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Commented 15 years ago2008-10-30 13:01:30 UTC in vault item: cs_awesome Comment #17099
:o cool
4*
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Commented 15 years ago2008-10-30 12:49:17 UTC in vault item: cs_awesome Comment #17098
It's actually an env_blood with black/white blood.

Next version will be up soon.
Commented 15 years ago2008-10-30 12:46:44 UTC in journal: #5436 Comment #53834
Pumpkin? What's wrong with potatoes?
Commented 15 years ago2008-10-30 12:43:52 UTC in journal: #5438 Comment #52423
I don't get the difference between world tour and Rock band, if there is one.
I'm probably not getting World Tour, but I am buying Rock Band 2 since you can port all old songs from Rock band 1 to Rock band 2, and the old instruments are still supported, but I'm still getting that new awesome guitar ;O
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Commented 15 years ago2008-10-30 09:25:55 UTC in journal: #5436 Comment #53831
Halloween ? All I've done until now was to cut some holes in a pumpkin and put a candle in it ...
Commented 15 years ago2008-10-30 05:13:01 UTC in vault item: cs_awesome Comment #17096
i tried going up it, theres nothing there :P
potatis, nice little sprite thats dripping from the rain pipe there
Commented 15 years ago2008-10-30 03:06:50 UTC in wiki page: Tutorial: Physics in Source Comment #100732
how do you, or can you make func_physbox pickupable?
Commented 15 years ago2008-10-29 23:46:30 UTC in journal: #5436 Comment #53818
Failoween.
Commented 15 years ago2008-10-29 21:33:13 UTC in journal: #5436 Comment #53820
I'm not sure who taught you these ideas, or what kind of country you're thinking of, but that never happens.

The worst I've ever done because I didn't get candy was unscrewed their porch's light build. And that wasn't even bad.
Commented 15 years ago2008-10-29 21:24:16 UTC in journal: #5436 Comment #53833
Halloween is when little kids go outside, knock on people's doors and ask for candy. If they don't get any they start throwing eggs. Eggs which cost money, money which they could have bought candy for.
Halloween is stupid.
Commented 15 years ago2008-10-29 21:11:10 UTC in journal: #5436 Comment #53824
i dont really get Halloween.
well, it is an american thing
Commented 15 years ago2008-10-29 21:10:09 UTC in journal: #5435 Comment #52157
ah ha, yeah, ill probably end up in hospital
Commented 15 years ago2008-10-29 18:15:29 UTC in vault item: cs_awesome Comment #17095
Thank you Captain!
they would work better if you had a sign out front to tell you what type of buuilding it was (i also couldn't gain access to the building)
I will fix that, and a "CLOSED" sign so the players know there is no way to get in.
-i couldn't scale the red pipe: is it supposed to be a ladder?
No, it's supposed to be a... I don't know the word for it... rain pipe? It's just a detail.
Commented 15 years ago2008-10-29 18:10:33 UTC in vault item: cs_awesome Comment #17094
This looks superb Potatis! (if not still a bit betaISH)

+Nice use of textures, even the yellow building with the orighinal HL textures... they would work better if you had a sign out front to tell you what type of buuilding it was (i also couldn't gain access to the building)
+Nice-looking layout, tho i did not playtest and i have trouble with layouts myself, so i pause to advise about them.
+Some really superb small detailing like the curbs, parking stripes, signs, furniture, etc that most mappers neglect on a regular basis. i LOL'd at the bicycle and the forklift... 'tis Good.

It looks like you mapped this from a real place considering the attention to details (am i right?). the whole map could use a more homogenized, constant theme imo, or in other words the map should be congruently textured and detailed to the same level of quality and proportion...for example:

if you put trims on the top of the roof of one building, put a trim on the tops of all the buildings. make them look like they all belong together.

Notes:
-i couldn't scale the red pipe: is it supposed to be a ladder?
-i couldn't access any other than the brown building... albeit i didn't have much time to spend playing and my noclip wasn't working fsr so i couldn't cheat to find the route.

I'm not a big cs mapper, so it's hard to give other than this generic mapping advice, but it looks like a great beta to me, suprislingy promising: kudos.

= )
Commented 15 years ago2008-10-29 17:06:58 UTC in vault item: cs_awesome Comment #17093
Yeah but that texture doesn't look good on that type of structure
Commented 15 years ago2008-10-29 16:56:27 UTC in vault item: tablenchair Comment #17092
you can do that? cool. still if you want a model then id say make something atleast a little bit better looking :|
Commented 15 years ago2008-10-29 16:40:43 UTC in journal: #5436 Comment #53829
You could just shit on them.
Commented 15 years ago2008-10-29 15:52:32 UTC in journal: #5436 Comment #53821
Or a bucket of water by the door waiting to be used on unsuspecting children gouls.
Commented 15 years ago2008-10-29 15:44:15 UTC in journal: #5436 Comment #53826
fun if you have a paintball gun
Commented 15 years ago2008-10-29 15:39:49 UTC in journal: #5436 Comment #53832
Halloween is shit.
Lots of 12 year olds run around outside in the middle of the night throwing eggs, how fun is that?
Commented 15 years ago2008-10-29 15:36:13 UTC in journal: #5436 Comment #53825
fuck yeas!
Commented 15 years ago2008-10-29 15:24:23 UTC in vault item: tablenchair Comment #17091
You mean export to ".DXF" .
[EDIT] BTW , does 3D Studio max suppoert dxf files ? :)
Commented 15 years ago2008-10-29 15:19:51 UTC in journal: #5436 Comment #53822
hell yeah
Commented 15 years ago2008-10-29 15:19:28 UTC in journal: #5436 Comment #53819
Halloween is the shit.
Commented 15 years ago2008-10-29 14:38:34 UTC in vault item: tablenchair Comment #17090
Yes you can. Export to .map or autocad format. And then import in your modelling program, most programs support the autocad format.
Commented 15 years ago2008-10-29 14:25:00 UTC in vault item: tablenchair Comment #17089
... you cant turn prefabs into models...
Commented 15 years ago2008-10-29 14:23:38 UTC in vault item: cs_awesome Comment #17068
"Oh god, use different textures for that red-yellow building, it doesn't fit in the map at all, compared to the other building, plus, its a reactor style texture. "
muzz, its suposed to be a shop of some sort... potatis, add a quick fit sign to it :P
Commented 15 years ago2008-10-29 14:18:14 UTC in news: It's a bird!.. It's a plane!.. Comment #98789
heh
Commented 15 years ago2008-10-29 12:34:17 UTC in vault item: cs_awesome Comment #17027
however what i did not like is the chateau textured place. i meen, your inside some modern city block with something like a super market, and then theres this old castle right next to it. wtf?
K. Replacing it now.

oh yeah, also why arent all the hostages in one spot? just a question.
Looks kinda stupid doesn't it? Removing the lonely hostage.

Also, you did add alot of buildings to one side of the map yes, but you didnt to all the others, how come? :)
More buildings in the next version.

also, you know where you rescue the hostages, well maybe make an alleyn there wich you cannot go to, but you can see it, so that it adds some realism to it, as if the hostages excaped trough this alley instead of just vanishing in the middle of the road with no where to get to.
I'm putting in a helicopter.

Oh god, use different textures for that red-yellow building, it doesn't fit in the map at all, compared to the other building, plus, its a reactor style texture.
I don't think it looks bad.
Commented 15 years ago2008-10-29 09:25:49 UTC in vault item: cs_awesome Comment #17076
Oh god, use different textures for that red-yellow building, it doesn't fit in the map at all, compared to the other building, plus, its a reactor style texture. You don't apply a clock texture to a floor brush either, do you?
Commented 15 years ago2008-10-29 09:09:02 UTC in journal: #5434 Comment #44315
Alright to some degree the animation presentation has to look correct but Fallout 3's is a little stiff but to me it matches the harshness of the world the NPC's live in.

I'd love to see an NPC dance around ;D
Commented 15 years ago2008-10-29 08:56:08 UTC in vault item: cs_awesome Comment #17075
I'm downloading now .
[EDIT] The only big difference I can spot are the blocky areas rounded a little . No change in the layout , though . You should concentrate a little on the ct area too . Tero has too much advantage in this map .
Commented 15 years ago2008-10-29 08:49:51 UTC in journal: #5436 Comment #53828
Yep, we celebrate halloween over here.

Definately not ashamed though.... Free food. :D
Commented 15 years ago2008-10-29 08:25:17 UTC in journal: #5436 Comment #53823
uhh, aren't you in europe? if so, what the fuck are you doing celebrating halloween? you should be ashamed of yourself.
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Commented 15 years ago2008-10-29 06:19:48 UTC in journal: #5434 Comment #44313
That's spot on, ATDestroy. The best work always feels the most natural, it won't make you look twice and go "Uhh, that ain't right".
Commented 15 years ago2008-10-29 05:35:20 UTC in journal: #5435 Comment #52158
Well at least the pirates will have more firepower than the police!

Oh and if you mess up the jump, I demand pictures. ;>
Commented 15 years ago2008-10-29 05:34:21 UTC in journal: #5434 Comment #44318
I think animations are something that you don't notice if they are done correctly, but if they are done horribly, you definitely notice it.

I've never seen an animation and thought "oh that was cool" but if I see some horrible animations, I always notice and it and it always bothers me.
Commented 15 years ago2008-10-29 05:11:14 UTC in journal: #5434 Comment #44317
dam it. while everyone already has their fallout3, i still havent got my farcry2
Commented 15 years ago2008-10-29 05:04:43 UTC in vault item: cs_awesome Comment #17088
lookin much better now. Plus one star. (3 stars)

however what i did not like is the chateau textured place. i meen, your inside some modern city block with something like a super market, and then theres this old castle right next to it. wtf?

also, you know where you rescue the hostages, well maybe make an alleyn there wich you cannot go to, but you can see it, so that it adds some realism to it, as if the hostages excaped trough this alley instead of just vanishing in the middle of the road with no where to get to.

other than this, it rocks. if you want 4 stars tho, fix these. i meen you dont have to but that would get you more stars from me

Edit: oh yeah, also why arent all the hostages in one spot? just a question.
Also, you did add alot of buildings to one side of the map yes, but you didnt to all the others, how come? :)
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Commented 15 years ago2008-10-29 04:46:03 UTC in journal: #5432 Comment #54996
ok! :>
Commented 15 years ago2008-10-29 01:56:58 UTC in journal: #5433 Comment #39868
Luke: been here so long is self apointed boss over what people can and cant do in an international public website