Commented 11 years ago2013-09-12 11:39:58 UTC
in journal: #5104Comment #55567
I have an incredibly big appetite to waste my time right now. TWHL is a big chamber of secrets: there's no way you can track these comments ( well this one has higher visibility since it's on the FIRST journal and everybody will know to visit that, but...).
Commented 11 years ago2013-09-12 11:37:13 UTC
in journal: #1086Comment #48683
I have returned through time to your temple of time... wait, that doesn't make sense. What am I doing here? Especially because I will surely forget I posted here and on TWHL there's no way you can track your posts.
Commented 11 years ago2013-09-12 11:22:22 UTC
in journal: #8246Comment #36400
I purposely blocked the closet, because I hate them and don't even use it. I would NEVER block anything if I were making this for a client. I knew from the beginning my bedroom door wouldn't completely open and I am fine with that. The desk space is more important to me than anything.
The supports are very construction-like because I work at a film/television studio and build sets. I got the idea for the desk from one of the sets I built framing for and wanted it to have that raw feel. I agree that the diagonal support isn't too visually pleasing.
The supports are all pine boards and the counter top is red oak. I shelled out extra money for that. The stain is "blood red" with a water-based poly finish on top of it.
Thank you for all the comments, I plan on building more stuff in the future and selling it. I will DEFINITELY plan with space efficiency in mind for a client, not everyone will give up half their room for a desk like I did.
Commented 11 years ago2013-09-12 03:13:52 UTC
in journal: #8246Comment #36407
That is disgustingly pretty!
I LOVE the design and the finish looks so beautiful, well done! The only thin i can think to improve is to remove the right "fire leaf" to make the whole thing more compact, Or possibly, make them fold down to give you some more space
I like how the shelving matches the rest of the design, and looks beautifully functional. Your framing is not fancy but it' doesn't need to be, since most people aren't looking under the desk
You can also make a sliding support underneath(like you'd find under a dining room table), and remove those diagonal supports, which are the only visual distraction in my opinion.
I wish i had the motivation to build my own desk, considering i have a full wood shop at work.. Great stuff man =P
Commented 11 years ago2013-09-12 00:55:51 UTC
in vault item: AI problems (handipac)Comment #19905
missing jp_dev.wad and tudyr.wad
Downloaded jp_dev.wad from google and played this map. Very short and uses mostly developer textures, with some aliens and a barney around the area. No idea what kind of setting this would be if there were actual textures. But it might be pretty cool.
Commented 11 years ago2013-09-12 00:42:04 UTC
in vault item: The officeComment #19906
I saw that underfloor button onlybecause I was playing in software mode and the engine didnt render that breakable tile, lol. Anyway, this map is alright. There's plenty of side area secrets that makes the map pretty interesting. But yeah, there are some weird things in the mod, as well as mapping problems like where I can see outside the level in one area. I'm guessing you boxed the entire level when you couldn't find the leak(s). The ending area was pretty challenging given the limited arsenal the player has. The garg area was pretty interesting too, since it's a puzzle rather than a fighting area. Overall, not too bad, but could be better.
Also, try not to use too many vent areas, they are pretty boring, especially with headcrabs in them.
Commented 11 years ago2013-09-10 17:36:39 UTC
in journal: #8242Comment #48330
If you try and get him to keep it up over a long time period it could make an interesting record of how his personality and literacy develop as he grows.
This comment was made on an article that has been deleted.
Commented 11 years ago2013-09-09 10:19:28 UTC
in journal: #8243Comment #62558
Well You will be surprised how close DraftSight is to AutoCad. I'm saying it's close down to the typing commands...
IDK if you use AutoCad with a keyboard (typing commands etc...) if you type: LINE, it starts the line function and you pick 2 points, if you type CIRCLE, it starts the circle tool etc etc.... DraftSight is the same thing. It's reverse-engineered and it works amazingly.
Keep using autocad since it's legit - when it runs out however, you have a free tool (forever) that's 99% the same thing
Oh also, DraftSight can import/export AutoCad files.
Commented 11 years ago2013-09-07 22:45:40 UTC
in journal: #8243Comment #62562
I THINK I figured it out.
This is something you set up along with the page size. It says: [input] mm = [input] units
Meaning that, say, 1mm on paper equals 1 generic unit of that I used in the model space drawing. If I set it to 1000mm = 1 unit, now everything that measures "1" in model space will be interpreted to measure 1 metre, so I can set the viewport scale to 1:100 effectively making it 1cm on paper = 1m.
Commented 11 years ago2013-09-07 06:24:16 UTC
in journal: #8243Comment #62561
Drawing a building in millimetres is MAD. Unlike in mechanical engineering and related disciplines, the standard metric measurement unit in Civil engineering and Architecture is the metre.
Of course I know I can't draw a building 1:1 on an A4 page. Standard scales are 1:50, 1:100, and such. But at those scales, the drawing I made is tiny which makes me thing I've been using the wrong units all along. My question was how do I set/check that the units are correct, because my drawings are coming out all wrong.
Commented 11 years ago2013-09-07 06:13:00 UTC
in journal: #8243Comment #62565
You have import units and drawing units. Set both to desired unit you wish to use.
I personally use millimeter because meter is too big.
And on another note, 1 meter can not fit on a single piece of A4 paper. Thats why you need to scale it down. Mess around with plotting and exporting a bit until you get what you want.
End of transmission
*time paradox activated
Hey young Tetsu0, you don't suck.
The supports are very construction-like because I work at a film/television studio and build sets. I got the idea for the desk from one of the sets I built framing for and wanted it to have that raw feel. I agree that the diagonal support isn't too visually pleasing.
The supports are all pine boards and the counter top is red oak. I shelled out extra money for that. The stain is "blood red" with a water-based poly finish on top of it.
Thank you for all the comments, I plan on building more stuff in the future and selling it. I will DEFINITELY plan with space efficiency in mind for a client, not everyone will give up half their room for a desk like I did.
There has to be some sort of android dev forum out there that can help you with this.
I don't particularly like the oblivion-like ends to the table, but the shelves look good in that style.
Those are things you're supposed to plan around.
I LOVE the design and the finish looks so beautiful, well done! The only thin i can think to improve is to remove the right "fire leaf" to make the whole thing more compact, Or possibly, make them fold down to give you some more space
I like how the shelving matches the rest of the design, and looks beautifully functional. Your framing is not fancy but it' doesn't need to be, since most people aren't looking under the desk
You can also make a sliding support underneath(like you'd find under a dining room table), and remove those diagonal supports, which are the only visual distraction in my opinion.
I wish i had the motivation to build my own desk, considering i have a full wood shop at work.. Great stuff man =P
Downloaded jp_dev.wad from google and played this map. Very short and uses mostly developer textures, with some aliens and a barney around the area. No idea what kind of setting this would be if there were actual textures. But it might be pretty cool.
Also, try not to use too many vent areas, they are pretty boring, especially with headcrabs in them.
nice setup
What wood is that? (My guess says pine and a stain)
Still pretty cool though!
...
Uh, I mean, nevermind.
Although I do agree with Urby
All-in-all I think you're successful, and congrats!
And besides, all advertisements need to be a little wanky. You have just the right amount of wank.
I'm saying it's close down to the typing commands...
IDK if you use AutoCad with a keyboard (typing commands etc...)
if you type: LINE, it starts the line function and you pick 2 points, if you type CIRCLE, it starts the circle tool etc etc....
DraftSight is the same thing. It's reverse-engineered and it works amazingly.
Keep using autocad since it's legit - when it runs out however, you have a free tool (forever) that's 99% the same thing
Oh also, DraftSight can import/export AutoCad files.
Stu: So there are other drafting software out there, i thought AutoCad was the only one
Tetsu0: thanks for the tip on the freeware AutoCad =P
This is something you set up along with the page size. It says: [input] mm = [input] units
Meaning that, say, 1mm on paper equals 1 generic unit of that I used in the model space drawing. If I set it to 1000mm = 1 unit, now everything that measures "1" in model space will be interpreted to measure 1 metre, so I can set the viewport scale to 1:100 effectively making it 1cm on paper = 1m.
SOMEONE SHOULD EXPLAIN THIS ON THE INTERNET.
http://www.3ds.com/products-services/draftsight/download-draftsight/?xtor=SEC-6-GOO-%5b%5d-%5bold%5d-S-%5bdraftsight%5d&gclid=CLP5uPW9ubkCFRGg4AodPk4AmQ
As far as drawing to scale, stu, just make a note in the title block that says 1mm = 1m, or you can even go 10mm = 1m.
So long as the scale is noted, everything should be fine IMO.
Go to Options > User preferences
AutoCAD unit can be anything, so it doesn't really matter untill the final plotting stages and for insertion of objects.
Write Command > units
@ Captain T
I used AutoCAD multiple times. I like it because its more technical than for example Illustrator.
Of course I know I can't draw a building 1:1 on an A4 page. Standard scales are 1:50, 1:100, and such. But at those scales, the drawing I made is tiny which makes me thing I've been using the wrong units all along. My question was how do I set/check that the units are correct, because my drawings are coming out all wrong.
Set both to desired unit you wish to use.
I personally use millimeter because meter is too big.
And on another note, 1 meter can not fit on a single piece of A4 paper. Thats why you need to scale it down.
Mess around with plotting and exporting a bit until you get what you want.
But luckyly he found carters
Go ask Carter if he took the wrong one!
@Stop: When I was his age I was playing Wolfenstein 3D on something much older than a Pentium.