Comments

Commented 1 year ago2022-12-27 17:18:33 UTC in vault item: Bloody Christmas Comment #104952
Yes I didn't think about that ! Maybe with a v2 next year ! Who knows :)

Thanks for playing !
Commented 1 year ago2022-12-27 00:00:26 UTC in wiki page: func_button Comment #104951
Never mind
Commented 1 year ago2022-12-26 09:15:59 UTC in vault item: Cirkuz 33 Textures Comment #104950
Thanks!
Commented 1 year ago2022-12-25 21:29:34 UTC in news: Competition - The Whole Goop Life Comment #104949
Thanks but I don't think so. Too close to your "get the HEV suit - slime becomes passable" example. I was trying to understand the goal better, don't want it to seem like I'm fishing for free ideas.

I'll think of something else, the point is being creative like you guys said.
Commented 1 year ago2022-12-25 19:00:20 UTC in vault item: Cirkuz 33 Textures Comment #104948
That looks great!
I'd be happy to test it out. Thanks for sharing.
Commented 1 year ago2022-12-25 10:37:26 UTC in news: Competition - The Whole Goop Life Comment #104947
That sounds neat. I see no reason to back out on that idea. Go for it I say.
Commented 1 year ago2022-12-24 18:49:40 UTC in journal: #1 Comment #104946
302 gahahahaha
This comment was made on an article that has been deleted.
Commented 1 year ago2022-12-23 03:15:05 UTC in news: Competition - The Whole Goop Life Comment #104944
Dang, one of the first ideas I had was grabbing parts of some sorf of device for the suit and combining it into an upgrade to get past the slime, I guess that goes out the window :biggrin:
Commented 1 year ago2022-12-22 22:20:06 UTC in news: Competition - The Whole Goop Life Comment #104943
Yup, as it says in the full brief: "Create a map or a series of maps in which the luminescent sludge plays a prominent role. An obstacle to be overcome or a deadly environmental weapon to be used."

Perhaps it could start out as a massive hindrance to the player until they grab an HEV suit and then it's harmless and they can get past a lake of the stuff to exit the level. Maybe the player has no weapons but they can deal with grunts or headcrabs by flushing toxic waste into an area to attract bullsquids. It can be used for decorative purposes as well, but I would say definitely try to factor it into the gameplay.
Commented 1 year ago2022-12-22 20:45:41 UTC in vault item: Bloody Christmas Comment #104942
Quite surprising to see a release that looks this good pop up out of nowhere. Nice job. Playing on hard as you suggest definitely IS a challenge. In fact, starting you off against shotgun grunts and grenadiers I would say is downright evil. :P

However, I would say that you have missed a couple of tricks in regards to the Christmas theming for this mini-mod. You've got the plates of cookies lying around, yeah? I would have made these the health kits. Likewise there are gift-wrapped boxes everywhere which you cannot bust open to get much needed items, especially at the start.

Otherwise, a fairly challenging gruntfest and a nice little surprise release just before Christmas.
Commented 1 year ago2022-12-21 22:42:25 UTC in vault item: DM_Oklahoma - Tornado deathmatch map Comment #104941
nice, you don't need to credit me for the sky though. i didn't make it, only ported it from another game lol
Commented 1 year ago2022-12-21 08:42:55 UTC in journal: Spamming Journals Comment #104940
Why is it the second best video on my gallery now?
Commented 1 year ago2022-12-21 00:35:59 UTC in news: Competition - The Whole Goop Life Comment #104939
It's a creative brief, your interpretation of the theme is part of the fun!
User posted image
Commented 1 year ago2022-12-20 18:43:27 UTC in news: Competition - The Whole Goop Life Comment #104938
Toxic waste isn't a very easy theme to tackle. What kind of scenarios are you looking for?

A full length minimod that has slime as an obstacle? A single, beautifully created map that has no real gameplay but nice, goopy ambience? Or a combination of the two: a minimod that's a gruntfest without the slime playing a role, but decorating the environment instead?

Can you give some examples?
Commented 1 year ago2022-12-20 14:23:26 UTC in vault item: DM_Oklahoma - Tornado deathmatch map Comment #104937
Note: Just updated the map to correct a minor WAD issue and increase viewable distance a bit.
Commented 1 year ago2022-12-20 09:33:56 UTC in wiki page: env_sprite Comment #104936
To do: describe the weird Pitch Yaw Roll behaviour better. Relevant code: https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491dd49320c88eecf6257b/dlls/effects.cpp#L1198
Commented 1 year ago2022-12-19 23:37:11 UTC in vault item: DM_Oklahoma - Tornado deathmatch map Comment #104935
Once again this is giving me No One Lives Forever 2 vibes.
Commented 1 year ago2022-12-19 15:39:37 UTC in journal: Spamming Journals Comment #104934
(Not gonna spam journals no but give out my greatest work by far!)
It's not my greatest work!
Commented 1 year ago2022-12-17 21:40:06 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104933
Winter is always better with people around
Very true. But people also drain my energy. And when I am alone, my mood just collapses and my thoughts turn dark. Vitamin D helps a little so I always take that. Unfortunately there are no fresh blueberries this time of the year: they hate the cold as much as I do.

I am sure lots of people get Winter depression in Romania too, but even there your Winters must be milder than Sweden's. My ancestors were idiots to move so far north - couldn't they have stayed in Greece or Italy or something? I've been in Croatia for 11 days now, and it is fantastic! Even though it's been raining every day I am outside all day except when I am working or when my feet get too tired. It was 18 degrees here yesterday, while Växjö is covered in snow. I feel so much happier from being outside and getting exercise and sunlight. I'll probably get fat from eating too much pistachio baklava, but it's worth it
Commented 1 year ago2022-12-17 09:11:35 UTC in news: Competition - The Whole Goop Life Comment #104932
I was env_shooting some goop the other day so this speaks to me
Commented 1 year ago2022-12-16 11:57:01 UTC in wiki page: trigger_changelevel Comment #104931
gameaddict117o7 said:What's "No Intermission"?
I know it's 11 years since this comment was made but posting this anyway just in case anyone else wants to know what this flag does.

Out of curiosity I looked up trigger_changelevel in the Half-Life SDK and it appears it only defines the "USE Only" flag and this is the only flag it checks against.
It seems it's a leftover from Quake where after a level change was triggered it would switch camera to an info_intermission during the "monsters killed/secrets found" screen, unless the flag was checked. While this functionality was removed in Half-Life, the flag remained.

TLDR: The "No Intermission" flag doesn't do anything and is just a leftover from Quake.
Commented 1 year ago2022-12-16 08:55:36 UTC in vault item: Assassination Black Sea Comment #104930
Youtube short trailer

I spent a fair amount of time making this map and every texture on it. There is almost no seams and the textures are made to fit with each other.
Commented 1 year ago2022-12-16 01:11:28 UTC in news: Competition - The Whole Goop Life Comment #104929
ah great, another competition! I'll start working on a map, feeling up for it. 'green goo' as a theme is pretty challenging eh, we might need to get super creative for this one.
Commented 1 year ago2022-12-14 01:40:23 UTC in news: Competition - The Whole Goop Life Comment #104928
Would a script count as programming? (I wanna use a custom .cfg of my own + some other stuff)
So long as you don't edit any base game files (use a mini-mod if you must) but by coding I mean nothing that is going to alter the way the game plays or the ways that entities work. Just remember that I will be judging the maps and their use of toxic waste and other such slimes.
Commented 1 year ago2022-12-13 01:11:53 UTC in news: Competition - The Whole Goop Life Comment #104927
Would a script count as programming? (I wanna use a custom .cfg of my own + some other stuff)
This comment was made on an article that has been deleted.
Commented 1 year ago2022-12-11 14:41:02 UTC in news: Competition - The Whole Goop Life Comment #104925
Wow! 20 years, what a milestone.
This comment was made on an article that has been deleted.
Commented 1 year ago2022-12-10 10:29:35 UTC in wiki page: env_smoker Comment #104923
If you wish to add this entity to your FGD, you may use this:
@PointClass base(Targetname) = env_smoker : "Smoke emitter"
[
    health(integer) : "Duration (seconds)" : "2"
    scale(string) : "Smoke sprite scale" : "1.0"
    dmg(string) : "Dispersion of smoke particles" : "0.0"
]
Commented 1 year ago2022-12-09 20:54:43 UTC in journal: Spamming Journals Comment #104922
Do someone have ArtStation here?
Commented 1 year ago2022-12-08 17:54:35 UTC in journal: Spamming Journals Comment #104921
Yes
Commented 1 year ago2022-12-03 17:40:53 UTC in vault item: Old Crappy Textures i made a year ago Comment #104920
One man's trash is another man's treasure...
Commented 1 year ago2022-12-03 16:19:59 UTC in vault item: Kitten Comment #104919
5.9/10
Architecture — 2.4
Texturing — 5.5
Ambience — 8.5
Lighting — 7.6
Gameplay — 5.5

Really cool map. I like it. Can i have this in my map collection im making?
Commented 1 year ago2022-12-03 16:15:13 UTC in vault item: TWHL Cubicles: TWHL Office (2022) Comment #104918
7.6/10
Architecture — 9
Texturing — 9
Ambience — 8.8
Lighting — 8.8
Gameplay — 2.5

cool
Commented 1 year ago2022-12-02 18:26:56 UTC in vault item: sv_prefab Comment #104917
Looks great, I'll definitely use your lovingly crafted microwave. Note: The bounce pad is missing a texture when I play it on vanilla HL. Not sure if I'm doing something wrong.
This comment was made on an article that has been deleted.
Commented 1 year ago2022-12-02 14:54:34 UTC in vault item: Neo-Tokyo Comment #104915
Great level! Love the details. The cars, and the partially opened storefront with the light coming out. Good stuff!
Commented 1 year ago2022-12-02 02:53:24 UTC in vault item: dm_diving_pools Comment #104914
Truly inspired. Obviously a labor of love! Big and intricate, with high levels of interactive detail. Something about it reminds me of Duke Nukem 3D (I mean that as a compliment).
This comment was made on an article that has been deleted.
Commented 1 year ago2022-11-30 00:33:37 UTC in vault item: op4_tunnels Comment #104912
Hi Goonty:
-No, not all the weapons are available. I thought some of them were unnecessary for the map. Although, i think i'm being unfair to the hivehand, haha.
-Thank you for letting me know!
Commented 1 year ago2022-11-28 20:33:20 UTC in vault item: trash_orange Comment #104911
If you press the "Edit" button you can replace your upload instead of making a new vault post for each update. And if you click "Edit Screenshots" you can add a screenshot - I suspect the number of people on this site who knows what this map is about is 1, and a screenshot is a good way to change that.
Commented 1 year ago2022-11-28 19:11:30 UTC in vault item: op4_tunnels Comment #104910
Good, big level. Two things:
-Are all of the weapons available?
-You can get trapped on the geometry of the cylindrical green whirring thingy if you try to jump behind it.
Commented 1 year ago2022-11-27 17:26:07 UTC in vault item: dm_cliffedge Comment #104908
Good map. Feels like the actual part of the game. but i found a place i got stuck https://youtu.be/Oq4La6lTaNY
Commented 1 year ago2022-11-26 06:59:42 UTC in wiki page: Tutorial: Coding Fog Comment #104907
for Solokiller's Updated SDK users, replace all includes to "windows.h" to "PlatfromHeaders.h"
Commented 1 year ago2022-11-24 22:09:42 UTC in journal: Spamming Journals Comment #104906
a cute animation!
Commented 1 year ago2022-11-24 18:26:59 UTC in journal: Spamming Journals Comment #104905
Yes
Commented 1 year ago2022-11-24 17:06:51 UTC in journal: Spamming Journals Comment #104904
You've made a cute animation.
Commented 1 year ago2022-11-21 03:41:02 UTC in vault item: dm_24_1_chaosbox Comment #104903
Welcome to TWHL! Thanks for sharing your map! Would you mind adding a screenshot? It's unlikely that a lot of people would download your map without having an idea of what it looks like
Commented 1 year ago2022-11-19 23:47:46 UTC in vault item: Off A Rail Comment #104902
8.4/10
Architecture — 8
Texturing — 6
Ambience — 8
Lighting — 10
Gameplay — 10

I participated in "bridge the gap" and most submitted contend was f****** fantastic. This map takes my vote for the most amazing shadows i've ever seen. I dont play hl so i cant judge the map from a player perspective but visually this is amazing. I hope Archie will explain one day how he got them shadows so crisp looking without being jagged like minecraft.