now... no longer a man". Combined with your new avatar I thought a TWHLer had a very interesting announcement to make. Turns out it was just an interesting one.
Commented 10 years ago2014-07-25 14:06:11 UTC
in journal: #407Comment #35892
Good, you made it. Now, I can't tell you everything, but what I can tell you is this... Penguinboy created Dimbark. Dimbark is actually a highly-complex artificial lifeform, whose primary function is to integrate into this site and keep tabs on us. Oop, your tinfoil hat nearly fell off. Greys could've read your thoughts. Anyway. There's been a few past versions, but they were defective and people saw through them pretty easily. I'm talking gldsrcforever, and psilous. Why does PB want to keep tabs on us? Oh ho ho ho. Because, you see... he's a zombie. A cyber ninja zombie! Any questions? Your first assignment will begin at journal 904. Don't be late.
Sounds cool Captain, i'll have to check them out.
// Cheat some fireworks
https://www.youtube.com/watch?v=lLmuSl6b2uA
So, Happy Birthday!
Happy Birthday!
I am a huge g1 transformers fan! Also Original 12" G.I. Joe, Star Wars, Robotech, and others.. I loved legos back in the day too!
My favorite tranformers tho are the "universe" or deluxe versions of the g1 characters, whose bodies and transformations look exactly like the g1 cartoons! (tho I don't own any of them, yet..)
You know, the metal die cast ones by Maisto? I had a FLEET of those things. Freaking, 20 Mitsubishi A6M2 Zeke's, 7 P-51D mustangs, 8 P-47D Thunderbolts, countless number of Su-35's and MiG-29 Fulcrums, DAMN, you know those Ikea Color boxes? Use to use them as aircraft carriers, make hangers out of lego and couldn't still fit all my aircrafts on the underneath of 3 of those Ikea boxes, by even stacking aircrafts....
Yes, I'm an aircraft nut. :3
http://i.ebayimg.com/00/s/MTIwMFgxNjAw/z/ekwAAOxyWt5SYrHm/$T2eC16RHJF0FFZ-i8hILBSYrHmBzTw~~60_57.JPG
http://i.ebayimg.com/00/s/MTIwMFgxNjAw/z/yOUAAMXQVT9Spq5s/$_57.JPG
http://i.ebayimg.com/00/s/MTYwMFgxNTA0/z/PyAAAOxy-W9SSPi9/$T2eC16FHJIIFHJEVTiyUBSSPi66)p!~~60_57.JPG
Not my images, but just a few finds of what I had. :3
Edit: Photos are WAY too large, just open the linx. x.x
If you had bought a heap zeeba you could be selling them off for $300 a piece right now. The price hike for resellers is absolutely ridiculous right now.
Holy shit that thing lights up! That is awesome! ! ! ! ! ! ! ! ! ! ! !
Get this. Back when Nintendo still manufactured super nes games and sold them in stores, I went to buy super Metroid, a game I had played as a very youngin and remembered "man that game was cool".
It had a red tag of maybe fifteen-twenty dollars or something like that on it, then when I went to check out it rang up at, one dollar...
Oh yea, and I only bought one...
Geez could I have cashed in.
My motto is keep one in the case, and one out of the case. Yea, that's my new motto...
I had a LEGO Mindstorms kit growing up, but it's long gone now. ;(
Tell you what, you come here, bring some booze, I'll get some RiffTrax going. We can all enjoy that.
And you're totally right on the theme thing. Literally, the factory half of the map was the last part I did, it was a decision I made near the end of development because I didn't want the whole thing to feel samey.
Overall it's a very strong map. There are a few issues that are a bit of a shame, but your talent continues to shine through and the progress you make with each map you release is inspiring.
I love bombsite A, it's very reminiscent of Piranesi, one of the most underrated CS:S maps. B has a really nice design feature with the defensively positioned windows as well - a lot of fun emergent gameplay from those.
The biggest flaw with this map is theming. Big contrasts in theme can work SO WELL. It's one of my absolute favourite devices for creating a unique setting, but it feels slightly mis-judged here.
Like Urby posted in the top 5 thread recently - a great philosophy when mapping is that everything from the most important bomb target to the least significant decorative prop should have a story. Almost nothing here seems connected to the world it finds itself in. Even starting with the name - 'Victorian' - nothing in this map seems connected to the connotations that are brought forward with that word. Bustling 19th Century cities, great industry and a fantastic clash of Gothic and modern architecture. I can sort of see where you were trying to achieve a sense of that, but the exterior is most likened to Cobble or the aforementioned Piranesi - both hugely Medieval in tone and central European in architecture.
Then you have the interiors - beautifully mapped in some places, and you've absolutely NAILED lighting when it comes to your loading bays. It doesn't scream industry and progress, though. It simply whimpers shipping and handling or something of that ilk, and therefore the intended clash of themes actually ends up being more confusing than cool. I'm in a medieval castle, why the hell is there a ramp leading down to a loading bay? Either make your theme realistic, or commit fully to the contrast. Make it a supervillain's lair under the castle or something.
Aside from that - a few nitpicks include a fair few props getting in the way, with specific mention to a generator that blocks a good portion of a doorway. It kills the flow of that area.
Also, a lot of your static props seem to be incorrectly lit in the interiors. I don't know if you accidentally moved their lighting origin, but it's pretty blatant. Doors, trims and ceiling pipes shouldn't glow!
The exterior is far too straight-edged. You've gotten good at detailing with props, but your brushwork still feels a little unnatural and that is unfortunately emphasised with the large exterior sections.
Finally, it could use a radar image!
Great work, dude. Another week on this and it'd be an easy 5-star effort.
I add an IE to the end of my name. So you add an IE to the end of your name. You and me are gonna have words.
Combined with your new avatar I thought a TWHLer had a very interesting announcement to make. Turns out it was just an interesting one.
No, sorry, I can't be assed making this shit up. Odds are no-one'll even ever see it. Apologies. Make your own crap up if you want to.
Penguinboy created Dimbark.
Dimbark is actually a highly-complex artificial lifeform, whose primary function is to integrate into this site and keep tabs on us.
Oop, your tinfoil hat nearly fell off. Greys could've read your thoughts.
Anyway. There's been a few past versions, but they were defective and people saw through them pretty easily. I'm talking gldsrcforever, and psilous.
Why does PB want to keep tabs on us?
Oh ho ho ho. Because, you see... he's a zombie.
A cyber ninja zombie!
Any questions? Your first assignment will begin at journal 904. Don't be late.
BOOM HIGHFIVE ME BROTATO
jk.