Comments

Commented 18 years ago2006-07-22 06:30:09 UTC in vault item: de_labyrinth Comment #12622
this would kick ass for HL2...

you could have antlions in the labyrinth with you. and combine.. and every other bad guy for that matter
Commented 18 years ago2006-07-22 06:29:19 UTC in vault item: cs_bulletheory Comment #12621
i'll download tonight, but i have a question -

Do you like Funeral For A Friend?
Commented 18 years ago2006-07-21 08:11:47 UTC in vault item: aim_catalyst Comment #12604
Comment to be deleted from 'competitioner.'

a map vault moderator will be informed of this unfair rating.

I'll download it and give it a spin tonight
Commented 18 years ago2006-07-20 06:50:51 UTC in vault item: 5 Worse Ways To Die Comment #12594
"+was there something I could have did to make it easier to read the backwards letters, other than noclipping, and getting close?"

"Helpful hints:
1) Have a reflective surface near you. (a CD case or a mirror will do fine)"

Things show up backwords in a mirror :)

Glad you liked it
Commented 18 years ago2006-07-18 16:29:50 UTC in vault item: Aquarium v1.0 Comment #12579
fullbright. accessable skybox. poorly aligned textures....

come on! At least light it!

(why did you allow uploads)
Commented 18 years ago2006-07-17 18:45:02 UTC in vault item: 5 Worse Ways To Die Comment #12569
Official 5 Worse Ways To Die Walkthrough
Room 1:

There is no clue. The voice at the start warns you not to guess a door, because if you do - both doors will lead to death. Find the hidden button. It's on the far side of the support collumn.

Room 2:

The Indiana Jones Reference without the missing bit reads
"In the words of Dr. Jones from Raiders of The Lost Ark 'Don't touch the light'"
Avoid the light beams.

Room 3: Mother of Xen -

A male and a female toilet door. doesn't take a professor to work out that you choose the female one (mother of xen.)
Then into the second part of room 3. Using the same clue - Mother of Xen. The answer, obvious to anyone who has completed HL is Gonarch. Step on the tiles in order to get to the other side.

Room 4 - Without them you wouldn't be in this mess.

The answer is of course 'Valve' the creators of Half-Life.
Turn the valve to reveal the second clue. "Seek your reflection."
Look in the puddle. Something isn't right. One of the reflections doesn't match. Get a mirror to read the sign. It says "Decypher this! The door that you must travel through is not on the left"
therefor you choose the right door.

Room 5 - A Leap of Faith. Only those who truly believe in Seventh Monkey will cross alive.
Simple - leap into Seventh's avatar and he will secure your safety.

End - I don't lose! >_<

Activate sv_cheats 1 and god mode then type impulse 101 a few times if you want to survive :P
End of official walkthrough
Commented 18 years ago2006-07-17 17:50:31 UTC in vault item: 5 Worse Ways To Die Comment #12566
i should write a walk-through to this
Commented 18 years ago2006-07-17 12:16:10 UTC in vault item: 5 Worse Ways To Die Comment #12563
its a hidden button
Commented 18 years ago2006-07-17 07:56:27 UTC in vault item: 5 Worse Ways To Die Comment #12560
glad you liked it but come on, its pretty easy
Commented 18 years ago2006-07-17 05:47:35 UTC in vault item: 5 Worse Ways To Die Comment #12557
<3
Commented 18 years ago2006-07-16 14:02:42 UTC in vault item: 5 Worse Ways To Die Comment #12553
yay. glad you liked it! ^_^
Commented 18 years ago2006-07-11 05:37:47 UTC in vault item: Glass_Hatch Comment #12516
what rowley means is you tagged the map wrongly.. you said it was for CS:S when it is for CS 1.6
Commented 18 years ago2006-07-06 18:05:39 UTC in vault item: aim_alien27 Comment #12484
bomb targets in an aim_map?

im confused. Enlighten me
Commented 18 years ago2006-07-06 08:09:35 UTC in vault item: cs_skyscraper Comment #12477
:O!! what resolution do you play CS in?! 640 x 480!?
Commented 18 years ago2006-07-04 04:34:52 UTC in vault item: homeworld_deaglewar Comment #12451
erm, it does look cool.. but it also looks fullbright
Commented 18 years ago2006-06-21 13:37:32 UTC in vault item: cs_road_ex Comment #12281
ooh. looks cool. I'll try it tonight
Commented 18 years ago2006-06-15 08:37:19 UTC in vault item: HL2 Buttonpad for HL1! Comment #12246
perhaps you could show a picture of what 'button pad' you were trying to re-create?

I dont remember seeing anything like that in HL2
Commented 18 years ago2006-06-15 08:32:50 UTC in vault item: HL2 Buttonpad for HL1! Comment #12243
er... im not entirely sure what you were trying to achieve here... does it do something cool or is it just a prefab?

If so... s'not great...
Commented 18 years ago2006-06-13 15:02:23 UTC in vault item: Energy balls not working (Combine Prison) Comment #12218
why would a compile error have anything to do with this?

Its not neccisary.
I'll download it and get back to you.
This comment was made on an article that has been deleted.
Commented 18 years ago2006-06-13 12:31:23 UTC in vault item: Prefab Pack Comment #12216
yeah, not bad prefabs but seriously, the textures are terrible.
This comment was made on an article that has been deleted.
Commented 18 years ago2006-06-09 15:09:22 UTC in vault item: aim_mw_pistols Comment #12175
- point lights with no source
- a boring generic aim map
- rubbush sky
- crates
- dust textures
- like every other aim map

+ not fullbright
+ reasonably interesting for an aim map
Commented 18 years ago2006-06-07 13:51:01 UTC in vault item: Air fire Comment #12140
You noted the biggest con in the map description. bravo
This comment was made on an article that has been deleted.
Commented 18 years ago2006-05-29 07:39:47 UTC in vault item: Dm_furnace Comment #12037
The requested URL //files.filefront.com/dm_furnace_updatezip/;5088632;;/fileinfo.html was not found on this server.
Commented 18 years ago2006-05-29 07:39:32 UTC in vault item: Dm_furnace Comment #12036
dang metaphorical furnaces :)

i'll download and give it a spin
Commented 18 years ago2006-05-22 16:43:20 UTC in vault item: Compo 20 - Interior Comment #11985
that sir, is a PWN cookie.
Commented 18 years ago2006-05-16 12:51:42 UTC in vault item: Compo 20 - Penguinboy Comment #11900
holy shit! g4rfield is the real-life version of the guy you invented, penguin
Commented 18 years ago2006-05-16 07:43:24 UTC in vault item: Compo 20 - Poor Kasperg Comment #11893
hahahahahahahahahahahahahahhahahahaha...

HAHAHAHAHAHAHAHAHAHAHAH... HA. HAAHAHAHA. HAHAHAHAHAHAHAHA.....

wipes tear of laughter away

pfffft..
HAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHHAHAHAAHA.

g4rfield, do the world a favour and NEVER use the internet again. Ever.

ALERT ALERT FPSBanana NOOB ALERT ALERT
Commented 18 years ago2006-05-15 17:04:47 UTC in vault item: Vital Signs Comment #11887
i didnt think texturelights were that dark.. :P
Commented 18 years ago2006-05-15 16:45:56 UTC in vault item: Vital Signs Comment #11885
Er, out of interest, did you use point-based lights?
Commented 18 years ago2006-05-15 16:09:57 UTC in vault item: Vital Signs Comment #11880
yep, my only nag would be that it's too dark... Everything else seemed pretty good.
Commented 18 years ago2006-05-15 14:45:51 UTC in vault item: Vital Signs Comment #11872
909 days and one finished map. Impressive :)

I'll download and give it a whirl
Commented 18 years ago2006-05-15 06:16:37 UTC in vault item: Compo 20 - Poor Kasperg Comment #11859
that from a person who joined today, has no maps in the vault and quite possibly hasn't played it.

I thought people were beyond such comments.
Commented 18 years ago2006-05-14 08:35:28 UTC in vault item: Compo 20 - Interior Comment #11838
WHERE'S MY COOKIE?!
Commented 18 years ago2006-05-14 08:11:19 UTC in vault item: Compo 20 - Penguinboy Comment #11836
ah, ok. I get it now :P missed the joke the first time :)
Commented 18 years ago2006-05-14 06:42:16 UTC in vault item: Compo 20 - Penguinboy Comment #11831
ok, am i the only one who cant see the base map in this?
Commented 18 years ago2006-05-12 16:53:13 UTC in vault item: Compo 20 - Poor Kasperg Comment #11814
thanks a lot, rowley!
Commented 18 years ago2006-05-12 13:43:19 UTC in vault item: Compo 20 - Interior Comment #11806
:D Its seventh monkeys!
Commented 18 years ago2006-05-12 12:51:34 UTC in vault item: Compo 20 - Poor Kasperg Comment #11800
thanks.
Commented 18 years ago2006-05-12 12:16:54 UTC in vault item: Compo 20 - Poor Kasperg Comment #11794
w00t. thanks a million...

I actually planned to have a whole escape sequence after "Barniss" dies, but ran out of time due to my leak.
Commented 18 years ago2006-05-12 12:08:05 UTC in vault item: Compo 20 - Interior Comment #11792
why is the screenie so low-res?
Commented 18 years ago2006-05-12 12:00:03 UTC in vault item: Compo 20 - Locked In Comment #11790
This has some REALLY cool effects.. Really, really well made effects. Very FEAR-esque. But the aim of the compo was to have a post-disaster version of the base map, and lack of noticable destructification really ruins it for me...

I wont rate because i'm not sure what i thought... Effects were awsome...

But it was just like you'd made effects and stuck them in Kasperg's map.

Hard to explain how i feel about this
Commented 18 years ago2006-05-12 11:52:26 UTC in vault item: Test of Destruction Comment #11787
i think out of all the entries i have played, this one has the 'cool factor.'
But it wasn't great..

The lack of crowbar, HEV suit and flashlight was REALLY annoying.
And i'm not sure i approve of using other people's models and textures in a compo map.. Not to such an extent, anyway.

Still, nicely done, but needed more things that go BOOM
Commented 18 years ago2006-05-12 11:27:40 UTC in vault item: Compo 20 - Interior Comment #11786
Very, very good indeed. The story is quite spectacular for a 5 minute map.

and w00t! I know G-man's IP address! bwahahaha.

The only thing i'd say, is there wasn't enough architectural damage...
Still, very good.
Commented 18 years ago2006-05-12 10:52:05 UTC in vault item: Compo 20 - Interior Comment #11783
woah. total re-texture... I didn't think that was the aim. I'll test in a minute or two
Commented 18 years ago2006-05-12 10:51:07 UTC in vault item: Compo 20 - Poor Kasperg Comment #11782
" I would've retextured some parts of it"
check the .wad. I did. Subtley.

"Also, you sound funny."
Its not me. Its PaulRPG
Commented 18 years ago2006-05-11 15:49:11 UTC in vault item: de_inca Comment #11772
take the HL2 textures you used and put them in their own .wad
Commented 18 years ago2006-05-08 14:47:59 UTC in vault item: aim_barn Comment #11722
did you add a light_environment?

the ambient light looks too dark for the sky