Comments

Commented 15 years ago2008-10-06 11:29:27 UTC in journal: #5399 Comment #59848
Mariowned:

The objective of Half-Life 2 is to reach the end - complete the game, beat the challenge and get enjoyment out of the experience.

WoW on the other hand is about the grind - about doing the same repetative tasks often enough to increase your 'level.' Once that's done, you repeat the process. 70 times, each time taking longer for no real gain other than massaging your throbbing e-penis by being able to say LOLOLOLOL I HAZ LEVEL 70 PALADIN MONK FISH WARRIOR CAT
Commented 15 years ago2008-10-06 09:23:09 UTC in journal: #5401 Comment #39385
may we see the sign?
Commented 15 years ago2008-10-06 08:46:24 UTC in journal: #5401 Comment #39384
.. pardon? :P
Commented 15 years ago2008-10-04 22:55:05 UTC in journal: #5399 Comment #59847
get your figures right, Skals.

The horrible time-waste that is WoW in fact had 9.3 million players at last official count in November 2007.
It's been almost a whole year since, so we can safely assume the number now rests around 10 million.

If only 100,000 people played HL2, let alone 10,000, Valve would go bankrupt.

The Sims 2 sold 1 million copies of the game in 10 days.

You live in a very large world. Around 8 million people live in your home-city of London alone.
Commented 15 years ago2008-10-04 22:52:33 UTC in journal: #5398 Comment #50581
Why can't Spike type "series?"
Commented 15 years ago2008-09-30 12:55:00 UTC in journal: #5388 Comment #53806
Commented 15 years ago2008-09-29 17:58:44 UTC in journal: #5387 Comment #58751
looking good
Commented 15 years ago2008-09-28 06:56:56 UTC in journal: #5384 Comment #48750
the only people who type poorly while drunk are generally putting it on.
Commented 15 years ago2008-09-26 08:36:27 UTC in journal: #5380 Comment #48740
you can't drink till you're 21?!
man. What has your country come to?

Many happy returns, all the same
Commented 15 years ago2008-09-21 19:39:54 UTC in journal: #5373 Comment #58734
ask habboi. He was designing a similar Mario-themed map. He might have come up with a sollution
Commented 15 years ago2008-09-21 18:25:43 UTC in journal: #5373 Comment #58733
the term "CSS fun maps" is an oxymoron
Commented 15 years ago2008-09-21 09:25:04 UTC in journal: #5372 Comment #50521
decent NPC scripting, but everything else is dire.
Commented 15 years ago2008-09-19 05:35:21 UTC in journal: #5365 Comment #47056
Puzzle games today, hammer tomorrow.
Commented 15 years ago2008-09-15 19:19:27 UTC in journal: #5363 Comment #44285
that's on my birthday! Yarr!
Commented 15 years ago2008-09-09 17:17:29 UTC in journal: #5340 Comment #40768
Alcohol level monitoring systems; online
Commented 15 years ago2008-09-04 10:10:11 UTC in journal: #5325 Comment #56196
i'm not bothered by the content of these .gifs.

I've known for a long time that striker is gay, so i expected someething like this.

What bothers me is how insanely, utterly shite all 4 are. I mean really, really awful.

lern2pivot
Commented 15 years ago2008-09-04 09:49:19 UTC in journal: #5327 Comment #53795
*'aeroplanes' or just 'planes'.

'air planes' is too stupid.
Commented 15 years ago2008-09-03 16:17:30 UTC in journal: #5327 Comment #53794
camcorders are limited by battery life.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 15 years ago2008-09-01 16:38:28 UTC in journal: #5321 Comment #53786
me too, luke
Commented 15 years ago2008-09-01 09:30:18 UTC in journal: #5320 Comment #56149
i try my absolute hardest and they still think you're a bigger dick than me? God damnit, IEMC.
Commented 15 years ago2008-09-01 09:28:45 UTC in journal: #5321 Comment #53785
pretty good quality
Dimensions: 320 x 240 pixels
lol.

still neato, and fucking nice microphone ;D
Commented 15 years ago2008-09-01 00:00:00 UTC in vault item: 1214 (for Flat-Life) Comment #32807
7.2/10
Architecture — 8
Texturing — 8
Ambience — 9
Lighting — 9
Gameplay — 2

Video Review

Bottom Line

Overall, I wish people would release multiplayer flat-life maps of this quality, because then they'd at least be fun.As it stands, I'd have more fun cutting off my own finger.
Commented 15 years ago2008-08-31 21:31:45 UTC in vault item: de_cubes Comment #15490
how on earth can you give entity placement 10/10 when there are clearly lights with no sources in the screenie.

and above 5 on design for a map which is basically just boxes is a joke.

great start for a mapper so young, but definately not worth 4 stars.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 15 years ago2008-08-29 16:59:12 UTC in vault item: Texture_Towers Comment #15805
ah. I assume by your 6 year and worldcraft reference that you started in the lovely, humble HL1 engine.
Lightmaps didn't exist back then.

it's really very simple.
Shift + a to bring up the texture face properties thingie, then change the lightmap grid number to something like 1 or 2.. lower the number, the more defined your shadows are. makes sexy maps.
Don't do it on every face or your RAD compile will take decades.

Also, if you're wanting more reviews from me, you're going to have to make it here ;D
Commented 15 years ago2008-08-29 10:20:54 UTC in vault item: Texture_Towers Comment #15831
did a 6 player test on the TWHL CSS server.

Architecture:
While very blocky, the architecture is at least functional. Every brush has notably been placed with reason and gameplay in mind. Really nothing special, though.

Texturing:
I've actually seen some examples of dev texture maps which were pulled off nicely, but sadly this is not one of them. Blatantly no time at all has been spent on even the simplest texturing musts like alignment. The tops of rails and ladders are where this is most notably flawed.
Sorry, but it's just bad.

Lighting:
Nothing special at all here either. Lights have no sources at all and shadows are poorly defined. You could at least have changed the lightmap grid on the floor to 1 to get some interesting shadows going.

Gameplay:
As generic as they come. Adds nothing new at all to the dev texture CSS format and contains several poor design elements. Imagine those spawn rooms on a busy server. It'd take about a minute just to get everyone down the ladders.

Overall:
I'm very sorry, but this really is not a good map. It shows good knowledge of the Hammer environment, but has far more negative points than otherwise.
Not only is it lacking real textures, but the DEV textures haven't even been applied with care.

a very disapointed 2 stars.
Commented 15 years ago2008-08-27 18:21:30 UTC in vault item: Texture_Towers Comment #15826
i like you.
I disagree with dev textured maps, but you defended their purpose with reason and patience unlike the majority of DEV texture mappers. ("WTF LOL THIS MAPP PWNS STFU TEXTOORS MAKE IT LAG LOLOLOLOLOL")

I apologise whole-heartedly for judging this from the screenshot alone and i shall make a point of downloading and reviewing it to apologise.

[edit]
but i'ma have to kick your butt for being called "hunter" ;D
Commented 15 years ago2008-08-27 12:09:57 UTC in journal: #5307 Comment #53723
Well let's continue adding on to that record, shall we?
Commented 15 years ago2008-08-26 18:25:30 UTC in vault item: Texture_Towers Comment #15848
the first ag_texture map only had dev textures because the creator was too lazy to add them. The fact that this style of map has become popular annoys me greatly.
Commented 15 years ago2008-08-26 09:42:55 UTC in vault item: Texture_Towers Comment #9509
no offense intended at all, but that took almost 30 hours?
Commented 15 years ago2008-08-25 18:06:58 UTC in journal: #5307 Comment #53722
probably not the best example to use, alex, since everyone fucking hates marmite, too.
Commented 15 years ago2008-08-25 14:12:36 UTC in news: TWHL servers are up! Comment #98713
Commented 15 years ago2008-08-21 06:08:43 UTC in journal: #5287 Comment #51650
you can legally have sex and film it in the UK now.
congratulations.

(but you can't watch the footage till you're 18)
Commented 15 years ago2008-08-20 19:50:32 UTC in journal: #5286 Comment #39852
I would have thought it could happen anywhere had it not been for the officer telling you to calm it when you reached for your back pocket.

For clarity, that is the only reason for my next comment:

America :']
Commented 15 years ago2008-08-18 19:26:20 UTC in journal: #5277 Comment #56127
ftw = for the win
Commented 15 years ago2008-08-18 14:07:52 UTC in journal: #5274 Comment #40745
I doubt Rimrook will actually notice much difference since I always classed him as a master of Architecture, and the biggest improvement Hammer 4 has over Hammer 3.5 is the input/output entity system.

the shadows on the collumns in the top picture look weird.
Commented 15 years ago2008-08-13 13:56:15 UTC in journal: #5255 Comment #39349
oh god that looks superb.

Get it finished before the final Valve update so it becomes one of the included community maps. And it will.
Commented 15 years ago2008-08-11 04:35:09 UTC in journal: #5248 Comment #50250
buy a server. ty.
Commented 15 years ago2008-08-02 20:02:43 UTC in journal: #5227 Comment #47034
sickeningly cute ;D
Commented 15 years ago2008-08-02 09:49:30 UTC in journal: #5225 Comment #54223
just one more reason to get a cat.
Commented 15 years ago2008-08-02 07:32:58 UTC in journal: #5224 Comment #39834
Although IEMC in the UK would be fucking awesome, I do have to point out that Michael Moore himself is an asshole. He probably thinks America genetically engineered the AIDs virus and sent it to Africa because they never sent them a christmas card, and i know you're not stupid enough to be bought over by his bullshit, so I know the truth.
You're just coming to the UK so you can be part of the CrazyWeek system.
Don't worry, I won't tell anyone :3
Commented 15 years ago2008-08-01 00:00:00 UTC in vault item: Detritus Comment #32804
5.8/10
Architecture — 7
Texturing — 6
Ambience — 2
Lighting — 8
Gameplay — 6

Video Review

Bottom Line

Overall, I'm hugely disappointed. I am perhaps being a bit overly harsh, but it's only because I know that Satchmo can do and in fact has done much better.
Commented 15 years ago2008-07-29 13:57:38 UTC in news: New Tutorial Abound! Comment #98669
great speech, little buddy
Commented 15 years ago2008-07-28 21:07:29 UTC in journal: #5216 Comment #59386
this produced tears on skype
Commented 15 years ago2008-07-28 20:17:28 UTC in journal: #5214 Comment #34687
happy birthday, Jonaaaas! sorry i'm a tad late.
Commented 15 years ago2008-07-28 17:00:39 UTC in journal: #5215 Comment #40722
weird al kinks parody is <3