Commented 2 years ago2021-12-31 23:18:28 UTC
in vault item: cp_tunnelingusComment #103943
I played 5v5 on New Year's Eve with some TWHL people (join @Multiplayer Crew in TWHL's Discord!!). I love these maps of yours. 5v5 was a bit too many perhaps, but it was still a ton of fun
This is the log Scott posted in an attachment (TWHL used to let you attach files to comments):
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: hlcsg.exe CTI_CO~1.map
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering CTI_CO~1.map
CreateBrush:
Error: Exceeded MAX_MAP_PLANES
Description: The maximum number of plane definitions has been reached
Howto Fix: The map has grown too complex
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: hlbsp.exe -notjunc CTI_CO~1.bsp
>> There was a problem compiling the map.
>> Check the file CTI_CO~1.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: hlvis.exe -fast CTI_CO~1.bsp
>> There was a problem compiling the map.
>> Check the file CTI_CO~1.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: hlrad.exe CTI_CO~1.bsp
>> There was a problem compiling the map.
>> Check the file CTI_CO~1.log for the cause.
----- END hlrad -----
Commented 2 years ago2021-12-29 22:37:24 UTC
in vault item: surf_cityComment #103933
When I was 13, I used to play CS with my online crush. She was almost two years younger than me and British, and I was so awkward. But we had a lot of fun on this map The map is not pretty but so, so much fun or at least 13-year-old me though it was. So here's the five stars I should have given 16 years ago! 👏
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2021-12-29 21:26:43 UTC
in vault item: Clash_b1 (Beta version)Comment #103929
I didn't record anything but Admer said he might upload something from the night we played this and other maps. Are you on TWHL's Discord? If I knew your name there I would have pinged when we started playing
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2021-12-28 21:52:28 UTC
in vault item: wλrehouse_cλrgoComment #103917
Not bad for a first map - not bad at all! I tried it with 10+ players, and it was a little small for that but not by much! So I'd say the max player size recommendation could actually be higher. I camped the teleport exit and that worked a little too well
Commented 2 years ago2021-12-28 21:05:47 UTC
in vault item: Clash_b1 (Beta version)Comment #103916
Tried it with 6+ players, it looks fantastic! but it needs... something to make it more fun. Thought crossbow was OP at first but since it lacks ammo it's fine.
Commented 2 years ago2021-12-28 19:48:30 UTC
in vault item: rw_pittsComment #103912
Satchmo, I uploaded screenshots for you. Sorry you had to wait so long. As you can see, this map is obviously a map, and if it's fun it's fun. It has... textures.
Commented 2 years ago2021-12-28 19:42:34 UTC
in wiki page: SKY textureComment #103911
Me: When you have a custom GoldSrc skybox, is there any reason to include BMP files? Are they used anymore? Or just the TGAs? Admer: Yeah, software mode I think func_cambreaKable: software mode uses tga's too though func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode Mikko: software mode falls back to tgas if bmps can't be found Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Me: When you have a custom GoldSrc skybox, is there any reason to include BMP files? Are they used anymore? Or just the TGAs? Admer: Yeah, software mode I think func_cambreaKable: software mode uses tga's too though func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode Mikko: software mode falls back to tgas if bmps can't be found Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Commented 2 years ago2021-12-28 19:39:49 UTC
in wiki page: RUST: SkiesComment #103909
Me: When you have a custom GoldSrc skybox, is there any reason to include BMP files? Are they used anymore? Or just the TGAs? Admer: Yeah, software mode I think func_cambreaKable: software mode uses tga's too though func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode Mikko: software mode falls back to tgas if bmps can't be found Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
About the "special syntax": backslash followed by any character other than the letter "n" should work. The reason an extra character is needed is that backslash is a special escape character ( see https://github.com/id-Software/Quake/blob/bf4ac424ce754894ac8f1dae6a3981954bc9852d/WinQuake/pr_edict.c#L693-L717 ). Or, to make it easy for yourself, just write a forward slash instead! "models/kingpin.mdl" should work just fine! Thanks to Solokiller for this info
Commented 3 years ago2021-10-19 19:12:29 UTC
in journal: My Whole Half LifeComment #103778
I remember when I was your age. People talked to each other without staring at their phones all the time. They still do, young Thomas, because that was four days ago.
So if you put this back up I suggest you rename it to something unique
Admer: Yeah, software mode I think
func_cambreaKable: software mode uses tga's too though
func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode
Mikko: software mode falls back to tgas if bmps can't be found
Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Admer: Yeah, software mode I think
func_cambreaKable: software mode uses tga's too though
func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode
Mikko: software mode falls back to tgas if bmps can't be found
Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Admer: Yeah, software mode I think
func_cambreaKable: software mode uses tga's too though
func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode
Mikko: software mode falls back to tgas if bmps can't be found
Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
The map can be played in regular Counter-Strike, not just CZ, if anyone is wondering.