Commented 16 years ago2008-09-14 16:08:08 UTC
in journal: #5358Comment #56247
You see , that's my problem .... I have lots of this kind of interactive contraptions in the campaign and sometimes a I get a weird entity error ( don't know the error , didn't map for 2 months ! XD )
Commented 16 years ago2008-09-14 11:13:09 UTC
in vault item: StargateComment #16841
Being a Stargate SG1 fan, I naturally jumped at the chance to download this before my account had been made. It had a good wormhole sequence, but the SGC left a bit to be desired. acually, it made me make a small map based on the show! (never did finish it completley) maybye I'll upload that onto TWHL... anyway, good map, if no monsters or space to move. 4/5.
Commented 16 years ago2008-09-13 16:41:09 UTC
in vault item: The Stockades v1.4Comment #16863
Ah skals you make me gelous ! I hate my new Ati Card . I have 2 sven coop maps finished and I have one more to complete to finish my sven coop campaign ( that's right , a campaign) . I finished those at the beginning of summer , but stupid ati drivers are stupid and didn't let me finish my campaign because I enjoyed playing GRID and other super graphic games .
but the school is here , and i won't have time for those games , yay ! So I can switch my old video card back and map . A little today , a little tomorrow ....
Commented 16 years ago2008-09-13 14:11:12 UTC
in vault item: The Stockades v1.4Comment #16859
^_^ i haven't finished it yet. When i upload 1.3 then you can ... im doing some clipping! every single blocky corner will be round now. (not every single one, but most. im trying to make it less blocky as much as i can)
Commented 16 years ago2008-09-13 13:49:36 UTC
in vault item: The Stockades v1.4Comment #16857
Edit: ok you win. i fixed them all!
Even the zombies are less now (more gonomes tho) wtf!
Edit2: ok i also fixed the jail bars. monsters couldnt run/walk trough them altho you could. now they can too! no hiding from gonomes! Ill remove the crates too so you can't jump on them for protection.
Commented 16 years ago2008-09-13 13:28:30 UTC
in vault item: The Stockades v1.4Comment #16855
@1: have you got to the final boss? you'd understand why they are there if you did.
@4: thats the only electricity box that isnt a switch. try the other two. they switch of lights (the ones in the second room that is)
@7: lol you fell in it
@8: if it was see trough, the player would see the boss... or, i might make the boss a teleporter :))
@9: i can't fix flying boxes. its an engine fault of func_pushables... some fall, buggy ones dont.
@10: voltadron is a boss stupid. too challenging? Note: there is an egon weapon near voltadron. run to it. that way you may kill voltadron in 3-4 deaths. use explosives too!
Edit: too much health too challenging for you? its a mp map. not an sp map.
Commented 16 years ago2008-09-13 13:17:20 UTC
in vault item: The Stockades v1.4Comment #16853
Too blocky, and it have some serious flaws. It could be really good tho, so keep working on it Skals!
Great wall of image links: 1 2 3 4 5 6 7 8 9 10 11 I give it 3 stars, because there are too many zombies, monsters with too much health and because the map is too blocky. Other than that, it's a good map.
Commented 16 years ago2008-09-13 10:37:31 UTC
in vault item: BattleschoolComment #16850
I'm not sure how it will work with bots- the central room and some other areas would be hard to program/navigate for them I would think. You can load it 1-player, though, to play vs monsters and grunts/assassins.
Commented 16 years ago2008-09-13 09:02:02 UTC
in journal: #5343Comment #44948
people could just be awesome at photoshop.
It's not allowed Penguin, you map a scene in regards to a chosen theme so the last one I entered was Underground so I made a cave, modelled a mole man, added mushrooms etc and took screen shots.
Commented 16 years ago2008-09-13 07:55:24 UTC
in vault item: The Stockades v1.4Comment #16842
ooh, info_nodes? never used those before! ok ive added lots of content. ill test the map, then try adding some info_nodes...
Muzz, singleplayer map you say? maybe later. it currently has too much svencoop content (eg. babygargs, voltigores, gonomes) ill see what i can do tho.
Commented 16 years ago2008-09-13 07:06:08 UTC
in vault item: The Stockades v1.4Comment #16835
I know for a fact that TWHL does not have many SvenCoop players, so why not convert it to a singleplayer HL map.
I actually liked it. If you add info_nodes on the floor, human grunts and assasins will behave much more realistic (hiding for cover, hiding to reload, that kinda thing) which will make your map much more alive. This works fine in SC too.
Commented 16 years ago2008-09-13 05:55:27 UTC
in vault item: TheCoreComment #16834
This map/maps is/are very small tho. I made them because i was bored. if you want to check out a better work of mine, check out "Stockade" it's unfinishd but its going quite nice so far. i plan getting 5 stars with that.
I was just a young'in when I joined. Well, not that young.
And wow, ~3.5 years here. D:
Even I had to try it many times before beating it without dying, and I am the mapper!
tie.
darkphoenix, lol
And yeah, I could play with SOHL -- but where's the fun in that?!
Clearly you haven't seen his TF2 WIP and you overvalue your own.. skills.
Edit: Dl again and rate!
but the school is here , and i won't have time for those games , yay ! So I can switch my old video card back and map . A little today , a little tomorrow ....
It will be completed until christmas I guess...
EDIT: v1.3!
I will try this map again tonight.
Even the zombies are less now (more gonomes tho) wtf!
Edit2: ok i also fixed the jail bars. monsters couldnt run/walk trough them altho you could. now they can too! no hiding from gonomes! Ill remove the crates too so you can't jump on them for protection.
@9: Just move the box too the floor.
I know it's an mp map.
@4: thats the only electricity box that isnt a switch. try the other two. they switch of lights (the ones in the second room that is)
@7: lol you fell in it
@8: if it was see trough, the player would see the boss... or, i might make the boss a teleporter :))
@9: i can't fix flying boxes. its an engine fault of func_pushables... some fall, buggy ones dont.
@10: voltadron is a boss stupid. too challenging? Note: there is an egon weapon near voltadron. run to it. that way you may kill voltadron in 3-4 deaths. use explosives too!
Edit: too much health too challenging for you? its a mp map. not an sp map.
Great wall of image links:
1
2
3
4
5
6
7
8
9
10
11
I give it 3 stars, because there are too many zombies, monsters with too much health and because the map is too blocky. Other than that, it's a good map.
Potatis: Possibly. depends on what i feel like doing
saw: i supose.
EDIT: I never did make prefabs out of them... XD
It's not allowed Penguin, you map a scene in regards to a chosen theme so the last one I entered was Underground so I made a cave, modelled a mole man, added mushrooms etc and took screen shots.
You can't use gmod or any editing software ;D
Muzz, singleplayer map you say? maybe later. it currently has too much svencoop content (eg. babygargs, voltigores, gonomes) ill see what i can do tho.
I actually liked it. If you add info_nodes on the floor, human grunts and assasins will behave much more realistic (hiding for cover, hiding to reload, that kinda thing) which will make your map much more alive. This works fine in SC too.
This map/maps is/are very small tho. I made them because i was bored. if you want to check out a better work of mine, check out "Stockade" it's unfinishd but its going quite nice so far. i plan getting 5 stars with that.