Commented 15 years ago2008-10-24 12:19:26 UTC
in journal: #5428Comment #47085
I remember I'd read a novel by the time that the people in my class had learned to read the sentance, "the cat is big", but I didn't start reading that early. He seems to be destined for great things.
Commented 15 years ago2008-10-24 11:37:33 UTC
in journal: #5427Comment #54985
Its the button labelled tl.
If texture lock is enabled (button is in its pressed state), textures on brushes will move with the brush and retain their allignment when you move those brushes around. Textures will not move with brushs if TL is off.
Commented 15 years ago2008-10-24 09:24:04 UTC
in journal: #5427Comment #54984
Skals, thats not the point. Your Xen textures look boring, flat and blocky. If you used triangles instead (read Daubeh's Tetrahedron Terrain tutorial) and vertex manipulated it to create height and depth, it would look a whole lot better.
Also, why is there an ugly seam in your xen brushes? Forgot to turn off Texture Lock or something?
This comment was made on an article that has been deleted.
not that i dont have access to steam hl, i just dont use it much.
oh and 8
they are the best ones
If texture lock is enabled (button is in its pressed state), textures on brushes will move with the brush and retain their allignment when you move those brushes around. Textures will not move with brushs if TL is off.
Also, why is there an ugly seam in your xen brushes? Forgot to turn off Texture Lock or something?
I am still trying to decide when to introduce mapping to him.
Their only funny cause their so stupid! ;P
The first screenshot for example, is too blocky. If you vertex manipulated those xen parts, it would look much more... alive.
Otherwise, he will get kicked out of 1st and 2nd for being too smart.
Grim -- Inappropriate for a journal on his son dude :/
He is like a mini genius.:)
"At fifteen months of age, he already knows half a dozen letters and their individual sounds."
Kudos for that. :>
We must clone him.