Comments

Commented 3 years ago2021-03-08 11:06:28 UTC in news: TWHL4 Public Beta Comment #103375
So when is the new version going to be up? Also the beta link is dead, pls fix, very important
Commented 3 years ago2021-03-08 01:08:16 UTC in news: TWHL Tower 2 is out! Comment #103374
Just finished the mod today! It was superb!
Commented 3 years ago2021-03-07 17:53:26 UTC in vault item: Capital Comment #103373
I still suspect an intentional themed texturing could improve the map even more.
Commented 3 years ago2021-03-05 15:39:12 UTC in wiki page: Tutorial: Doors Comment #103372
I would be screwed without this tutorial tbh
Commented 3 years ago2021-03-04 17:38:11 UTC in vault item: Capital Comment #103371
In modern Quake 1 mapping dev-textured releases are pretty common. You could say it's a separate syle now.
This comment was made on an article that has been deleted.
Commented 3 years ago2021-03-04 01:04:13 UTC in vault item: de_tmtydj2 Comment #103369
Thanks guys, and thanks sindikatas!!! Edited to include .rmf and .wad :)
Commented 3 years ago2021-03-03 11:15:50 UTC in vault item: de_tmtydj2 Comment #103368
Fantastic. Very powerful aesthetics
Commented 3 years ago2021-03-02 21:38:02 UTC in journal: Deathmatch with my son Comment #103367
Children are blessings, especially when they're your own.

Enjoy every moment. They grow up way too fast.
Commented 3 years ago2021-03-02 02:59:17 UTC in vault item: Only the server may changelevel problem Comment #103366
Well in TrainingMap3, your trigger's New Map Name is TrainingMap3.

Also I suggest you only use lowercase letters in your map names, capital letters have caused changelevel problems in the past.
Commented 3 years ago2021-03-01 07:07:05 UTC in wiki page: Goldsource Error: "Line ... is incomplete (did you place a " inside an entity string?)" Comment #103365
Minor nitpick but ""Check for problems" app." should be ""Check for Problems" window under the Map tab."
Commented 3 years ago2021-03-01 04:43:18 UTC in journal: Information Interchange Comment #103364
That's a very orange Bateman. Beautiful
Commented 3 years ago2021-02-28 10:56:13 UTC in vault item: Counter-Strike: Condition Zero Deleted Scenes FGD Comment #103363
Shut up and take my rating!
Commented 3 years ago2021-02-27 19:20:22 UTC in journal: 0x0013 Comment #103362
Happy birthday!
Commented 3 years ago2021-02-26 07:29:16 UTC in vault item: de_tmtydj2 Comment #103361
That tasty early 3D style :heart:
Commented 3 years ago2021-02-25 22:44:51 UTC in vault item: Flowgrove Comment #103360
Thank you for the feedback! Captain P, thank you for the optimization tips, I'll try to make this map more optimized. It's interesting that you found this map whimsical, another person that tried this map found it oppressing and depressing. Well, except for the circular pool area. I did intend for it to have this clash of tones, where the areas outside the circular pool feel strange, lonely and oppressing, and the circular pool feels normal and comfortable.
Commented 3 years ago2021-02-25 17:49:44 UTC in vault item: de_tmtydj2 Comment #103359
It sure looks like a NIPPER map
Commented 3 years ago2021-02-25 14:36:38 UTC in vault item: fy_dome Comment #103358
Thanks for the heads up Masta_Frank. Will have to fix that issue and re compile.
Commented 3 years ago2021-02-25 13:46:25 UTC in vault item: Flowgrove Comment #103357
I really like the whimsical setting of this map! It's like falling down a rabbit hole and ending up in the underground botanical gardens of a mad scientist. Speaking about rabbits, it reminded me of the 'Fanolint' levels in the first Jazz Jackrabbit game.

I agree that, in its current form, it's not really suitable for DM. The layout is too linear and the doors, narrow doorways and various protrusions hinder fast movement. If you want to make a 'proper' DM map, I'd suggest creating a 'blockout' level that focuses entirely on layout and gameplay. Keeping it visually simple allows you to make gameplay tweaks more easily. Once you're satisfied with the gameplay, start decorating it, using this map as a style guide.

As for optimizations, maybe you know some (or all) of this already, but just in case, here are some of the things that you can do:
  • reduce texture scales on large, far-away surfaces (faces are split every 240 texture units)
  • use func_detail instead of func_wall (entities are drawn entirely even if only a small part is in the visible area, whereas func_details become world geometry)
  • replace certain details like plants and stones with models (model rendering is more efficient and allows for finer details)
  • use the gl_wireframe 1 console command to look for areas with lots of face splitting (typically near rounded shapes), and see if you can reduce that with a func_detail or some other trick
  • use less faces on rounded shapes, especially ones that are never seen up-close (such as the blue overhead pipes)
  • if you start a 'blockout' map, use gl_wireframe 2 to see which areas are visible at any given moment, and adjust the layout to ensure that not too much it visible from any given position (maps often use U-bends in corridors to block visibility between areas)
Commented 3 years ago2021-02-25 13:27:04 UTC in vault item: Flowgrove Comment #103356
looks cool but 3fps isn't enough even for walking around
Commented 3 years ago2021-02-24 15:12:38 UTC in journal: 0x0013 Comment #103355
Happy Birthday Admer!
Commented 3 years ago2021-02-24 07:44:16 UTC in journal: 0x0013 Comment #103354
Thanks. :3

@I have a plan
I did the tests, and 100%-ed them lol. But it was just simple HTML and CSS stuff, nothing special.
Commented 3 years ago2021-02-24 06:28:59 UTC in journal: 0x0013 Comment #103353
Happy Birthday, my dude! :) Gotta grab those test marks homie, good luck!
Commented 3 years ago2021-02-24 02:17:03 UTC in journal: 0x0013 Comment #103352
happy day of the birth my bro
Commented 3 years ago2021-02-24 01:54:45 UTC in journal: 0x0013 Comment #103351
Happy birthday
Commented 3 years ago2021-02-23 21:00:18 UTC in journal: 0x0013 Comment #103350
Admer456 said:I expect to become... very old.
unsigned long long age_low;
unsigned long long age_high;
Commented 3 years ago2021-02-23 20:53:56 UTC in journal: 0x0013 Comment #103349
Happy Birthday!
Commented 3 years ago2021-02-23 17:26:23 UTC in journal: 0x0013 Comment #103348
I love you all. Thanks. <3

@Captain P.
I expect to become... very old.
Commented 3 years ago2021-02-23 14:37:18 UTC in journal: Information Interchange Comment #103347
User posted image
The one I posted earlier had an issue that needed to be fixed. I couldn't just leave you with an inferior Bateman.
Commented 3 years ago2021-02-23 12:42:06 UTC in journal: Deathmatch with my son Comment #103346
Hao jiu bu jian, haha!

Thanks! She's 2.5, old enough to talk all day long, do jigsaw puzzles and make abstract art. It's a joy. :)
Commented 3 years ago2021-02-23 12:30:14 UTC in journal: 0x0013 Comment #103345
Happy testing day! I mean birthday!

But... how old do you expect you will become if you felt the need for leading zeroes? :P
Commented 3 years ago2021-02-23 12:20:45 UTC in journal: 0x0013 Comment #103344
Happy 19th!
Commented 3 years ago2021-02-23 11:55:23 UTC in journal: 0x0013 Comment #103343
happy birthday! :combines:
Commented 3 years ago2021-02-23 11:48:59 UTC in journal: 0x0013 Comment #103342
Happy birthday mate!

Btw, you're one year closer to death now. Be careful. ( ͡° ͜ʖ ͡°)
Commented 3 years ago2021-02-23 00:09:59 UTC in vault item: The Playtest Comment #103341
Wow! I remember playing this years ago.
Commented 3 years ago2021-02-22 16:30:07 UTC in journal: Deathmatch with my son Comment #103340
River is a nice name. Now we know why it's an apt name for her: https://youtu.be/3_YmlqCIEt8

Wow! Captain P! I haven't heard from you for so long.

You were my early mapping mentor. Congratulations on your daughter. How old is she now?
Commented 3 years ago2021-02-22 08:46:59 UTC in journal: Information Interchange Comment #103339
K I'm just gonna jump in the bandwagon: Happy birthday Dr. Orange!
Commented 3 years ago2021-02-21 04:38:10 UTC in wiki page: Tutorial: The Osprey Comment #103338
Thanks,
But does "tutorial the osprey with command" was really hard or not work?
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 3 years ago2021-02-19 00:47:22 UTC in journal: Information Interchange Comment #103334
Grattis på tjugoårsdagen :) Blev det ett besök hos Systembolaget?
Commented 3 years ago2021-02-18 21:01:16 UTC in vault item: Monsters Sample Maps Comment #103333
@Hardian GT: for questions like these it's better to make a topic in the forums, or to ask on the Discord server. Be sure to explain exactly what you're doing, or upload your map so others can have a look at it.
Commented 3 years ago2021-02-18 20:48:31 UTC in journal: Information Interchange Comment #103332
DC4... DCIV... congratulations with your... 604th birthday? :crowbar:
What do you mean, 'you're off by a factor of [RECORD SEPARATOR]'?
Commented 3 years ago2021-02-18 16:54:55 UTC in journal: I dream of Deleted Scenes! Comment #103331
good luck with the FGD! can't wait to use it when it releases :combines: :hammer:
Commented 3 years ago2021-02-18 16:32:51 UTC in journal: I dream of Deleted Scenes! Comment #103330
Nice. Good luck. :3
Commented 3 years ago2021-02-18 14:21:49 UTC in journal: Information Interchange Comment #103329
HAPPY BIRTHDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYY ORANGE <3
Commented 3 years ago2021-02-18 14:02:56 UTC in vault item: Monsters Sample Maps Comment #103328
@Captain P: i trying,i spawn the grunt,but when i spawn osprey on Path corner,the osprey gone only i can hear sound osprey
Commented 3 years ago2021-02-18 13:26:10 UTC in vault item: Monsters Sample Maps Comment #103327
@Captain P: I am trying,but when i spawn it,osprey gone,i ready spawn grunt
Sorry for my bad english
Commented 3 years ago2021-02-18 12:53:08 UTC in vault item: Monsters Sample Maps Comment #103326
@Hardian GT: see the notes at the bottom of the monster_osprey entity page: you'll need a monster_osprey that targets a path_corner (which needs to be part of a cyclic route of path_corners), and at least one monster_human_grunt.
Commented 3 years ago2021-02-18 10:14:54 UTC in vault item: Monsters Sample Maps Comment #103325
Can you tell me how you can place osprey with command,please tell me the place osprey with command🙏🙏🙏