Comments

Commented 9 years ago2015-05-19 07:28:53 UTC in vault item: Colony 42 Comment #20885
My review from RunThinkShootLive

First off, I'd just like to say that I am so happy that this saw the light of day. JeffMOD has been a member of TWHL for as long as I can remember, is a very active mapper and jumps at the chance to bash something together in GoldSource. He has come such a long way since he started working on C42 and he himself admits that it doesn't reflect his current abilty. The mod was officially canned about a year ago I believe, but he ultiimately decided (with some persuasion from yours truly) to release what he had.

Though it's technically a pre-alpha, I will review it as a complete mod as Jeff has stated that he will no longer be working on it himself.

The first thing that I can say right off the bat is that this mod has the same issues as Toadmann's mod Azure Sheep. A lot of it takes place in corridors which lead to yet more corridors. While this was boring in Azure Sheep due to the featureless walls, Jeff's attempt to maintain the sense of place by adding multiple locked doors make progression downright frustrating at times. This could have easily been rectified by placing obsticles along the way which require the player to find a way around them, even if it just means cutting through a couple of living quarters.

It's a real shame since the sense this being an active working place is fantastic in the pre-disaster section at the start. Little notes left around for collegues, scientists attempting to get into their labs (which the player is able to resolve) and so on. Everything after that though, including the event that causes the aliens to appear, just kind of happens. I can only assume that the intention was to flesh out the story afterwards because for the most part I was utterly lost and wasn't sure what my ultimate goal was.

Overall, the mapping and lighting is rather basic, though there are occasional sections which look far more polished and detailed. It's very easy to get lost and some players may get frustrated by this. My play time was significantly drawn out during a section where I was looking for a keycard. This took place around a featureless corridor section which gave very little in the way of landmarks to guide me and prevent me from going back on myself multiple times.

I'm going to give this a maybe (3 stars), simply because anyone outside of TWHL who didn't see the mod's pregression over the years might not get as much out of the experience of actually playing it.
Commented 9 years ago2015-04-25 16:52:52 UTC in journal: #8539 Comment #46097
If I had the money to spare, I would have every single one of those fallout replicas. Maybe see if he could do a gravity gun as well.
Commented 9 years ago2015-04-24 07:50:17 UTC in journal: #8538 Comment #67075
Trigger_Transition solves this if it's an issue. You link it to the changelevel and then only entities within that area are carried over.
Commented 9 years ago2015-04-09 20:02:54 UTC in journal: #8533 Comment #58488
Probably the only Source mod I've actually enjoyed aside from Black Mesa.
Commented 9 years ago2015-04-08 10:36:25 UTC in journal: #8532 Comment #61686
I'm well aware of the witcher series. It just never interested me. The third one looks decent though.
Commented 9 years ago2015-04-06 15:31:18 UTC in journal: #8531 Comment #44058
Cheers guys. Your comments all give me the warm fuzzies.
Commented 9 years ago2015-04-02 06:58:08 UTC in journal: #8530 Comment #52856
I exist because the world simply wasn't awesome enough and needed someone to kick things up a few notches.

Seriously though, I don't think there is a reason or meaning to existence outside of religious beliefs. We simply are. Life is a fantastic accident.
Commented 9 years ago2015-04-01 23:16:24 UTC in vault item: Then and Now Comment #13465
@DiscoStu. Shoot better. Don't kill the ichys.
Commented 9 years ago2015-03-30 00:00:39 UTC in vault item: First Blood Comment #16337
Gave it a go in regular Half-Life so as to judge the map itself, without being distracted by Brutal Half-Life's wonderful... well... brutality I guess. I assume the toxic slime room is the last area so far?

The map is OK at the moment. I guess I'm not really a fan of having to fight through huge hordes of enemies that are just standing around. The spectacle offered by Brutal Half-Life's gore would surely make this slightly more entertaining.

I prefer maps with a little story to them as well as a sense of place. Although it was difficult to convey back in 1993, Doom did still have a plot and a setting. I'm just not sure what kind of location this map is meant to be set in...

I won't properly rate it until it's finished however. :)
Commented 9 years ago2015-03-29 15:35:49 UTC in vault item: Then and Now Comment #16339
Then play the first map first silly. Flashlight problem solved. :P
Commented 9 years ago2015-03-29 15:34:02 UTC in vault item: First Blood Comment #16338
You can't.
Commented 9 years ago2015-03-27 15:14:47 UTC in vault item: Then and Now Comment #14338
You have a flashlight...
Commented 9 years ago2015-03-25 06:53:23 UTC in journal: #8525 Comment #61196
Woop woop woop! Awesome!
Commented 9 years ago2015-03-21 15:41:20 UTC in vault item: Then and Now Comment #14331
I know, right? It's crazy.
Commented 9 years ago2015-03-17 07:10:46 UTC in vault item: Then and Now Comment #14355
Yeah, starting in a cell is overdone, but it wasn't back in '99. Well, it may have been. I didn't have the Internet back then...

Regarding the file cabinets Jeff, they currently stand at 48 units / inches which is a little shorter than the average of 52. Larger cabinets would have looked odd alongside the desks which were also built to scale (to the nearest inch), but yeah, I see where you're coming from. They are kinda diddy looking.
Commented 9 years ago2015-03-01 17:21:37 UTC in journal: #8514 Comment #51058
User posted image
Glorious.
Commented 9 years ago2015-02-12 14:01:47 UTC in vault item: Cs_Canbunk Comment #20827
I like shrimp.
Commented 9 years ago2015-01-27 00:22:09 UTC in journal: #8499 Comment #67619
Such a shame considering his update 2 months ago. He was free of leukemia and making plans for future projects. I guess it came back... :(
Commented 9 years ago2015-01-11 08:43:37 UTC in journal: #8493 Comment #54599
Outside: I am a aging British man and refuse to be moved by such things.

Inside: OMG, squee!
Commented 9 years ago2015-01-06 14:28:17 UTC in journal: #8490 Comment #46057
"TWHL's resident arsehole critic"

Never underestimate the impact of a missing comma... I would not like that job.
Commented 9 years ago2014-12-23 15:08:37 UTC in journal: #8488 Comment #67425
Out classes mine in all but the graphics card. I don't like that. I suggest you don't get it and I maintain my position as king of PC.

In all seriousness though, that seems like a very reasonable price at around £1270 GBP. Should easily run max settings on any modern title.

Couldn't tell you about 3D rendering though I'm afraid.
Commented 9 years ago2014-12-17 16:07:27 UTC in journal: #8483 Comment #46030
This is essentially Archie's reaction to me topping his score on 3DMark a couple of months ago after getting my new Gfx card.

Screw you, Archie.
Commented 9 years ago2014-11-25 08:44:35 UTC in journal: #8472 Comment #44036
D:
Commented 10 years ago2014-11-09 16:18:39 UTC in vault item: TJB Haunted Minicompo Comment #20728
'scroling' though
Commented 10 years ago2014-10-19 07:50:42 UTC in journal: #8450 Comment #44025
Thanks CT. Lot of memories in there. :P
Commented 10 years ago2014-10-18 01:50:01 UTC in journal: #8449 Comment #61622
"I like bacon" - Urby
Commented 10 years ago2014-09-26 10:09:17 UTC in journal: #8436 Comment #67192
Ok, so the graphics are amazing. Now fully simulate those environments physically. Scenery like that doesn't count for shit if I can't blow chunks out of it or spatter it with the blood of my enemy.
Commented 10 years ago2014-09-19 15:29:20 UTC in journal: #8435 Comment #48359
Speaking of "The Core issue," the issue with The Core is it isn't finished. The referendum is over Archie. Stop pissing about with politics and get back to work!
Commented 10 years ago2014-09-19 12:36:23 UTC in journal: #8435 Comment #48358
Satchmo just quoted the SnCGames Whatsapp chatroom pretty much word for word.

Also, your assumption was correct. Archie stated that the majority of 16 - 24 year olds voted yes and the majority of 65+ year olds voted no.
Commented 10 years ago2014-09-12 16:13:21 UTC in journal: #8431 Comment #67556
I remember my work experience. Christ I was bored that week.
Commented 10 years ago2014-09-10 11:41:23 UTC in journal: #8428 Comment #61615
I see no hentai :|
Commented 10 years ago2014-09-10 11:39:57 UTC in journal: #8426 Comment #46003
"Meh, the world will sort it's shit out in one way or another."

Human extinction?
Commented 10 years ago2014-09-08 16:18:22 UTC in journal: #8428 Comment #61614
Heard about this on the news this morning. :P
Commented 10 years ago2014-09-03 23:32:31 UTC in journal: #8426 Comment #46002
No matter who votes for what and when, the world will always be run by liars and bastards.
Commented 10 years ago2014-08-25 22:13:13 UTC in journal: #8422 Comment #46252
Welcome back
Commented 10 years ago2014-08-06 12:40:16 UTC in journal: #8416 Comment #58436
Metro LL is a much better test for modern hardware. Hell, my OLD pc could run Crysis maxed out.
Commented 10 years ago2014-08-05 12:31:49 UTC in journal: #8415 Comment #43998
Cheers guys! :D

Ridiculous lols in here.
Commented 10 years ago2014-08-04 18:59:29 UTC in journal: #8416 Comment #58435
As in Crysis? Not Crysis 2 or 3? Crysis?
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Commented 10 years ago2014-07-11 12:16:07 UTC in journal: #8401 Comment #61145
1. Go to MODDB.
2. Download Brutal Doom.
3. Wonder how you ever got by without it.
Commented 10 years ago2014-07-07 09:51:26 UTC in journal: #8400 Comment #42326
I'd probably throw in some detailed rooms for this. Actually sounds kinda cool.
Commented 10 years ago2014-07-07 09:25:34 UTC in journal: #8400 Comment #42325
A simple model change and you could be hunting rats, giving a whole new meaning to rats-maps.

On second thought, you could use a monster generic for that too right?
Commented 10 years ago2014-07-04 15:20:36 UTC in journal: #8398 Comment #43985
Blow that fuckin rain the fuck up. Murika!

Also, just out of curiosity, do you guys get a day off today?
Commented 10 years ago2014-07-01 10:34:22 UTC in journal: #8397 Comment #49566
Hahaha. Thirded. It's an awesome video for sure. Very impressive.

On the other hand, OM NOM NOM NOM NOM NOM NOM
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Commented 10 years ago2014-06-01 14:10:55 UTC in vault item: DM_VoidTemple Comment #20610
Does checking the box for both ends not work? :P
Commented 10 years ago2014-05-28 13:28:55 UTC in vault item: DM_VoidTemple Comment #20608
@Dimbark: I didn't want the crossbow to dominate the map from the tower so if you want to get up there and snipe you need to work for it. That's also why neither of the towers can see more than 50% of the map.

@Archie: Not a bad idea... Hmmm...
Commented 10 years ago2014-05-28 04:50:52 UTC in journal: #8377 Comment #65884
Not even gonna pretend to understand a single pixel of this entire journal post...