Commented 15 years ago2008-12-14 15:28:07 UTC
in journal: #5508Comment #51680
I'm a little different.
I get ideas all the time, mostly for TF2 maps that would kick a ton of ass.
The problem is, I know when I get started that I won't have the patience to follow through, and get bored quickly. So I don't even bother starting anything, anymore.
Commented 15 years ago2008-12-14 15:05:09 UTC
in journal: #5508Comment #51678
Nowadays i just make a design document for this, just so i know what i all need to do and what is out-sourcable, its also a bit out of habit, i need to do this for projects all the time.
Commented 15 years ago2008-12-14 12:36:06 UTC
in journal: #5508Comment #51701
Tetsu0 is damn right. When I worked at a cs_assault modification I never got bored because I had a "skeleton" of my map. I only had to add the details. But I often go out of ideas and I'm not good at adding details in maps. Just look at some NS maps. They're fucking awesomely done. The guys who made them have some special gift...
Commented 15 years ago2008-12-14 11:48:38 UTC
in journal: #5508Comment #51686
I get the same exact thing. Just write all your ideas down and sketch them on paper before you start mapping. Usually you can draw and make layouts and plots faster in 2D than 3D. Once you run out of creative steam in 2D, Start the 3D. Finish what you had down on paper, and by that time you might have enough to start sketching again.
Commented 15 years ago2008-12-14 10:15:49 UTC
in journal: #5508Comment #51683
So everyone gets it...Why? Not sure about you lot but I compare my work to the top releases and I feel I have to match it.
At the end of the day I decided maybe level design isn't my aim as I like to concentrate on smaller things like modelling props.
So I'm concentrating more on modelling now than mapping. Perhaps you need to seek a new hobby
By the way it HELPS to have friends who also map or model sit next to you and work with you. I felt this explosion of motivation hit me when a friend reminded me of tools I could use etc.
Commented 15 years ago2008-12-14 09:36:55 UTC
in journal: #5508Comment #51690
For me, it's always the fact I have lots of ideas (specificly MP mods oddly) but I never get a clue on how to shape them. I need way to much inspiration shots to shape things, which contradicts my creative ideas. That, in combination with lazyness, basicly let me to stop with mapping. I still have that urge to create something however, so I open hammer once in a while, but without getting any result tho..
Commented 15 years ago2008-12-14 09:34:15 UTC
in journal: #5508Comment #51685
Daubster is right, every mapper has it. I got 3 ideas for HL1 mod, 2 for HL2 and a map for L4D. But once you start and build some shit, you get bored quickly and give up. It sucks, I know. But there is a "Cure", working with a TEAM.
Commented 15 years ago2008-12-14 09:30:31 UTC
in journal: #5508Comment #51703
Yeah, that problem is similar to me too. At the beginning when a concept is made inside your head your urge to map is at maximum. Then while you map it, the urges vanishes for a new idea pops. Then its either you integrate it to your map are make a new one, which adds an event to your schedule. Then it repeats ans repeats 'till your head is full of them that you suddenly lose your want to map.
Commented 15 years ago2008-12-13 17:11:00 UTC
in journal: #5507Comment #40808
Looks great, Rim. "that looks insanely uncomfortable to hold." Its got the same grip deal as a p90 or AW50. It's not that it's too thick behind the grip; it's that the hole is too thin for the thumb and pudgy-palm-part-under-the-thumb to fit in. It looks like the hole needs to be a little wider.
I get ideas all the time, mostly for TF2 maps that would kick a ton of ass.
The problem is, I know when I get started that I won't have the patience to follow through, and get bored quickly. So I don't even bother starting anything, anymore.
That's why I haven't edited a map in 2 years.
Thats why I want the next compo to come along ASAP. I want something to work towards.
Just look at some NS maps. They're fucking awesomely done. The guys who made them have some special gift...
Just write all your ideas down and sketch them on paper before you start mapping.
Usually you can draw and make layouts and plots faster in 2D than 3D.
Once you run out of creative steam in 2D, Start the 3D.
Finish what you had down on paper, and by that time you might have enough to start sketching again.
At the end of the day I decided maybe level design isn't my aim as I like to concentrate on smaller things like modelling props.
So I'm concentrating more on modelling now than mapping. Perhaps you need to seek a new hobby
By the way it HELPS to have friends who also map or model sit next to you and work with you. I felt this explosion of motivation hit me when a friend reminded me of tools I could use etc.
I still have that urge to create something however, so I open hammer once in a while, but without getting any result tho..
At the beginning when a concept is made inside your head your urge to map is at maximum. Then while you map it, the urges vanishes for a new idea pops. Then its either you integrate it to your map are make a new one, which adds an event to your schedule. Then it repeats ans repeats 'till your head is full of them that you suddenly lose your want to map.
That's why now i haven't mapped and uploaded.
WB 7th, come to IRC to someday please!
This reminds me I still have to finish up some stuff for a certain mod. D:
it is based on a p90 initially.
"that looks insanely uncomfortable to hold."
Its got the same grip deal as a p90 or AW50. It's not that it's too thick behind the grip; it's that the hole is too thin for the thumb and pudgy-palm-part-under-the-thumb to fit in.
It looks like the hole needs to be a little wider.
the bending part behind the hand-grip would be a real nuisance. Perhaps thin it there?
I wish more older members dropped in every now and then.
Intro: I am HLGenius, I recently joined here (January)
In before "who's Andy?"
And are you going to release the official Turnstile model pack?