Comments

Commented 16 years ago2008-09-14 16:08:08 UTC in journal: #5358 Comment #56247
You see , that's my problem .... I have lots of this kind of interactive contraptions in the campaign and sometimes a I get a weird entity error ( don't know the error , didn't map for 2 months ! XD )
Commented 16 years ago2008-09-14 16:05:25 UTC in vault item: Saving Private Barney Act 3 Comment #16869
LOOOOOOOL 3 years delay
Commented 16 years ago2008-09-14 16:02:29 UTC in journal: #5358 Comment #56244
Looks like some good entity work.
Commented 16 years ago2008-09-14 15:58:39 UTC in journal: #5358 Comment #56246
Fixed it
Commented 16 years ago2008-09-14 15:49:25 UTC in journal: #5358 Comment #56243
Link broken
Commented 16 years ago2008-09-14 15:03:40 UTC in journal: #5356 Comment #47042
4.49 years here myself.

I was just a young'in when I joined. Well, not that young.
Commented 16 years ago2008-09-14 14:38:01 UTC in journal: #5356 Comment #47044
Congrats!
And wow, ~3.5 years here. D:
Commented 16 years ago2008-09-14 14:33:03 UTC in vault item: Goldeneye Basement Comment #16868
Everybody likes Goldeneye. I only wish HL had an RCP90.
Commented 16 years ago2008-09-14 14:20:34 UTC in journal: #5356 Comment #47045
gz
Commented 16 years ago2008-09-14 14:19:29 UTC in journal: #5356 Comment #47046
Congrats!
Commented 16 years ago2008-09-14 14:14:00 UTC in vault item: Escape from Black Mesa Comment #16864
Sorry, I might have made it a bit too hard.

Even I had to try it many times before beating it without dying, and I am the mapper! :)
Commented 16 years ago2008-09-14 11:45:58 UTC in journal: #5354 Comment #51501
Striker, not rly. we both didnt read it and we both jumped to conclusions :P,
tie.
Commented 16 years ago2008-09-14 11:13:39 UTC in journal: #5354 Comment #51502
lol muzzleflash gets pwned by Skals ? OMG NOOOOOOO
Commented 16 years ago2008-09-14 11:13:09 UTC in vault item: Stargate Comment #16841
Being a Stargate SG1 fan, I naturally jumped at the chance to download this before my account had been made. It had a good wormhole sequence, but the SGC left a bit to be desired. acually, it made me make a small map based on the show! (never did finish it completley) maybye I'll upload that onto TWHL... anyway, good map, if no monsters or space to move. 4/5.
Commented 16 years ago2008-09-14 11:04:10 UTC in vault item: Escape The Future Comment #16840
hmmm... this is supposed to be hard? I beat it in 2 tries. it give it 3 stars
Commented 16 years ago2008-09-14 10:19:10 UTC in journal: #5354 Comment #51495
Guess i better read before jumping to conclusions. :P
Commented 16 years ago2008-09-14 09:48:56 UTC in journal: #5354 Comment #51500
lol. i see nither one of us read that, muzz.

darkphoenix, lol
Commented 16 years ago2008-09-14 09:32:39 UTC in journal: #5354 Comment #51496
Actually, 'tis for HL! :-)

And yeah, I could play with SOHL -- but where's the fun in that?! :D
Commented 16 years ago2008-09-14 09:22:24 UTC in journal: #5354 Comment #51499
:o my bad... so hl2 doesnt have fog? lol!
Commented 16 years ago2008-09-14 09:14:15 UTC in journal: #5354 Comment #51494
This is for HL2, Skals.
Commented 16 years ago2008-09-14 09:12:43 UTC in journal: #5354 Comment #51498
wow. thats very long. id rather download SOHL for a fast way to get fog in my mod :P
Commented 16 years ago2008-09-14 04:43:32 UTC in journal: #5350 Comment #54933
what Wip? :P
Commented 16 years ago2008-09-14 04:33:07 UTC in journal: #5350 Comment #54930
"make a map that's higher than my standard, then i might listen to you."

Clearly you haven't seen his TF2 WIP and you overvalue your own.. skills.
Commented 16 years ago2008-09-14 03:41:36 UTC in vault item: The Stockades v1.4 Comment #16846
good luck with the campaign.

Edit: Dl again and rate!
Commented 16 years ago2008-09-13 23:20:19 UTC in wiki page: Tutorial: Hallways Comment #100683
.
Commented 16 years ago2008-09-13 23:19:58 UTC in wiki page: Tutorial: Hallways Comment #100682
awesome tutorial...thanks
Commented 16 years ago2008-09-13 16:41:09 UTC in vault item: The Stockades v1.4 Comment #16863
Ah skals you make me gelous ! I hate my new Ati Card . I have 2 sven coop maps finished and I have one more to complete to finish my sven coop campaign ( that's right , a campaign) . I finished those at the beginning of summer , but stupid ati drivers are stupid and didn't let me finish my campaign :( because I enjoyed playing GRID and other super graphic games :( :( .

but the school is here , and i won't have time for those games , yay ! So I can switch my old video card back and map . A little today , a little tomorrow ....

It will be completed until christmas I guess...
Commented 16 years ago2008-09-13 14:11:12 UTC in vault item: The Stockades v1.4 Comment #16859
^_^ i haven't finished it yet. When i upload 1.3 then you can :P ... im doing some clipping! every single blocky corner will be round now. (not every single one, but most. im trying to make it less blocky as much as i can)

EDIT: v1.3!
Commented 16 years ago2008-09-13 14:03:58 UTC in vault item: The Stockades v1.4 Comment #16858
:D
I will try this map again tonight.
Commented 16 years ago2008-09-13 13:49:36 UTC in vault item: The Stockades v1.4 Comment #16857
Edit: ok you win. i fixed them all! :D

Even the zombies are less now (more gonomes tho) wtf! :P

Edit2: ok i also fixed the jail bars. monsters couldnt run/walk trough them altho you could. now they can too! no hiding from gonomes! Ill remove the crates too so you can't jump on them for protection.
Commented 16 years ago2008-09-13 13:42:04 UTC in vault item: The Stockades v1.4 Comment #16856
@1: I got to the final boss, and I killed it.
@9: Just move the box too the floor.

I know it's an mp map.
Commented 16 years ago2008-09-13 13:28:30 UTC in vault item: The Stockades v1.4 Comment #16855
@1: have you got to the final boss? you'd understand why they are there if you did.

@4: thats the only electricity box that isnt a switch. try the other two. they switch of lights :o (the ones in the second room that is)

@7: lol you fell in it

@8: if it was see trough, the player would see the boss... or, i might make the boss a teleporter :))

@9: i can't fix flying boxes. its an engine fault of func_pushables... some fall, buggy ones dont.

@10: voltadron is a boss stupid. too challenging? :P Note: there is an egon weapon near voltadron. run to it. that way you may kill voltadron in 3-4 deaths. use explosives too!

Edit: too much health too challenging for you? its a mp map. not an sp map.
Commented 16 years ago2008-09-13 13:27:07 UTC in vault item: Escape from Black Mesa Comment #16854
This map was good when I last played it. It was so hard, I couldnt beat it with out cheats! Good work, satchmo!
Commented 16 years ago2008-09-13 13:17:20 UTC in vault item: The Stockades v1.4 Comment #16853
Too blocky, and it have some serious flaws. It could be really good tho, so keep working on it Skals!

Great wall of image links:
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I give it 3 stars, because there are too many zombies, monsters with too much health and because the map is too blocky. Other than that, it's a good map.
Commented 16 years ago2008-09-13 12:31:31 UTC in vault item: The Stockades v1.4 Comment #16852
0.0 let me check.
Commented 16 years ago2008-09-13 12:27:55 UTC in journal: #5350 Comment #54932
Spike: make a map that's higher than my standard, then i might listen to you.

Potatis: Possibly. depends on what i feel like doing

saw: i supose.
Commented 16 years ago2008-09-13 11:17:29 UTC in journal: #5350 Comment #54931
not bad but, everything is blocks so it seems.
Commented 16 years ago2008-09-13 10:57:40 UTC in journal: #5350 Comment #54936
As I have written before, Golden Sauce is worth more than just Sauce.
Commented 16 years ago2008-09-13 10:43:15 UTC in journal: #5350 Comment #54934
Lolllololoollololooll go Source you old bitch
Commented 16 years ago2008-09-13 10:38:34 UTC in vault item: The Stockades v1.4 Comment #16851
Have you seen the new Sven Co-op trailer? Looks awesome.
Commented 16 years ago2008-09-13 10:37:31 UTC in vault item: Battleschool Comment #16850
I'm not sure how it will work with bots- the central room and some other areas would be hard to program/navigate for them I would think. You can load it 1-player, though, to play vs monsters and grunts/assassins.
Commented 16 years ago2008-09-13 10:25:52 UTC in journal: #5350 Comment #54935
Do you map 24/7? downloads
Commented 16 years ago2008-09-13 09:59:26 UTC in vault item: Detailing HL Textures 2 Comment #16848
Looks nice. gonna make some prefabs outa them. thanks.
EDIT: I never did make prefabs out of them... XD
Commented 16 years ago2008-09-13 09:58:16 UTC in vault item: Retinal Scanner Comment #16847
I think I may use this many times. Many, many times. THANKS!
Commented 16 years ago2008-09-13 09:40:15 UTC in vault item: hlvis.exe crashes when compiling SFdoomsday Comment #16845
hey, it appears you only respond (auto notification) when you get a comment. So whats your steam id?
Commented 16 years ago2008-09-13 09:27:32 UTC in vault item: Battleschool Comment #16843
hlhotodog: downloaded just now to play it with bots!!
Commented 16 years ago2008-09-13 09:02:02 UTC in journal: #5343 Comment #44948
people could just be awesome at photoshop.

It's not allowed Penguin, you map a scene in regards to a chosen theme so the last one I entered was Underground so I made a cave, modelled a mole man, added mushrooms etc and took screen shots.

You can't use gmod or any editing software ;D
Commented 16 years ago2008-09-13 07:55:24 UTC in vault item: The Stockades v1.4 Comment #16842
ooh, info_nodes? never used those before! ok ive added lots of content. ill test the map, then try adding some info_nodes...

Muzz, singleplayer map you say? :P maybe later. it currently has too much svencoop content (eg. babygargs, voltigores, gonomes) ill see what i can do tho.
Commented 16 years ago2008-09-13 07:06:08 UTC in vault item: The Stockades v1.4 Comment #16835
I know for a fact that TWHL does not have many SvenCoop players, so why not convert it to a singleplayer HL map.

I actually liked it. If you add info_nodes on the floor, human grunts and assasins will behave much more realistic (hiding for cover, hiding to reload, that kinda thing) which will make your map much more alive. This works fine in SC too.
Commented 16 years ago2008-09-13 05:55:27 UTC in vault item: TheCore Comment #16834
:D
This map/maps is/are very small tho. I made them because i was bored. if you want to check out a better work of mine, check out "Stockade" it's unfinishd but its going quite nice so far. i plan getting 5 stars with that.