Commented 15 years ago2008-10-30 12:43:52 UTC
in journal: #5438Comment #52423
I don't get the difference between world tour and Rock band, if there is one. I'm probably not getting World Tour, but I am buying Rock Band 2 since you can port all old songs from Rock band 1 to Rock band 2, and the old instruments are still supported, but I'm still getting that new awesome guitar ;O
This comment was made on an article that has been deleted.
Commented 15 years ago2008-10-29 21:24:16 UTC
in journal: #5436Comment #53833
Halloween is when little kids go outside, knock on people's doors and ask for candy. If they don't get any they start throwing eggs. Eggs which cost money, money which they could have bought candy for. Halloween is stupid.
Commented 15 years ago2008-10-29 18:15:29 UTC
in vault item: cs_awesomeComment #17095
Thank you Captain! they would work better if you had a sign out front to tell you what type of buuilding it was (i also couldn't gain access to the building) I will fix that, and a "CLOSED" sign so the players know there is no way to get in. -i couldn't scale the red pipe: is it supposed to be a ladder? No, it's supposed to be a... I don't know the word for it... rain pipe? It's just a detail.
Commented 15 years ago2008-10-29 18:10:33 UTC
in vault item: cs_awesomeComment #17094
This looks superb Potatis! (if not still a bit betaISH)
+Nice use of textures, even the yellow building with the orighinal HL textures... they would work better if you had a sign out front to tell you what type of buuilding it was (i also couldn't gain access to the building) +Nice-looking layout, tho i did not playtest and i have trouble with layouts myself, so i pause to advise about them. +Some really superb small detailing like the curbs, parking stripes, signs, furniture, etc that most mappers neglect on a regular basis. i LOL'd at the bicycle and the forklift... 'tis Good.
It looks like you mapped this from a real place considering the attention to details (am i right?). the whole map could use a more homogenized, constant theme imo, or in other words the map should be congruently textured and detailed to the same level of quality and proportion...for example:
if you put trims on the top of the roof of one building, put a trim on the tops of all the buildings. make them look like they all belong together.
Notes: -i couldn't scale the red pipe: is it supposed to be a ladder? -i couldn't access any other than the brown building... albeit i didn't have much time to spend playing and my noclip wasn't working fsr so i couldn't cheat to find the route.
I'm not a big cs mapper, so it's hard to give other than this generic mapping advice, but it looks like a great beta to me, suprislingy promising: kudos.
Commented 15 years ago2008-10-29 14:23:38 UTC
in vault item: cs_awesomeComment #17068
"Oh god, use different textures for that red-yellow building, it doesn't fit in the map at all, compared to the other building, plus, its a reactor style texture. " muzz, its suposed to be a shop of some sort... potatis, add a quick fit sign to it
Commented 15 years ago2008-10-29 12:34:17 UTC
in vault item: cs_awesomeComment #17027
however what i did not like is the chateau textured place. i meen, your inside some modern city block with something like a super market, and then theres this old castle right next to it. wtf? K. Replacing it now.
oh yeah, also why arent all the hostages in one spot? just a question. Looks kinda stupid doesn't it? Removing the lonely hostage.
Also, you did add alot of buildings to one side of the map yes, but you didnt to all the others, how come? More buildings in the next version.
also, you know where you rescue the hostages, well maybe make an alleyn there wich you cannot go to, but you can see it, so that it adds some realism to it, as if the hostages excaped trough this alley instead of just vanishing in the middle of the road with no where to get to. I'm putting in a helicopter.
Oh god, use different textures for that red-yellow building, it doesn't fit in the map at all, compared to the other building, plus, its a reactor style texture. I don't think it looks bad.
Commented 15 years ago2008-10-29 09:25:49 UTC
in vault item: cs_awesomeComment #17076
Oh god, use different textures for that red-yellow building, it doesn't fit in the map at all, compared to the other building, plus, its a reactor style texture. You don't apply a clock texture to a floor brush either, do you?
Commented 15 years ago2008-10-29 09:09:02 UTC
in journal: #5434Comment #44315
Alright to some degree the animation presentation has to look correct but Fallout 3's is a little stiff but to me it matches the harshness of the world the NPC's live in.
Commented 15 years ago2008-10-29 08:56:08 UTC
in vault item: cs_awesomeComment #17075
I'm downloading now . [EDIT] The only big difference I can spot are the blocky areas rounded a little . No change in the layout , though . You should concentrate a little on the ct area too . Tero has too much advantage in this map .
Commented 15 years ago2008-10-29 05:04:43 UTC
in vault item: cs_awesomeComment #17088
lookin much better now. Plus one star. (3 stars)
however what i did not like is the chateau textured place. i meen, your inside some modern city block with something like a super market, and then theres this old castle right next to it. wtf?
also, you know where you rescue the hostages, well maybe make an alleyn there wich you cannot go to, but you can see it, so that it adds some realism to it, as if the hostages excaped trough this alley instead of just vanishing in the middle of the road with no where to get to.
other than this, it rocks. if you want 4 stars tho, fix these. i meen you dont have to but that would get you more stars from me
Edit: oh yeah, also why arent all the hostages in one spot? just a question. Also, you did add alot of buildings to one side of the map yes, but you didnt to all the others, how come?
This comment was made on an article that has been deleted.
4*
Next version will be up soon.
I'm probably not getting World Tour, but I am buying Rock Band 2 since you can port all old songs from Rock band 1 to Rock band 2, and the old instruments are still supported, but I'm still getting that new awesome guitar ;O
potatis, nice little sprite thats dripping from the rain pipe there
The worst I've ever done because I didn't get candy was unscrewed their porch's light build. And that wasn't even bad.
Halloween is stupid.
well, it is an american thing
they would work better if you had a sign out front to tell you what type of buuilding it was (i also couldn't gain access to the building)
I will fix that, and a "CLOSED" sign so the players know there is no way to get in.
-i couldn't scale the red pipe: is it supposed to be a ladder?
No, it's supposed to be a... I don't know the word for it... rain pipe? It's just a detail.
+Nice use of textures, even the yellow building with the orighinal HL textures... they would work better if you had a sign out front to tell you what type of buuilding it was (i also couldn't gain access to the building)
+Nice-looking layout, tho i did not playtest and i have trouble with layouts myself, so i pause to advise about them.
+Some really superb small detailing like the curbs, parking stripes, signs, furniture, etc that most mappers neglect on a regular basis. i LOL'd at the bicycle and the forklift... 'tis Good.
It looks like you mapped this from a real place considering the attention to details (am i right?). the whole map could use a more homogenized, constant theme imo, or in other words the map should be congruently textured and detailed to the same level of quality and proportion...for example:
if you put trims on the top of the roof of one building, put a trim on the tops of all the buildings. make them look like they all belong together.
Notes:
-i couldn't scale the red pipe: is it supposed to be a ladder?
-i couldn't access any other than the brown building... albeit i didn't have much time to spend playing and my noclip wasn't working fsr so i couldn't cheat to find the route.
I'm not a big cs mapper, so it's hard to give other than this generic mapping advice, but it looks like a great beta to me, suprislingy promising: kudos.
= )
Lots of 12 year olds run around outside in the middle of the night throwing eggs, how fun is that?
[EDIT] BTW , does 3D Studio max suppoert dxf files ?
muzz, its suposed to be a shop of some sort... potatis, add a quick fit sign to it
K. Replacing it now.
oh yeah, also why arent all the hostages in one spot? just a question.
Looks kinda stupid doesn't it? Removing the lonely hostage.
Also, you did add alot of buildings to one side of the map yes, but you didnt to all the others, how come?
More buildings in the next version.
also, you know where you rescue the hostages, well maybe make an alleyn there wich you cannot go to, but you can see it, so that it adds some realism to it, as if the hostages excaped trough this alley instead of just vanishing in the middle of the road with no where to get to.
I'm putting in a helicopter.
Oh god, use different textures for that red-yellow building, it doesn't fit in the map at all, compared to the other building, plus, its a reactor style texture.
I don't think it looks bad.
I'd love to see an NPC dance around ;D
[EDIT] The only big difference I can spot are the blocky areas rounded a little . No change in the layout , though . You should concentrate a little on the ct area too . Tero has too much advantage in this map .
Definately not ashamed though.... Free food.
Oh and if you mess up the jump, I demand pictures. ;>
I've never seen an animation and thought "oh that was cool" but if I see some horrible animations, I always notice and it and it always bothers me.
however what i did not like is the chateau textured place. i meen, your inside some modern city block with something like a super market, and then theres this old castle right next to it. wtf?
also, you know where you rescue the hostages, well maybe make an alleyn there wich you cannot go to, but you can see it, so that it adds some realism to it, as if the hostages excaped trough this alley instead of just vanishing in the middle of the road with no where to get to.
other than this, it rocks. if you want 4 stars tho, fix these. i meen you dont have to but that would get you more stars from me
Edit: oh yeah, also why arent all the hostages in one spot? just a question.
Also, you did add alot of buildings to one side of the map yes, but you didnt to all the others, how come?