Comments

Commented 16 years ago2008-09-21 19:05:52 UTC in journal: #5373 Comment #58740
Well I just don't care about the vehicles, the 3rd person camera is what pisses me off
Commented 16 years ago2008-09-21 18:34:46 UTC in journal: #5373 Comment #58748
The Source Engine was not built with multiplayer physics in mind, Most source games that have vehicles in multiplayer lag like fuck to the point of being almost unusable some source mods have attempted to rewrite the code though to fix these problems
Commented 16 years ago2008-09-21 18:32:48 UTC in journal: #5373 Comment #58739
I've laughed so much on 1.6 Nipper maps, death_run maps, kz_ maps, ba_ maps.

Well... and on normal maps too!
Commented 16 years ago2008-09-21 18:25:43 UTC in journal: #5373 Comment #58733
the term "CSS fun maps" is an oxymoron
Commented 16 years ago2008-09-21 17:53:43 UTC in journal: #5367 Comment #52318
Computers destroy lives. True story.
Commented 16 years ago2008-09-21 14:48:12 UTC in journal: #5372 Comment #50514
I loved making all those special sentry's. I was making em all the time, and everywhere!

EDIT: Anyone remember Hunted? When i was playing that map daily there were 3 dedicated servers running it 24/7. No bots. Just now there's one server, and i doubt dedicated...
Commented 16 years ago2008-09-21 14:37:16 UTC in journal: #5372 Comment #50520
Neo TF was fun, but horrifically unbalanced.

The only balance there was the balance caused by both teams having the same unbalanced stuff, hehe.

Those special sentry guns the engineers could make with a scouts touch were evil.
Commented 16 years ago2008-09-21 12:41:15 UTC in journal: #5372 Comment #50513
Neo TF for the win!!
Commented 16 years ago2008-09-21 12:19:01 UTC in journal: #5372 Comment #50519
The question was aimed at those who dont play it anymore. I know I dont.
Commented 16 years ago2008-09-21 12:18:01 UTC in journal: #5372 Comment #50527
minigolf is still being played on TFC servers.
I love TFC.
Commented 16 years ago2008-09-21 12:12:20 UTC in journal: #5372 Comment #50518
I miss the old TFC custom servers. Those were fun.

Anyone remember hideandseek_b3 or minigolf?
Commented 16 years ago2008-09-21 11:24:17 UTC in journal: #5372 Comment #50526
hehe funny one... but i don't think the civilian atcually looks "older" than the scientist :P
Commented 16 years ago2008-09-21 09:25:04 UTC in journal: #5372 Comment #50521
decent NPC scripting, but everything else is dire.
Commented 16 years ago2008-09-21 09:10:21 UTC in journal: #5372 Comment #50517
Well, I hated it. :P

The first map is ok, but after the interview it all falls apart. 5 solid minutes of nonsense, glitchy script work, and an end scene that felt like a 10 year old came up with.

"Let's take Pulp Fiction... and add EYE LASERS!"

..ok.
Commented 16 years ago2008-09-21 09:08:15 UTC in journal: #5370 Comment #39367
Yup, they definately did something amazing with this one.

Tito: I've heard a little bit about up, even heard that it was going to be a traditional 2D animation. They're also working on Cars 2 shortly.
Commented 16 years ago2008-09-21 07:22:14 UTC in journal: #5372 Comment #50524
Yeh, it isn't a beauty; but damn sure is fun to play. I loved all scenes.
Commented 16 years ago2008-09-21 07:17:59 UTC in journal: #5372 Comment #50523
Played it. Fairly poor design-wise, though the final Eli scene made up for everything. Pure fucking win. ^^
Commented 16 years ago2008-09-21 07:11:52 UTC in journal: #5372 Comment #50516
I still play a lot of 'rough' Source mods, mostly because I crave SP mods every day. :P

I can have fun with them most of the time, but I do wish people would put more effort into them, there's no reason why they shouldn't.
Commented 16 years ago2008-09-21 07:03:36 UTC in journal: #5372 Comment #50512
You've hit the nail on the head Freshed, people are aiming for the highest possible results, although most gamers play a mod only if it looks top-notch, which is a shame.
Commented 16 years ago2008-09-21 07:02:16 UTC in news: New Compo! Comment #98752
Yeah, I was thinking of that myself just the other day. I have a few ideas we'll need to run through soon, we can handle it in the uhh.. 'secret' forum when the time comes.
Commented 16 years ago2008-09-21 06:52:38 UTC in journal: #5372 Comment #50522
Sounds fun, d/ling.
Commented 16 years ago2008-09-21 05:46:35 UTC in news: New Compo! Comment #98751
We really need a new set of forum/journal/general site rules all put together in one Rules page.
Commented 16 years ago2008-09-21 05:41:15 UTC in journal: #5370 Comment #39368
Wall-E is pure win. From flawless 3D work to the basic, yet smart storyline sending the right message(s) - I really liked it.
Commented 16 years ago2008-09-21 05:39:05 UTC in wiki page: Tutorial: Modelling for Goldsource with Gmax Comment #100877
you gonna make a sequel, with all the complexities in it, like animation?
Commented 16 years ago2008-09-21 03:05:40 UTC in news: New Compo! Comment #98750
We're being pretty lenient with the journals. We're really just trying to avoid pointless little ones that end up with 50 comments of people calling each other stupid things and generally making TWHL look like a place filled with idiots.

So yeah, show things off, complain about something, praise something, tell us what you're up to, whatever. We just don't want anyone going stupid or offensive.
Commented 16 years ago2008-09-21 01:32:16 UTC in wiki page: Goldsource Error: Can't Select 3D Window Comment #101182
works with ati mobility radeon too?
Commented 16 years ago2008-09-21 00:48:28 UTC in journal: #5371 Comment #48727
I agree with Skals, ATDestroy is off by AT LEAST 5 years. I'm sure skals will be more than half way to middle-aged when he hits puberty.
Commented 16 years ago2008-09-20 22:35:46 UTC in news: New Compo! Comment #98749
If you include some sort of meaningful review and/or insight, then that's fine.
Commented 16 years ago2008-09-20 22:34:03 UTC in journal: #5371 Comment #48726
Stop being an asshole all the time, skals. Consider this your first warning (out of 3, before you get banned for a month and from the compo).
Commented 16 years ago2008-09-20 21:24:31 UTC in news: New Compo! Comment #98748
In reference to the edit2,

Is a "I beat a game" journal ok if you include a summary of the gameplay and stuff? Because i kinda like to do that.
Commented 16 years ago2008-09-20 20:00:27 UTC in journal: #5371 Comment #48736
Skals who cares if he posted this journal a few days after the compo started?
The compo was still relatively new, and possibly more new to him than to you.
Commented 16 years ago2008-09-20 16:04:01 UTC in journal: #5371 Comment #48730
atdestroyer, your theory = wrong
Commented 16 years ago2008-09-20 15:55:37 UTC in journal: #5371 Comment #48734
"and your going to hit puberty 8 years too late."

LOL
Commented 16 years ago2008-09-20 15:40:19 UTC in journal: #5371 Comment #48732
and your going to hit puberty 8 years too late.

Seriously shut up and stop bugging Tetsu about his journal.

Come on skals, Constructive and meaningful comments FTW?
Commented 16 years ago2008-09-20 15:29:37 UTC in journal: #5371 Comment #48729
Right. you still posted this thread 4 days too late.
Commented 16 years ago2008-09-20 14:29:17 UTC in journal: #5371 Comment #48723
Ghetto, take a look at the freaking compo thread. i posted day of launch.
i'm just writing this journal because i haven't written one in a while.

And i do plan on taking the source plunge.. eventually.
Commented 16 years ago2008-09-20 11:41:44 UTC in journal: #5370 Comment #39371
"Alright guys! our movie is releasing tommorow!"

"wait, what about those people on that desert island in the middle of nowhere?"

"oh....them.....ah lets give them a few months yet."
Commented 16 years ago2008-09-20 11:38:19 UTC in journal: #5371 Comment #48731
Skals -.-

Anyway, I'm excited for the new compo too, and i know where your coming from about the source mapping. Its entities definitely are more intimidating. But I'll move to source eventually...
Commented 16 years ago2008-09-20 11:30:54 UTC in journal: #5371 Comment #48728
lol your 3 days late
Commented 16 years ago2008-09-20 10:00:27 UTC in journal: #5370 Comment #39372
Yea, Pixar is definitely an A CLASS studio ahead of it's time. Wall-E was a real treat to watch, especially with the kids. Now, my personal favorite is Ratatouille, that movie just had everything in it. Hey Strider, so you know, the next Pixar movie is called "Up". Yes I know, not much for a movie's title, but that's what is on Pixar's website. You know, I found this little interesting webpage on Pixar's custom RenderMan software products, and I tell you what, poor artists need not apply:

https://renderman.pixar.com/products/pricelists/index.htm
Commented 16 years ago2008-09-20 09:11:26 UTC in journal: #5370 Comment #39370
wait, so you just got it? lol ouch. why are you guys so hated?
Commented 16 years ago2008-09-20 08:22:52 UTC in journal: #5370 Comment #39366
Aussies get everything late, poor us.
Commented 16 years ago2008-09-20 08:22:20 UTC in journal: #5370 Comment #39369
er, i saw it 2 or 3 months ago? yeah i liked it too :)
Commented 16 years ago2008-09-20 02:58:31 UTC in journal: #5367 Comment #52319
lol all of you guys are addicted
Commented 16 years ago2008-09-20 01:10:30 UTC in journal: #5367 Comment #52317
I think I'll get a seizure if I don't touch a computer for more than a day.
Commented 16 years ago2008-09-20 00:27:34 UTC in vault item: kz_creek Comment #16880
Hey computergod666, you should download and watch this demo: http://xtreme-jumps.eu/check.php?filename=kz_creek_heL^_x_0206.rar

Its the world record on that map, nobody is faster. And you can see how
you need to jump on the map. I map for a community where 95% can bhop this
map easly. Not so fast as HeL^x but still. They can. Sorry for the rest, I
just map for 10000+ people who CAN jump it.
(Copied from a PM you sent me.)

So were you being sincere or were you taking a jab at me because I don't like your map? I'm inclined to think you're taking a jab at me because you didn't post this reply in the map vault, where it should have gone. If you don't want to discuss this in the open, maybe you shouldn't have replied.

I'm not saying "this map is too hard" or "I don't like it because I can't play it", I only expressed my concern that the Half-Life engine is not a good platform for this type of gameplay to be too popular.

So there are 10000 people who can jump this map. Did you check that exactly? How about the total number of HL and CS gamers out there? It's a lot bigger than that, I'm willing to guess. Therefore I say "not popular." The Half-Life environment was meant for you to use terrain strategically and shoot things, not to jump around to see who goes the fastest. Please don't throw out figures like this again because they only show that you don't really want to address any of the issues I pointed out in my first post.

One issue I didn't mention earlier is that every ground surface is flat and nearly every wall is perfectly vertical. This architectural quirk last appeared in the Build engine. If you want to go for realism, less vertical walls would be a good idea.
Commented 16 years ago2008-09-19 20:01:55 UTC in journal: #5367 Comment #52320
I know how it feels, having no computer for a week while I was on a trip took its toll too.

But, i guess you have it better than me, because obviously you have some sort of computer access, hence your post.
Commented 16 years ago2008-09-19 18:09:15 UTC in journal: #5367 Comment #52321
PC upgrades are always welcome :D
Commented 16 years ago2008-09-19 18:09:06 UTC in journal: #5367 Comment #52316
Good luck man :/
Commented 16 years ago2008-09-19 15:59:55 UTC in vault item: de_dust2_mariostyle Comment #16879
Don't ever say de_dust2 around me again!