Comments

Commented 3 years ago2020-11-19 21:28:42 UTC in journal: #8888 Comment #103074
Alone, as I had feared. I always knew this day would come eventually, I just hoped it wouldn't be so soon.
Commented 3 years ago2020-11-19 21:27:14 UTC in journal: #7777 Comment #103073
My god, what am I doing?
Commented 3 years ago2020-11-19 21:24:15 UTC in journal: #2222 Comment #103072
:tired:
Commented 3 years ago2020-11-19 19:46:21 UTC in journal: #555 Comment #103071
...

What's with all these weird comments on decade-old journal entries?
Commented 3 years ago2020-11-19 19:10:47 UTC in journal: #6666 Comment #103070
All of us
Commented 3 years ago2020-11-19 18:52:35 UTC in journal: #2436 Comment #103069
Me too!
Commented 3 years ago2020-11-19 18:49:36 UTC in journal: #5555 Comment #103068
Once a cause for celebration, now as with all else it is forgotten. How long until we all suffer the same fate?
Commented 3 years ago2020-11-19 18:48:00 UTC in journal: #4444 Comment #103067
Gone, as all things are eventually
Commented 3 years ago2020-11-19 18:42:35 UTC in journal: #999 Comment #103066
I asked the question in the last journal, I should have searched farther for the answer beforehand, I truly am sorry.
Commented 3 years ago2020-11-19 18:40:38 UTC in journal: #888 Comment #103065
Because I miss these interactions. I miss a time when I didn't have as much to be worried about, a time when I could live carefree, before the positive parts of my life withered away and died. I'm here to live vicariously through my past self.
Why are you here?
Commented 3 years ago2020-11-19 18:29:04 UTC in journal: #777 Comment #103064
User posted image
Checkmate, atheists!
Commented 3 years ago2020-11-19 18:22:18 UTC in journal: #666 Comment #103063
Has that time yet come to pass? How would we know?
The problem with the good old days is that we don't know them while we are living them, we only know them as memories.
Commented 3 years ago2020-11-19 18:20:06 UTC in journal: #555 Comment #103062
Forever is a long time, who among us can truly say that she knows what lies ahead?
Commented 3 years ago2020-11-19 18:19:11 UTC in journal: #444 Comment #103061
But then again, so too must all things. Do not be sad that eventually we will all be gone, be happy that we were here at all.
Commented 3 years ago2020-11-19 18:17:51 UTC in journal: #333 Comment #103060
Because while existence is pain, at least it is a pain that we know. We look past the veil with longing, seeing death as a better place to be, but we do not take that step. What if we're wrong, what if existence is the best we can expect? We want to take the step but we cannot, as we fear the fact that once it is taken it cannot be so easily returned.
Commented 3 years ago2020-11-19 18:14:11 UTC in journal: #222 Comment #103059
User posted image
Commented 3 years ago2020-11-19 18:05:24 UTC in journal: #111 Comment #103058
Remember that classic Star Trek episode? What was it called? The Trouble With Triples?
Commented 3 years ago2020-11-19 17:59:37 UTC in journal: #88 Comment #103057
Maybe she's born for it
Maybe it's Maybelline
Commented 3 years ago2020-11-19 17:58:14 UTC in journal: #66 Comment #103056
Good thing this designer is on the level
Commented 3 years ago2020-11-19 17:57:20 UTC in journal: #55 Comment #103055
WAKE UP
Commented 3 years ago2020-11-19 17:56:38 UTC in journal: #404 Comment #103054
Are you sure it does though? Think about it, why else has nobody else ever commented?
Commented 3 years ago2020-11-19 17:55:31 UTC in journal: #33 Comment #103053
a Westlife CD. That was a bad
Commented 3 years ago2020-11-19 17:52:08 UTC in journal: #1111 Comment #103052
Hey! That's not a nice thing to say.
I'll have you know I'm a -1, I still have a ways to go if I want to be a 0.
Commented 3 years ago2020-11-18 21:31:11 UTC in wiki page: VERC: Custom Decals Comment #103051
I'm having a lot of unexpected trouble trying to edit half life's decals.wad
I was trying to translate the half life decals..
But i can't edit decals using wally..whenever i try to compile it, the game don't recognizes it
At first i tought the problem were the edited images
But then
even if i just export and recompile the original vanila decal files,the same problem happens
In the normal half life engine some decals just becomes invisible while others loses its transparency
In xash 3d all the textures loses its transparency(meaning its a big white box)
And i can't find any other apps like wally to edit wads,and wally is not working for me
I see a lot of people can edit decals no problem
Any ideas on what i am doing wrong?

Edit. Someone helped me out
Commented 3 years ago2020-11-18 17:35:49 UTC in vault item: 789custom Comment #103050
god job pal i really like your maps and models specially banaan zombie and cake map
Commented 3 years ago2020-11-18 00:37:04 UTC in poll: Tis the Season Comment #103048
I don't like to sweat and I don't like to freeze. So spring. Nice hoodie weather.
Commented 3 years ago2020-11-18 00:20:37 UTC in vault item: TWHL Tower 2 Comment #103047
I love community mapping projects. Lots of fun, distinctive little stories. Great creativity working within the floor boundaries, some levels felt cramped and others huge. Amazing entity work.

I prototyped an entry for this, but gave up thinking there wasn't enough to it. Regret level: 10.
Commented 3 years ago2020-11-17 22:15:06 UTC in poll: Tis the Season Comment #103046
I enjoy Summer the most, with all its warmth and green. But Spring is my favourite, because it gets brighter and more colourful and you can feel Winter's dark, cold misery be replaced with Summer, all of which lies ahead. It's a time of optimism. I wish I could move down to New Zealand or something during Sweden's dark months. Or at least southern Asia. Northern Europe is not fit for human life this time of year.
Commented 3 years ago2020-11-17 21:26:59 UTC in vault item: TWHL Tower 2 Comment #103045
One of those things that just keep on giving on each replay. There's so much to be inspired from, and even some slick levels with incredible attention to details.
It took me 3 hours to play it, it would take me a week to give a reasonable and fair review to each map, so I'm just gonna congratulate every mapper for the effort that went into this.
Commented 3 years ago2020-11-17 01:12:00 UTC in vault item: TWHL Tower 2 Comment #103044
10.0/10
Architecture — 10
Texturing — 10
Ambience — 10
Lighting — 10
Gameplay — 10

Amazing work! It inspired me to learn how to make maps for half-life 1...

By the way, floor 14 (Smash & Grab), what's that song on the radio? I really liked it.

Edit: Action Davis - Japanese https://www.youtube.com/watch?v=9xQ27XCVitw
Commented 3 years ago2020-11-16 20:32:29 UTC in vault item: TWHL Tower 2 Comment #103043
10.0/10
Architecture — 10
Texturing — 10
Ambience — 10
Lighting — 10
Gameplay — 10

I can't even put into words how great an experience this was.

With very, very few exceptions it's an absolute delight to play from start to finish and the amount of talent on display is awe-inspiring. Unq and Strider are the absolute crème de la crème, but that is by no means an insult to all the other contributors who all did an incredible job.

I want to curl up in a ball and cry because I will never have these skillz.
Commented 3 years ago2020-11-16 20:30:21 UTC in wiki page: Vlatitude: An Introduction to Lighting Comment #103042
Commented 3 years ago2020-11-15 17:50:59 UTC in vault item: TWHL Tower 2 Comment #103041
9.6/10
Architecture — 10
Texturing — 10
Ambience — 9
Lighting — 10
Gameplay — 9

TWHL Tower 2 takes everything that the first mod laid out and dials it up to eleven. More floors, more action, more puzzles, more insane Spirit entity wizardry. The whole experience is absolutely worthy of a playthrough, but I will attempt to break down each floor individually for those who care.

Full floor breakdown over at Run Think Shoot Live. (I smashed through TWHL's character limit and couldn't trim any more...)

Overall, this was an absolute blast to play through and a joy to have been an active part of. Stunning work by everyone involved and a huge and hearty thank you to Strider for taking on the project, as well as Penguinboy and Unq for picking things up when Strider had to step away for a while to go and dodge security cameras and disable some lasers somewhere.
Commented 3 years ago2020-11-14 23:45:55 UTC in news: TWHL Tower 2 is out! Comment #103040
Nah just beer
Commented 3 years ago2020-11-14 16:18:39 UTC in news: TWHL Tower 2 is out! Comment #103039
After somebody cleans up that bullsquid.
Commented 3 years ago2020-11-14 15:42:53 UTC in news: TWHL Tower 2 is out! Comment #103038
So when DO we break out the scotch and coffee?
Commented 3 years ago2020-11-14 08:48:50 UTC in vault item: TWHL Tower 2 Comment #103037
9.0/10
Architecture — 9
Texturing — 9
Ambience — 9
Lighting — 9
Gameplay — 9

Just finished this earlier tonight and I loved (almost) every minute of it. I suppose I can list out my individual ratings per floor to explain my rating more.

(25) Roof - Strider - Warm Welcome: 10, 10, 10, 10, and 10. I loved everything about this opening level and it set the stage super well for the rest of the mod.
24 - JamaicanDave - Pest Control: 10, 10, 9, 9, 10. I loved just about everything about this level but the lighting was a little boring I suppose, but it's just an office setting anyway. The ambience was a little too quiet as well. One of my personal favourites for the architecture.
23 - Dolmo - Phantom Lab: 9, 9, 9, 9, 8. Pretty good as well, but I have to say that waiting around for the bad G-Man impression to finish was a little bit irritating.
22 - Ogdred & Windawz - The Tomb: 10, 10, 10, 8, 7. Visually, this floor is excellent. But the gameplay and lighting suffer a bit. Jumping onto small platforms ain't that fun as well as the cheap deaths the first time around with the floors that break. It's also pretty dark in most areas.
21 - PsyWarVeteran - Cargo Specimen: 8, 9, 9, 8, 6. I'll be honest, I really didn't find this level that much fun to play. It's kindof irritating and I guess not really my thing. Texturing is pretty good other than some texture choices I personally found a little questionable, architecture is pretty decent I guess. Ambience gets the job done as well as the lighting, even if it's a tad plain.
20 - TruckStopSantaClaus - Food Court: 6, 6, 7, 7, N/A. It's a decent relax map made by someone who (I think?) is relatively new to HL mapping. Pretty much no gameplay aside from eating a brush pizza then hunting for the CD.
19 - MrFloyd - Half-Pint: 10, 10, 10, 10, and 10. Just like Warm Welcome, there's not a single thing I would change about this floor. Even the way the level ends is comedy gold.
18 - ZikShadow - Memories: 9, 9, 10, 8, 10. This map really shines with the ambience. It's kinda basic for the most part with the architecture and texturing but more than makes up for it with the atmosphere.
17 - Dr. Orange - Orange Corp.: 10, 10, 9, 10, 10. Nearly perfect, just a little lacking in ambience, I felt. Very humorous and one of my favourite floors.
16 - RollBarrel - Tele Office: 7, 7, 7, 7, 9. Level's pretty good for what I assume is also a novice mapper for HL. I found breaking the individual glass things for the teleporter generators incredibly satisfying to do, so that's major points for that. I might rob that gimmick for something sometime in the future. ;)
15 - Spikehunter - Training Course: 10, 10, 6, 7, 8. Well if you wanted to make a training course map, I'd say you nailed it, but at the cost of having some plain lighting. There's also no or very little ambience at all? This level is also pretty hard.
14 - Strider - Smash & Grab: 10, 10, 10, 10, and 10. Loved absolutely everything about this floor. The entity work must've been insane. Also, what's that song on the radio?
13 - JamaicanDave - Saviour?: 10, 10, 9, 10, 10. Really fun level, but I don't think I've been able to save the scientist ever. Is it even possible? Lighting is more interesting this time around since it's a lab setting. Another one of my personal favourites. I love both of JamaicanDave's floors, okay.
12 - Strider? Unq? - Xen Garden: 10, 10, 10, 10, and N/A. Another chillout floor with no gameplay, but the visuals and ambience more than makes up for it.
11 - Dr. Orange - Apartments: 9, 9, 9, 9, and 10. A cool map to follow the chillout floor, though I don't find it to look and feel quite as nice as his previous floor. Weird and awkward transition after going to bed, not sure if that was entirely intentional.
10 - Penguinboy - Not Much Of A Turnabout: 9, 10, 6, 8, 10. I loved this floor. The murder mystery gimmick was awesome and brought me back to one of my fave custom scenarios for SimCity 3000 (Who Murdered Mayor Stunkalot). The level itself is pretty plain but it gets the job done. I don't think it has any ambience though.
09 - Urby - Headley and Crabb Solicitors: 10, 10, 10, 10, and 9. Killing headcrabs and zombies is kinda boring and slow, so it lost a point for that for me. It was pretty good otherwise.
08 - PsyWarVeteran - Darkwoods Penitentiary: 8, 7, 10, 8, 10. I enjoyed this floor much more, even though it really is just Orange's Apartments but spookier. The texturing this time around was a little weirder, and some low quality textures were used. Lighting is used pretty well for the most part.
07 - 2muchvideogames - Flippant: 8, 9, 7, 8, 6. I played this in beta testing and it was absolute hell. You know the section if you've played it. If not, consider yourself lucky. It's a lot easier this time around. The level gimmick is cool even if the gameplay suffers because of it. Level gets the job done.
06 - Ogdred - Von Braun: 10, 10, 10, 10, 10. I don't even LIKE System Shock 2, but this floor is incredible. Everything about it is nailed. I love it. It's also especially better now that the one issue it had in beta has now been fixed (the crate).
05 - Lukkasz323 - Cupid's Queue: 9, 9, 9, 9, 9. Fun floor. Don't really have much to say about it otherwise.
04 - PsyWarVeteran - Trial By Fire: 10, 10, 10, 10, 10. One of my absolutely favourite floors. I loved it. Absolutely nothing I would change about it other than maybe rewriting the code for the text on the notes that appears on your screen so you don't accidentally miss a note's text. That's no fault of this floor though. It's similar to ZikShadow's floor.
03 - Zoonyarts - Hard Inferno: 10, 9, 8, 8, 8: Some really impressive destruction at play in this map, but a couple questionable texture choices. Ambience is a little lacking but it doesn't last very long before it doesn't matter anymore. Lighting also suffers a bit but it quickly becomes obvious why. Maybe I'm getting biased at this point, but fighting hgrunt fatigue is setting in.
02 - Unq - Repechage: 10, 10, 10, 10, and a goddamn 10. The entity work for this map I'm sure was an absolute nightmare but it absolutely paid off. This is probably hands down my absolute favourite floor of the entire mod. It's Strider's Smash and Grab but on steroids.
01 - Strider - All Foyered Up: 10, 10, 10, 10, 9. Grunt fatigue is in full swing, so I guess it loses one point for that, but the APC is fun. Not much else to say otherwise, Strider's floors are pretty consistent quality.
00 - Unq - Cenodrome XL: 10, 10, 10, 10, and another damn 10. Same thing as Repechage. This floor is awesome. Vox is hilarious and the final boss is as well. I loved it.

So if I were to average out all of my scores, we get an overall score of: 8.5 (rounded up to 9), 9.3 (rounded down to 9), 9, 8.9 (rounded up to 9), and 9.125 (rounded down to 9). All in all, a great success! I was most impressed with the floors that tried to achieve a realistic setting or do something different and new with the game. Most of the puzzle or "walking simulator" floors were my absolute favourites. Looking forward to TWHL Tower 3!

Edit: I wrote this late at night/early in the morning so I might've been too harsh or too generous to some. Don't really take it too personally.
Commented 3 years ago2020-11-14 01:38:24 UTC in vault item: HL1 Subway - Reimagined Prefab Comment #103036
nice job!
Commented 3 years ago2020-11-14 00:02:19 UTC in news: TWHL Tower 2 is out! Comment #103035
Nice
Commented 3 years ago2020-11-13 23:59:18 UTC in vault item: TWHL Tower 2 Comment #103034
It's time!!!
Commented 3 years ago2020-11-13 09:00:05 UTC in news: TWHL Tower 2 is out! Comment #103033
cool
Commented 3 years ago2020-11-12 21:37:50 UTC in vault item: TWHL Tower 2 Comment #103032
10.0/10
Architecture — 10
Texturing — 10
Ambience — 10
Lighting — 10
Gameplay — 10

Brilliant. Absolutely Brilliant. A great example of some of the best mapping HL1 has to offer, in all its different flavours.

Now to figure out where those last two discs were hidden...
Commented 3 years ago2020-11-11 14:54:51 UTC in news: TWHL Tower 2 is out! Comment #103031
Hooray! Lots of hard work by everyone finally pays off!

Thanks to all the mappers, testers, helpers, and of course players! We hope you enjoy the mod.
Commented 3 years ago2020-11-11 14:39:52 UTC in news: TWHL Tower 2 is out! Comment #103030
🎉🎉🎉🎉

It's finally done! Big congrats and thanks to Unq and Strider for heading up this collaboration, and everyone who contributed a map or helped with beta testing!

This mod actually contains my first real map release ever, it's fairly simple but I'm pleased with how it turned out.
Commented 3 years ago2020-11-11 08:12:10 UTC in poll: Tis the Season Comment #103029
Winter is the best season for stargazing
Commented 3 years ago2020-11-11 01:47:46 UTC in poll: Tis the Season Comment #103028
Summer sucks!

Sincerely,
Winter Gang
Commented 3 years ago2020-11-09 20:27:26 UTC in journal: Unity Game Dev. Comment #103027
Hi, just happen to be reading this today it might help fix your pixel distortion.
https://blogs.unity3d.com/2019/03/13/2d-pixel-perfect-how-to-set-up-your-unity-project-for-retro-8-bits-games/
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 3 years ago2020-11-09 05:09:02 UTC in journal: #4 Comment #103023
I certainly hope they don't, I'm using that face