Comments

Commented 15 years ago2008-12-14 15:32:08 UTC in journal: #5508 Comment #51702
....or getting money.
Commented 15 years ago2008-12-14 15:29:56 UTC in journal: #5508 Comment #51697
It helps to have some sort of motivation, like people working with you, people excited for the completion of your map, etc.
Commented 15 years ago2008-12-14 15:28:07 UTC in journal: #5508 Comment #51680
I'm a little different.

I get ideas all the time, mostly for TF2 maps that would kick a ton of ass.

The problem is, I know when I get started that I won't have the patience to follow through, and get bored quickly. So I don't even bother starting anything, anymore.

That's why I haven't edited a map in 2 years.
Commented 15 years ago2008-12-14 15:05:09 UTC in journal: #5508 Comment #51678
Nowadays i just make a design document for this, just so i know what i all need to do and what is out-sourcable, its also a bit out of habit, i need to do this for projects all the time.
Commented 15 years ago2008-12-14 14:21:56 UTC in journal: #5508 Comment #51691
I have the same problem srry. I wanna map, I just don't know what.

Thats why I want the next compo to come along ASAP. I want something to work towards.
Commented 15 years ago2008-12-14 12:55:28 UTC in journal: #5506 Comment #33279
Hi andy
Commented 15 years ago2008-12-14 12:53:34 UTC in journal: #1 Comment #33018
Kablam
Commented 15 years ago2008-12-14 12:36:06 UTC in journal: #5508 Comment #51701
Tetsu0 is damn right. When I worked at a cs_assault modification I never got bored because I had a "skeleton" of my map. I only had to add the details. But I often go out of ideas and I'm not good at adding details in maps.
Just look at some NS maps. They're fucking awesomely done. The guys who made them have some special gift...
Commented 15 years ago2008-12-14 11:48:38 UTC in journal: #5508 Comment #51686
I get the same exact thing.
Just write all your ideas down and sketch them on paper before you start mapping.
Usually you can draw and make layouts and plots faster in 2D than 3D.
Once you run out of creative steam in 2D, Start the 3D.
Finish what you had down on paper, and by that time you might have enough to start sketching again.
Commented 15 years ago2008-12-14 10:15:49 UTC in journal: #5508 Comment #51683
So everyone gets it...Why? Not sure about you lot but I compare my work to the top releases and I feel I have to match it.

At the end of the day I decided maybe level design isn't my aim as I like to concentrate on smaller things like modelling props.

So I'm concentrating more on modelling now than mapping. Perhaps you need to seek a new hobby :)

By the way it HELPS to have friends who also map or model sit next to you and work with you. I felt this explosion of motivation hit me when a friend reminded me of tools I could use etc.
Commented 15 years ago2008-12-14 10:06:48 UTC in journal: #5508 Comment #51705
I get the same thing. Finally, though, I think I've commited to finishing a project. I just hope I can tie up the plot before I lose interest.
Commented 15 years ago2008-12-14 10:03:05 UTC in journal: #5507 Comment #40807
Nice, i really like the grunchy look of the texture.
Commented 15 years ago2008-12-14 09:36:55 UTC in journal: #5508 Comment #51690
For me, it's always the fact I have lots of ideas (specificly MP mods oddly) but I never get a clue on how to shape them. I need way to much inspiration shots to shape things, which contradicts my creative ideas. That, in combination with lazyness, basicly let me to stop with mapping.
I still have that urge to create something however, so I open hammer once in a while, but without getting any result tho..
Commented 15 years ago2008-12-14 09:34:15 UTC in journal: #5508 Comment #51685
Daubster is right, every mapper has it. I got 3 ideas for HL1 mod, 2 for HL2 and a map for L4D. But once you start and build some shit, you get bored quickly and give up. It sucks, I know. But there is a "Cure", working with a TEAM.
Commented 15 years ago2008-12-14 09:30:31 UTC in journal: #5508 Comment #51703
Yeah, that problem is similar to me too.
At the beginning when a concept is made inside your head your urge to map is at maximum. Then while you map it, the urges vanishes for a new idea pops. Then its either you integrate it to your map are make a new one, which adds an event to your schedule. Then it repeats ans repeats 'till your head is full of them that you suddenly lose your want to map.

That's why now i haven't mapped and uploaded.
:D
Commented 15 years ago2008-12-14 09:24:32 UTC in journal: #5508 Comment #51692
thing is I never want to start a map, I want to start a whole damn mod every time.
Commented 15 years ago2008-12-14 08:16:59 UTC in journal: #5508 Comment #51689
Same here and for most people methinks. Tis' the burden every mapper must carry. ;<
Commented 15 years ago2008-12-14 08:10:21 UTC in journal: #5508 Comment #51700
That's my problem too. I always start a map happily , but then I just force myself to finish it.
Commented 15 years ago2008-12-14 08:00:58 UTC in journal: #5508 Comment #51684
For me, time is the major issue. If I didn't need to account for so many things in uni, I would definitely map something.
Commented 15 years ago2008-12-14 07:34:44 UTC in journal: #5506 Comment #33256
its a time machine!

WB 7th, come to IRC to someday please!
Commented 15 years ago2008-12-14 06:51:38 UTC in journal: #5506 Comment #33269
This is now offically the most epic journal post here EVER.
Commented 15 years ago2008-12-14 03:22:37 UTC in journal: #5506 Comment #33276
...and they come crawling back one after another...(!)
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Commented 15 years ago2008-12-14 00:39:35 UTC in journal: #5504 Comment #55580
I'm still going to see it. RANT FAILED.
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Commented 15 years ago2008-12-13 23:51:39 UTC in vault item: Old Ladder Technique Comment #17183
the game you entered is HL2 dumbass
Commented 15 years ago2008-12-13 23:46:07 UTC in journal: #5506 Comment #33265
What's this? 7th too?
Commented 15 years ago2008-12-13 22:37:24 UTC in journal: #5506 Comment #33254
Heh, I was just thinking the same, Mr. A. I haven't been here for quite a while...
Commented 15 years ago2008-12-13 19:47:28 UTC in journal: #5507 Comment #40815
Congrats!

This reminds me I still have to finish up some stuff for a certain mod. D:
Commented 15 years ago2008-12-13 17:52:42 UTC in journal: #5507 Comment #40810
good point, i can try to extend it.

it is based on a p90 initially.
Commented 15 years ago2008-12-13 17:11:00 UTC in journal: #5507 Comment #40808
Looks great, Rim.
"that looks insanely uncomfortable to hold."
Its got the same grip deal as a p90 or AW50. It's not that it's too thick behind the grip; it's that the hole is too thin for the thumb and pudgy-palm-part-under-the-thumb to fit in.
It looks like the hole needs to be a little wider.
Commented 15 years ago2008-12-13 16:35:13 UTC in journal: #5507 Comment #40817
Come to think of it, it does, does'nt it. An alien-ish P90, but still a P90.
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Commented 15 years ago2008-12-13 13:56:47 UTC in journal: #5506 Comment #33255
Still alive i see! ^_^ More and more aussies around here;).
Commented 15 years ago2008-12-13 13:13:12 UTC in journal: #5507 Comment #40814
kinda reminds me of a P-90
Commented 15 years ago2008-12-13 12:19:05 UTC in journal: #5507 Comment #40812
that looks insanely uncomfortable to hold.

the bending part behind the hand-grip would be a real nuisance. Perhaps thin it there?
Commented 15 years ago2008-12-13 10:49:52 UTC in journal: #5506 Comment #33259
Gives me an idea ;D Time to make a "I'm Leaving Thread". ;O
Commented 15 years ago2008-12-13 09:47:27 UTC in journal: #5506 Comment #33267
Good lord!
I wish more older members dropped in every now and then.
Commented 15 years ago2008-12-13 09:22:50 UTC in journal: #5506 Comment #33281
Hi. I'm JeffMOD. Pleased to meet such a TWHL legend.
Commented 15 years ago2008-12-13 08:54:19 UTC in journal: #5506 Comment #33280
Welcome Back!
Intro: I am HLGenius, I recently joined here (January) :)
Commented 15 years ago2008-12-13 08:11:03 UTC in journal: #5506 Comment #33268
Wow, there's one helluva Christmas gift, glad to have you back! :]
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Commented 15 years ago2008-12-13 05:56:10 UTC in journal: #5506 Comment #33273
Holy shit, it's Andy.

In before "who's Andy?"
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Commented 15 years ago2008-12-13 05:39:54 UTC in journal: #5506 Comment #33278
Hi Andy Happy Holidays! = )
Commented 15 years ago2008-12-13 05:37:07 UTC in journal: #5504 Comment #55585
Yeah that lady from the mist was awesome at playing a complete evil bitch, perfect for the role.
Commented 15 years ago2008-12-13 04:47:50 UTC in journal: #5507 Comment #40809
heh? the Turnstile pack is already out there, but I am making a version 2 of each of the weapons. Brb with a screen, (see above)
Commented 15 years ago2008-12-13 03:04:39 UTC in journal: #5506 Comment #33266
The legend speaks......
Commented 15 years ago2008-12-13 03:04:11 UTC in journal: #5507 Comment #40813
Congrats man! But tournament? What tournament?
And are you going to release the official Turnstile model pack?
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