Commented 16 years ago2008-03-03 16:04:56 UTC
in vault item: CombomanComment #16485
I played the map and it is very cool . I felt disappointed because there was no ambience on the surface , only in the subterrain buildings. The map is good for lots of players , but the problem is that you can easily get lost in the subterrain structures. You should provide a top-down picture for ingame use.
Those were the "bads" of the map.
Arhitecture : Very complex , I like it.
Ambience : Except of the surface , it's good( but i really didn't like the creepy wind in some underground place ....)
Originality : If you weren't inspired by something , then you have a lot of imagination.
Textures : 100% Half-Life 1 map
Lighting : 1. Outdoor : Sucks ! 2. Underground structures : Medium to good.
Gameplay : Medium-to good.
FPS judging : Well the r_speeds are relatively good. The average was 500 wpoly and 2000 epoly.
Commented 16 years ago2008-02-27 11:03:38 UTC
in vault item: Awp_2tabere_v2Comment #16462
Thanks again . The trees are solid near the ground , because I used some clip-brushes ....
Oh well , the worst parts of the map are the spawn areas so I'll work a little more there . Maybe I'll use some custom textures on the spawn ares , what do you think ?
Oh , I'm currently working on the third version. And there will be a surprise . Anyway , It's a pain in the ass cuz' I'm making some cave tunnels ....and I can't make them flat ;D
You didn't understand me , a bunch of lines doesn't equal a story. The destruction is pretty good like I said . Overall I really like the map , you should continue on making it
I'm not used to make comments , but I'll try one.I'll not rate I'll just comment because I'm not experienced.
Detail -The detail worked fine . The rocket (or whatever that thing is) in the backround gave me de feeling of occupied space , not only the undetailed sky. Thought I was impessed by the detail and judging this is a flat-life map , you should try using some other textures not the old rock texture if you want to make a mod . Destruction - Well , when the player falls from the cliff , I am purely unimpressed . It's like , you jump 1 meter an you die . The rest of the part is pretty good.
Story&Gameplay - I completed the map in less than one minute , what do you expect me to say ?
Commented 16 years ago2008-01-05 07:07:58 UTC
in vault item: De_DomeComment #16204
=)) I almost laughed when you said that , I was expecting somebody to say what you said . I know ...cs=fail , that's why I'm working on a half-life map based on this map . Maybe .....I'll implement some custom textures ..... obviously not made by me :)) The dome is really ugly ........I don't know why the csg tool didn't align properly the vertices . It's odd .
Commented 16 years ago2007-12-01 12:57:24 UTC
in vault item: Ka_NaglisComment #16071
I'm voting this map for the map of the month.(please excuse my bad english , that's my only excuse) 5 stars . Why ?
This map is the cleanest and nicest looking out of many in the vault
That's why. Although the texture palette is poor, the level of detail makes you just forget that lack of texturing.I know , I know , it's just a knife arena , but did you tried this ? did you played this map ?
On a Cstrike server with no fancy mods , the gameplay is excelent !
The only bad of this map is that .......it's a liitle small you know....:D
Put that away.Look at the detail, I mean , DragosLt , I think you put a lot of effort in this map.
Another factor : That level of detail makes the map very realistic . Karate , gentlemens ? Almost , anly you can't because it's CS :)) .
This map should be the map of the month.Agree with me
Commented 17 years ago2007-11-14 11:25:39 UTC
in vault item: compo24_deathanComment #15980
Well ...my eyes felt on the ground (felt? sorry for my bad english! ) when I saw it. It's all beautiful !! The only missing thing is...well....the sound
Commented 17 years ago2007-11-03 17:20:45 UTC
in vault item: fy_tstComment #15901
beautiful map.It's very realistic.But it's quite boring.It's very realistic but it's boring.....it's just to simple....a mapper can understand the beauty but a player won't.Try adding something .....like 2 trees were you can get up by a ladder and find there an awp or something.Or 2 trees with wood houses in them.That would be funny....
Commented 17 years ago2007-10-18 16:08:36 UTC
in vault item: dm_ribComment #15824
Oh man.......my eyes fell of on the ground.......I wish I would be as good as you......well....I wish....
the detail.....arhitecture.......nothing is boring.... you even add some rain and ambient_generics.......the walls are beautiful. The metal pieces on the ground reminds me of halflife2 . How many moths(years?!) have you worked on it?
Oh my god, it's to good.......Now I realize I'm way to far to be a excelent mapper.(I'll have time for that , I'm only 14)
I hope this map will be as good as de_dust.And de_dust hasn't got that detail!!!(i hate the dusts )
Commented 17 years ago2007-10-12 07:24:45 UTC
in vault item: ka_projectComment #15763
oh i forgot, i made the map in 3 days every day 4 hours( I'm a student i don't have much time) because I didn't only work on the map,I read tutorials ,how to strip the weapons etc.....................................................................
Commented 17 years ago2007-10-12 07:18:42 UTC
in vault item: ka_projectComment #15762
Ok thanks Masta Killa. I find very much help in the word you wrote.Yes I am a beginner.I descovered the tool(hammer) 6 months ago but i only had the guts to make a map 2 months ago.I know ,I know about the crazyness of good texturing and atmosphere .
I know I'm talking on a site dedicated to mapping so here I should be more careful to the quality of my maps.But on sites were you only upload a map and Aurevoir ,you could upload even stupid maps. I,personally ,like those maps.I like to see what other people created.But there are some maps played wich are extremely simple.For example: 1HP , aim_bycastor and so.And they are well-played .And I realy don't see on servers the mega-maps( I call them like this ) only the original ones from cstrike(cs_assault,de_thunder,de_inferno,de_dust etc...) and after them some modified ones,and these maps I told you about : awp ,ka ,aim,fy .....
K i finished with this crap. Thanks for the advises.Have a nice day!(play!)
Commented 17 years ago2007-10-01 15:08:10 UTC
in vault item: fy_reflectiveComment #15711
Thanks Playbus.You really encouraged me! Well I'll try to make another version of this map,more impressive.And bigger .I was inspired to make such a small map by a map called "aim_famas".
But that.....with the reflection...I've played with a couple of guys cstrike and then asked them: Do you like the reflection? They "yes" After 10 minutes I told them that ,in fact there isn't any reflection,the floor is a kind of glass and the reflection is just the room turned up side down.The day to day normal players won't even notice something.As for us,we know the floor isn't a reflection and that's why you saw so many things playbus.
I'll make the rooms bigger somehow and put some working vending machines(not just some cubes with vending texture).A stupid thing that affects the map quality is when a person is shot,after a few seconds it's corpse falls through the floor !!! :)) well nobody told me something but ,oh well......
Should I put some outdoors?? For example: Tero starts in office and counters are on an alley.And they enter a block of flats bla bla bla.What do you think?
Don't be so arrogant .I said i made the map long time ago.I put names on every parts I built.(samurai_jack_mini_map_2 ....3,...4,.....and so :)) and this was the finished map.But at that time i didn't know all you have to say was that the map is a beta map.Sorry.Why don't you review the other map?
Commented 17 years ago2007-09-29 16:04:54 UTC
in vault item: fy_m4a1-vs-ak47Comment #15692
You know,I appreciate every map ,because everybody puts some little effort for these creations.And some of you maybe will comment on the stupid lighting ,well I won't because I even didn't notice,only after about a hour or two of play.
Oh , all right I'll update the archive !
The map is good for lots of players , but the problem is that you can easily get lost in the subterrain structures. You should provide a top-down picture for ingame use.
Those were the "bads" of the map.
Arhitecture : Very complex , I like it.
Ambience : Except of the surface , it's good( but i really didn't like the creepy wind in some underground place ....)
Originality : If you weren't inspired by something , then you have a lot of imagination.
Textures : 100% Half-Life 1 map
Lighting : 1. Outdoor : Sucks !
2. Underground structures : Medium to good.
Gameplay : Medium-to good.
FPS judging : Well the r_speeds are relatively good. The average was 500 wpoly and 2000 epoly.
Nice work !
Anyway I played the map , and I can't accord you more than 3 stars , sorry . Maybe 2/5 stars.
Well , I found ceiling texturs on the floor .
The map layout is a little bit difficult to learn , but after 2-3 rounds you'll know it .
Ambience=0
Something for nothing - lots of buttons that aren't working.
The map is fun , tho....
[Edit] LOL ? wtf happened ?
Triplicate comments deleted
Oh well , the worst parts of the map are the spawn areas so I'll work a little more there . Maybe I'll use some custom textures on the spawn ares , what do you think ?
Oh , I'm currently working on the third version. And there will be a surprise . Anyway , It's a pain in the ass cuz' I'm making some cave tunnels ....and I can't make them flat ;D
Overall I really like the map , you should continue on making it
Detail -The detail worked fine . The rocket (or whatever that thing is) in the backround gave me de feeling of occupied space , not only the undetailed sky. Thought I was impessed by the detail and judging this is a flat-life map , you should try using some other textures not the old rock texture if you want to make a mod .
Destruction - Well , when the player falls from the cliff , I am purely unimpressed . It's like , you jump 1 meter an you die .
The rest of the part is pretty good.
Story&Gameplay - I completed the map in less than one minute , what do you expect me to say ?
I'll make a secnod version.
The lighting I want it to be was like this : http://img180.imageshack.us/img180/4070/fdgkt4.jpg
In the middle of the map I'll place a bridge just to make things look more interesting.
Believe me I don't know whats "dotdotdotdotdotdotdot" as I"m not used to english jargon .
Maybe .....I'll implement some custom textures ..... obviously not made by me :))
The dome is really ugly ........I don't know why the csg tool didn't align properly the vertices . It's odd .
Giving a map made for a mod you've never heard of a five-star rating is..
.. don't do that again, will you? - Daub
5 stars . Why ? That's why. Although the texture palette is poor, the level of detail makes you just forget that lack of texturing.I know , I know , it's just a knife arena , but did you tried this ? did you played this map ?
On a Cstrike server with no fancy mods , the gameplay is excelent !
The only bad of this map is that .......it's a liitle small you know....:D
Put that away.Look at the detail, I mean , DragosLt , I think you put a lot of effort in this map.
Another factor : That level of detail makes the map very realistic . Karate , gentlemens ? Almost , anly you can't because it's CS :)) .
This map should be the map of the month.Agree with me
when I saw it. It's all beautiful !! The only missing thing is...well....the sound
the detail.....arhitecture.......nothing is boring.... you even add some rain and ambient_generics.......the walls are beautiful. The metal pieces on the ground reminds me of halflife2 . How many moths(years?!) have you worked on it?
Oh my god, it's to good.......Now I realize I'm way to far to be a excelent mapper.(I'll have time for that , I'm only 14)
I hope this map will be as good as de_dust.And de_dust hasn't got that detail!!!(i hate the dusts )
I know I'm talking on a site dedicated to mapping so here I should be more careful to the quality of my maps.But on sites were you only upload a map and Aurevoir ,you could upload even stupid maps. I,personally ,like those maps.I like to see what other people created.But there are some maps played wich are extremely simple.For example: 1HP , aim_bycastor and so.And they are well-played .And I realy don't see on servers the mega-maps( I call them like this ) only the original ones from cstrike(cs_assault,de_thunder,de_inferno,de_dust etc...) and after them some modified ones,and these maps I told you about : awp ,ka ,aim,fy .....
K i finished with this crap. Thanks for the advises.Have a nice day!(play!)
But that.....with the reflection...I've played with a couple of guys cstrike and then asked them: Do you like the reflection? They "yes" After 10 minutes I told them that ,in fact there isn't any reflection,the floor is a kind of glass and the reflection is just the room turned up side down.The day to day normal players won't even notice something.As for us,we know the floor isn't a reflection and that's why you saw so many things playbus.
I'll make the rooms bigger somehow and put some working vending machines(not just some cubes with vending texture).A stupid thing that affects the map quality is when a person is shot,after a few seconds it's corpse falls through the floor !!! :)) well nobody told me something but ,oh well......
Should I put some outdoors?? For example: Tero starts in office and counters are on an alley.And they enter a block of flats bla bla bla.What do you think?