Comments

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Commented 15 years ago2008-10-21 07:16:54 UTC in vault item: Dm_Combo Comment #17059
YAY!
I am going to quicken up the pace...
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Commented 15 years ago2008-10-21 05:41:56 UTC in journal: #5423 Comment #39454
fiendish!
Commented 15 years ago2008-10-21 04:13:06 UTC in journal: #5423 Comment #39450
I add a month for every half-hour.
Commented 15 years ago2008-10-21 03:16:20 UTC in journal: #5423 Comment #39458
Finish it!
I can live with a one-minute delay. I've only said it like 50 times, so that's only an hour or so.
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Commented 15 years ago2008-10-21 01:52:21 UTC in journal: #5423 Comment #39449
Rephrasing delays it by two minutes.
Commented 15 years ago2008-10-21 01:29:50 UTC in wiki page: Tutorial: 3D Skyboxes Comment #100753
hey i know this is for half-life 2 and all but how do u do this for counter-stirke maps is it the same way?

also off topic do u have to pay for half-life 2 deathmatch to create your own server thx

also great tutorial
Commented 15 years ago2008-10-21 01:06:12 UTC in vault item: Dm_Combo Comment #17063
Fix any obvious problems and this'll definitely be up for playtest on the HLDM server. :>
Commented 15 years ago2008-10-21 01:03:25 UTC in journal: #5423 Comment #39460
"Everytime you say that, I delay it a minute, just to spite you!"

Let me rephrase then.
Push this map towards a completed stage as quick as you can!
Commented 15 years ago2008-10-21 00:50:50 UTC in vault item: ctf_outset Comment #17062
Yeh, it was a pretty decent one too, points out a heap of faults I'll never bother fixing :D

It was only made for the compo after all :P
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Commented 15 years ago2008-10-20 22:08:27 UTC in journal: #5423 Comment #39448
"Good enough to be official"

Thanks, but.. not at the moment. :P
I have two ported models that need to be replaced, else Valve will consider it illegal I guess.

"Finish it!"

Everytime you say that, I delay it a minute, just to spite you!
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Commented 15 years ago2008-10-20 21:50:41 UTC in vault item: pl-bugscanyon_final2 Comment #17061
ok guys use the same link - I have the TF2 textures in and made some slight modifications
Commented 15 years ago2008-10-20 17:44:09 UTC in journal: #5423 Comment #39461
I posted in this epic journal. :<
Commented 15 years ago2008-10-20 16:27:42 UTC in journal: #5423 Comment #39457
Finish it!
Commented 15 years ago2008-10-20 16:05:01 UTC in vault item: Comboman Comment #17058
I regret not being able to comment on this map sooner, but i finally downloaded it (shame on me) and this map is amazing. Theres so many things good about it, at a first glance in the exterior portions of the map it seems ok but still pretty good terrain wise, one thing i really like about this map is players without the longjump are eventually forced to dive into the interior portions of the map to avoid being stuck in the exterior, open spaces of the map where they are most open to attack, i feel this makes the catwalks made as the highpoint of the map, players want to be there but they cant always stay there, i also like the extent of the indoor area of the map, i feel this map could support 28 players give or take, theres alot of places to hide in this map, and i really like the use of textures in this map, very original, 5/5
Commented 15 years ago2008-10-20 16:03:59 UTC in journal: #5419 Comment #58785
Hey now, I was drunk. Shh.
Commented 15 years ago2008-10-20 15:58:21 UTC in journal: #5423 Comment #39462
Cool lava ;D
Commented 15 years ago2008-10-20 15:11:25 UTC in journal: #5423 Comment #39451
Sexy.
Commented 15 years ago2008-10-20 14:40:21 UTC in vault item: ctf_outset Comment #17057
Commented 15 years ago2008-10-20 11:19:51 UTC in journal: #5423 Comment #39459
Say goodbye, cp_steel.
Awesome work there, I am immpressssed. ;>
Commented 15 years ago2008-10-20 11:18:55 UTC in journal: #5422 Comment #51503
Nice coding there, a simple obvious fix that needed implementing a long time ago. :]
Commented 15 years ago2008-10-20 11:06:02 UTC in journal: #5423 Comment #39455
Good enough to be official
I love it.
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Commented 15 years ago2008-10-20 10:51:09 UTC in journal: #5421 Comment #59880
OF = great expansion.
The british are immensely fun to play
Commented 15 years ago2008-10-20 10:50:07 UTC in journal: #5423 Comment #39453
your mapping skills sicken me D:

it looks fantastic
Commented 15 years ago2008-10-20 10:49:26 UTC in journal: #5421 Comment #59882
CoH = great game.
Commented 15 years ago2008-10-20 09:36:46 UTC in vault item: Dm_Combo Comment #17056
Upload a new map and leave this here .
Commented 15 years ago2008-10-20 09:09:02 UTC in vault item: Random event generator Comment #17055
It is not meant to be a full completed randomizer...

...more like the start of one ;)

you need to give each button a target of couse ;)
Commented 15 years ago2008-10-20 09:00:30 UTC in journal: #5423 Comment #39447
I don't have that switch anymore. :<

Outdoors is pretty blank at the moment, but once it's near completion I'll upload a second vid.
Commented 15 years ago2008-10-20 08:58:32 UTC in journal: #5423 Comment #39452
Ah sweet. Hey you could use that switch texture you made in it :P

I want to see the outdoors ;O
Commented 15 years ago2008-10-20 08:47:23 UTC in wiki page: Tutorial: Detailed Textures in Half-Life Comment #100913
Also, important values and information ('_detail.txt', 'r_detailtextures 1', etc.) could and should be marked with their respective tutorial BBcode ([prop], [val], etc.), not quotes. That alone would break up your text a bit.
Commented 15 years ago2008-10-20 07:30:11 UTC in vault item: Dm_Combo Comment #17054
go on hl genius, fix jer map!
Commented 15 years ago2008-10-20 07:05:23 UTC in vault item: Orb (Compo 20) Comment #17053
pure win
Commented 15 years ago2008-10-20 06:15:42 UTC in vault item: Doorknob example Comment #17048
No problem striker.
Commented 15 years ago2008-10-20 06:14:39 UTC in journal: #5421 Comment #59881
CoH = great game.
Commented 15 years ago2008-10-20 05:42:32 UTC in vault item: Dm_Combo Comment #17051
Thanks for the suggestions,reviews and comments guys! I know now what to improve on. Like the R_speeds, Texturing, And most of all the gameplay?
Thank again!

EDIT: Maybe I Could just Upload the new one and leaving the old one here? Coz I like to see onto my history (my early maps) from time to time. And I still like to keep the lengthy reviews...
Commented 15 years ago2008-10-20 03:35:34 UTC in vault item: Doorknob example Comment #17052
heH , i I thought this was a door example .... A door knob ! pretty cool altough I think I know how to make one . Anyway I'll donwload this rmf and see how you did it . Thanks for the info !
Commented 15 years ago2008-10-20 03:32:35 UTC in vault item: Aim_btf-winter Comment #17050
I disagree . You will have more downloads !