Commented 13 years ago2011-03-11 04:33:26 UTC
in vault item: burningofficeComment #18876
Don't tech him lies atom! Sure the carve tool can provide you with problems, but when creating some complex objects where vertex cannot be manipulated, carve tool can come in handy.
This comment was made on an article that has been deleted.
Commented 13 years ago2011-02-18 05:30:17 UTC
in vault item: Map a dreamComment #18820
heh, thanks, on the water with crates area, you have to push the crate into water to use it as a stepping stone to get onto the other platform and go up the lift, but if you're pro at jumping you can jump across without the crate anyway ^-^
And in the xen area, in some places there are like switches that you need to activate, that will tie in to the final scene where you meet your friend
Two of the switches are at the starting area, as you leave the spawn point of second map, go right and turn around the corner of the canyon, there is a passage there to the first button, then, ignore the other door in the canyon, use the jumpy pad to get back to the upper level of this canyon and use the bridge to get into that small building and activate another, and then u will have to click a button and run to a door underneath the bridge before it closes, from there on it's pretty much a straight path again.
I think I added like a text document to the zip file with info on each trap in case people get stuck.
Commented 13 years ago2011-02-12 09:27:38 UTC
in journal: #7036Comment #55761
ChOw! xD I like noodles like this, but I prefer the Russian ones. The most delicious things to be made in only 3 minutes by simply applying some water to :P.
Commented 13 years ago2011-02-10 10:33:06 UTC
in vault item: Skals_Comp29Comment #18805
Lol, it's funny how I won the historical competition without actually saying what this was, everyone seems to think it's just a random scenery, but it's actually supposed to be the bay of pigs in cuba, hence the viva la revolution signs, havana styled buildings and the beach with grass and many trees on it representing what the bay of pigs actually looks like.
Commented 13 years ago2011-02-06 10:28:11 UTC
in journal: #7025Comment #43048
I have Ati Raedon HD 2400, and it's shit, it keeps crashing like every time im on the internet. I want to buy a new card but yeah i was kinda being serious there, if you dont need that old one it would be more appreciated if you sent to me than just threw out.
Commented 13 years ago2011-01-22 15:44:36 UTC
in vault item: Jalalabad Map PackComment #18768
Nice map. Won't go into a lot of detail, but I like the theme, and it's good that you added the civilization-like feel to your map rather than make another uninhabited dust map. 4.5/5 stars
Commented 13 years ago2011-01-22 06:00:18 UTC
in journal: #6996Comment #57277
You guys are pathetic... When the game was constantly being delayed and wasn't coming out, you all complained about it not getting released, but now that it finally is about to be released, you complain about it being released? Haters gonna hate.
Commented 13 years ago2011-01-18 15:35:34 UTC
in vault item: he_fenestraComment #18746
I like some maps like these, the most fun he map I've played so far was the one where the floor is made out of breakable glass. I'll check this out later.
Commented 13 years ago2011-01-17 13:34:56 UTC
in journal: #6988Comment #48066
What did you do when it came to firefight missions? Told them to obay the law sir and drop the gun and die? and when it wasn't working leave the mission?
And in the xen area, in some places there are like switches that you need to activate, that will tie in to the final scene where you meet your friend
Two of the switches are at the starting area, as you leave the spawn point of second map, go right and turn around the corner of the canyon, there is a passage there to the first button, then, ignore the other door in the canyon, use the jumpy pad to get back to the upper level of this canyon and use the bridge to get into that small building and activate another, and then u will have to click a button and run to a door underneath the bridge before it closes, from there on it's pretty much a straight path again.
I think I added like a text document to the zip file with info on each trap in case people get stuck.
P.S: that looks really good keep it up.