Comments

Commented 11 years ago2013-09-18 13:40:11 UTC in journal: #8249 Comment #54506
Quite so, Recently remembered this website and lo and behold I was auto logged in by my browser :)!

Right now studying PART-66 B1.1 Aviation Mechanic :), I probably get to tinker with your work then!
Commented 11 years ago2013-09-16 08:23:06 UTC in journal: #8249 Comment #54505
Neat a Sabre! Thats a classic bird, must be a joy to fly those!
Commented 13 years ago2011-12-19 19:17:02 UTC in journal: #7514 Comment #62302
DiscoStu, if you define 7 in a constant the its fine. Dont randomly use it around without atleast putting down a comment. I would still shoot you down for that in a code review though :).
Commented 13 years ago2011-07-07 07:49:57 UTC in journal: #7310 Comment #54325
Happy Birthday!

And to add to what Atom said, a few commercial initiatives are looking very promising. They can probably carry bigger payloads at a cheaper price to LEO. In that regard the space shuttle kinda missed its mark due to changing goals when it was completed. There is a reason the Russians gutted the Buran's(Three of em, 1 flew without humans) in the middle of the program.
Commented 13 years ago2011-03-24 16:40:28 UTC in journal: #7122 Comment #55237
If you got the unity 3d webplayer you can play the promo game here:

http://suckerpunchmovie.warnerbros.com/game/

A classmate of mine worked on that game during his internship, the visuals look pretty cool for a webgame.(he did 3d and 2d)
Commented 13 years ago2011-01-20 18:20:04 UTC in journal: #6993 Comment #44655
As Habboi explained the UDK is a streamlined process for the U3 engine. Quite nice, although the scripting is rather weak, you have kismet for the levels themself, and a dedicated scripting language called Unreal script for the stuff that is a level lower.

Habboi: What UDK version are you using? Latest n gratest or sticking with a stable version?
Commented 14 years ago2010-12-26 07:06:46 UTC in journal: #6956 Comment #41696
Congrats rimrook!
Commented 14 years ago2010-02-27 09:19:08 UTC in journal: #6417 Comment #39070
Apple never had anything to do with it except for providing the platform.

Unity is very nice, but it lacks a good structure which can become quite frustrating when trying to program for it. I prefer XNA/flash over Unity.
Commented 15 years ago2009-12-04 19:00:48 UTC in journal: #6257 Comment #51247
Well. We still lack good support for 64 bit systems. We got 128 coming up, and now so many cores. About time the OS dev's kick it up a notch and give us full support.
Commented 15 years ago2009-12-04 18:48:14 UTC in journal: #6256 Comment #39014
You can actually use this in many engines like the Ogre engine. Although i wonder if it would be possible to write a shader for the Half-Life engine. Would be pretty cool.
Commented 15 years ago2009-10-20 11:55:29 UTC in journal: #6139 Comment #42733
Strider... Its a fuckin zombie killing game? WTF do you expect.
Commented 15 years ago2009-09-16 17:17:01 UTC in journal: #6063 Comment #35217
Tito, probably the US Abrahams tank, until the next generation comes rolling out.
Commented 15 years ago2009-09-16 15:51:20 UTC in journal: #6063 Comment #35216
Note. It never has been called the King Tiger. And i know it generaly has been regarded as a good tank. But not the best.
Commented 15 years ago2009-09-15 13:14:31 UTC in journal: #6063 Comment #35215
@Muzz LOL!

unb: its just a GI light with the standard raytracer dropped in. Although it is very powerfull, i doubt it differs a lot compared to maya.

here is what im aiming for texture-wise:

http://upload.wikimedia.org/wikipedia/commons/1/12/T-34-85_g%C3%B3ra_RB.jpg

Im also working with a few talented skinners so i might leave that job to them.
Commented 15 years ago2009-09-15 12:37:18 UTC in journal: #6063 Comment #35214
@Thanks! Im using 3Dstudiomax 2009 for modelling, and version 9 for exporting.

@Terror, cheers mate!
Commented 15 years ago2009-09-15 11:37:32 UTC in journal: #6061 Comment #38949
Nice!
Commented 15 years ago2009-08-01 18:59:34 UTC in journal: #5977 Comment #54249
You know whats fun? Find a surfboard and tow that behind the boat. get on, tell them to throttle up, and make sure you lean in the corners. Also try crossing the wake of others ships, fun guaranteed.
Commented 15 years ago2009-08-01 18:58:21 UTC in journal: #5978 Comment #35609
Hey mate, still remember your name. Welcome back!
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 15 years ago2009-07-04 04:16:01 UTC in journal: #5926 Comment #44391
UT3 also has a largely brush based design combined with models. heck, the UT3 editor isnt that far of concerning design techniques from the source engine. It is just able to handle open spaces a lot better.

Also, if you look at the tools naming in the UT3 editor you see CSG/BSP substract etc.

EDIT: Anyone remember this DM game that had a ingame multiplayer editor a few years back? Cant remember the name but i was it again recently.
Commented 15 years ago2009-06-26 07:59:22 UTC in journal: #5913 Comment #50016
Interesting, although as you concluded, 4 commands dont get you far. Maybe use games like Zork as inspiration?
Commented 15 years ago2009-06-26 03:06:06 UTC in journal: #5908 Comment #35204
Commented 15 years ago2009-06-25 13:23:20 UTC in journal: #5911 Comment #59502
BAYSPLOSION!

I'm sorry, but someone had to say it.
Commented 15 years ago2009-06-25 07:52:44 UTC in journal: #5908 Comment #35203
Well, everyone i have spoken, also specialists in the industry regard 2009 as one of the worst 3dsm version. My laptop and computer dont like it, neither do the computers at school, especialy the old ones. And i have heard a few people switched to 2010 asap.
Commented 15 years ago2009-06-24 11:40:50 UTC in journal: #5908 Comment #35202
Really? i mean a finishd model doesnt take up that much space, although someone has to pay for the bandwidth.
Commented 15 years ago2009-06-23 13:58:17 UTC in journal: #5908 Comment #35201
heh, i suppose so!
Commented 15 years ago2009-06-23 13:37:46 UTC in journal: #5908 Comment #35200
3Dstudiomax 2009, and yes its a instable piece o shite. Lets hope there setting our machine's up with 2010 next semester.

Offcourse i will release it, although i doubt you can do a lot with a WWII russian tank in the HL2 setting. You could do something with a long forgotten WWII factory that the combine are reusing again, i suppose.
Commented 15 years ago2009-06-22 16:30:03 UTC in journal: #5901 Comment #47584
I heard a person from a health and virus instution talking about how this virus slightly resembled a active virus from the 50's and therefore older people appeared to have a basic resistence against this virus.

Its interesting to see how a virus spread, i wonder if someone has already put all the images of the spread in a time-line?
Commented 15 years ago2009-06-22 16:21:00 UTC in journal: #5901 Comment #47583
I suppose it does have it advantages. You dont have any work to catch up on? That is what i usually do when im sick, although it kinda depends on what i have.
Commented 15 years ago2009-06-22 13:43:23 UTC in journal: #5901 Comment #47582
Well, it appears to be pretty common Tito, it doesnt quite surprise me it struck a doctor eventually.

Wish decision Satch, atleast you wont do anything you will regret.

how is the vaccination proces done in the US? Is everone getting a shot or is there a certain procedure?
Commented 15 years ago2009-06-21 10:09:42 UTC in journal: #5896 Comment #50006
Wow, that's pretty cool! Should give it a go someday myself in XNA.

In the video it felt pretty realistic.
Commented 15 years ago2009-06-21 05:16:04 UTC in journal: #5893 Comment #35192
^_^

World Crafter: Depends, would the spy still have a knife and be able to do spy-y things?
Commented 15 years ago2009-06-20 14:04:17 UTC in journal: #5893 Comment #35191
Jeff. He means they play very different. Hunteh. Get out!
Commented 15 years ago2009-06-20 09:26:16 UTC in journal: #5893 Comment #35190
Aye sure is. Now we need more people playing this!
Commented 15 years ago2009-06-18 17:59:48 UTC in journal: #5887 Comment #59485
Now arriving at Sector C, test labs and controls facility's
Commented 15 years ago2009-06-12 17:04:46 UTC in journal: #5867 Comment #35187
Commented 15 years ago2009-06-12 12:14:11 UTC in journal: #5867 Comment #35186
You are correct Rim, but it appears the Swish enjoy keeping there trains shiny, and admittingly, i have seen these locs driving around shining and blinding people quite often. Also note that European locs are being washed and cleaned quite often. I know the NS locomotives need to go to revision every 3 months anyway.

http://images.google.nl/images?hl=nl&q=SBB%20cargo&um=1&ie=UTF-8&sa=N&tab=wi

The lights have a very faint lens glow effect, i think it came out nicely.

update:
User posted image
Still, you may be right about that update, il have to see how it works out in the final environment it will be placed.
Commented 15 years ago2009-06-12 10:16:30 UTC in journal: #5867 Comment #35185
Commented 15 years ago2009-06-12 08:32:33 UTC in journal: #5870 Comment #53944
You got what you pay for i suppose ^_^. Oh well, everyone has those moments, remember, you probably wont repeat this again for a important event.

I once overstayed to long on the skydive club, and drunk a few beers to many, after travelling home(which takes 2 hours) i crashed in bed, about 4 hours before i had to get up, when i woke up at 5.30 in the morning i still felt half gone, and the day would still last up to 18.45 before i would be home again. Not something you should do often!
Commented 15 years ago2009-06-12 08:29:46 UTC in journal: #5869 Comment #53113
Nice rig!
Commented 15 years ago2009-06-12 08:27:01 UTC in journal: #5867 Comment #35184
Yes indeed. Most studio's have there own render farm, managed by a qeueu manager that tells what machine to render what part of what effect, some scenes in movies that look like one part have been rendered in serval parts with the help of alpha's.

The PS3 is a fantastic machine for rendering, the Xbox is also used a lot for these tasks.

Im working on setting up my own render farm with a few old machine to spread to workload from my laptop and main rig. Right how its rendering a test pan around with 250 frames, lens effects and volumetric light effects. It has been rendering for over a hour now and still has about 30 minutes to go.

Render programs are getting smarter and smarter, there managing the load from serval objects themselves, lights and reflections that do not change do not need to be calculated again. Although this is still far from ideal. I reckon the total animation im working on will take somewhere between 36 and 48 hours to render, depending on the amount of machines used and the raytracing options.
Commented 15 years ago2009-06-09 12:38:04 UTC in journal: #5859 Comment #51878
I would always spend my summer vacation on the farm from friends, they can a camping site there. I was always up as first in the morning, so i usually got the chance to ride on the tractor to the far side of the property, was always fun as a little kid.
Commented 15 years ago2009-06-08 16:40:33 UTC in journal: #5856 Comment #47545
Aw how cute, now quikly proceed with crowbar training for your minion so you may rule over your empire together until he betrays you in 3 decades!
Commented 15 years ago2009-06-06 04:46:28 UTC in journal: #5842 Comment #35178
Heh, i usually set a fire, then shoot a couple of them, set a few more fires, and watch the whole place go down in a see of flames. any remaining troops will be either picked off up close with a silenced tokarev, or a distance shot with the 1903 sniper.

I love this game so far, really enjoy exploring the landscape.

@Satch. Wow, just wow.

Btw, am i the only one that feels that this game is heavily inspired by the Jason Bourne series from Robert Ludlum? And im talking about the books here, not the slightly crappy movies.
Commented 15 years ago2009-06-05 14:29:37 UTC in journal: #5842 Comment #35177
I think so to. So far, this has been the only game where i killed someone when it wasnt needed, and i felt semi-bad about it. I mean, he could have radioded those isreali commando's our trap so.. Seemed like a friendly guy though, he took the knife well. And hey, its not like he could have expected to survive after seeing a RPG hitting his villa!..

Anyway, really immersed in the story, i like the choices you can make.
Commented 15 years ago2009-06-04 15:50:18 UTC in journal: #5840 Comment #47534
Lewis black said the Americans should elect a dead president, couldnt find the video clip of it anywhere, but i doubt any of you do not know how to get it.
Commented 15 years ago2009-06-04 12:18:16 UTC in journal: #5840 Comment #47533
The most frightening thought is that some people still find these idea's valid..
Commented 15 years ago2009-05-28 13:39:00 UTC in journal: #5820 Comment #35167
mycom.nl Pretty good service!

AoC... What can i say, everyone in my clan thinks they should roll back to the previous version. Even the beta testers think so. I dont get as much fun out of it as i used to. i was pretty good as a man at arms with another mate, we could fend of the enemy team for as long as we wished. Nowadays, im more into archery, reporting activity and softening up the targets so the knights and footman can finish them off.
Commented 15 years ago2009-05-27 15:57:48 UTC in journal: #5820 Comment #35166
Nah i wont CT, ATI gets a go this time in my rig, although i usually do use Nvidia.