Commented 5 years ago2018-11-30 23:31:55 UTC
in journal: Video editing softwareComment #101647
I use HitFilm. The Express version is free, and it's got the basic stuff that you need (and from what I see, plenty of tutorials). It seems simple on the surface, and it is simple if you use it for basic stuff. (can be advanced only if you wish)
The only thing I'm not fond of is its way of doing text. You make a composite shot, add a text layer, edit it with the Text Tool, find the Text tab, edit the parameters, and then place the composite shot in the video. Sony Vegas does text in a much much more straightforward way in comparison.
Commented 5 years ago2018-11-30 22:59:57 UTC
in journal: Video editing softwareComment #101646
Whenever I had put together a video or make a quick edit I usually resorted to Sony Vegas, mostly because it's really fast and snappy for simple edits. I tried Adobe Premiere, I actually was obliged in college to use that for a course (we had a television course). But I didn't continue to use Premiere, mostly because I'm used to Vegas and I edit videos very rarely (more rare than SpaceX launches rockets nowadays anyway), and somehow I consider the editing flow faster there. Also Premiere gave me the impression that it uses a lot more RAM, and even today my most performant machine has just 12GB of RAM (plan on upgrading next year).
But I checked out the suggestions in this journal and I really dig Shotcut. I remember trying other alternatives a number of times but most of them were trialware/crapware. There was also this thing called Virtual Dub, but I swear to you it was easier for me to learn how to install Arch Linux and use it than how to use this mysterious tool reserved for the gurus.
Commented 5 years ago2018-11-30 11:12:34 UTC
in journal: Video editing softwareComment #101644
VSDC is pretty good and totally free, they offer a premium version but I never needed it, no watermarks, easy cutting, splitting and adding effects...etc, most basic features you might need are there, and a couple of extras aswell, try it
Commented 5 years ago2018-11-30 04:11:45 UTC
in journal: Video editing softwareComment #101643
I use Vegas Pro in the rare times I actually do any video editing, but I also got that in a Humble Bundle so it was like $20 (which especially considering it came bundled with a bunch of other stuff was basically like stealing it). It's uh, not anywhere near as cheap now. Like Urby suggested maybe an older version would be more affordable if you can find it. They seem to have a monthly-recurring version as well, which is more accessible but since it doesn't appear to be a "rent to own" type deal that's not super good.
I've also used Premiere years ago in high school, and it was fairly competent. Seems like it goes for $40 USD a month these days, so that's not exactly a good deal either (Why must companies gouge us with recurring payments!!)
If you need just the absolute minimum, Blender of all things has some built-in video editing capabilities but they're uh, not great usability-wise, but it's free so you get slightly more than you pay for. Slightly.
Commented 5 years ago2018-11-29 23:31:45 UTC
in journal: Video editing softwareComment #101641
I've only really got experience with Sony Vegas Movie Studio but I love it. It's expensive if you go for the latest version, but older versions tend to be much cheaper but you sacrifice functionality/features.
Commented 5 years ago2018-11-29 12:58:41 UTC
in vault item: Access PointComment #101638
This was great fun!
It's not the most visually striking thing on Goldsource, but it's got it where it counts. A little more detail here and there couldn't hurt, but honestly it feels very true to the original game. I would have no trouble believing this was cut from We've Got Hostiles.
Commented 5 years ago2018-11-27 01:44:18 UTC
in vault item: Tunnel VisionComment #101637
Looks like you were so busy replicating the original Valve style (and did a brilliant job on that!) that you almost forgot about ammo and health. Great work!
Commented 5 years ago2018-11-25 23:33:36 UTC
in vault item: Tunnel VisionComment #101636
Wow... Well I would certainly be surprised if this doesn't get first place in the competition. Seven maps!? That's insane!
Played on hard as recommended and it was certainly challenging in some areas. I think for the most part I was running around with 100HP, but the various combat encounters were often frantic and I wound up in the red a number of times. I must admit that it was getting a little tedious at the start given the number of zombies and headcrabs, as I would engage these with the crowbar to conserve ammunition and whittling their health down took a long time.
There are quite a few areas that serve as little more than combat arenas and as such they lack detail or do not make a lot of sense. One example that comes to mind is the crossroad shaped section which had a single office in one wall... The middle section with the laser cannon was also a little bland in terms of detail and lighting.
However, not once was the game play dull, including the Half-Life staples of combat and platforming with the occasional bit of exploration which was always rewarded.
Overall, this was a very enjoyable map pack that hits a lot of the beats from the original campaign without simply copying it.
Bug Report: I noticed that with the electrical arcs that appear after the generator starts up, the trigger_hurt doesn't always disable properly for the first one. In two play throughs I took a chunk of damage when the beams were off, but only on the first one. The other two work fine.
Commented 5 years ago2018-11-25 17:16:27 UTC
in vault item: Tunnel VisionComment #101635
I must say this compo entry is indeed lovely and very reminiscent of the Valve style.. While there are many segments that are empty and barren looking others therefore shine even more by nice design - light and texture choices.
All in all you even added basic story elements which almost seems to be a re-run of Gordons Adventure all over again just in mini format.
I did play in on hard and unfortunately especially in the earlier levels till the point where you reach the guard locked inside the toilet it was somewhat unbalanced for that particular difficulty setting. 'Cause you simply ran outta ammunition and couldn't kill the alien slaves anymore. But once passed that point ammo wasn't much of a problem anymore mostly due to the soldiers.
I did enjoy this little competition entry despite the fact that many corridors are simply leading into a new box like environment. True 1999 modder mapping style. A great old school mod.
If you're interested in pre-displacement-era terrain (which is not just fake displacements), take a look at my Advanced Terrain Creation tutorial, precisely the last few sections under "Toward Gearbox-style terrain".
It should serve as an introduction to these old (but gold) terrain-making methods. I covered only a few terrain types that you can make with each technique, but I am planning to write a part 2 for tne tutorial.
Commented 5 years ago2018-11-18 01:36:43 UTC
in vault item: de_edificeComment #101623
@satchmo It's so much a political statement that I had to make an edited version for my clan's server (I suspected that this may happen, we try to keep a friendly atmosphere). I couldn't come up with a good name for it so I just called it de_compromise. haha
Love me some LGR. His fascination with old tech is always pleasant to watch. This was a good video, but boo to anyone who can't handle Half-Life's ladders!
I hope Valve remember to do something too, but I won't hold my breath.
A miracle happened and my hospital visit was waived. I qualified for something and that service took care of the costs. I got a very happy letter that said my account had been adjusted to zero. All I have to do is pay the radiology department which is kinda not a big deal. I'm very grateful, though I don't know what I did to deserve it, but it encourages me to want to release and close projects.
I'm sorry to hear it Rim. If it means anything, I'm sure I speak for all of us when I say we're all sending good vibes your way - Just know there's nothing but support from us.
Commented 5 years ago2018-11-03 09:20:17 UTC
in journal: Sp00ky math...Comment #101603
In my country, we use dots for multiplication and colons for subdivision. Nobody uses × or ÷ here. Though in my country, we just prefer using fractions instead of colons (starting from 6th grade or so), so we don't run into colons that often anyway.
Commented 5 years ago2018-11-03 09:01:47 UTC
in journal: Sp00ky math...Comment #101602
Well, as I said, I've never seen colons used for division at all. I don't know about this switching order of operations malarkey though. Sounds like something that would ruin the very foundations of mathematics as we know it!
i remember you told before: in russian you read exactly what writed.
and from my experience this is true. for example fayl means file in russian. and sounds same as english "file".
The Express version is free, and it's got the basic stuff that you need (and from what I see, plenty of tutorials). It seems simple on the surface, and it is simple if you use it for basic stuff. (can be advanced only if you wish)
The only thing I'm not fond of is its way of doing text. You make a composite shot, add a text layer, edit it with the Text Tool, find the Text tab, edit the parameters, and then place the composite shot in the video.
Sony Vegas does text in a much much more straightforward way in comparison.
But I checked out the suggestions in this journal and I really dig Shotcut. I remember trying other alternatives a number of times but most of them were trialware/crapware. There was also this thing called Virtual Dub, but I swear to you it was easier for me to learn how to install Arch Linux and use it than how to use this mysterious tool reserved for the gurus.
I've also used Premiere years ago in high school, and it was fairly competent. Seems like it goes for $40 USD a month these days, so that's not exactly a good deal either (Why must companies gouge us with recurring payments!!)
If you need just the absolute minimum, Blender of all things has some built-in video editing capabilities but they're uh, not great usability-wise, but it's free so you get slightly more than you pay for. Slightly.
I'd suggest watching this, as he basically explains some of the pro/contras of the editors:
It's not the most visually striking thing on Goldsource, but it's got it where it counts. A little more detail here and there couldn't hurt, but honestly it feels very true to the original game. I would have no trouble believing this was cut from We've Got Hostiles.
Played on hard as recommended and it was certainly challenging in some areas. I think for the most part I was running around with 100HP, but the various combat encounters were often frantic and I wound up in the red a number of times. I must admit that it was getting a little tedious at the start given the number of zombies and headcrabs, as I would engage these with the crowbar to conserve ammunition and whittling their health down took a long time.
There are quite a few areas that serve as little more than combat arenas and as such they lack detail or do not make a lot of sense. One example that comes to mind is the crossroad shaped section which had a single office in one wall... The middle section with the laser cannon was also a little bland in terms of detail and lighting.
However, not once was the game play dull, including the Half-Life staples of combat and platforming with the occasional bit of exploration which was always rewarded.
Overall, this was a very enjoyable map pack that hits a lot of the beats from the original campaign without simply copying it.
Bug Report: I noticed that with the electrical arcs that appear after the generator starts up, the trigger_hurt doesn't always disable properly for the first one. In two play throughs I took a chunk of damage when the beams were off, but only on the first one. The other two work fine.
All in all you even added basic story elements which almost seems to be a re-run of Gordons Adventure all over again just in mini format.
I did play in on hard and unfortunately especially in the earlier levels till the point where you reach the guard locked inside the toilet it was somewhat unbalanced for that particular difficulty setting. 'Cause you simply ran outta ammunition and couldn't kill the alien slaves anymore. But once passed that point ammo wasn't much of a problem anymore mostly due to the soldiers.
I did enjoy this little competition entry despite the fact that many corridors are simply leading into a new box like environment. True 1999 modder mapping style. A great old school mod.
link
It should serve as an introduction to these old (but gold) terrain-making methods. I covered only a few terrain types that you can make with each technique, but I am planning to write a part 2 for tne tutorial.
http://nemesis.thewavelength.net/index.php?p=12
And if you want realistic looking terrain: https://developer.valvesoftware.com/wiki/Digital_Elevation_Models
Half-Life Documentary Trailer - Noclip
It's so much a political statement that I had to make an edited version for my clan's server (I suspected that this may happen, we try to keep a friendly atmosphere). I couldn't come up with a good name for it so I just called it de_compromise. haha
Love that channel, probably my most visited channel on the Youtubes.
Also worth watching: The Rise and Fall of Half-Life (GVAMERS)
It's more dystopic than City 17.
I hope Valve remember to do something too, but I won't hold my breath.
Happy belated birthday!
I turned 46 in October.
Don't try to look for reason or justice--there isn't any. Good people die every day, while assholes get to be presidents.
Hang in there.
Nobody uses × or ÷ here.
Though in my country, we just prefer using fractions instead of colons (starting from 6th grade or so), so we don't run into colons that often anyway.