Commented 14 years ago2010-07-21 03:13:12 UTC
in journal: #6660Comment #63664
Heh, my cat brought me a dead bird about 2 weeks ago. Before that I found a mouses head on my doorstep, mini-godfather-style. I've also seen him eat a mouse whole, which is kind of disturbing with the bone crunching and all.
Don't know how this relates to your story, come to think of it.
Commented 14 years ago2010-07-17 10:12:14 UTC
in journal: #6651Comment #50075
Sad to see this go, you made a lot of progress on it.
I noticed you never mentioned it had plugin (and therefor Twister) support in there, but that was a nice feature. The collapsable interface was neat, too.
Commented 14 years ago2010-07-12 05:21:42 UTC
in journal: #6647Comment #47900
Yeah, the game is pretty awfully balanced in places. I remember having a lot of trouble with the first team of NK Nano-suited soldiers, when they sneak up on you in the grave yard.
Commented 14 years ago2010-05-27 03:27:29 UTC
in journal: #6575Comment #52075
I agree with that, srry. When they were just about done with the Others and DHARMA mysteries, they should've spent some time tackling the larger mysteries, about the island, the Egyptians, things like that.
Instead, we got a [SPOILER!] terribly useless final season that could only provide a happy ending through a whimsical limbo universe they introduced last-minute. [/SPOILER!]
I kind of feel like kicking myself for realising where this would go when moving islands and time-travel became a major feature of the show. Oh well.
Commented 14 years ago2010-05-25 01:07:41 UTC
in journal: #6575Comment #52074
I'm very much 'on the fence' with this show, and it's ending particularly. There are parts that seem pretty brilliant, and parts that are just sloppy and tacky.
I don't want to spoil anything, but this was almost 100% a character ending, which is well done (except maybe the final reveal), but when they spent so long also developing the mystery and mythology, it doesn't seem right that they just dropped that side of it all. It feels like half an ending.
Commented 14 years ago2010-05-24 04:25:19 UTC
in journal: #6575Comment #52073
Ah, Jackface. I look forward to many of those in the finale. Which come to think of it, is going to take me about 5-6 damn hours to dow.. watch on TV, once I get home.
Stupid work cutting into my important activity time.
Commented 14 years ago2010-05-16 08:03:13 UTC
in journal: #6569Comment #47845
I have a cat that snoops around my yard and steals my own cat's food. I started having fun with it. If I see it, I stay hidden until it starts chowing down, then throw a shoe at it. Bastard jumps a mile every time.
Commented 14 years ago2010-05-11 19:30:59 UTC
in journal: #6558Comment #55432
Uncharted 2 has to be the best adventure game I've played in a very long time. I love it.
The hardest bit is the monastery, particularly when you're stuck in the small building with enemies advancing over the bridge (before you enter the big monastery grounds).
Still, I completed the game on hard, got every SP achievement, and bought that fancy art book, I like it that much.
Commented 14 years ago2010-04-11 04:15:59 UTC
in journal: #6492Comment #52569
All your save games and profiles exist on Ubisoft servers, and you absolutely must be online to play the game. If your internet drops out you are simply booted from the server, the game and lose your progress. The service has already dropped out several times (from faults on their end) and locked thousands of people out of their own games.
Commented 14 years ago2010-03-22 19:30:48 UTC
in journal: #6460Comment #44513
Basically what I think of it. The first two-thirds of the game are fun, the last third or so is rushed. Jammed full of boobs and lame attempts of bringing it all to a deep ending.
Worth it for the massive boss fights, though, I suppose.
Commented 14 years ago2010-03-22 03:53:06 UTC
in journal: #6456Comment #44502
I can't get enough chillout lately, it's an incredible genre. I have some Nujabes in my collection, too, including the tracks you linked. Didn't know he was an anime composer, but his music is great. Sucks to see him go.
Commented 14 years ago2010-03-05 04:34:26 UTC
in journal: #6431Comment #52658
I played/replayed a lot of older games last year and I actually had a lot more fun than I usually have playing new titles. Some older games just managed to get it right, simple mechanics and all, which usually results in the developers trying too hard to innovate future titles and buggering things up instead. I played the new Prince of Persia and absolutely hated it, then I played the classic Sands of Time and absolutely loved it.
Although there were two particularly kick-ass new games for me last year (Uncharted 2 and Arkham Asylum).
Commented 14 years ago2010-02-26 22:59:10 UTC
in journal: #6417Comment #39073
Unbreakable: I meant it as a bit of a hobby for myself. I map/mod purely as a hobby, I'm not really considering a job in the games industry... at least not yet.
Commented 14 years ago2010-02-15 23:56:06 UTC
in journal: #6399Comment #61833
Same as Huntey, only I got fed up with it much sooner (as soon as I realised it was packed with frustrating "time-your-jump" platforming). Deleted it in under an hour.
Agree with Penguinboy, too. It's whole presentation, or lack of story-telling, comes across as being waaay too pretentious.
Brendanmint... no. Bad Brendanmint.
I concur.
Don't know how this relates to your story, come to think of it.
I noticed you never mentioned it had plugin (and therefor Twister) support in there, but that was a nice feature. The collapsable interface was neat, too.
For a game to be a cakewalk most of the time, then randomly dump you into hopeless situations... it just screams poor design.
Frustrating.
That's pretty awesome. Can't imagine that Hulk actor is doing much with his free time these days.
It's also pretty damn ugly in places on the 360. Wish they never cancelled the PC version. ;(
Instead, we got a [SPOILER!] terribly useless final season that could only provide a happy ending through a whimsical limbo universe they introduced last-minute. [/SPOILER!]
I kind of feel like kicking myself for realising where this would go when moving islands and time-travel became a major feature of the show. Oh well.
If you don't like them, I lose all faith in humanity. >:|
I don't want to spoil anything, but this was almost 100% a character ending, which is well done (except maybe the final reveal), but when they spent so long also developing the mystery and mythology, it doesn't seem right that they just dropped that side of it all. It feels like half an ending.
Stupid work cutting into my important activity time.
Got me thinking about how practical it would be to set up a water trap for when that other cat comes snooping around. Not very much, unfortunately.
I could never shoot a cat. :<
The hardest bit is the monastery, particularly when you're stuck in the small building with enemies advancing over the bridge (before you enter the big monastery grounds).
Still, I completed the game on hard, got every SP achievement, and bought that fancy art book, I like it that much.
Said in a southern accent.
And yeah, doesn't seem like you did anything wrong.
It's ridiculous.
Console lose, PC win!
Worth it for the massive boss fights, though, I suppose.
Although there were two particularly kick-ass new games for me last year (Uncharted 2 and Arkham Asylum).
For someone who is, I get what you mean.
I should try my hand at Unity sometime, seems like it's a good way to kill time.
Congratulations!
Agree with Penguinboy, too. It's whole presentation, or lack of story-telling, comes across as being waaay too pretentious.
"Buy this! It's artsy!"