Thanks but I don't think so. Too close to your "get the HEV suit - slime becomes passable" example. I was trying to understand the goal better, don't want it to seem like I'm fishing for free ideas.
I'll think of something else, the point is being creative like you guys said.
Dang, one of the first ideas I had was grabbing parts of some sorf of device for the suit and combining it into an upgrade to get past the slime, I guess that goes out the window
Yup, as it says in the full brief: "Create a map or a series of maps in which the luminescent sludge plays a prominent role. An obstacle to be overcome or a deadly environmental weapon to be used."
Perhaps it could start out as a massive hindrance to the player until they grab an HEV suit and then it's harmless and they can get past a lake of the stuff to exit the level. Maybe the player has no weapons but they can deal with grunts or headcrabs by flushing toxic waste into an area to attract bullsquids. It can be used for decorative purposes as well, but I would say definitely try to factor it into the gameplay.
Commented 1 year ago2022-12-22 20:45:41 UTC
in vault item: Bloody ChristmasComment #104942
Quite surprising to see a release that looks this good pop up out of nowhere. Nice job. Playing on hard as you suggest definitely IS a challenge. In fact, starting you off against shotgun grunts and grenadiers I would say is downright evil.
However, I would say that you have missed a couple of tricks in regards to the Christmas theming for this mini-mod. You've got the plates of cookies lying around, yeah? I would have made these the health kits. Likewise there are gift-wrapped boxes everywhere which you cannot bust open to get much needed items, especially at the start.
Otherwise, a fairly challenging gruntfest and a nice little surprise release just before Christmas.
Toxic waste isn't a very easy theme to tackle. What kind of scenarios are you looking for?
A full length minimod that has slime as an obstacle? A single, beautifully created map that has no real gameplay but nice, goopy ambience? Or a combination of the two: a minimod that's a gruntfest without the slime playing a role, but decorating the environment instead?
Very true. But people also drain my energy. And when I am alone, my mood just collapses and my thoughts turn dark. Vitamin D helps a little so I always take that. Unfortunately there are no fresh blueberries this time of the year: they hate the cold as much as I do.
I am sure lots of people get Winter depression in Romania too, but even there your Winters must be milder than Sweden's. My ancestors were idiots to move so far north - couldn't they have stayed in Greece or Italy or something? I've been in Croatia for 11 days now, and it is fantastic! Even though it's been raining every day I am outside all day except when I am working or when my feet get too tired. It was 18 degrees here yesterday, while Växjö is covered in snow. I feel so much happier from being outside and getting exercise and sunlight. I'll probably get fat from eating too much pistachio baklava, but it's worth it
Commented 1 year ago2022-12-16 11:57:01 UTC
in wiki page: trigger_changelevelComment #104931
gameaddict117o7 said:What's "No Intermission"?
I know it's 11 years since this comment was made but posting this anyway just in case anyone else wants to know what this flag does.
Out of curiosity I looked up trigger_changelevel in the Half-Life SDK and it appears it only defines the "USE Only" flag and this is the only flag it checks against. It seems it's a leftover from Quake where after a level change was triggered it would switch camera to an info_intermission during the "monsters killed/secrets found" screen, unless the flag was checked. While this functionality was removed in Half-Life, the flag remained.
TLDR: The "No Intermission" flag doesn't do anything and is just a leftover from Quake.
ah great, another competition! I'll start working on a map, feeling up for it. 'green goo' as a theme is pretty challenging eh, we might need to get super creative for this one.
Would a script count as programming? (I wanna use a custom .cfg of my own + some other stuff)
So long as you don't edit any base game files (use a mini-mod if you must) but by coding I mean nothing that is going to alter the way the game plays or the ways that entities work. Just remember that I will be judging the maps and their use of toxic waste and other such slimes.
Commented 1 year ago2022-12-02 18:26:56 UTC
in vault item: sv_prefabComment #104917
Looks great, I'll definitely use your lovingly crafted microwave. Note: The bounce pad is missing a texture when I play it on vanilla HL. Not sure if I'm doing something wrong.
This comment was made on an article that has been deleted.
Commented 1 year ago2022-12-02 02:53:24 UTC
in vault item: dm_diving_poolsComment #104914
Truly inspired. Obviously a labor of love! Big and intricate, with high levels of interactive detail. Something about it reminds me of Duke Nukem 3D (I mean that as a compliment).
This comment was made on an article that has been deleted.
Commented 1 year ago2022-11-30 00:33:37 UTC
in vault item: op4_tunnelsComment #104912
Hi Goonty: -No, not all the weapons are available. I thought some of them were unnecessary for the map. Although, i think i'm being unfair to the hivehand, haha. -Thank you for letting me know!
Commented 1 year ago2022-11-28 20:33:20 UTC
in vault item: trash_orangeComment #104911
If you press the "Edit" button you can replace your upload instead of making a new vault post for each update. And if you click "Edit Screenshots" you can add a screenshot - I suspect the number of people on this site who knows what this map is about is 1, and a screenshot is a good way to change that.
Commented 1 year ago2022-11-28 19:11:30 UTC
in vault item: op4_tunnelsComment #104910
Good, big level. Two things: -Are all of the weapons available? -You can get trapped on the geometry of the cylindrical green whirring thingy if you try to jump behind it.
Commented 1 year ago2022-11-21 03:41:02 UTC
in vault item: dm_24_1_chaosboxComment #104903
Welcome to TWHL! Thanks for sharing your map! Would you mind adding a screenshot? It's unlikely that a lot of people would download your map without having an idea of what it looks like
I participated in "bridge the gap" and most submitted contend was f****** fantastic. This map takes my vote for the most amazing shadows i've ever seen. I dont play hl so i cant judge the map from a player perspective but visually this is amazing. I hope Archie will explain one day how he got them shadows so crisp looking without being jagged like minecraft.
Thanks for playing !
I'll think of something else, the point is being creative like you guys said.
I'd be happy to test it out. Thanks for sharing.
Perhaps it could start out as a massive hindrance to the player until they grab an HEV suit and then it's harmless and they can get past a lake of the stuff to exit the level. Maybe the player has no weapons but they can deal with grunts or headcrabs by flushing toxic waste into an area to attract bullsquids. It can be used for decorative purposes as well, but I would say definitely try to factor it into the gameplay.
However, I would say that you have missed a couple of tricks in regards to the Christmas theming for this mini-mod. You've got the plates of cookies lying around, yeah? I would have made these the health kits. Likewise there are gift-wrapped boxes everywhere which you cannot bust open to get much needed items, especially at the start.
Otherwise, a fairly challenging gruntfest and a nice little surprise release just before Christmas.
A full length minimod that has slime as an obstacle? A single, beautifully created map that has no real gameplay but nice, goopy ambience? Or a combination of the two: a minimod that's a gruntfest without the slime playing a role, but decorating the environment instead?
Can you give some examples?
I am sure lots of people get Winter depression in Romania too, but even there your Winters must be milder than Sweden's. My ancestors were idiots to move so far north - couldn't they have stayed in Greece or Italy or something? I've been in Croatia for 11 days now, and it is fantastic! Even though it's been raining every day I am outside all day except when I am working or when my feet get too tired. It was 18 degrees here yesterday, while Växjö is covered in snow. I feel so much happier from being outside and getting exercise and sunlight. I'll probably get fat from eating too much pistachio baklava, but it's worth it
Out of curiosity I looked up trigger_changelevel in the Half-Life SDK and it appears it only defines the "USE Only" flag and this is the only flag it checks against.
It seems it's a leftover from Quake where after a level change was triggered it would switch camera to an info_intermission during the "monsters killed/secrets found" screen, unless the flag was checked. While this functionality was removed in Half-Life, the flag remained.
TLDR: The "No Intermission" flag doesn't do anything and is just a leftover from Quake.
I spent a fair amount of time making this map and every texture on it. There is almost no seams and the textures are made to fit with each other.
Texturing — 5.5
Ambience — 8.5
Lighting — 7.6
Gameplay — 5.5
Texturing — 9
Ambience — 8.8
Lighting — 8.8
Gameplay — 2.5
-No, not all the weapons are available. I thought some of them were unnecessary for the map. Although, i think i'm being unfair to the hivehand, haha.
-Thank you for letting me know!
-Are all of the weapons available?
-You can get trapped on the geometry of the cylindrical green whirring thingy if you try to jump behind it.
Texturing — 6
Ambience — 8
Lighting — 10
Gameplay — 10